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Main - Posts by era64

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era64
Posted on 07-21-09 01:25 PM, in Real spinjump delete Link | Quote | ID: 110928


Goomba
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Is it possible to really remove A key? Because even with SMW Rom Map change I still can spinjump from water, portable springboard or jump from the Yoshi.

era64
Posted on 07-21-09 01:33 PM, in Hack-related gameplay questions ("stuck in hack x") (rev. 2 of 08-08-09 10:31 AM) Link | Quote | ID: 110929


Goomba
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I have a question. Where are switch palaces in TSRP2. I don't want to do every secret exit to find them. Which levels I should beat to find switches. And how to beat it. I'm only finded blue and green.

Well... nobody react. I FINDED ALL SWITCH PALACES.

era64
Posted on 07-22-09 12:56 PM, in Real spinjump delete (rev. 3 of 07-22-09 12:58 PM) Link | Quote | ID: 110975


Goomba
Level: 13

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Actually, I want to block A key. I'm making game with Yoshi (http://www.youtube.com/watch?v=Ywupjo62uJk). Actually here is Mario (invisible). And you can broke this with A key. Maybe NOP or BRA Spinjump routline. However, I don't know ASM...

era64
Posted on 07-24-09 10:54 AM, in BMF's HDMA Kit Help Link | Quote | ID: 111070


Goomba
Level: 13

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Really? I can find another HDMA kit, which is hard to install, but it has documentation: http://www.smwcentral.net/download.php?id=29&type=tools

era64
Posted on 07-24-09 11:26 AM, in ASM - Change RAM. (rev. 3 of 07-24-09 11:43 AM) Link | Quote | ID: 111072


Goomba
Level: 13

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I don't know ASM. But I need small script to my project...

I want to make changing RAM address to other. How to make it (and, no... STZ not works, because I want other value than zero) (I modify the Counter Break Y script).

So...
HEADER
LOROM
ORG $A0D5
;NOP #8 ;Instead of wasting 16 cycles we'll just skip those NOPs

BRA ORLY ;2 bytes long - 3 cycles
NOP #6 ;We skipped 18 cycles meaning we saved 15 cycles :O
ORLY: STZ $0DBA,x ;No Yoshi color (of Player 1 and Player 2)

ORG $0491C9

BRA YARLY ;\
NOP ;/Saved 3 cycles
YARLY: STZ $0DC1 ;i have no idea i dont even
STZ $13C7 ;No Yoshi color
STZ $187A ;No riding Yoshi flag


So I want to have script which changes after every level (like Counter Break Y).

ORG for me seems like location to upload the code.

So... I want to set
$7E:13C7 (yoshi's colour) to 0xA (green) and
$7E:0DBA (yoshi's colour) to 0xA (green) and
$7E:187A (riding on Yoshi) to 0x1 or 0x2 (I don't know difference, RAM Map say this)

Oops... I didn't see this sticked thread. Sorry. But here isn't any way to restore this... Sorry...

era64
Posted on 07-24-09 01:08 PM, in Board2Base (rev. 6 of 07-24-09 01:20 PM) Link | Quote | ID: 111081


Goomba
Level: 13

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Room below funny slide:


Room: 3_-2

(I'm should write WELCOME TO WARP ZONE!, but here is small size...)

Here are two exits, warp zone and springboard

Also, Pokemon Font (good font to small things )

era64
Posted on 07-26-09 02:43 PM, in Real spinjump delete Link | Quote | ID: 111232


Goomba
Level: 13

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Posted by Iceguy
0583E $0063E 1 byte Misc. Change from 10 to 80 to disable Spin Jump.


Not really... this doesn't REALLY delete spinjump. You can still spinjump in cases written in first post.

era64
Posted on 08-04-09 06:15 PM, in Disabling powerful Yoshi jump Link | Quote | ID: 112003


Goomba
Level: 13

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For me, Yoshi jump is to powerful. It has spinjump power. It's here any way to powerdown it to normal Mario jump power.

era64
Posted on 08-04-09 06:25 PM, in Board2Base (rev. 2 of 08-04-09 06:25 PM) Link | Quote | ID: 112005


Goomba
Level: 13

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8_3 (after Xeruss -7_3 room, propably "-" was because of error


Where is Frog Coin?

era64
Posted on 08-05-09 11:43 AM, in Disabling powerful Yoshi jump Link | Quote | ID: 112094


Goomba
Level: 13

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I can't find something like this with Opera Find function on ROM Map. I found something about animaton, house and credits. But nothing about this. If somebody know solution tell me.

era64
Posted on 08-05-09 11:57 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 08-05-09 12:05 PM) Link | Quote | ID: 112095


Goomba
Level: 13

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Posted by copyRIGHThunter
AMAZING! I'm so happy to see everyone's interest! It's amazing - I'm even seeing 14159 here now!! I'm getting excited.

