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Main - Posts by Someguy |
Someguy |
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Red Paragoomba Level: 19 Posts: 1/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
I'm working on something stupid and want to know if anyone who goes here is good enough to make an NSF rip from some obscure pirate game, so I could convert that to midi and then convert that to a .it file. I'm not sure if it'd be easy or not as it's not cheap enough to throw it into that bank to nsf file program, but I thought I may as well ask rather then give up, as I lack any knowledge of NES assembly. |
Someguy |
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Red Paragoomba Level: 19 Posts: 2/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
If it doesn't help or you get stuck again, wouldn't looking at a SPC player's source code be useful perhaps? |
Someguy |
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Red Paragoomba Level: 19 Posts: 3/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
I had this as an mp3 once, never knew the .it was ever released! |
Someguy |
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Red Paragoomba Level: 19 Posts: 4/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
My never to be made fantasy game idea would be at it's basics a kind of modern time platformer that would be somewhat like modern Castlevanias in the way of having many weapons and being an RPG/Platformer type mix, but movement would be more advanced with flips or grabbing on edges, possibly some parkour/free running type techniqes or trickster things, for both asthetic value, to reach locations(like walljumps and backflips in Mario 64), and experience points. Weapons would have their own experience points, which would raise a small numer of levels depending on what could be done. Thus, the player starts out not knowing how, say, to properly use a knife, then using it more would make it go from random swings and stabs to proper and more powerful thrusts and cuts.
An urban mix of Castlevania, Mario 64, and Sonic Rush, you could say. |
Someguy |
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Red Paragoomba Level: 19 Posts: 5/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
I thought that ERROR was named that because that character's name was mispointed or such, thus causing it to print out that there was an ERROR. |
Someguy |
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Red Paragoomba Level: 19 Posts: 6/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Posted by Higsby It makes me sad too, even though I don't play mine, that's because it will attract my brothers like flies. Yet I still find the walking tetris block segment funny... edit: well... I didn't mean to bump it, I'm so out of touch today. |
Someguy |
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Red Paragoomba Level: 19 Posts: 7/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Posted by Imajin If SMW was dissasembled, then it would probably be possible to make a new editor that works on the dissasembled rom, rather then having lots of little ASM hacks that allow larger things and animated tiles, this new SMW would have those features and such done, THEN the game would be assembled. But has anyone ever dissasembled a SNES game? |
Someguy |
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Red Paragoomba Level: 19 Posts: 8/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
When I spotted this thread, I noticed my custom title still said that I was confused(from the two boards thing), so I changed it. That's racist! is a catchphrase from Angry Asian Man.... even though I'm not Asian. |
Someguy |
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Red Paragoomba Level: 19 Posts: 9/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
The games sucked? Uh, what games? There were only, what, 22 games? And the better games that were going to come out never did, and it was rushed to fill the gap till the N64, thus releasing a somewhat pricey non portable "portable" as nothing but a worthless timefiller till the N64, in which they dropped it and it's creator like garbage, not giving a care as to all the things he had done for them before? |
Someguy |
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Red Paragoomba Level: 19 Posts: 10/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Posted by misterj ...... Bouche's alive?! |
Someguy |
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Red Paragoomba Level: 19 Posts: 11/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Do you have a blue camera/lightbulb or is it just hot down there in world 1-2? |
Someguy |
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Red Paragoomba Level: 19 Posts: 12/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
It took me forever to notice the actual joke in there, but that just makes it hilarious when I realized it.("This represents your tongue. *snap*") |
Someguy |
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Red Paragoomba Level: 19 Posts: 13/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Shows like this always get me down because of all the people dieing on the ship, so I tend to avoid it when it comes on. =/ |
Someguy |
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Red Paragoomba Level: 19 Posts: 14/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Posted by Mattrizzle87 http://www.yousendit.com/transfer.php?action=download&ufid=903A64766DBDADED It won't be up there for much longer I believe. |
Someguy |
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Red Paragoomba Level: 19 Posts: 15/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Posted by Raccoon SamPosted by Rich Actually, the GB one would probably be compressed, as the GBA has so much more room that can be wasted(aren't most of the graphics in MvsDK uncompressed?), and the stages in it are probably simpler as they don't have BG tiles that in the GBA version are a background layer/s. |
Someguy |
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Red Paragoomba Level: 19 Posts: 16/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
Posted by Sinfjotle I've heard talks of it being afternoon in Japan, which would be an 11:00 PM for example. |
Someguy |
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Red Paragoomba Level: 19 Posts: 17/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
When working on personal fan-projects or debug passwords for them I often tend to use terms like Metrod or leval or such. I also sometimes like to say Mario like Mayrio, and mentally refer to some programs by the odd folder names I've given them(i'mbored for ZSNES, metroid0 for VBA) |
Someguy |
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Red Paragoomba Level: 19 Posts: 18/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
They have been making sure Wario is as weird and gross as possible, so I figured that was just him walking forward with his butt. |
Someguy |
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Red Paragoomba Level: 19 Posts: 19/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
I sometimes got several hits on people in Air Ride using the firecracker, this version ought to be much more fun with the aiming though. |
Someguy |
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Red Paragoomba Level: 19 Posts: 20/53 EXP: 30580 Next: 5197 Since: 02-22-07 Last post: 6080 days Last view: 4652 days |
The SML cave song was only meant to be heard for a short while as you cleared out a room of coins or item boxes. There is indeed a similar song in SML2 though, that might be more fitting. |
Main - Posts by Someguy |
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