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Berion
Posted on 03-04-09 12:11 PM, in gimmick! editor at a usable state (rev. 3 of 03-04-09 12:18 PM) Link | Quote | ID: 102103


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Awesome editor. Very intuitive and simple in use.

I have a two problems with game. First, I don't understand why when I die on 0F, respawn me in 1F? This screen is set up for 01 checkpoint, not 02. Game switch it ignoring this table? It's possible to "fix it"?

Second problem is cut half of "slimes" which lv1boss throwing. I don't undersand why. Here is a screenshot of this "anomaly":



Here is my small hack (ninja2 format).


Some screens:


//sorry for my horrible english. It's not my native language.

Berion
Posted on 03-04-09 06:50 PM, in gimmick! editor at a usable state (rev. 2 of 03-04-09 06:59 PM) Link | Quote | ID: 102132


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In my opinion *.ips is a relic of the past. He doesn't contain any author, version, whatever information, doesn't check md5 (or other checksum) and he doesn't addopted for large files. Or Am I wrong?

Anyway, sorry for troubles and this is link for ips version: click

PS: thanks for advice. I'll try.

Berion
Posted on 03-04-09 07:04 PM, in gimmick! editor at a usable state Link | Quote | ID: 102135


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Sorry once again. MD5:

Gimmick! (J):
aec25b5b32ccf6475e2983a4ce3d05ff

After patching:
d7e89d97b2c07faccde111706618ed56

Berion
Posted on 03-05-09 01:16 PM, in gimmick! editor at a usable state (rev. 4 of 03-05-09 01:21 PM) Link | Quote | ID: 102217


Goomba
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@KDE User X
You have right. When I throw out archers from "0 level", lv1boss started throw normal blobs. Thanks.


@smkdan
Of course I always read readme/manuals of hacks and apps. This one must be miss me. Sorry. When I delete first crane, all goes to work.

I Was placed one crank in the water because I think it looks nice. Something like: "crane was fall long ago and now, gimmick must find another way to go on next screen". ;}


It's any chance for name table for level select screen/title screen? Project is still in development or maybe You do not want work on this more?

Anyway, thanks for this app. In hex editor it will be pain to edit levels.

Berion
Posted on 03-06-09 09:32 PM, in gimmick! editor at a usable state Link | Quote | ID: 102285


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This is simple gfx mod not name table for this part of game.

Berion
Posted on 03-07-09 08:38 PM, in gimmick! editor at a usable state (rev. 7 of 03-07-09 11:14 PM) Link | Quote | ID: 102324


Goomba
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0x0104 0x63 - unlimited lives

levels:

00 - 1lv
01 - 2lv
02 - 3lv
03 - 4lv
04 - 5lv
05 - 6lv
?? - 7lv
06 - outro 1
07 - outro 2

Someone know how to "convert" this codes into physical rom adress? It's possible? If yes maybe another option for editor? ;]

Berion
Posted on 03-08-09 11:05 AM, in gimmick! editor at a usable state Link | Quote | ID: 102348


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Posted by Parasyte
The usual process is done with a breakpoint feature in a debugger; breakpoints will tell you which instruction(s) write to the variable (RAM address) you are watching.


Thanks. This is exactly what I ask for. I still learning english and I couldn't write everything what I want. Sometimes this misleading.


I don't know what you're even asking about the levels? Start on some level other than 00?


For me it's much comfortable to change something pernamently in rom file. For test of course.

---

It's any ram adress for LV7 (special level which appear when We get all artefacts from all levels)? Or maybe it doesn't exist (game using the same 'ID" like for LV6)?

Berion
Posted on 04-15-09 08:34 PM, in Dark Gimmick! Link | Quote | ID: 105179


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Dark Gimmick! is a simple level/pallete hack of this great game. I've spend of it many hours and I think succesyfully eliminated any bugs from previous versions.



For now, modified are only two levels but difficulty it's much higher. Be warned.


Patches in package are in two formats: *.rup and *.ips. If You use ips, please before patching, check md5 checksum - one of two releases (J)(!) is incompatible (details in readme file). Until I'll finishing some projects, Dark Gimmick! is freeze.

Well, enjoy. :]

>> Download

Special Thanks of smkdan, for his great editor!


PS: and sorry for my horrible english ;D

Berion
Posted on 04-16-09 05:02 PM, in Dark Gimmick! Link | Quote | ID: 105257


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Thx for playing and bug report.

Are You jump like on picture or another method? And where exactly Did it to You happen?


Berion
Posted on 04-17-09 03:45 PM, in Dark Gimmick! Link | Quote | ID: 105377


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Damn, I'm sure I Was expectation this. Good job.

I'll make ceiling in next release.

Berion
Posted on 04-20-09 01:17 PM, in Green Dizzy (rev. 3 of 04-29-09 04:13 PM) Link | Quote | ID: 105552


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Hi!

I've finished another hack lately. It's "The Fantastic Adventures of Dizzy", one of my favourite game published on NES.



What Was changed?