I was browsing through all of the new activity and I think I saw someone ask for the ROM. I'm almost 100% sure that I cannot post a copy of the ROM, but I can make your search easier. I think that this is okay to say (please correct me if I'm wrong).



Plug this into Google exactly as I have it typed below....


--- OH, ROM HINT ---


...and you'll get what you're looking for.


Not as legal as you think. Sorry. But this is BIG hint to find the ROM. Here are many romsites (Such as this). In any case do not give ROMs. However you can do PMs with commercional ROMs. Sorry. Also, to not bump... i played level 14. This level is both vertical and horizontal, so... it's interesing...

Also... maybe editing of SMA4 will be feature of MushROMs. SMA4 level format is very similar to SMAS format. Hmmm....

era64
Posted on 08-05-09 12:24 PM, in Super Yoshi World - Rescue Mario (rev. 9 of 08-08-09 10:32 AM) Link | Quote | ID: 112096


Goomba
Level: 13

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RELEASED IN ALPHA TEST (1 WORLD ALPHA)
Check hacks section.
Also do not redistrubate. DO NOT REDISTRUBATE TO SMWC. I want to keep this alpha to small group of people (board2 users)

Also, I forgotten to say, but this is 1-WORLD Demo. Sorry to making wrong people...

Welcome to Super Yoshi World. In this hack you use Yoshi to rescue Mario (original plot?). I'm using SMB2 heatlh bar.

Screnshots:

Oh... I really like blue shells. They allow to fly .

It's looks like I need to do good jumps

Donut Lifts! I hate them...

Oh... Big Boo Battle... YES! (oh, and you have to beat it with keys)

What to do before REAL release
- Less powerful Yoshi jumps
- Beat Big Boo Battle Craziness (Yoshi goes transparent, and after beating Big Boo it disappears). Only fix which is possible for me is changing big number of code of Big Boo, and changing Yoshi pallette for this battle. To not making this strange we make yellow palette for example exact clone of green palette. This because of way which HDMA in SNES works.
- Mario on Course Clear (Blooper!). Very easy to fix. Forgotten after installing SMB2 health which changes graphics file.
- boingboingsplat ASM doesn't work correctly. After you load game file look onto Yoshi's House or you're may be doesn't exist on map. Propably because this script changes the small number of RAM. Propably if you want Yoshi this way you need to change more RAM variables . ROM Map say nothing about this... Well... better look onto this. I have all.log. It can be useful to fix this. Also when you die when you still have no Yoshi, you still have no Yoshi. Script was based on Counter Break Y.
- Yoshi looks onto you if you go forward. This is way which OW Yoshi was implemented. This fact is during normal SMW is masked by Mario . However, here is no Mario. Propably I need to redrawn Yoshi to include these frames...
- Big Boo is too easy to beat. I forgotten to switch start position of Boo. You not need to do everything. Also big thanks to edit1754 for patch which maked Yoshi visible during this battle.

Also, credits - big thanks to these people:
boingboingsplat - for ASM Script (which doesn't seem to work correctly, but whatever)
d4s - for FastROM patch
edit1754 - No More Sprite Tile Limits
FuSoYa - for Lunar Magic
KilloZapit - for SMB2 health
Mattrizzle - for information about blocking spinjumping
mikeyk - for Sprite Tool, donut blocks
Romi - for Cutscene Tool
Roy - for FastROM patch
WhiteYoshiEgg - for patch to make Yoshi hurt

Also... I decided to do semi-vanilla style. I tried to do everything as much SMW style as possible. So no too many ExGFX.

era64
Posted on 08-05-09 03:25 PM, in Board2Base Link | Quote | ID: 112099


Goomba
Level: 13

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Oh no! Another room!

