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Main - Posts by Skreeny |
Skreeny |
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Cobrat Level: 56 Posts: 396/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Official word is...
Posted by Xkeeper |
Skreeny |
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Cobrat Level: 56 Posts: 397/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by Grey MarioI vote that it stay in order to make people suffer. |
Skreeny |
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Cobrat Level: 56 Posts: 398/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by ImajinI'm pretty sure that was referring almost exclusively to the object-handling code, which Yuji Naka carried over to many of his programming projects, albeit in more or less refined versions. |
Skreeny |
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Cobrat Level: 56 Posts: 399/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
There's a marked improvement, but there are still a decent number of corners that either lack the lines for the curves or have extra lines. A couple actually have the lines shifted over a tile where they shouldn't be.
The worst offenders for the flat curve thing are the segments near the two waterfalls in the northeast, the small waterfall coming from the cave, and the tiny green island in the top center. There are extra lines on the island in the southwest and the area below the fortress in the northern portion of the map. Basically, the way I'd suggest putting them in is to put them where the edge changes direction from a horizontal or vertical to a 45 degree angle or vice versa; don't put them where the angle of the cliff doesn't change. The only other problem I see from a purely mechanical standpoint is just to the left of the 2 sign. The slanted part of the desert cliff, if you extend it down, suddenly appears to be flatly horizontal for an 8x8 area. I'd suggest shifting the green area to the left of the sign (including the fortress) down by a block and extending the slant of the green area one more tile. Then again, I'm not that good at perspective, so it may be fine how it is. |
Skreeny |
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Cobrat Level: 56 Posts: 400/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
The website is funny. The banner is in Japanese, with the (opaque) American image loaded over it. It's also very slow to update the "List posts by date" section.
Nobody really thought ZS Samus would play the same as regular, did they? Does Zero Suit Samus have a Final Smash? Something to ponder, I guess. |
Skreeny |
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Cobrat Level: 56 Posts: 401/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by Krisan ThymeHow many consumable items have an effect like that? Closest thing I can think of is the stuff that you throw (Bob-omb, etc.); everything else is instant effect, possibly lasting a while (such as Starman/Metal Box/etc.). In other words, I agree with Squash/Adamant. |
Skreeny |
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Cobrat Level: 56 Posts: 402/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
We all know that no matter how it ends, there'd probably be at least one person I, like most people, have problems remembering how stuff goes when it's going good. I think the group on this board seemed to do alright. (My main memory about incarnation 2 was the constant complaints by Tomguy et al. about having their positions removed, until they were put back.) |
Skreeny |
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Cobrat Level: 56 Posts: 403/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by XkeeperThere have always been bad apples. When did that become a new thing? |
Skreeny |
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Cobrat Level: 56 Posts: 404/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by stag019I've seen worse from all levels of user. Look through the archives, if you want. |
Skreeny |
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Cobrat Level: 56 Posts: 405/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Madman200, look in General. 24 hours ago, this wasn't locked, so it isn't locked now. A rollback rolls back everything.
(Complaints still go to the staff not into the thread.) PSlugworth: I've yet to see a board system that doesn't have the "New Topic" link still visible in topics. I think it's just a convenience thing typically; the problems here may be helped by simply increasing the distance between the two or rewording things slightly, such as "Add Reply" instead of "New Reply". |
Skreeny |
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Cobrat Level: 56 Posts: 406/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by Kejardon |
Skreeny |
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Cobrat Level: 56 Posts: 407/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Do you NOT remember the "Ban me" button on the previous incarnation? Do you remember who all got banned? |
Skreeny |
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Cobrat Level: 56 Posts: 408/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Hmm. I suppose bothering to post in a lot of the Landfilled threads would qualify as an infraction of the rules in some way, anyway.
(Either spamming or flaming typically. Both are bad, last I checked.) But do we really need bug zappers? They only lead to people being obnoxious, anyway, and then complaining about getting in trouble for being dumb. |
Skreeny |
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Cobrat Level: 56 Posts: 409/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
But what if they demanded to pay you a refund, NightKev? |
Skreeny |
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Cobrat Level: 56 Posts: 410/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
I still don't quite get it, although I know the 6502 was the processor (and accompanying assembly language) for the NES. |
Skreeny |
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Cobrat Level: 56 Posts: 411/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by MudkipDark chips? You don't deserve dark chips. We all know you and your... organization couldn't handle them. |
Skreeny |
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Cobrat Level: 56 Posts: 412/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by NightKevBut you're a Pokemon. And not even one with Item Master. You can't use human-made items, much less in the same turn you attack. |
Skreeny |
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Cobrat Level: 56 Posts: 413/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
That doesn't look at all like Ninji Saga 2. Something should be done to fix thi-*shot*
Looks neat. The Koopa looks a bit odd, though, but I suppose that's artistic preference. |
Skreeny |
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Cobrat Level: 56 Posts: 414/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by TraxI have a MotoRAZR v3m. I got the phone for -$50 (with a 2-year contract). A battery costs $45, and I can put it in myself. Apple's i-products seem to consistently require you to send them in in order to get the batteries replaced. I don't type on the phone, so I can't discuss the other questions. I do know some phones have full keyboards, though. |
Skreeny |
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Cobrat Level: 56 Posts: 415/653 EXP: 1322068 Next: 76108 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Posted by NightKevFire Red, Leaf Green, Emerald, Crystal, and Yellow don't really count as separate games. Fire Red/Leaf Green are just Red and Blue ported to the R/S engine, after all, while Yellow, Crystal, and Emerald are just their respective generation modified slightly. If anything, I'd consider the main games of the generations to be Yellow, Crystal, and Emerald, if nothing else for the enhancements made for each one. (Honestly, how does the wussy little gymleader from Cerulean come anywhere near being champion material, anyway? The complete lack of Blue as a character disappoints me, as well.) |
Main - Posts by Skreeny |
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