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Main - Posts by Berion |
Berion |
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Goomba Level: 12 Posts: 1/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Awesome editor. Very intuitive and simple in use.
I have a two problems with game. First, I don't understand why when I die on 0F, respawn me in 1F? This screen is set up for 01 checkpoint, not 02. Game switch it ignoring this table? It's possible to "fix it"? Second problem is cut half of "slimes" which lv1boss throwing. I don't undersand why. Here is a screenshot of this "anomaly": Here is my small hack (ninja2 format). Some screens: //sorry for my horrible english. It's not my native language. |
Berion |
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Goomba Level: 12 Posts: 2/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
In my opinion *.ips is a relic of the past. He doesn't contain any author, version, whatever information, doesn't check md5 (or other checksum) and he doesn't addopted for large files. Or Am I wrong?
Anyway, sorry for troubles and this is link for ips version: click PS: thanks for advice. I'll try. |
Berion |
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Goomba Level: 12 Posts: 3/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Sorry once again. MD5:
Gimmick! (J): aec25b5b32ccf6475e2983a4ce3d05ff After patching: d7e89d97b2c07faccde111706618ed56 |
Berion |
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Goomba Level: 12 Posts: 4/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
@KDE User X
You have right. When I throw out archers from "0 level", lv1boss started throw normal blobs. Thanks. @smkdan Of course I always read readme/manuals of hacks and apps. This one must be miss me. Sorry. When I delete first crane, all goes to work. I Was placed one crank in the water because I think it looks nice. Something like: "crane was fall long ago and now, gimmick must find another way to go on next screen". ;} It's any chance for name table for level select screen/title screen? Project is still in development or maybe You do not want work on this more? Anyway, thanks for this app. In hex editor it will be pain to edit levels. |
Berion |
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Goomba Level: 12 Posts: 5/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
This is simple gfx mod not name table for this part of game. |
Berion |
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Goomba Level: 12 Posts: 6/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
0x0104 0x63 - unlimited lives
levels: 00 - 1lv 01 - 2lv 02 - 3lv 03 - 4lv 04 - 5lv 05 - 6lv ?? - 7lv 06 - outro 1 07 - outro 2 Someone know how to "convert" this codes into physical rom adress? It's possible? If yes maybe another option for editor? ;] |
Berion |
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Goomba Level: 12 Posts: 7/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Posted by Parasyte Thanks. This is exactly what I ask for. I still learning english and I couldn't write everything what I want. Sometimes this misleading.
For me it's much comfortable to change something pernamently in rom file. For test of course. --- It's any ram adress for LV7 (special level which appear when We get all artefacts from all levels)? Or maybe it doesn't exist (game using the same 'ID" like for LV6)? |
Berion |
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Goomba Level: 12 Posts: 8/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Dark Gimmick! is a simple level/pallete hack of this great game. I've spend of it many hours and I think succesyfully eliminated any bugs from previous versions.
For now, modified are only two levels but difficulty it's much higher. Be warned. Patches in package are in two formats: *.rup and *.ips. If You use ips, please before patching, check md5 checksum - one of two releases (J)(!) is incompatible (details in readme file). Until I'll finishing some projects, Dark Gimmick! is freeze. Well, enjoy. :] >> Download Special Thanks of smkdan, for his great editor! PS: and sorry for my horrible english ;D |
Berion |
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Goomba Level: 12 Posts: 9/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Thx for playing and bug report.
Are You jump like on picture or another method? And where exactly Did it to You happen? |
Berion |
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Goomba Level: 12 Posts: 10/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Damn, I'm sure I Was expectation this. Good job.
I'll make ceiling in next release. |
Berion |
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Goomba Level: 12 Posts: 11/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Hi!
