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Main - Posts by kunio1031

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kunio1031
Posted on 03-10-14 06:30 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156051


Red Goomba
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So currently I'm working on a Mario 3 hack, I plan to do the full game obviously. I've got about almost 2 worlds done. Then I'm gonna release a 2 world hack for all of you to try out. Here's a list of the changes I plan to make for my hack.
World 1
-Instead of the normal 6 levels, there's gonna be 9 levels. That's because I plan on taking 3 of the lost levels and putting them as levels in the first world.

World 3
-Every normal stage will be changed to a swimming stage, which means that's a ton of swimming stages. But this is the whole point, it's called water world for a reason.

World 5
-This world is gonna be huge! There's already 9 normal levels. And I wanna try to squeeze in 7 of the lost levels in to here. Making the sky world have 16 normal stages in total.

World 6
-Another huge world, this world already has 9 regular levels. I plan to add another 3 more levels. Making 12 in total.

World 7
-That lost level with the swimming waterfall and no enemies is gonna be turned into another level for this world. Bringing the total of regular levels up to 10. Also, don't expect this world to be a walk in the park. Be prepared to use plenty of advanced Mario 3 techniques, and also prepare for tons and tons of plants. Nothing but plants in this world.

I also have to figure out which world will be getting that one extra dungeon. But I do plan on using all the lost levels in my hack. Also, a couple other things to note here. I may or may not wanna name all my levels, I'm almost leaning towards wanting to name my levels. And one question for you all out there who have or are hacking Mario 3. I use JNes to test my levels, and I've only tested the first world and for the most part it's good to go. Now I read up on JNes that you can't use Game Genie codes on hacks. Which is sort of a pain for me, because I'm ready to test my levels in the second world. But if I can't use the world skip codes then I don't know how I'm gonna test my other levels.

kunio1031
Posted on 03-10-14 08:10 AM, in My unnamed Mario 3 hack (rev. 2 of 03-10-14 08:11 AM) Link | Quote | ID: 156053


Red Goomba
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Posted by shanem
I really like your idea and think it's creative. Though, I pretty much resurrected all the lost levels in my SMB3 hack, which includes all the old levels, e-levels and 4 new levels (109 in total). Though, there's nothing wrong with some good competition.

http://acmlm.kafuka.org/board/thread.php?id=7872

EDIT: I still want you to know that I encourage you to make this hack and that I know it can be hard when starting out hacking something like this.


Well, the thing is. I didn't think I was gonna hack the lost levels to be honest. But since their in the game already to be hacked and placed in there as I see fit. Then I'm gonna do it, at first on this project I wasn't really feeling it on some of my levels. But the more I go back and overlook my levels and play through them, the more I appreciate my hack. Plus, I'm gonna be coming up with some creative things that I think you guys will really like. Just wait until the full game is done to see what it will be. But there will still be demos of this game. Because I definitely need the input from this community.

Edit-I think I may need to learn a little bit of ASM to be able to put name for the levels.

kunio1031
Posted on 03-11-14 04:07 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156061


Red Goomba
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So I'm trying to edit a water level in World 3, and I want it to be a completely waterfall level for the most part. So I have the waterfall broken up into 2 parts because it has to be. So the top half of the waterfall seems to work fine with me wanting to put pipes and blocks, etc in it. But then the bottom half of the waterfall won't allow me to put pipes and everything else in it without the game "hiding" the pipes and everything from sight.

kunio1031
Posted on 03-11-14 04:49 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156064


Red Goomba
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If you look at this album, you can see what I mean. This is what I should've said in the first place....Anyways, yeah.

http://s1281.photobucket.com/user/Ryan_J_Benner/library/?sort=3&page=1

The first photo is where part of the pipe is behind the waterfall, this isn't what I want. :-(
The second photo is where part of the pipe is correctly positioned. :-)

kunio1031
Posted on 03-11-14 10:53 PM, in My unnamed Mario 3 hack Link | Quote | ID: 156071


Red Goomba
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Why didn't anyone tell me that FCEUX was a better emulator to use for testing then JNes? I'm now able to go to the Desert World and test out my levels. And I must say that a good chunk of levels turned out to be much tougher than I thought they would be. Which is a good thing I think. Maybe I'll post a gameplay vid of the first stage of my hack. You'll just have to wait and see...

kunio1031
Posted on 03-11-14 11:21 PM, in My unnamed Mario 3 hack Link | Quote | ID: 156073


Red Goomba
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Posted by Chaobomr
Posted by kunio1031
Why didn't anyone tell me that FCEUX was a better emulator to use for testing then JNes? I'm now able to go to the Desert World and test out my levels. And I must say that a good chunk of levels turned out to be much tougher than I thought they would be. Which is a good thing I think. Maybe I'll post a gameplay vid of the first stage of my hack. You'll just have to wait and see...

