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Main - Posts by Zealous98

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Zealous98
Posted on 08-13-09 12:30 AM, in OREFFEZEPS (spell and attack animation hack) Link | Quote | ID: 113282


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When H. Hector used Plexiglass, it glitched Mario's palette. He turned black/yellow/something. Looked like Hector's palette, my guess.

Zealous98
Posted on 08-13-09 04:43 AM, in OREFFEZEPS (spell and attack animation hack) Link | Quote | ID: 113300


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Posted by giangurgolo

Did you use an item against the boss, such as the VX Gas? I most likely should have cleared or set some bits somewhere in the VX Gas animation, which would free the palette memory to be used by other palettes.


Yeah, I used VX Gas just to see what his grueling counter-attack would be. Mario's color changed right when Plexiglass finished.

Zealous98
Posted on 12-24-09 08:39 AM, in How do I _________..? Link | Quote | ID: 123959


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How do you edit Mario's overworld sprite? It's not apparently possible with LS, because I can't find it anywhere in the sprites editor.

Zealous98
Posted on 01-30-10 03:24 PM, in Lazy Shell Improvement Thread Link | Quote | ID: 126364


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Bug report:

In the sprite editor, if you switch from tilemap to gridplane on any mold, the Available Bytes calculator will add to/subtract from its current value every time you modify a 8x8 tile's value. I can't determine what makes it add or subtract, but it will usually subtract. This means: holding down the arrow to scroll through tile values will make the number plummet toward the negatives.

If you get in the negatives, LS will bug you with error dialogues when you try to save. However, since the Available Bytes is now inaccurate, your work will still save.

Zealous98
Posted on 02-26-10 06:02 PM, in Giangurgolo's website seems to be gone... Link | Quote | ID: 127647


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Just send a PM?

Zealous98
Posted on 03-09-10 07:00 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 128202


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ZSNES v1.50 plays virtually no different from 1.51, but with no lag and no freezes.

Zealous98
Posted on 03-18-10 09:32 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 128554


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Haha, I just got those out yesterday morning! Good luck with that.

And no matter how tempting it is, putting your food in the blender is NOT appetizing.

Zealous98
Posted on 06-29-10 12:15 PM, in How do I _________..? (rev. 2 of 06-29-10 12:19 PM) Link | Quote | ID: 132494


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I'm hacking the molds in Mario's sprites, and I need his 24x32 tiles to be all sorts of different values. The problem there is that I can't fluently switch between 1-255 value tiles and 256-whatever tiles. doc_spriteMolds.txt doesn't cover this, unfortunately.

In the hex, right before molds with 256+ values, there is a 3-bit string (instead of a single bit) which, I imagine, determines which of the following 12 values will have a 255-decimal addition placed on them.

For example, [000] Mold 6 (in LS), from 27E729: 09 FB 01
... and then following are twelve values for drawing this mold's tiles. The first 9 tiles have the 255-decimal addition (except for the empty 00 in the upper-right).
Directly after, for Mold 7, there is another:
from 27E738: 09 FF 00, where the first eight have the addition.

My question is, what's the math behind those three bits? Can I do it myself instead of hoping I can find a mold with an identical grid to reference?

Zealous98
Posted on 06-30-10 10:26 PM, in How do I _________..? Link | Quote | ID: 132539


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Thanks. I have practically no coding experience, so I was probably just confusing my terminology, bits with bytes.
So then, binary is important. I'll see what I can do.

Zealous98
Posted on 08-01-10 03:36 PM, in All 5 characters in battle? Link | Quote | ID: 133690


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Instead of making smaller sprites, maybe you could just rearrange the characters' positions; You could make them staggered a la Final Fantasy.

But yeah, that sounds pretty impossible. You would have to allow for two extra turns on the players' side.

Zealous98
Posted on 08-01-10 03:57 PM, in How do I _________..? (rev. 2 of 08-05-10 09:57 PM) Link | Quote | ID: 133691


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Did you want an original weapon? If so, you'll have to mess with scripts.

All cutscenes, spells, etc. are controlled by scripts. Same goes for weapon attacks: they're controlled by a single animation script. What you'll have to do is find the animation script for the weapon you want, and change it to your liking.

