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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Trelior

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Trelior
Posted on 07-27-09 08:48 AM, in 1-letter Swap Link | Quote | ID: 111307


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That mole is a nasty little CRITTER, huh?

Trelior
Posted on 07-27-09 08:55 AM, in Luigi's Quest Demo Release (rev. 2 of 07-27-09 08:56 AM) Link | Quote | ID: 111308


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Posted by Trax
I could finally try the first level. Thanks Googie...

I hate hacks that are designed so you can't actually finish a level because you don't meet specific unreproducible conditions. Or is it just me who can't find the lone block that lets me pass through the pipe with annoying black thingies? Apparently, you need a leaf. No leaf, you're fucked. And that's just the 1st level, mind you...

There must be a total of somewhere around 70-80 levels in Mario 3. I mean, games don't need to be gradually more difficult, but generally speaking, it's considered good practice. With first levels like that, I lose interest quite fast. I can imagine how it could be in the more difficult levels, following this pattern...

Other than that, the levels look quite similar to the original ones. That's a common syndrome, usually due to the approach used with the editor. You take the original ROM, you open the first level, and there you go, move the objects a bit, change the shapes, add or remove blocks. In the end, you get something that looks like an alternative reality more than a completely different world...


The first level really isn't that hard, all you need is a slight bit of knowing how to evade enemies, which should be a common practice for anyone who's any good with Mario games.

Considering the difficulty of this level, I dumbed it down quite a bit in the next few stages.

As for looking like the original levels, what do you expect from me? Especially since this is my first hack. Not to mention there's a lot of major changes in other places that got a LOT of attention, so I think it's a decent trade-off to have "minimalistic" changes on the levels considering the time I put into my design on the maps and tile sets.

Trelior
Posted on 07-28-09 12:18 AM, in Luigi's Quest Demo Release Link | Quote | ID: 111399


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I noticed the graphic glitch with the beetles and hammers, and I don't know if swapping the beetles for Koopas will fix it or not.

The clouds are a quick fix.

I didn't even think about the breakable blocks with the bushes, I did that and didn't even notice

The treasure box of nothing is intentional, because it's "take the easy route and get nothing, or take the harder to find route and be rewarded."

I'll work on more originality on the later worlds, I just wanted to make world 1 slightly different with a difficulty notch up. You're completely right, level design is mind melting sometimes for me because I want originality, but I also want a feeling of the unchanged game at the same time.

Trelior
Posted on 07-28-09 02:05 AM, in Luigi's Quest Demo Release Link | Quote | ID: 111403


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The big issues are fixed, I even made a few small changes to 1-1 (changing a few enemies and 3-byte objects).

My main roadblock I have now isn't with level design, it's my world map palette (I hope you know what I mean). It bothers me that I can't fix it and I don't know how to use the utilities to trace hex addresses to fix the info on the palette.

Trelior
Posted on 07-28-09 10:13 PM, in Your favorite fighting games... Link | Quote | ID: 111494


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Fighting games aren't exactly my type of game, though I have to say the last one I played and enjoyed was DBZ: Budokai Tenkaichi 2, not much else to really add.

Trelior
Posted on 07-28-09 10:14 PM, in The Pokédex in the upcoming GS remakes -- kickass? Link | Quote | ID: 111496


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I'm looking forward to HeartGold and SoulSilver, although I get the feeling I'll miss out on a lot of the new and awesome features because I don't have a DSi.

The new Pokedex is awesome, though.

Trelior
Posted on 07-31-09 03:36 AM, in A question for infidelity Link | Quote | ID: 111672


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Not to backseat mod or anything, but wouldn't a private message be more suitable for something like this?

Trelior
Posted on 07-31-09 02:26 PM, in landscape Link | Quote | ID: 111694


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Very nice, I like it. How did you draw that?

Trelior
Posted on 08-03-09 04:45 AM, in 10,000,000 views! Link | Quote | ID: 111860


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I got view 10,000,006

Trelior
Posted on 08-07-09 02:25 AM, in Script Format Link | Quote | ID: 112463


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I use unformatted text for action, italic inside single quotes for thought, bold/italic with no quotes for emphasis (Non italic if within text that is already italic), and parenthesis as my OoC delimiter. That's how I taught myself prose for role play.

Trelior
Posted on 08-07-09 03:26 AM, in Feeling Particularly Unfun Link | Quote | ID: 112515


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Is anyone else having one of those days where you don't particularly feel like joining in on the fun everyone else around is having? I know I am...

Trelior
Posted on 08-07-09 03:31 AM, in Feeling Particularly Unfun Link | Quote | ID: 112522


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That's the thing, I almost wanna join in, but a major mental block is standing there... one of those things that your mind runs into and it's a giant brick wall with a big, ugly face that laughs and yells in a psychotic voice things you don't particularly understand... That makes no sense.

Trelior
Posted on 08-07-09 04:39 AM, in Feeling Particularly Unfun Link | Quote | ID: 112599


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I guess this is just one of those things to be prepared for in case of it recurring? Though, doing that would be like trying to expect the impossible.

Trelior
Posted on 08-07-09 05:21 AM, in 1-letter Swap Link | Quote | ID: 112623


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This thread has gone too long with no activity on the current word, so I declare a new word be called.

The new word is: DOG

Trelior
Posted on 08-07-09 05:24 AM, in 1-letter Swap Link | Quote | ID: 112625


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Was the bog surrounded by FOG?

Trelior
Posted on 08-07-09 06:50 AM, in 1-letter Swap Link | Quote | ID: 112668


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The golfer yelled out "FORE"

Trelior
Posted on 08-07-09 06:55 AM, in 1-letter Swap Link | Quote | ID: 112670


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The tree they were by was a gorgeous FIR.

Trelior
Posted on 08-07-09 06:59 AM, in 1-letter Swap Link | Quote | ID: 112672


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Up until they fell into a PIT.

Trelior
Posted on 08-07-09 07:05 AM, in 1-letter Swap Link | Quote | ID: 112674


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The monkey looks like he's PUTting something down the golfer's pants...

Trelior
Posted on 08-07-09 07:11 AM, in 1-letter Swap Link | Quote | ID: 112676


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Could be, BUT I don't know for sure.
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Main - Posts by Trelior

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