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Main - Posts by era64 |
era64 |
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Goomba Level: 13 Posts: 1/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Is it possible to really remove A key? Because even with SMW Rom Map change I still can spinjump from water, portable springboard or jump from the Yoshi. |
era64 |
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Goomba Level: 13 Posts: 2/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
I have a question. Where are switch palaces in TSRP2. I don't want to do every secret exit to find them. Which levels I should beat to find switches. And how to beat it. I'm only finded blue and green.
Well... nobody react. I FINDED ALL SWITCH PALACES. |
era64 |
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Goomba Level: 13 Posts: 3/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Actually, I want to block A key. I'm making game with Yoshi (http://www.youtube.com/watch?v=Ywupjo62uJk). Actually here is Mario (invisible). And you can broke this with A key. Maybe NOP or BRA Spinjump routline. However, I don't know ASM... |
era64 |
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Goomba Level: 13 Posts: 4/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Really? I can find another HDMA kit, which is hard to install, but it has documentation: http://www.smwcentral.net/download.php?id=29&type=tools |
era64 |
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Goomba Level: 13 Posts: 5/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
I don't know ASM. But I need small script to my project...
I want to make changing RAM address to other. How to make it (and, no... STZ not works, because I want other value than zero) (I modify the Counter Break Y script). So...
So I want to have script which changes after every level (like Counter Break Y). ORG for me seems like location to upload the code. So... I want to set $7E:13C7 (yoshi's colour) to 0xA (green) and $7E:0DBA (yoshi's colour) to 0xA (green) and $7E:187A (riding on Yoshi) to 0x1 or 0x2 (I don't know difference, RAM Map say this) Oops... I didn't see this sticked thread. Sorry. But here isn't any way to restore this... Sorry... |
era64 |
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Goomba Level: 13 Posts: 6/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Room below funny slide:
Room: 3_-2 (I'm should write WELCOME TO WARP ZONE!, but here is small size...) Here are two exits, warp zone and springboard Also, Pokemon Font (good font to small things ) |
era64 |
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Goomba Level: 13 Posts: 7/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Posted by Iceguy Not really... this doesn't REALLY delete spinjump. You can still spinjump in cases written in first post. |
era64 |
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Goomba Level: 13 Posts: 8/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
For me, Yoshi jump is to powerful. It has spinjump power. It's here any way to powerdown it to normal Mario jump power. |
era64 |
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Goomba Level: 13 Posts: 9/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
8_3 (after Xeruss -7_3 room, propably "-" was because of error
Where is Frog Coin? |
era64 |
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Goomba Level: 13 Posts: 10/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
I can't find something like this with Opera Find function on ROM Map. I found something about animaton, house and credits. But nothing about this. If somebody know solution tell me. |
era64 |
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Goomba Level: 13 Posts: 11/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Posted by copyRIGHThunter Not as legal as you think. Sorry. But this is BIG hint to find the ROM. Here are many romsites (Such as this). In any case do not give ROMs. However you can do PMs with commercional ROMs. Sorry. Also, to not bump... i played level 14. This level is both vertical and horizontal, so... it's interesing... Also... maybe editing of SMA4 will be feature of MushROMs. SMA4 level format is very similar to SMAS format. Hmmm.... |
era64 |
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Goomba Level: 13 Posts: 12/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
RELEASED IN ALPHA TEST (1 WORLD ALPHA)
Check hacks section. Also do not redistrubate. DO NOT REDISTRUBATE TO SMWC. I want to keep this alpha to small group of people (board2 users) Also, I forgotten to say, but this is 1-WORLD Demo. Sorry to making wrong people... Welcome to Super Yoshi World. In this hack you use Yoshi to rescue Mario (original plot?). I'm using SMB2 heatlh bar. Screnshots: Oh... I really like blue shells. They allow to fly . It's looks like I need to do good jumps Donut Lifts! I hate them... Oh... Big Boo Battle... YES! (oh, and you have to beat it with keys) What to do before REAL release - Less powerful Yoshi jumps - Beat Big Boo Battle Craziness (Yoshi goes transparent, and after beating Big Boo it disappears). Only fix which is possible for me is changing big number of code of Big Boo, and changing Yoshi pallette for this battle. To not making this strange we make yellow palette for example exact clone of green palette. This because of way which HDMA in SNES works. - Mario on Course Clear (Blooper!). Very easy to fix. Forgotten after installing SMB2 health which changes graphics file. - boingboingsplat ASM doesn't work correctly. After you load game file look onto Yoshi's House or you're may be doesn't exist on map. Propably because this script changes the small number of RAM. Propably if you want Yoshi this way you need to change more RAM variables . ROM Map say nothing about this... Well... better look onto this. I have all.log. It can be useful to fix this. Also when you die when you still have no Yoshi, you still have no Yoshi. Script was based on Counter Break Y. - Yoshi looks onto you if you go forward. This is way which OW Yoshi was implemented. This fact is during normal SMW is masked by Mario . However, here is no Mario. Propably I need to redrawn Yoshi to include these frames... - Big Boo is too easy to beat. I forgotten to switch start position of Boo. You not need to do everything. Also big thanks to edit1754 for patch which maked Yoshi visible during this battle. Also, credits - big thanks to these people: boingboingsplat - for ASM Script (which doesn't seem to work correctly, but whatever) d4s - for FastROM patch edit1754 - No More Sprite Tile Limits FuSoYa - for Lunar Magic KilloZapit - for SMB2 health Mattrizzle - for information about blocking spinjumping mikeyk - for Sprite Tool, donut blocks Romi - for Cutscene Tool Roy - for FastROM patch WhiteYoshiEgg - for patch to make Yoshi hurt Also... I decided to do semi-vanilla style. I tried to do everything as much SMW style as possible. So no too many ExGFX. |
era64 |
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Goomba Level: 13 Posts: 13/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Oh no! Another room!
