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Main - Posts by Kiokuffiib11 |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 84/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Actually believe it or not, there are some games on NES with a little bit of graphics encryption (Like there's pieces of Mega Man 4 that I believe are encrypted, like the picture of Kalinka). But they're not common.
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Kiokuffiib11 |
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Porcupo Level: 40 Posts: 85/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Thankfully there are editors like Nesticle that let you edit graphics IN game.
Although I wish that were the case on Mega Man IV, but, it can't save to the rom in that one. I do digress, There's got to be some way to remove the encryption on the SNES roms' graphics. I just don't know how. If anyone knows, I would love to know how. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 86/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Sou how would one go about uncompressing, and more importantly recompressing these roms, sou they could be edited? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 87/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
I would think that having a setting (mode) where you could make the lines visible/invisible would be the fix for the confusion.
Posted by JaSp ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 88/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
NIce. I didn't even know that existed. With some fiddling, do you think it could remove the compression in Mega Man IV? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 89/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Posted by Insectduel How do you get the Capcom sprite assembler to work right? When I use it, the objects are skewed weird, and like flat, it looks quite weird. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 90/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
I found a hex calculator I thought I'd share:
http://sourceforge.net/projects/edanator/ This thing does normal numbers to hex, and does binary (if you need that) ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 91/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Posted by TreliorPosted by boingboingsplat |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 92/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
I'd be interested in this. And the code you should paste over to Datacrystal.org thay way other people could use it too. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 93/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
This movie is awesome, and actually, ALMOST is just as good as movies you see in theaters.
I saw only one flaw in the movie. They were playing music in the background, and they finished out the sound, cut off the music suddenly, and then it looked like the movie skipped. (I think they just didn't smooth it out). It's awesome otherwise. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 94/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
I tried out the editor (The link on the earlier posts), and it only has the new and open project thing only. When you start a new project it doesn't do anything. There was no option to open the smb 3 file.
Am I doing something wrong? And do you have a link to the latest editor? I hope you don't mind this. Sorry for the trouble. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 95/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
OH! I thought it was a final, or working one.
Looking forward to the "1.0" then. Posted by AilurePosted by Kiokuffiib11You couldn't make hacks with the "preview releases" that was released earlier. And you just have to wait patiently for 1.0. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 96/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Posted by GameGenie81 Honestly, the best way to find out the code is use FCAE and then have it watch the value 03. (I think 3) and then watch it as it changes. Then find the hex value. Then if you want a game genie code for it, the use Nes Game Genie Encoder/decoder (Found on Romhacking.net) to make a code for it. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 97/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Posted by Darknoob I don't know too much about programming, but I think the return should be AFTER the STA $14AF See above your return works and below it, it does not. Therefore where the RTL is, I would say replace that with the BCC return. Don't forget to remove the original BCC return. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 98/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
That's kind of interesting.
Sou if I'm understanding this, the STA $14AF was making the rest of the code not work? Or was it the LDA $00 that was overloading the memory, thus not allowing it to work? ---------------------------Edit------------------------------------------------------------- OH! Upon looking at this a bit closer, it looks like the return to RTL returned to the later RTL not the first RTL, therefore after it got done with the sequence the first time, it went to the last RTL, which didn't have any code after it, therefore creating an endless empty loop. Eg:" RTL Return: RTL " This would send the loop back to the previous RTL (Shown here) looping it endlessly with nothing in between those two commands. Am I right? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 100/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Little Nemo would be an awesome game to have an editor for. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 101/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
I think it's a palette issue. See if changing the inside of the letters to different colours.
If that doesn't work, search for the colour's value in hex, and change it. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 102/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
I've looked around and board 2 seems to be the ONLY site mentioning this utility.
Best help I can be is Romhacking.net has a few utilities to help. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 103/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Posted by Frozen2Dream I'm sorry the last person didn't do it right. 8 out of 10. Your song was very peaceful, and seemed like it would be awesome level music. Which system is that for? Posted by ninjablooper The SMW wasn't too bad, I say mayhaps a 5 out of 10, but, given it's a SNES one, I would say the choices of instruments should have been better to give it a more SNES like feel rather than an NES one. If it were mentioned as an NES one, I would have given it a higher rating, but the instruments don't sound very SNES like. Also, though it's not game music, here's something I wrote. I'd love to hear an opinion on it. (Hope I don't get in trouble for it) http://d.facdn.net/art/kiokuffiib11/music/1227314324.kiokuffiib11_nature_in_november.mp3 I also don't know if this can be embeded or not, sou I'll post it like that. What do you think of mine? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 104/313 EXP: 407455 Next: 33854 Since: 07-10-09 From: Marquette, Michigan Last post: 3323 days Last view: 1945 days |
Yeah. I made that one (Nature in November).
It took me 20 days in FL studio. I'm very proud of it. Thanks for the 10 out of 10. As for the DK2 song, I've always liked this one. The background music (if you listen close enough) uses the same instruments to perfect dark (Another one of my favourites). 8 out of 10 for this one. I have a soft place for this song because of that instrument. Here's another one of mine. http://d.facdn.net/art/kiokuffiib11/music/1197245593.kiokuffiib11_phantom_of_the_courtyard.mp3 This one is my first whole song I wrote. Be kinda easier on this one. I know it's nowhere near perfect. It took me all of October in 2007. ____________________ セシル |
Main - Posts by Kiokuffiib11 |
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