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Main - Posts by Zharmad |
Zharmad |
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Newcomer Level: 6 Posts: 1/5 EXP: 828 Next: 79 Since: 04-27-09 From: Sydney, Australia Last post: 5485 days Last view: 5485 days |
I've been working on an idea of a boss that responds based on the amount of aggravation you cause. That is, destroying part x or being threatening incrreases its values, which is decreased by triggering attacks.
I've attempted to sort of fuel this progression by spawning infinite numbers of fighters. The player can decrease this rate as well. The boss has been listed already on my user page. Have a crack and see what you think? Link |
Zharmad |
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Newcomer Level: 6 Posts: 2/5 EXP: 828 Next: 79 Since: 04-27-09 From: Sydney, Australia Last post: 5485 days Last view: 5485 days |
I've uploaded a revised version removing collision with the minor drones. I had that very same idea - while testing, I flew into the drones more than I care to admit... ('').
Had already placed the hit check flags, but apparently I needed to keep applying them: the draw command "normal" probably turns hit check on by default... This is on the uploader now as well. |
Zharmad |
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Newcomer Level: 6 Posts: 3/5 EXP: 828 Next: 79 Since: 04-27-09 From: Sydney, Australia Last post: 5485 days Last view: 5485 days |
I quote a dragoon.
- Zharmad/Zharmad |
Zharmad |
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Newcomer Level: 6 Posts: 4/5 EXP: 828 Next: 79 Since: 04-27-09 From: Sydney, Australia Last post: 5485 days Last view: 5485 days |
Okay, question:
The Head core apparentlt counts as a turning part, and can have its turning speed adjusted by extra parameters. Set Exta param. 1 = 1, and Exta param. 2 = turning speed. Does anyone know whether you can modify its speed? NB: Extra param 3 will crash the beta editor. |
Zharmad |
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Newcomer Level: 6 Posts: 5/5 EXP: 828 Next: 79 Since: 04-27-09 From: Sydney, Australia Last post: 5485 days Last view: 5485 days |
Deadline is the 5th, dudes! There's still this weekend. |
Main - Posts by Zharmad |
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