3_-7 Also, sorry about JPG. Stupid MS-Paint. But actually this may means that room is weak quailty for weak quailty guys. Here are banned guys (like me on SMWC). |
era64 |
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Goomba Level: 13 Posts: 14/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Posted by Sukasa I know. I forgotten about this. Previous image was in png. Here is remake of this image (clean-uped): |
era64 |
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Goomba Level: 13 Posts: 15/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Posted by NightKev Oh, sorry. English isn't my native language . I try to write it best as I can (I still learn this language). Here is updated version (also because it prison, I decided to do it for very bad spammer): Hope this doesn't have any errors... |
era64 |
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Goomba Level: 13 Posts: 16/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Well, CopyRIGHTThunter. This GUI looks very good, but, well... it's possible to insert something other than ? with this GUI? Also - where is invisible coin blocks like in 7-5 (OMG, invisible blocks labiryth). Also, w/ seems to me a laziness. Here IS a place to insert with (two lines are available). Also, please note that sprites and objects may be tileset-specific. Kuribo's Shoe was tileset-specific in SMAS, not sure about SMA4 (because here was level with Kuribo's Shoes in castles). Anyway, programming of this GUI will be propably hellg. (offtopic: you're videos are very good )
Kawa? You're system in Linux? Because I also have Linux? This may be problem because SDL edition of VBA doesn't have debugging features (at least I think this). However, good luck with SMA4 editor. Actually it's look like crap, but who knows... Maybe it will have good GUI. And I don't have any data about hacking of SMA4! Sorry! Also... level 14 (world-e) is interesing. Is both vertical and horizontal (WITHOUT AUTOSCROLL!). This isn't possible with SMW (the only known way to have this is unused autoscroll command). |
era64 |
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Goomba Level: 13 Posts: 17/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
I used this editor, set uped Warp Zone. At right of Warp Zone is debug room. Interesing... |
era64 |
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Goomba Level: 13 Posts: 18/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Posted by gallade Thanks for feedback. I know about Big Boo battle, but green shells uses palette D, which is used by HDMA effects (well, SNES uses 4 last palettes to HDMA effects, such transparent Big Boo). Also I want to change palette for Yoshi temponary (it's possible by ASM!). About donut lifts, I tried to use Lava Palette. Not good effect. It will be changed to yellow in next release. (I tried to keep everything in Vanilla style, so here aren't too many custom palettes) AS FOR NOW DEV ON NEW LEVELS IS FROZED. I TRY TO FIX ALL BUGS. |
era64 |
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Goomba Level: 13 Posts: 19/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
I brokened SMA4 save. Results aren't even are good...
No comment... I can't choose any menu command, because cursor goes crazy and pressing A only says OK sound. (And I used save-converter to have good checksum) I'm not sure if these e-reader levels exists really, because I can't choose them. I only know that's save which I corrupted was fully CLEAN (I only runned game and closed emulator). I can send save file to prove this... (brokeing save file? something NEW!) |
era64 |
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Goomba Level: 13 Posts: 20/25 EXP: 9186 Next: 1081 Since: 07-21-09 Last post: 5313 days Last view: 5313 days |
Posted by Kiiro It was american version . I tried to do random data. Next, time... I will made this better. |
Main - Posts by era64 |
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