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Kiokuffiib11
Posted on 01-25-12 01:28 AM, in I'm An Axem Ranger, and I'm a bit bored, so... Link | Quote | ID: 149678


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Yoshi's Island was a lot of fun.

Hmmm,,,

What animal do you feel is your totem? (Or if you don't feel you have one, what's your favourite animal?)

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Kiokuffiib11
Posted on 01-25-12 07:17 AM, in SMB 2 to Doki Doki Panic - Progress and Question (rev. 4 of 01-26-12 04:15 AM) Link | Quote | ID: 149682


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The third pic on the top row,,, She has a dot on her head and I can't figure out how to get rid of it. It's not part of the sprite. I think it's because of the SMB 2 leaking white into certain areas.

It doesn't happen when she is small, just big.

Can anyone help me find out why it's doing that,,, moreover, how to fix this?

I've struggled with this for a long while.

Thanks in advance.



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Kiokuffiib11
Posted on 01-26-12 04:15 AM, in SMB 2 to Doki Doki Panic - Progress and Question Link | Quote | ID: 149691


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Yeah, animation is one thing that's new. Slower waterfall, lack of switching disk sides, improvements here and there,,, small level changes,,, Better music, and sounds, oh yeah, you can RUN in SMB2.


I basically started this hack to show people what Doki doki panic WOULD have been like if it had gotten all the upgrades SMB 2 did.

Try out doki doki panic, and you'll see what I'm saying.

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Kiokuffiib11
Posted on 01-27-12 03:54 AM, in SMB 2 to Doki Doki Panic - Progress and Question (rev. 3 of 01-27-12 04:01 AM) Link | Quote | ID: 149698


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http://acmlm.kafuka.org/uploader/get.php?id=4141 This is an IPS of my SMB 2 progress. I'm trying to figure out how to get rid of the dot above her head.

PS, I'm not sure how to make the file a link. (I hope you guys aren't getting tired of me not knowing HTML well)

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Kiokuffiib11
Posted on 01-30-12 03:27 AM, in SMB 2 to Doki Doki Panic - Progress and Question Link | Quote | ID: 149729


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Tile d6 is where it was. It's the tile right below the key.

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Kiokuffiib11
Posted on 02-11-12 06:23 PM, in Any Fire Emblem fans out there up for a draft? Link | Quote | ID: 149839


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Just curious, what do you mean a draft?

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Kiokuffiib11
Posted on 03-15-12 06:39 PM, in Does anyone have the Mario Adventure Betas? Link | Quote | ID: 150476


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Posted by Nicole
Posted by blackhole89
I think that, since the FAQ mostly-suspension is still in place and there haven't been any lawsuits over this kind of thing on German territory I'm aware of, uploading hack ROMs is pretty safe.

Well, here you go then.

My first time using the uploader, actually.


Very cool for the first level, however, none of the other are charged except the castle, but, once you go through the door, it glitches.

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Kiokuffiib11
Posted on 03-16-12 05:42 AM, in Does anyone have the Mario Adventure Betas? Link | Quote | ID: 150492


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The running meter is also sacrificed, for the water breathing meter (Which I might add is a nice touch). The doors seem to be sacrificed to the season change.

It's a cool idea, but, it has it's flaws.

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Kiokuffiib11
Posted on 04-05-12 07:22 PM, in updating LTTP with The Minish Cap graphics (sprite hack) Link | Quote | ID: 150642


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I'm personally interested in it. I'd love to see more work on it.

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Kiokuffiib11
Posted on 04-05-12 07:32 PM, in Some basic instructions Link | Quote | ID: 150644


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To edit the graphics you might want to try Tile layer pro or Mr Click's Tile ed .

I prefer tile layer pro better. You most likely will hear other people saying different things.

The graphics (At least most of them) seem to be uncompressed,,,, sou it should be fairly easy to edit. Also you might want to dig up a save file sou you can get the palette from it.

I hope this helps.

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Kiokuffiib11
Posted on 05-09-12 07:09 AM, in MMC3 Mapper Question Link | Quote | ID: 150853


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I don't know if this will help,,, but have you tried opening the two files (One at a time) with fceux and then the rom and then looking at what it fills in that spot, then look through the rom, and see what it throws there?

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Kiokuffiib11
Posted on 06-14-12 06:30 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 151366


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Looking forward to this hack.

Do you have any samples yet, or will soon?

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Kiokuffiib11
Posted on 06-21-12 05:36 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 151425


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It's looking good. I like the space like feel walls on that one (I think it was 7).

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Kiokuffiib11
Posted on 07-03-12 04:46 AM, in New Super Mario Kart: For Super Players! Link | Quote | ID: 151501


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Are you going to keep the graphics and Levels seperate? I'd totally go for the improved graphics.

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Kiokuffiib11
Posted on 07-31-12 06:43 AM, in Zelda3 Parallel Remodel Link | Quote | ID: 151779


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I've tried this patch many times, but, I can't get it to work. Just get a black screen/

My rom file said it's made on 03/28/1996

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Kiokuffiib11
Posted on 08-02-12 07:41 AM, in Zelda3 Parallel Remodel Link | Quote | ID: 151799


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I hate to bug you again,,, I got it running,,, When I go to the Kakariko Village, and go in the big cave (Which I'm assuming you're supposed to go in), it goes to a black screen and locks up.

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Kiokuffiib11
Posted on 08-30-12 02:52 PM, in updating LTTP with The Minish Cap graphics (sprite hack) Link | Quote | ID: 152224


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It's pretty impressive. I'm looking forward to the sprite hack. Are you going to change the backgrounds and enemies as well, or just link?

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Kiokuffiib11
Posted on 09-15-12 07:21 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 152391


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I've noticed the spin attack was in reverse on here. It's a small thing, and it's cool that it's there.

I think that you've really done an awesome job on this hack, and I can't wait for it's release.

I believe you should put the hack with just the new ASM and graphics, and one with all the graphics and ASM and new maps (If you did do new maps)

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Kiokuffiib11
Posted on 11-20-12 06:17 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 152881


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I think you've defintely made MAJOR progress on this. I think that the amount of work you've put on this is really showing. Even if you have to make your own level editor, or just editing it by hex, I think you're more than capable to do it. Keep up the good work!!!

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Kiokuffiib11
Posted on 02-28-13 07:18 AM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 02-28-13 07:19 AM) Link | Quote | ID: 153492


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I ran into a problem using FCEUX 2.1.4a.

At " C?46 " if you go the bottom path, coming in from the right, it locks up.

If you use the hex editor and change 0x000007 to 00 it unlocks it.

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