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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by A_longnecked_giraffe


A_longnecked_giraffe
Posted on 05-07-09 05:58 PM, in The Legend of Zelda: Journey of a Day - RELEASE! (rev. 2 of 05-07-09 06:07 PM) Link | Quote | ID: 106619

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I've been an old-school, cartridge-only gamer all my life. But after beating all my favorite classics hundreds of times, I jumped to the world of emulation, hoping to find remakes/hacks of some of my favorites.

That said, one of those completely redesigned ROMs that I've throughly enjoyed has been ice_penguin's Zelda 2: Journey of a Day. The hard mode has defeated a veteran of the original. Clever level design, sedisticly evil monster setups, and discovering new secrets has been as frustrating as finding them on the original Zelda 2 the first week of its release (yes, I've played it for that long.)

But I've hit a wall, and this newbie has bumped this topic for a hint. One hint, and only one hint. And that would be the path to the Cave Palace. I assume its the palace on the Maze continent east of Daurnia (or is it elsewhere?) I combed the entire maze continent via save states, bumping into every cave, mountain, and walkable area that I can reach for a secret entrance...and so far, all the paths I've checked all go around in circles! The only secret: a badly needed life container.

My current stats: Shield/Jump/Life/Fire/Reflect, all levels at 6, and have the Candle, Raft, and Flute.

At this point, I've skipped the Cave Palace and opted to go after the Cross, then the Graveyard Palace for the Boots. I can't do much else without the Hammer. (but once in possession of it, I can do the rest on my own.) Any help is appreciated.

Thanks again for a wonderful remake of Zelda 2, ice_penguin.

...

...

On a side note: I've noticed a number of people are frustrated by the revamped random encounters on hard mode. May I suggest making a better use of the flute?

As it is, the flute still serves only two purposes: The River Devil, and a Hidden Palace. I think that having possession of the flute should also reduce the random encounters as well. It would make players want to search for it more, and would make looking for every little secret a little less daunting.

Just a suggestion for a future version.

A_longnecked_giraffe
Posted on 05-09-09 01:47 AM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 106694

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Nevermind. I found the path on my own. I had, indeed, combed every possible route...except for one.

Oh well, thought I'd try for help, but lack of attention to detail was my downfall.

A_longnecked_giraffe
Posted on 05-11-09 12:46 AM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 106812

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I agree with that. More hints would've been great.

...so now I've got all the equipment, all spells, most stats maxed...but I swear as I make multiple trips back and forth between the palaces, the more the 'this is evil' factor keeps kicking in for me. Originally I was inspired to create a Zelda 2 hack, but there's no way I could top this.

Had this been the original Zelda 2, it would've easily become the most hated NES game of all time just on the challenge factor.

BTW, is there a reason why I can't pass through hammer'd rocks on the overview? Is this a glitch, or another tribute to the evilness of this game? (FYI, I'm playing hard mode of the most recent 1.4 version.)

A_longnecked_giraffe
Posted on 05-16-09 05:11 AM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 106984

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Well yeah, I knew that. I've found multiple hidden trails through mountains. I was just curious to know why I couldn't pass through rocks after I hammered them.

The last 'old' post asked why there were 6 palaces but only 5 crystals? Which Palace was the odd-one out? I've got 2 crystals left and the 3 remaining palaces have legitimate reasons as to why it's missing.

Sand Palace: I assumed that since the normal, crumbling, and breakable blocks all look the same, then there was probably a secret room or secret pit to the crystal chamber. Alas, the only room I found was a dead-end, with no breakable blocks at all. I've since down/upstabbed everything else and found nothing. The only pit takes me back near the beginning. Is there a trick I'm missing?

Cave Palace: In the tradition of the original Zelda 2, the hammer was found in a cave, so naturally, a 'cave' shouldn't have a crystal chamber. It's the only palace I haven't thrououghly explored yet, so I'm skeptical of that theory.

Wacky Palace: Link moonwalks, the power glove is a power bracelet, Ironknuckles punch with their fists, magic jars hidden in thin air...I seriously hope a palace this strange and this evil wouldn't have a crystal chamber...after all, everything about this palace is wrong, so wouldn't that mean it would also be missing a crystal chamber?

I'll say it again...This hack is EVIL! And I still haven't attempted the trail to the Great Palace yet.

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