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Main - Posts by Varion Icaria


Varion Icaria
Posted on 03-26-09 06:54 PM, in SMB3 World Map Stuff Link | Quote | ID: 103997


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Hey, Does anybody have a full listing of all data and code related to the World maps? I've been trying to find ways to change the locks and ways to extend the worlds but I've had no such luck. Any help would be greatly appreciated, Thanks'.

Varion Icaria
Posted on 03-26-09 11:53 PM, in SMB3 World Map Stuff Link | Quote | ID: 104026


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Does it allow the user to extend the map sizes? That's one of the main things I am in need of. Thanks'.

Varion Icaria
Posted on 03-30-09 05:28 AM, in 8x8 Tile Editor in Overworld? Link | Quote | ID: 104248


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It's been awhile since I used LM and last time I used it I had no problem editing the overworld graphics, Since it's been a long time I forgot how to do what I did. I checked LM's manual and looked through the older topics but nothing found to edit overworld graphics. So any guidance would be appreciated, also I want to add more animation and custom animation to overworld graphics, how would I go about doing that? Thanks'.

Varion Icaria
Posted on 03-30-09 07:14 AM, in 8x8 Tile Editor in Overworld? Link | Quote | ID: 104262


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Yes but I can't find the 8x8 tile editor to actually edit the 8x8 tile art. I may have overlooked it but it's been awhile.

Varion Icaria
Posted on 03-30-09 09:44 PM, in 8x8 Tile Editor in Overworld? Link | Quote | ID: 104281


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Ahh that's probably how I originally did it, Thanks. All that's left is how to do the animations for overworld.

Varion Icaria
Posted on 04-02-09 06:03 AM, in 8x8 Tile Editor in Overworld? Link | Quote | ID: 104438


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Thanks, is there anyway to add extra animations or can I only use what they have?

Varion Icaria
Posted on 04-02-09 11:26 PM, in 8x8 Tile Editor in Overworld? Link | Quote | ID: 104466


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That helps but only one problem, How do I define how many tiles are animating and which tile they animate? Sorry for being a pain'

Varion Icaria
Posted on 10-23-10 09:56 AM, in LAZY SHELL v3.4 released *REPORT BUGS HERE* Link | Quote | ID: 137260


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Solidity/Physical Maps not saving, Tried it with an unused solidity map and the Solidity map used in Level 004. D:

Varion Icaria
Posted on 05-29-11 03:07 AM, in LAZY SHELL v3.5 BETA released *REPORT BUGS HERE* (rev. 2 of 05-29-11 11:50 AM) Link | Quote | ID: 142688


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I'm trying to shift the level order around since I want to save the levels from the original to files and then start from scratch working my way up. I got this error when I tried to save my level. Also a recommendation for something, It would be nice to be able to export Complete level data including Overlaps and NPC's [if not done already] as I hate having to redo overlaps if I am moving levels around.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at LAZYSHELL.LevelLayer.Assemble()
at LAZYSHELL.Levels.Assemble()
at LAZYSHELL.Levels.save_Click(Object sender, EventArgs e)



Varion Icaria
Posted on 05-29-11 04:32 AM, in LAZY SHELL v3.5 BETA released *REPORT BUGS HERE* Link | Quote | ID: 142692


Micro-Goomba
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So is the download already updated? I will try to report as many bugs as I go along with my hack.

Varion Icaria
Posted on 05-29-11 11:51 AM, in LAZY SHELL v3.5 BETA released *REPORT BUGS HERE* Link | Quote | ID: 142705


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Fixed and noted for future reference.

Varion Icaria
Posted on 05-31-11 09:19 AM, in LAZY SHELL v3.5 BETA released *REPORT BUGS HERE* Link | Quote | ID: 142835


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Sounds good to me I just wasn't aware since I'm used to SVN builds of things like this. I will try to document as many errors as I encounter. btw another suggestion would be to clear all levels to start a fresh rom, Obviously Excluding the levels that are needed to run the game like Level 002 and the intro levels and such.

Main - Posts by Varion Icaria

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