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Main - Posts by Drag |
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Spike Dragon Level: 57 Posts: 598/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
I collected some interesting information about it here
This site has some ways to trap bad robots. It's kinda funny to read. That Microsoft URL Control thing is weird, there doesn't seem to be any official information on it. ____________________ |
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Spike Dragon Level: 57 Posts: 599/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
That makes sense, actually, because a lot of sites that mention the user-agent, they hint that it's associated with VB in some way.
Still though, internet web crawlers are kinda scary. I mean, some make money off your site without giving anything back. ____________________ |
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Spike Dragon Level: 57 Posts: 600/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
This game is so weird, there's absolutely no point to anything at all. One moment I'm outside, and the next moment, in a cave, then outside again, but desert. Then in the cave again, then in a dark maze room, then an ice hell. It's so random and spontaneous. It has a certain charm that I can't place my finger on, but in a way, I like this game. I think it has some kind of KnP/TGF/MMF charm.
Also, pressing up on the controller gives me 3 points each time I do it. I think this might be because I collected some kind of medallion that has an up arrow on it. A VERY strange game, but it does have some kind of familiar charm to it which I like. And the timer hack is cool. Edit: His deaths are so weird. Bird shit makes him die of being grossed out I guess, touching an enemy turns him monochrome (turning to stone?), and falling off the bottom of the screen, he needs to fall pretty far off screen before he actually dies, and you still move when you're falling off screen. When I made platformers in TGF and MMF, I used to do that (you'd need to fall off the screen a little far, but it never was *THAT* far) Oh, you can also die from walking into your explosion thing, but it's the "grossed out" death thing. ____________________ |
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Spike Dragon Level: 57 Posts: 601/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
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Spike Dragon Level: 57 Posts: 602/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Wow, that's pretty good!
Here's one I made when I was bored in CS class my senior year (2 years ago) link But yeah, it's not really as good. Then again, if I were to try drawing this again, it'd be better. But yes, you should definately consider joining pixeljoint or pixelation if you want to improve your skills. ____________________ |
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Spike Dragon Level: 57 Posts: 603/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Since this game is so random, I came up with some kind of backstory to help it make a little more sense.
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Spike Dragon Level: 57 Posts: 604/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Posted by Phazorite Actually, that's just the Airwolf logo. But yes, it does look freaky. I think it's the lamb head. And yeah, I did see the nagoya thing, but I had no idea what it was. And why do Japanese games always have English in them? Do Japanese people typically learn English as a second language or something? ____________________ |
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Spike Dragon Level: 57 Posts: 605/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Isometry is all about eliminating perspective. In essence, there isn't really a "close to the camera" or a "far from the camera". There's close and far, but it cannot be related to the camera.
A 3d image can be isometric. It might not be pixel art, but it can still be isometric. However, taking any 3d image and just simply rotating it does NOT make it isometric. Notice how the bottom left edge of the ground and the top right edge don't have the same angle. In an isometric projection (opengl calls it "orthographic"), those two lines would have the same angle. This is just one example, there's a couple things in this image which give it away as non-isometric. This is isometric. An easy way to tell this is how the vertical lines are all parallel to each other, no matter where in the picture they are. Another way to tell is that all of the lines are parallel to each other. The top of the right fence, the borders of the right sidewalk, the gaps on the left sidewalk, etc, are all parallel. ____________________ |
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Spike Dragon Level: 57 Posts: 606/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Yeah, I wasn't finished with my post yet. ____________________ |
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Spike Dragon Level: 57 Posts: 607/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
When applicable, I use raw pixels.
However, some emulators (like VBA) will do a stretch, and the stretch is kinda interpolated. It's still the individual pixels, but they're kinda blurred among each other. It's just the default directdraw stretch. Like, I'd have to use a 2xscale filter to get the pixels back. I don't use supereagle or 2xsai or whatever, because that tends to make things look really ugly to me. Edit: I also tend not to stretch any bigger than 2x, because it's easier on me to not have to move my eyes so far when I'm looking around the screen. ____________________ |
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Spike Dragon Level: 57 Posts: 608/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
I'm also from the US, and those flag icons are cool! ____________________ |
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Spike Dragon Level: 57 Posts: 609/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Get it here
Source That's right! After Disch officially discontinued it, I picked it up. I dunno if I want to be the new permanent author, but for now, I'll update it. Basically, there were some bugs in NotSo that have been annoying me for a long time, and I had a feeling that if I wanted these bugs fixed, I'd need to eventually do it myself. My prediction came true, since Disch discontinued the plugin, that meant the bugs weren't getting fixed. The main thing here is that I've ported the code to Dev-C++, from VC++. So I needed to change some routines here and there. Please let me know if I've broken anything in the process. Here's the changes, directly from the readme:
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Spike Dragon Level: 57 Posts: 610/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
I like the 4th of July, because there are a lot of places to watch fireworks. I also like barbeques.
It's usually a fun day for me. ____________________ |
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Spike Dragon Level: 57 Posts: 611/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
I also can hear CRTs, even with no signal. I just got used to it though.
I think I may have screwed up my ears or something, because I listen to the TV all day, and I hear the high-pitched sound it generates, and I think my ears got 'used' to it. If I were at college, where I use a flatscreen TV, I'd probably hear these better. The highest I can reliably hear is 17.7kHz. 18.8kHz, I can hear, but only if it's loud. I feel bad, because I don't want to lose my ultrasonic hearing, I like being able to hear the ultrasonic tones. I never do anything bad to my hearing, either, I *never* blast music in my ears. ____________________ |
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Spike Dragon Level: 57 Posts: 612/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Post them at BMF's site, instead.
Or you could try datacrystal ____________________ |
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Spike Dragon Level: 57 Posts: 613/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
I flipped over my handlebars and chipped my two front teeth when I was in the 5th grade, but that's about as bad as it gets for me. I've never broken any bones.
And yeah, that looks terrible, like your foot came unattached from your leg. ...that's fixable, right? ____________________ |
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Spike Dragon Level: 57 Posts: 614/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
Posted by Darkdata I was about to say the same thing. It looks EXACTLY like spambots. Spambots don't know what they're submitting. They just fill in the fields and click submit. If anything, a CAPTCHA would help. ____________________ |
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Spike Dragon Level: 57 Posts: 615/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
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Spike Dragon Level: 57 Posts: 616/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
the quick brown fox jumped over the lazy dog.
I have no idea why you all are having so much trouble typing without looking. I'm typing this entire post without looking, as a matter of fact. It's really easy for me. ____________________ |
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Spike Dragon Level: 57 Posts: 617/705 EXP: 1483082 Next: 2846 Since: 02-19-07 From: Last post: 3929 days Last view: 3929 days |
It's just like 2ch, this kind of nationalism really starts to get annoying after a while. However, it's part of the Japanese culture to want to be 'the best' or 'better than everyone else', which is fine, I guess, but when it leads to pointless nationalism, it's just meh.
I can understand if the author doesn't want anyone to use his asm hacks in a hack without his permission, but when he doesn't anyone who isn't Japanese to use the hacks, then that's just ridiculous. And that's my Caucasian American opinion. ____________________ |
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