JNes? What's that?


It's another emulator for the NES, and I'm coming to find that it's not nearly as good as as FCEUX.

kunio1031
Posted on 03-16-14 07:22 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156107


Red Goomba
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So I figured out this whole z order thing. Now I gotta get back to making my levels here, but I'm still having frustration with the map editor program. Needless to say, I've been on a lull for the last 2 days cause I've been real annoyed with the map editor program.

kunio1031
Posted on 03-17-14 12:24 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156113


Red Goomba
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Posted by shanem
Posted by kunio1031
So I figured out this whole z order thing. Now I gotta get back to making my levels here, but I'm still having frustration with the map editor program. Needless to say, I've been on a lull for the last 2 days cause I've been real annoyed with the map editor program.



The only real advantage of using ben's map editor is that you can change tiles, airship positions and castle locks. My advice would be to use SMB3 Workshop for everything else.

It would help if you could explain what frustrations you are having with your editor, too. If you don't, it will be really hard to assist you. Good luck.


So I noticed that when I go and look at the pointers on the map for the normal Mario 3 rom. That everything looks fine and all. Like the top row of the map where level 1 starts in world 1 and is the first pointer. After that the pointers go like this. World 1 hammer bros., World 1-2, World 1-3, and World 1 hammer brothers. Now my problem that I'm having is that I'm able to point to some of the things I want the map to point to. But not everything is pointing to where it should. And I'm using the implement changes button as well. Yet, everything is still not going how it should.

kunio1031
Posted on 03-17-14 02:46 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156115


Red Goomba
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Posted by shanem
After pressing the "Implement changes" button, are you immediately saving right after? Like...before changing another pointer? That happens to me at times. I learned that I'm suppose to save after implementing EACH change.


I saved after implementing each change and it still is acting up.

kunio1031
Posted on 03-17-14 04:36 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156117


Red Goomba
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Posted by shanem
Posted by kunio1031
Posted by shanem
After pressing the "Implement changes" button, are you immediately saving right after? Like...before changing another pointer? That happens to me at times. I learned that I'm suppose to save after implementing EACH change.


I saved after implementing each change and it still is acting up.


Since you are having problems, use SMB3 Workshop and use the "Map Editor", change level data the same way you would with the SMB3 editor by Ben. Give that a try and see if it rectifies the situation.


Now I'm still having problems with even that, workshop that is. So I go to my world 1 map, and the stage that says level 1. I want to turn that into the lost level 1, then the level that says 2. I want to turn that into World 1-1, so the data for level 1 turns out to be fine being the first lost level. But then when I go to change level 2 to be World 1-1 then it reads as being the same enemy and object data as the lost level 1.

kunio1031
Posted on 03-21-14 01:29 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156146


Red Goomba
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That's because I never knew about how z order worked until now. Now I never have that problem.

kunio1031
Posted on 03-21-14 11:06 PM, in My unnamed Mario 3 hack Link | Quote | ID: 156157


Red Goomba
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Posted by shanem
Posted by kunio1031
That's because I never knew about how z order worked until now. Now I never have that problem.



Glad I could help out. If you need anything else, PM me and I'll try to assist. Even if you need ASM help understanding how the 6502 works.


Thanks man, and I just had an awesome thought occur to me just now. So I've been a bit frustrated with the map and all. But also I was having a problem with the airship levels, and I think it was because of the z order. Now I can go back and do the airship levels for Worlds 1 and 2. I'm really pumped, also I guess because I've been feeling great lately in general.
R

kunio1031
Posted on 03-22-14 04:32 AM, in My unnamed Mario 3 hack (rev. 2 of 03-22-14 04:40 AM) Link | Quote | ID: 156163


Red Goomba
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Posted by Chaobomr
Hope that great feeling keeps up.


Hack is going pretty well so far, I've posted a few vids on my FB page also...

