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Please chime in on a proposed restructuring of the ROM hacking sections.
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Redstar
Posted on 02-25-09 12:00 PM, in Super Mario RPG Community Hack Thread (rev. 4 of 02-25-09 12:04 PM) Link | Quote | ID: 101816


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Super Mario RPG was notably lacking in much of a story (though the Mallow subplot, Geno origin, etc. definitely made up for that ); a problem that was (kinda) fixed with Paper Mario.

If a collaborative hack were to be done of it, a more complex story would seriously add to the appeal. But I don't think we can just have people say "Story: example", and go with that. It just wouldn't work. The best thing would probably take elements from everyone, writer or not, and mesh it together.

One thing that made SMRPG stand out was the noticeably "un-Mario" feel. I liked battling alongside Mallow and Geno, and Peach and Bowser were still there to remind you it was a Mario game. The game was much darker in tone then you'd expect from a Mario game, and that lent to its maturity. I think a major hack would do well if we took care to balance Mario characters with non-Mario characters to maintain that tone.

On that note, Mallow probably wouldn't work... He'd be too busy adjusting to royal life and meeting his parents for the first time. He'd probably be best suited as a NPC that occasionally aids your party.

Geno probably wouldn't work either, his doll-form being in possession of Gaz. But you gotta have Geno, right? So would it be possible to have his star-form take possession of another sprite? (Either edit the Geno one, or copy-paste an in-game enemy/NPC and make some changes).

By the way, I'm a writer, so I'm just spouting off ideas here... Let me know if anyone thinks one would work... Bowser and Peach were both wonderful assets to a balanced team, so either one or both of them should make a return. In either case, this would have to be done carefully. We can't just have Bowser say "Work with Mario." That just can't happen twice; it's too cliche. And Peach would be under more careful watch, though I doubt one adventure would have satiated her thirst for the experience.

One idea that I personally liked, but I'm not sure how well this would play into the theme of SMRPG, is a story tying together SMRPG and Paper Mario... They wouldn't have to occupy the same world, exactly, but certain elements could be used. Star Road would probably once again take a big role in the hack, so Star Spirit NPCs (and a Geno star-form??) could be present. And it definitely couldn't hurt to at least mention some of the Paper Mario party-members as either NPCs or through text, since actually making one a party-member would understandably involve some difficult sprite editing (or just copy-paste, edit slightly... I haven't hacked SNES games, especially not SMRPG/Lazy Shell, so I dunno ) and event introduction.

So any thoughts on these story elements?

Redstar
Posted on 02-26-09 09:28 AM, in Super Mario RPG Community Hack Thread (rev. 4 of 02-26-09 10:39 PM) Link | Quote | ID: 101873


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I was thinking about what story could be done for this hack and I realized that just throwing around little ideas won't work because we wouldn't know what would work for the overall plot, and even writing out an actual story is pretty vague as far as what the theme would be. So I came up with several basic frameworks we can go through, each with its own benefits and way of going around the story. I'll list them below with a short description, from which we can pick what would work best for a collab hack:


Direct sequel: All of the party members from SMRPG and the plot continues off from where it left; this can be Smithy somehow returns, or Valentina and Booster make some mischief.

True sequel: This is how most games are usually setup; we work with what we're given. Most of the elements from the previous game are recycled, and some or all of the party members may or may not return. The story does not continue from anything that happened in the previous game; rather it starts from some new disorder. The Bob-Omb Mafia hack is a good example of this.

Crossover: In this example we use elements from other games (most likely Mario games) to expand the world the hack takes place in, thus getting more story elements to work with. I'll list a few good examples below.

Super Mario Bros. 3: Airships and Koopa Kids.

Super Mario World: Yoshis and Dinosaur Land take a larger role.

Paper Mario: A larger Mushroom kingdom, new friendly NPC species, and expanded Star Road/Haven (this is a good excuse to have Geno)


The two Sequel examples are good if we want the same party members and the atmosphere unique to SMRPG, while the Crossovers are good for an expanded world/history and new characters to use as NPCs or party members. Once we choose what example to frame our story in, it'd be much easier to start getting down to the actual events that would move it forward.

Redstar
Posted on 02-28-09 01:52 AM, in Super Mario RPG Community Hack Thread (rev. 2 of 02-28-09 01:55 AM) Link | Quote | ID: 101925


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I don't think it'd be that difficult, if we worked with what we have. For example, the Bowser graphic in the game only vaguely resembles what Bowser officially looks like, so it's not like we'd have to go for exact details in creating the Koopa Kids.

KP9000's thread on creating new enemies seems like it would be useful as far as this. We'd just need insert a Bowser or Terrapin graphic over one of the unused enemys to create a starting point in making a Koopa Kid. Now, inserting an in-world graphic and scripting an event around them doesn't seem much harder, but making an air ship would probably be the biggest thorn if the hack had anything to do with the Koopa Kids (though the sunken ship in Seaside Town would probably be a good shortcut).