3_-7

Also, sorry about JPG. Stupid MS-Paint. But actually this may means that room is weak quailty for weak quailty guys. Here are banned guys (like me on SMWC).

era64
Posted on 08-07-09 09:40 AM, in Board2Base Link | Quote | ID: 112689


Goomba
Level: 13

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Posted by Sukasa
You're also going to want to try and clean up the JPG compression, since MSPaint *Can* save as a .png >>


I know. I forgotten about this. Previous image was in png.

Here is remake of this image (clean-uped):

era64
Posted on 08-07-09 06:28 PM, in Board2Base (rev. 2 of 08-07-09 06:28 PM) Link | Quote | ID: 112721


Goomba
Level: 13

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Posted by NightKev
Psst, the spelling error was "spamers" (should be spammers, 2 "m"s), not "prison" (I see you changed that to "prisons"). Unless it is still spelled wrong intentionally (you never answered, is it?).


Oh, sorry. English isn't my native language . I try to write it best as I can (I still learn this language).

Here is updated version (also because it prison, I decided to do it for very bad spammer):


Hope this doesn't have any errors...

era64
Posted on 08-08-09 10:28 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 112833


Goomba
Level: 13

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Since: 07-21-09

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Well, CopyRIGHTThunter. This GUI looks very good, but, well... it's possible to insert something other than ? with this GUI? Also - where is invisible coin blocks like in 7-5 (OMG, invisible blocks labiryth). Also, w/ seems to me a laziness. Here IS a place to insert with (two lines are available). Also, please note that sprites and objects may be tileset-specific. Kuribo's Shoe was tileset-specific in SMAS, not sure about SMA4 (because here was level with Kuribo's Shoes in castles). Anyway, programming of this GUI will be propably hellg. (offtopic: you're videos are very good )

Kawa? You're system in Linux? Because I also have Linux? This may be problem because SDL edition of VBA doesn't have debugging features (at least I think this). However, good luck with SMA4 editor. Actually it's look like crap, but who knows... Maybe it will have good GUI.

And I don't have any data about hacking of SMA4! Sorry!

Also... level 14 (world-e) is interesing. Is both vertical and horizontal (WITHOUT AUTOSCROLL!). This isn't possible with SMW (the only known way to have this is unused autoscroll command).

era64
Posted on 08-10-09 08:03 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 113113


Goomba
Level: 13

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I used this editor, set uped Warp Zone. At right of Warp Zone is debug room. Interesing...

era64
Posted on 08-13-09 11:10 AM, in Super Yoshi World - Rescue Mario (rev. 5 of 08-13-09 11:19 AM) Link | Quote | ID: 113317


Goomba
Level: 13

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Posted by gallade
The hack seems to be quite interesting, but the donut lift pallet is a little strange.
On the big boo batle you could use green shells instead of keys


Thanks for feedback.
I know about Big Boo battle, but green shells uses palette D, which is used by HDMA effects (well, SNES uses 4 last palettes to HDMA effects, such transparent Big Boo). Also I want to change palette for Yoshi temponary (it's possible by ASM!).

About donut lifts, I tried to use Lava Palette. Not good effect. It will be changed to yellow in next release. (I tried to keep everything in Vanilla style, so here aren't too many custom palettes)

AS FOR NOW DEV ON NEW LEVELS IS FROZED. I TRY TO FIX ALL BUGS.

era64
Posted on 08-22-09 11:34 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 6 of 08-22-09 11:39 AM) Link | Quote | ID: 113965


Goomba
Level: 13

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I brokened SMA4 save. Results aren't even are good...


No comment... I can't choose any menu command, because cursor goes crazy and pressing A only says OK sound.

(And I used save-converter to have good checksum)

I'm not sure if these e-reader levels exists really, because I can't choose them. I only know that's save which I corrupted was fully CLEAN (I only runned game and closed emulator).

I can send save file to prove this... (brokeing save file? something NEW!)

era64
Posted on 08-23-09 11:30 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 114007


Goomba
Level: 13

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Posted by Kiiro
You know, you don't need to send the save file, if you did that on the Europe version of the game, use my save file (it's on caitsith2's website), which have working Level Card access.


It was american version . I tried to do random data. Next, time... I will made this better.
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