Edit-Just tested my ship level again recently, and I'm once again frustrated. The scrolling is just annoying me too much.

kunio1031
Posted on 03-23-14 05:46 AM, in Adventure Island Hacking (rev. 3 of 03-23-14 05:48 AM) Link | Quote | ID: 156174


Red Goomba
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I've always loved the original Adventure Island for the NES. And I was wondering if anyone has thought of making a program for that game so we can make our own levels. I'd probably try my hand at making an Adventure Island hack, I know I'm not the only one here who'd wanna do a hack for this game. I wanna see what anyone else comes up with, that game was not easy when you started to get to the later worlds. I'd love to see what crazy cool stuff people could come up with.

kunio1031
Posted on 03-23-14 07:29 AM, in Adventure Island Hacking Link | Quote | ID: 156177


Red Goomba
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Posted by shanem
Well, there's one for Adventure Island 3: http://acmlm.kafuka.org/board/thread.php?pid=67520#67520

EDIT: I did a Google search for it and only found one hack of Adv Isle I by Macbee. It seems that appearently it must not be popular in the hacking realm. Datacrystal did not even have anything on the game's data. Not even the most basic notes.


That's a shame about Adventure Island 1 not really having anything going for it. That game is still great even to this day. I love the series as a whole, 1 is great, 2 from what I played is great too, and 3 I don't think I've played but would imagine it's great as well. I've actually played some of Adventure Island 4, even though it's Japan only. You can play a translated version of the game, it's much different then how 1-3 were for the NES. It's still really awesome from what I've played so far. I've played a little bit of New Adventure Island on TG16, well on an emulator and really loved that game too. Super Adventure Island 1 and 2 are both amazing games. Super Adventure Island 2 was very interesting the way the game was done, I was very impressed by that game. And the only other one I haven't had a chance to play yet was the Adventure Island that came out for Gamecube. That was a Japan only release, from what I remember seeing on the gameplay it looked pretty awesome. Long live Adventure Island!

kunio1031
Posted on 03-25-14 06:35 AM, in My unnamed Mario 3 hack (rev. 2 of 03-25-14 06:47 AM) Link | Quote | ID: 156212


Red Goomba
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So I'm gonna have to go and edit the ship in a few days or so. I'm not having a problem with the scrolling anymore. But I might just focus on something else. Anyways I had a few questions still.

1-In the Giant World, I made my first level and tested it. But the problem I'm having is when I hit a giant question mark box, sometimes it does this weird little glitch? I don't know why it does this.

2-As far as the e levels from Mario Advance 4 and stuff like that, how do I get those into Mario 3? I might be interested in maybe adding those in my hack as well...

3-Can someone also explain to me very briefly how pipe pointers work?

kunio1031
Posted on 03-27-14 10:14 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156229


Red Goomba
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So I've been doing some stuff in the Giant World. And I came upon something really cool. So normally you can either choose to have or not have not an action when you first start a stage. So what I found out is that you can have Mario come up out of a giant pipe at the start of the stage. I think this is really cool because you can't normally go down or up giant pipes. But with this you can come up a pipe at the start of any stage where you can have a giant pipe. And what's cool about it as that it doesn't look cheesy or off in any way. You guys should try it sometime, very cool stuff indeed.

kunio1031
Posted on 04-04-14 08:35 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156272


Red Goomba
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This is so idiotic, I'm just trying to edit the first dungeon in the water world. And it's being all screwy, like when I try to bounce back and forth because I wanna make it a sort of cool psuedo maze. Well whenever I'd load one of the sides it loads it all screwed up, I don't know why this is happening....

kunio1031
Posted on 04-04-14 06:15 PM, in My unnamed Mario 3 hack Link | Quote | ID: 156274


Red Goomba
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Posted by Stufid
Are you adding more objects & enemies in another stage? When you do that in SMB3 the data spills into other levels, making those other levels look all crazy.

Either use the exact number of objects & enemies or use less objects and enemies...

Or, try hacking that one level on an unhacked SMB3 ROM and see if you still get that same problem...


If by that you mean adding more enemies then yes I am, but on my end I'm simply deleting a 4 byte or 3 byte object and then putting in an enemy in it's place. So are you saying if it's something like a bonus level or something connected to a level. In this case the first water world dungeon. So I keep say the regular amount of enemies on the dry room side, and then on the water room side I delete a 3 or 4 byte object but add an enemy in it's place. And that's what's screwing it up? That seems to be the case here if that's what you mean...

kunio1031
Posted on 04-05-14 10:59 AM, in My unnamed Mario 3 hack Link | Quote | ID: 156281


Red Goomba
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I might just have to take a week or more hiatus on this whole Mario 3 hacking thing, this stupid freaking map editor program for Mario 3 is really annoying the crap out of me. I'm setting my levels properly to the pointers where I want them to be, and it's still not loading it properly when I go to my first level. I save my changes after each change I make, and it's still being idiotic...I don't know what to do here, I'm getting really burned out on this. I was almost thinking about just giving up my hack entirely, but then I realized I don't wanna do that because I'm almost half way done with this hack and that I've also done some pretty cool levels as well.
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