I've finished another hack lately. It's "The Fantastic Adventures of Dizzy", one of my favourite game published on NES. What Was changed? - Completly redesign all game locations. - Change friuts and enemies position. - Change many key-items positions (some of them are hidden). - Change all stars positions (some of them are hard to get it). - Changed a few tiles graphics. - Changed color pallets (npc, dizzy, enemies, loactions etc.). - Hard difficulty ======================================== >> download Green Dizzy v1.1 [RHDN], direct link << ======================================== |
Berion |
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Goomba Level: 12 Posts: 12/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Posted by Googie As always. ;] If this is Your first time when play TFAoD, You'll be have probably some troubles. A few tips for a good begining: 1. Be warn where You leave the rope. In some cases, You could make Your game to impossible to finishing. 2. On greaveyard, first build bridge, second dig a hole. In other way, You'll never jumped out from it. 3. There are two places which is not mark by hack on top of level. Enjoy. Posted by "Marzen" Well, yes, there are. And I'm glad to hear that. This game series are very precoius for me in my childhood. We will be prepared another hack of this game, but in opoosite for "Green Dizzy", new hack will be have a new locations, new items, new dialogs, nie enemies and much more. Soon, we release a demo. Stay tuned! --- Short gameplay video from trolley (beta, some glitches are already corrected): PS: and as always: sorry for my horrible english... |
Berion |
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Goomba Level: 12 Posts: 13/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
He review a "Dizzy The Adventure" (port of "Dizzy Prince of The Yolkfolk" from Amiga/Dos). This is "The Fantastic Adventure of Dizzy" (port of "Fantasy Dizzy" from Amiga/Dos/Genesis).
Between these games quality different is very huge. Other dizzy games on NES (Dizzy The Adventure, Treasure Island Dizzy) are crappy. |
Berion |
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Goomba Level: 12 Posts: 14/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
In this short demo, we prepared an entire new location with absolutely new patterns (except for the log tiles) and new enemies (just tiny frogs, for now - we're planning to do a lot more, of course!). We have changed mapper from C71 to VRC7. Patch is in NINJA2 and IPS format.
15 stars to collect, one life, two key-items and.... that's all. Download: TFAoD - Zaks Fury (demo #1) PS: We are lookning for musician and programmer who could code for us a handy level editor. edit: update for ips file. |
Berion |
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Goomba Level: 12 Posts: 15/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Rom was expanded from 256kB to 512kB. It's difficult making patch in IPS format when compare files have different sizes (PPF3 have the same problem).
If someone know better format which contain additional data (i.e. authors, version, info), much easy to use and without above issues please, let me know. --- A short video: http://www.youtube.com/watch?v=H771HYsbqa4&feature=channel_page --- ok, I have using old crapy apps. ;] IPS is already indside rar file in first post. Sorry for any inconvinients. |
Berion |
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Goomba Level: 12 Posts: 16/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Posted by Celice Yes.
I don't know how to operate this app xD It's really hard (and we will be must rewrite compresion algorithm). I dreaming about something like Gimmick editor but nobody like this game. ;D Posted by roxahris It's just matter of time. |
Berion |
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Goomba Level: 12 Posts: 17/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
Hi again after few years.
So, I have back to Gimmick with few questions: 1. Why archer shooting to me an earthworm (lol) near to him? I have checked PPU sprite bank (by FCEU XD SP v1.07) and all needed gfx are there. 2. Why spikes are not collision count? This is the whole map: Here, this is a UPD patch: http://www.sendspace.com/file/bx048r |
Berion |
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Goomba Level: 12 Posts: 18/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
I'm back to life.
Version 1.0. Details in readme file. http://www.bwass.org/bucket/dark_gimmick_v10.zip |
Berion |
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Goomba Level: 12 Posts: 19/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
You have right. I just expected collision counter like i.e Megaman.
About enemies: game swapped bank, that's why I have glitches. Once again, thank You for great game editor. |
Berion |
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Goomba Level: 12 Posts: 20/20 EXP: 6654 Next: 1267 Since: 03-04-09 From: Poland Last post: 3451 days Last view: 3451 days |
I was sure that I added bbcodes.
Anyway, I also made a cartridge label: http://btep.deviantart.com/art/Dark-Gimmick-cartridge-label-481092978 |
Main - Posts by Berion |
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