- Completly redesign all game locations.
- Change friuts and enemies position.
- Change many key-items positions (some of them are hidden).
- Change all stars positions (some of them are hard to get it).
- Changed a few tiles graphics.
- Changed color pallets (npc, dizzy, enemies, loactions etc.).
- Hard difficulty




========================================
>> download Green Dizzy v1.1 [RHDN], direct link <<
========================================

Berion
Posted on 04-29-09 04:05 PM, in Green Dizzy (rev. 2 of 04-29-09 04:06 PM) Link | Quote | ID: 106102


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Posted by Googie
I'll have to try this hack, cause I never played the original. I'm sure you put alotta effort into making this hack, look cool...


As always. ;]

If this is Your first time when play TFAoD, You'll be have probably some troubles. A few tips for a good begining:

1. Be warn where You leave the rope. In some cases, You could make Your game to impossible to finishing.
2. On greaveyard, first build bridge, second dig a hole. In other way, You'll never jumped out from it.
3. There are two places which is not mark by hack on top of level.

Enjoy.

Posted by "Marzen"
Holy bloody fuck, there's someone else who loved this game? O_o

Dude, this game was AWESOME. When I first got into emulation, I tried to get my hands on this, but couldn't find it. Man, when I get home, playing this thing RIGHT AWAY.


Well, yes, there are. And I'm glad to hear that.

This game series are very precoius for me in my childhood. We will be prepared another hack of this game, but in opoosite for "Green Dizzy", new hack will be have a new locations, new items, new dialogs, nie enemies and much more. Soon, we release a demo. Stay tuned!

---

Short gameplay video from trolley (beta, some glitches are already corrected):


PS: and as always: sorry for my horrible english...

Berion
Posted on 04-30-09 10:30 AM, in Green Dizzy (rev. 2 of 04-30-09 10:31 AM) Link | Quote | ID: 106155


Goomba
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He review a "Dizzy The Adventure" (port of "Dizzy Prince of The Yolkfolk" from Amiga/Dos). This is "The Fantastic Adventure of Dizzy" (port of "Fantasy Dizzy" from Amiga/Dos/Genesis).

Between these games quality different is very huge. Other dizzy games on NES (Dizzy The Adventure, Treasure Island Dizzy) are crappy.

Berion
Posted on 05-11-09 10:42 AM, in TFAoD - Zaks Fury (rev. 3 of 05-11-09 07:26 PM) Link | Quote | ID: 106827


Goomba
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In this short demo, we prepared an entire new location with absolutely new patterns (except for the log tiles) and new enemies (just tiny frogs, for now - we're planning to do a lot more, of course!). We have changed mapper from C71 to VRC7. Patch is in NINJA2 and IPS format.

15 stars to collect, one life, two key-items and.... that's all.

Download: TFAoD - Zaks Fury (demo #1)

PS: We are lookning for musician and programmer who could code for us a handy level editor.




edit:
update for ips file.

Berion
Posted on 05-11-09 07:00 PM, in TFAoD - Zaks Fury (rev. 5 of 05-11-09 07:24 PM) Link | Quote | ID: 106836


Goomba
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Rom was expanded from 256kB to 512kB. It's difficult making patch in IPS format when compare files have different sizes (PPF3 have the same problem).

If someone know better format which contain additional data (i.e. authors, version, info), much easy to use and without above issues please, let me know.

---

A short video:
http://www.youtube.com/watch?v=H771HYsbqa4&feature=channel_page

---

ok, I have using old crapy apps. ;] IPS is already indside rar file in first post. Sorry for any inconvinients.

Berion
Posted on 05-18-09 09:37 PM, in TFAoD - Zaks Fury Link | Quote | ID: 107179


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Posted by Celice
I like the looks of this quite a bit. Is the level data known, and all you need an editor?


Yes.


I know another series' level data is edited with a program called Mappy, a generic map editor that can dump out the arrangement of tiles as data, which you can "convert" to the format your levels use.


I don't know how to operate this app xD It's really hard (and we will be must rewrite compresion algorithm).

I dreaming about something like Gimmick editor but nobody like this game. ;D


Posted by roxahris
You say you're looking for a musician... have you hacked the game to make use of the extra sound channels that the VRC7 provides? Or, for that matter, figured out the sound format? Either way, it sounds rather interesting.


It's just matter of time.

Berion
Posted on 02-15-13 09:51 PM, in gimmick! editor at a usable state Link | Quote | ID: 153434


Goomba
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Hi again after few years.
So, I have back to Gimmick with few questions:

1. Why archer shooting to me an earthworm (lol) near to him? I have checked PPU sprite bank (by FCEU XD SP v1.07) and all needed gfx are there.




2. Why spikes are not collision count?




This is the whole map:


Here, this is a UPD patch:
http://www.sendspace.com/file/bx048r

Berion
Posted on 11-16-14 05:27 PM, in Dark Gimmick! Link | Quote | ID: 158994


Goomba
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I'm back to life.

Version 1.0. Details in readme file.
http://www.bwass.org/bucket/dark_gimmick_v10.zip

Berion
Posted on 11-16-14 05:31 PM, in gimmick! editor at a usable state Link | Quote | ID: 158995


Goomba
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You have right. I just expected collision counter like i.e Megaman.
About enemies: game swapped bank, that's why I have glitches.

Once again, thank You for great game editor.

Berion
Posted on 11-17-14 08:04 PM, in Dark Gimmick! Link | Quote | ID: 159012


Goomba
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I was sure that I added bbcodes.

Anyway, I also made a cartridge label:
http://btep.deviantart.com/art/Dark-Gimmick-cartridge-label-481092978
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