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Main - Posts by SecretChao428 |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 1/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
I think given the many problems and downfalls this board has had, I am back, but sort of fimilar in terms of romhacking, but also I know one or 2 of you guys while lerking at Romhacking.net, but lets hope this board won't die off again. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 2/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
But I'll try to make this clear if I can,
1, inthe latest version of Smile(Super Metroid Editor), I am receiving an error after opening a file that has a following run-time error of #380, is there a chance it might be due to a mis-match with a file that is not regonizing because I have the .NET Framework 2.0 installed, and it might not be compatable in rendering the program? 2, do you guys know anything about the Large Font Compression that uses an RLE Base Fixed-Width format that Dragon Quest 5, 6, and 3 currently use as a format(supposely it is in RAW form), and is there a way to decompress it via Lunar Compress, or will it have to be done all manually? and 3, I herd rumors of a new Zelda 3 Editor called Black Magic, but do not know if there is going to be a release soon given the outdated Hyrule Magic Editor is buggy and stuff? |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 3/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by MathOnNapkins Alright, it is just that I needed to know if also the expansion also means expanding addional graphics for the soon to be working dungeon editor including adding offsets that were previously blank? |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 4/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by MathOnNapkinsWell take your time, besides I think I am not all that big on adding new graphics but modifing the blank and duplicate graphic offsets that are usless and making them useful, as well as expanding the second data block dungeon area to 512 rooms, but as I said, take your time. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 5/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by MathOnNapkinsWell also in the expanded rom would help, since I think the expanded part of the editor would be the overworld only, seeing it is important I guess than the dungeon part. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 6/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Well seeing this site relys on Zelda, Mario, and Mega Man games, there was a question awhile back about Sim City SNES over at romhacking.net, and the subject is modification to the land value diamond that is programmed to the game, and I know there is a way to move it and add higher values block by block in active ram, but expansion of the diamond seems to be hard to find and maybe hard coded in compression, by any chance has any one taking notes that the data maybe in the LZ5 compression like with the block data used in the gifts and map creation data, just wondering? |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 7/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by DiscoPeachOnly there was that much infomation, because I Have been wondering if the the data that is programmed into the other parts where it is compressed in LZ5, which requires ASM and then hex edit from there, besides I have taken the liberty to tinker with the gift data and there is a mess load of kludge data, and that may require adding a header to use those blocks to work around it, as well as weeding the non shared data. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 8/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by AilureWell I guess that this thread is getting quite a bit of replies, I figure that a editor would be possible, but I also wonder if there is a way to modify the font with a VWF for the 8x8 characters alot more room can be saved, when I have the VWF used in the, Voice, budget, stats screens besides using the micro fonts and all that, plus modifications to the unused gift data that is just block kludge data, modifications to the land value data, and even customize the 999 maps(and use the islands to create lakes in the center or coastlines, that would change the aspect of the game. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 9/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
So, would everyone agree that making an editor maybe possible given the already understood LZ5 data that we can work with for the SNES version? |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 10/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by roxahris Correct, besides I have managed to get to editing the grounds of the game and finding out what to touch and not to touch. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 11/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
I know this place tends to stick to compressions such as LZ 1 and LZ 2, but I wanted to know if the data in SMW that uses RLE 1 also is used such as graphic data Fonts that use the format for fixed width compression?(used in Tetris Attack and Dragon Quest 5, 6, and 3r) |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 12/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by MathOnNapkinsFonts that do not use any form of VWF code in the game, while Fixed Width uses 1 size only per character, and uses RLE compression to save space instead of VWFs that has to use uncompressed characters. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 13/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by SukasaWell I just wanted to know that if the compression in a 1BPP font of the 4 games are using the LC_RLE 1 format just in case if that is the correct type? |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 14/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by KawaThe if this board had image attachments for this, I would add an image of the compression method that is used just for those games, given that if I had posted a image of this fixed width format, then we would get the idea of it, also the NDS NFTR files will use similar formats and use the RLE encoding if anyone has played a game that uses a format for it, but the image text you are showing is using a GB to NES based factor, but when I get back home and get a Photobucket, I will post the character file that contains this method I am try to explain a bit more clearly. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 15/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Well I am receiving a Visual Basic Applacation error 380 after loading the rom, I need to know if it is an OS issue or I have to scrap the entire 200 byte header that might be causing the error, I just wanted to know on it. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 16/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by Kawa Tested it, even with a fresh rom, no good, still getting the error 380, guessing it maybe related to rendering C files that maybe mismatched if it is causing it, and well I read it that it could be that many of the C files used in later programs like this tend to have problems after Windows has updated specific files for security reasons due to exploits in the code, that could be the reason of it. I am using Windows 2000 SP4 BTW. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 17/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Just to be sure that anyone here would know about it, here is what I am talking about in example of this RLE compression with fonts,
I hope this will open many eyes to the idea of what compression is used. |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 18/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by Kawa Well does the program need a file called MSMASK32.OCX to run or cover that error? Or would I have to scrap my OS because of compatablity problems to it? |
SecretChao428 |
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Mini Octorok Level: 12 Posts: 19/19 EXP: 6130 Next: 1791 Since: 04-30-09 Last post: 5450 days Last view: 4748 days |
Posted by CKY-9K Guess we are only talking about what is not compressed and just use the basic format change. |
Main - Posts by SecretChao428 |
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