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shadowtails2
Posted on 04-19-09 08:33 PM, in Little question for programmers Link | Quote | ID: 105484


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Hello everybody,
i want to ask if somebody preparing or will prepare a nes level editor for Double Dragon 2 or Flinstones Rescue of DInno and Hoppy?

shadowtails2
Posted on 04-20-09 05:06 AM, in I will pay for it Link | Quote | ID: 105531


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My previous thread was close so i write my request here.If somebody will make an editor for Double Dragon 2(better) or Flinstones (dinno and hoppy) i will pay for this.I will make it myself but i dont understand nes hacking.
So iff somebody want to do this please contact me at usenext@seznam.cz.Thanks.

shadowtails2
Posted on 04-20-09 08:34 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") (rev. 2 of 04-20-09 09:50 AM) Link | Quote | ID: 105546


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Will be this editor for windows platform or only for Mac?

shadowtails2
Posted on 04-22-09 04:39 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") (rev. 2 of 04-22-09 05:13 PM) Link | Quote | ID: 105715


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Sorry if i wrote something wrong

shadowtails2
Posted on 04-24-09 05:55 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 105854


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Does anybody got beta version of red falcon?I have contact trax but he does not reply.I think that he is very busy.

shadowtails2
Posted on 04-25-09 06:16 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 105876


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Can somebody send me red falcon to usenext@seznam.cz please?

shadowtails2
Posted on 04-26-09 08:28 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 105935


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Posted by Trax
Don't ask for everything constantly and be patient. Editors are not made overnight, they demand time and dedication...


Thank you trax for your beta.In post at top i mean beta version.

shadowtails2
Posted on 05-08-09 07:59 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 106659


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Hello trax how can i create ips path with your red falcon editor?I have export the level but it is in tiff format.So How can i make it?

shadowtails2
Posted on 05-08-09 07:24 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 106672


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Posted by Kawa
Posted by Trax
No save function yet.


Tiff is an image format.


Oh s*** i think that your beta has got save function.Do you prepare some beta with save function?

shadowtails2
Posted on 05-09-09 06:52 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") (rev. 2 of 05-09-09 06:53 AM) Link | Quote | ID: 106714


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How can i convert the tiff image to ips?I have created with export level functin because when i press save button nothing happened.No new file has not been created.

The editor is very good made.I hope that there will be final version in this year.

shadowtails2
Posted on 05-16-09 08:13 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") (rev. 2 of 05-16-09 08:14 PM) Link | Quote | ID: 107004


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So i made two jungle levels and i must say that the editor is very nice made.I hope that graphics glitch will be fixed and new level support will be soon.Great work Trax

shadowtails2
Posted on 05-18-09 06:27 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") (rev. 2 of 05-18-09 06:28 AM) Link | Quote | ID: 107098


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Posted by finisher
Two levels already? Care to share, or they're just for personal development
I'm rather interested in these Contra hacks, y'know.


I can upload it if you want.So on 17.5. it will be there.
But The first is extended version of original contra level.

shadowtails2
Posted on 05-20-09 01:51 PM, in Contra One-Level Demo Link | Quote | ID: 107310


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So here is some level 1 hacks

http://rapidshare.com/files/235151715/Contra_SpeedMapping.nes

http://rapidshare.com/files/235151714/Contra_Second_Mission.nes

http://rapidshare.com/files/235151711/Contra_Original_Extended_Version.nes

PS:The first two has got boss graphick glitch because red falcon does not support it yet.Now i am wayting for other red falcon levels support to extend this versions.
Comments are welcome

shadowtails2
Posted on 05-20-09 01:52 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 107311


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Posted by finisher
Yes, that would be nice

By the way, you said 17.5

What do you mean?


Here you can find my level one hacks

http://acmlm.kafuka.org:81/board/thread.php?pid=107310#107310

Now i am waiting for new level support.

shadowtails2
Posted on 05-22-09 06:10 PM, in Contra One-Level Demo Link | Quote | ID: 107449


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Posted by Quick Curly
Uh... if those links are to actual ROMs, should you be posting them out in the open like that?


What do you mean?i dont understand your question.

shadowtails2
Posted on 05-22-09 08:12 PM, in Contra One-Level Demo Link | Quote | ID: 107454


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Posted by Kawa
Rule #1. No linking to ROM files. Use IPS patches instead.


Sorry i don not know this.So can i pleased the administrator delete my post with the links?

shadowtails2
Posted on 05-26-09 02:55 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 107616


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Posted by Trax
Okay guys, at last some development, indoor levels enemy cycles edition is on the way. For those interested, some informations about the inner mechanics of enemy cycles. Here, "enemy cycles" refer to the green guys that run in front of you. In bank 0, there's a table of two pointer entries, one for level 2 (Base I) and one for level 4 (Base II) that points to yet another pointer table, from where you can find the actual data. This table could possibly be extended, which mean we could have more than 2 indoor levels...

Enemy cycles can be any length you want. The last byte must have bit 7 set to mark the end of the loop. From there, the cycle starts over, up to a maximum of 7 times, after which green guys stop and any remaining core starts shooting bullets...

Each enemy takes two bytes. Byte 1 defines the type of guy and the attributes, if applicable. Byte 2 defines the delay (in frames) before the guy appears. Jumping guys can be set to turn red at the second cycle and give any weapon item. Running guys can shoot bullets or throw grenades. Groups of 4 have no attributes. Seeking guys can be set to throw 1, 2 or 3 grenades in a row...

Here's a screenshot of what the enemy cycle editor looks like... For now...

When everything will be working properly, you can expect another demo with the 2 first levels...




And when the new beta will be done please send me it into my mail that you have :-)

shadowtails2
Posted on 05-27-09 05:41 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 107692


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For WIndows users here one person preparing editor called "blue Falcon"

http://images49.fotosik.pl/132/126932fa8c8044f7.png

shadowtails2
Posted on 07-27-09 02:31 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 111315


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Wiil you trax released a new beta?

shadowtails2
Posted on 04-25-10 05:08 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 130495


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Posted by Trax
Here it is, a video of the second level completed by me...
I managed to get to the last room without being hit, but I got killed 3 times by the Boss...
Check it out...

Video of Second Level

My final hack will probably have only one indoor level, the first one will be converted to a horizontal or vertical scrolling level, with possibly mixed graphics or totally new ones...


Any news on realeasing new red falcon beta with level 2 support?
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