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Please chime in on a proposed restructuring of the ROM hacking sections.
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Polymorph
Posted on 04-19-09 03:39 AM, in The Wishlist Link | Quote | ID: 105461


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Posted by NightKev
What do you mean...?


say you had 30 consecutive rectangles attached to a big core, and you have a different thing attached to each one of those rectangles, and you realize that it would be much cooler to have half of the arm slowly aim at the player. Now, normally, you'd have to delete every single one of the rectangles (with attachments) just to add the player aim panel, and then you have to re-add everything back. Combined with the possibility of having events on some of them, this can be quite tedious.

What he's suggesting is a button or some method of adding a piece to an object in such a way that whatever was the child of that object is now the child of the newly inserted part.

Polymorph
Posted on 04-19-09 04:42 AM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 105462


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Posted by justjake274
random question

can you get drunk if you eat rumballs? XD


Yes, because as their name implies, they contain rum, which is alcoholic. That'd be an interesting way to get drunk though.

Polymorph
Posted on 04-21-09 08:14 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 105615


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Hello, my name is Polymorph..... uh, I guess that's all I can really say.

Polymorph
Posted on 04-21-09 09:43 PM, in The Wishlist (rev. 2 of 04-21-09 09:44 PM) Link | Quote | ID: 105648


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I got a pretty good suggestion (in my opinion): A way to place parts with the cartesian coordinate system, in addition to the current polar coordinate system.

Edit: Because while it's very easy to make circular objects with polar coords, it's very easy to make many of configurations with cartesian coords.

Polymorph
Posted on 04-21-09 10:33 PM, in Your Face Link | Quote | ID: 105653


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Here is a picture of me comparing the size of my favorite cup, with that of the size of my favorite head...the head that is only found on my shoulders.

Oh, and did I mention I have a POS webcam? *shakes fist*
That also adds a very obtrusive watermark for some retarded reason? *shakes fist harder*





Even though it shows football on the cup, I hate football. I just bought it for its sheer size.

64 ounces of diabetes, coming up!

Polymorph
Posted on 04-22-09 07:18 AM, in The Wishlist Link | Quote | ID: 105704


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Posted by NightKev
The editor already uses the cartesian system ("3,7"/other "X,Y" points based on the horizontal X and vertical Y axes).
Edit: Unless you're referring to the "BP Angle" thing in the editor when you select a part? Still, it's pretty easy to use as-is and might just make things more complicated if he changes it to some odd "X,Y" offset system.


I don't mean completely replace the current system, I mean add some small thing at the bottom that you can input the relative x and y coordinates.

Polymorph
Posted on 04-23-09 01:14 AM, in The Wishlist Link | Quote | ID: 105741


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Posted by NightKev
Check this page out, all the numbers/etc of the parts have been mapped out.


For some reason, even if the URL worked for me when using the Compendium, it does not seem to work when you posted it here for some reason. So, on that note, it's under the reference index as "Editing .fed Files" for those having the same problems as me.

Polymorph
Posted on 04-23-09 05:42 AM, in 1-letter Swap Link | Quote | ID: 105755


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Sometimes, my friend acts like a GEEK.

Polymorph
Posted on 05-03-09 10:22 AM, in 1-letter Swap Link | Quote | ID: 106393


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Ouch, I think I TORE a muscle in my leg!

Polymorph
Posted on 05-19-09 07:12 AM, in Fraxy Change log Link | Quote | ID: 107233


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Posted by Oneshiningstar
The only thing missing is a projectile that continually fires bullets until it decays!
You could probably simulate one with events. The problem would be trying to find a way to be able to continuously be able to fire those bullet guns. Hmmm.... perhaps a variable and the use of ghost would work.

Polymorph
Posted on 05-20-09 04:49 AM, in Fraxy Change log Link | Quote | ID: 107297


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Posted by Burg Hammer Achtzehn
Posted by Polymorph
Posted by Oneshiningstar
The only thing missing is a projectile that continually fires bullets until it decays!
You could probably simulate one with events. The problem would be trying to find a way to be able to continuously be able to fire those bullet guns. Hmmm.... perhaps a variable and the use of ghost would work.
A better way of doing that would probably be stacking a bunch of energy eggs on top of one another, and setting them to detonate at different times.
Oh right, forgot about those.

Polymorph
Posted on 05-27-09 02:28 AM, in Fraxy Change log Link | Quote | ID: 107645


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Posted by Oneshiningstar
it appears that the params 5 and 6 for bullet-type weapons work this way:
Param 5 controls the number of angles that bullets will be discharged at.
If you input 3, the weapon will fire in 3 streams, equally separated.
Param 6 controls the firing range (1-2048). The number gives the range to either side.
For example, if you input 2048 here in conjunction with 3 in param 5, the editor notes that you want 3 evenly distributed streams with full 360 degree coverage.

EDIT: Thanks Burg for the fix!


That sounds perfect for an idea of a boss that I had.

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