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Main - Posts by Kiokuffiib11 |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 279/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
Yoshi's Island was a lot of fun.
Hmmm,,, What animal do you feel is your totem? (Or if you don't feel you have one, what's your favourite animal?) ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 280/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
The third pic on the top row,,, She has a dot on her head and I can't figure out how to get rid of it. It's not part of the sprite. I think it's because of the SMB 2 leaking white into certain areas. It doesn't happen when she is small, just big. Can anyone help me find out why it's doing that,,, moreover, how to fix this? I've struggled with this for a long while. Thanks in advance. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 281/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
Yeah, animation is one thing that's new. Slower waterfall, lack of switching disk sides, improvements here and there,,, small level changes,,, Better music, and sounds, oh yeah, you can RUN in SMB2.
I basically started this hack to show people what Doki doki panic WOULD have been like if it had gotten all the upgrades SMB 2 did. Try out doki doki panic, and you'll see what I'm saying. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 282/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
http://acmlm.kafuka.org/uploader/get.php?id=4141 This is an IPS of my SMB 2 progress. I'm trying to figure out how to get rid of the dot above her head.
PS, I'm not sure how to make the file a link. (I hope you guys aren't getting tired of me not knowing HTML well) ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 283/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
Tile d6 is where it was. It's the tile right below the key. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 284/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
Just curious, what do you mean a draft? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 285/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
Posted by NicolePosted by blackhole89 Very cool for the first level, however, none of the other are charged except the castle, but, once you go through the door, it glitches. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 286/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
The running meter is also sacrificed, for the water breathing meter (Which I might add is a nice touch). The doors seem to be sacrificed to the season change.
It's a cool idea, but, it has it's flaws. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 287/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
I'm personally interested in it. I'd love to see more work on it. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 288/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
To edit the graphics you might want to try Tile layer pro or Mr Click's Tile ed .
I prefer tile layer pro better. You most likely will hear other people saying different things. The graphics (At least most of them) seem to be uncompressed,,,, sou it should be fairly easy to edit. Also you might want to dig up a save file sou you can get the palette from it. I hope this helps. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 289/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
I don't know if this will help,,, but have you tried opening the two files (One at a time) with fceux and then the rom and then looking at what it fills in that spot, then look through the rom, and see what it throws there? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 292/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
Looking forward to this hack.
Do you have any samples yet, or will soon? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 293/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
It's looking good. I like the space like feel walls on that one (I think it was 7). ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 294/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
Are you going to keep the graphics and Levels seperate? I'd totally go for the improved graphics. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 296/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
I've tried this patch many times, but, I can't get it to work. Just get a black screen/
My rom file said it's made on 03/28/1996 ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 297/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
I hate to bug you again,,, I got it running,,, When I go to the Kakariko Village, and go in the big cave (Which I'm assuming you're supposed to go in), it goes to a black screen and locks up. ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 298/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
It's pretty impressive. I'm looking forward to the sprite hack. Are you going to change the backgrounds and enemies as well, or just link? ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 300/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
I've noticed the spin attack was in reverse on here. It's a small thing, and it's cool that it's there.
I think that you've really done an awesome job on this hack, and I can't wait for it's release. I believe you should put the hack with just the new ASM and graphics, and one with all the graphics and ASM and new maps (If you did do new maps) ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 301/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
I think you've defintely made MAJOR progress on this. I think that the amount of work you've put on this is really showing. Even if you have to make your own level editor, or just editing it by hex, I think you're more than capable to do it. Keep up the good work!!! ____________________ セシル |
Kiokuffiib11 |
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Porcupo Level: 40 Posts: 302/313 EXP: 407437 Next: 33872 Since: 07-10-09 From: Marquette, Michigan Last post: 3322 days Last view: 1945 days |
I ran into a problem using FCEUX 2.1.4a.
At " C?46 " if you go the bottom path, coming in from the right, it locks up. If you use the hex editor and change 0x000007 to 00 it unlocks it. ____________________ セシル |
Main - Posts by Kiokuffiib11 |
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