Or, if you just want a weapon that looks and acts the same as an existing weapon, you'll have to replace that weapon and change the stats or something. Otherwise you'll be dealing with scripts. (DUMMYs are inoperable lumps of code, so replacing a weapon will be the best route no matter what you do.)

Warning, scripts are very complex for a beginner but are integral to just about every aspect of the game. The best thing you can do, besides ask specific questions, is to use existing scripts as reference.

I don't have any scripting experience, but what might be a simple scripting task is to change the pallete of the weapon when you use it. For example, the hammer--There are several hammer weapons in the game, but if you modify the script for a specific hammer, you could add a command to change its pallete? I don't know if such a command exists, but I imagine it would.

Zealous98
Posted on 08-07-10 01:28 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 133997


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Posted by Steyiak
Posted by hypershadic88
it froze at the collection for the star you get after defeating jonathan jones


This is a glitch of the emulator. To fix it you must play this game with ZNES 1.41 (I think this version fixes other emulator glitches in this game)


v1.51 is the only version that freezes SMRPG. 1.50 and under work just fine.

Zealous98
Posted on 08-09-10 08:46 AM, in whats your review on the bob'omb mafia Link | Quote | ID: 134085


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I think my favorite thing about it is that it demonstrates that you don't need to hack the entire rom to make something impressive. Focus on a smaller portion; you'll even have more to work with.

Zealous98
Posted on 08-13-10 08:32 PM, in How do I _________..? Link | Quote | ID: 134291


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Posted by theflyingjman
how do I patch smrpg

Like for any ROM, you'll need a patching program. IPSWin or LunarIPS both do this, though the latter has a function to create IPS files from a ROM or hacked ROM.

http://zerosoft.zophar.net/ipswin.php
http://fusoya.eludevisibility.org/lips/

Zealous98
Posted on 08-15-10 04:15 PM, in How do I _________..? (rev. 2 of 08-15-10 04:20 PM) Link | Quote | ID: 134414


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Reasons (I can think of which) it may not work:

1. The ROM is not a clean copy
2. The patch needs a ROM with a header/without a header
3. The patch isn't an .ips file

And if the hack is not .ips, I would immediately suspect a virus. I don't know anything about your case, so I'm just throwing that out there.

Zealous98
Posted on 10-05-10 08:24 AM, in How do I _________..? Link | Quote | ID: 136482


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Posted by GRUNK
Is there any way Mario can use enemy spells?

Not technically, no. Playable characters are only limited using Ally spells.

But, I think if you were a master scripter, you could alter an existing Ally spell to make it behave like an enemy spell. Scripting really does allow for almost any possibility, but alas it takes a lot of time and a lot of skill, both of which are scarce among users here.

Zealous98
Posted on 10-13-10 06:55 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 136781


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Posted by AnAxemRanger
... I still can't figure out how to make a youtube video of a demo. ...

Have you ever tried Snes9x's video record function?

Zealous98
Posted on 10-17-10 09:47 AM, in How do I _________..? Link | Quote | ID: 137037


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Posted by DruidVorse
You can put any music to the game?

for example: castlevania OOE - Riddle

No, no way! Not at all. I don't think anyone here has even attempted music hacking. Besides, importing music from a DS game would be impossible. To get any such result, you would need to entirely recompose it yourself.

Zealous98
Posted on 10-21-10 04:19 AM, in How do I _________..? Link | Quote | ID: 137181


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Posted by privatesmiley
Okay, this may seem like a silly problem, but its a problem nonetheless.

I cant save any sprites changes i make.


It's not all that silly. I've done a lot of sprite experimentation that resulted in failure. Which Lazy Shell are you using? I never could figure out how to use LS 3's sprite editor, so I only know about 2.5 and under.

Though as a general rule, Lazy Shell isn't always as capable as its tools and options might suggest. You still have to adhere (to some extent) to the original coding. Changing individual values like color and mold tiles are okay, but huge overhauls have to be carefully done.

A tip is to work little by little and save every time you do one thing, reload the rom and see what it looks like. This way you can determine what works and what doesn't.

Zealous98
Posted on 10-22-10 07:16 PM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 137239


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Posted by AnAxemRanger
I have not tried using Snex9x's video record function. Does it record in a format that is usable by Youtube?


Yeah, definitely. It's very nice--you can record in any format with any codec you wish.
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