Redstar
Posted on 03-01-09 01:02 PM, in Super Mario RPG Community Hack Thread Link | Quote | ID: 101984


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Oh yes. I wasn't taking into consideration the 3D aspects. I was just thinking we could edit it like most games in a Paint way.

Redstar
Posted on 03-01-09 09:35 PM, in Super Mario RPG Community Hack Thread Link | Quote | ID: 102009


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Isn't it possible to import images? You'd still have to make the sprite, but that might be easier.

Redstar
Posted on 06-04-09 05:08 AM, in Data Crystal (rev. 2 of 06-04-09 05:11 AM) Link | Quote | ID: 108040


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I'm not sure if this thread is appropriate for this particular forum, so if not feel free to move/lock/delete it as per whatever moderator prefers.

Getting to my point, http://datacrystal.org/wiki/Main_Page, a user-edited encyclopedia, is seriously outdated with articles lacking in readable or useful information. Though this doesn't seem like a big deal, one site on the expanse that is the Internet, it would be useful rectifying this situation.

There are many ROM hacking communities which can be easily found, but most cater only to those that already have experience hacking and so can be a confusing place to jump into. An updated Data Crystal would fix this by giving those interested in learning ROM hacking a place to find things out for themselves, as well as read up on the various histories of the different hacking scenes and the hacked developed over time.

I'm not an administrator or moderator, but I am in contact with the main administrator and have his permission to set up common templates and etiquette for future updates. So if anyone is interested in helping out, if only by updating the articles they know something about, please post here and I can provide good articles as examples for what changes should be made.

Redstar
Posted on 06-05-09 02:16 AM, in Data Crystal Link | Quote | ID: 108105


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Anything would really help.

I've created a standard for how most articles should look, but understandably most people might not want to take the time to make them that way. That's why if you have any information, just add it to the articles and I'll do the encyclopedia work. But when you do add info, if you know where you got it from or who found this out, please CITE YOUR SOURCE. Whether it's by including the name, ROM hacking handle of that person, or a site, just add it right by the info.

I'm going to include a list of example pages now with the proper way articles should look, on a few pages. To make whatever article look like the example pages, just go to the example page, Edit, then copy all of the text and paste it into the correct article and change the information as fits.

If you know anything about a hack, whether you're the creator or just played it a lot and want people to know about it, simply find the page and enter that information. A proper hack article should have information like this: http://www.datacrystal.org/wiki/Fatal_Fantasy

If you are a hacker or know anything about a hacker, edit their page or create one with information given here: http://www.datacrystal.org/wiki/Mateo. Just link or provide whatever image they typically use and I'll add it to the page.

If you are part of a hack team or know of one, edit their page or create one like this with information as closely as this: http://www.datacrystal.org/wiki/Skeetendo%2C_Inc.

If you like a video game, just go to [Game Name (Official Game)] and add whatever history or information you know. These are the articles you're free to just copy from Wikipedia or any other site you're allowed to.


I'd really appreciate any help you can give. Just provide the information and I'll do the rest.

Redstar
Posted on 06-05-09 04:53 AM, in Data Crystal Link | Quote | ID: 108113


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Posted by Quick Curly
I agree that it would be great to update Data Crystal. The only time I've ever done anything on there was in mid-October 2008, but I'd be interested in contributing if I can be of some use. The information for Super Mario Bros. 3, I believe, could use some additions and updates. There are topics all over Board 2 and the archives that have very useful information that was never added to the Super Mario Bros. 3 ROM map.

I'm also wondering... I wouldn't want to take the table out as it is useful as it is, but if I want to add in specific data locations similar to the "Miscellaneous Data" section for the SMB3 ROM map, would I be able to add a "Miscellaneous Data" section for the SMB3 ROM map? Looking at the Final Fantasy ROM map as a guideline, it looks like different sections would be helpful and useful.

I've had quite a few people who want to start SMB3 hacking ask me for help and where to begin, so it would be nice to save time having to repeat the same information and be able to refer them to a place like an updated Data Crystal so that a lot of time is saved on both ends.

One of my friends who just started a new SMB3 hack asked me how I made the hills speed up in my second preview of Quick Bros. 2. I had the notes buried somewhere, but I dug them up again and found out the necessary data. I also did a little logging a little earlier and found some additional stuff - not a lot, mind you, since something or someone always likes to pull me away from what I'm doing.

I have all of the music stuff written out, but I don't really feel motivated to type it out right now since I've been doing some more level editing in Luigi's Chronicles 2. I think it would make for some useful additions to Data Crystal too (permitted it's all correct). Maybe later...

If there's any information at all you can add, feel free to add it whether in block-text form, or readable. Whatever works, as long as it's there. I'll take the rest of the hassle out by formatting it in boxes and the like.

Redstar
Posted on 06-06-09 02:57 AM, in Data Crystal Link | Quote | ID: 108167


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Again, whatever anyone can put up there would really help... I'd say 99% of EVERYTHING is labeled stub, and has information now several years old. I'm fairly sure people found some new things out by now.

Redstar
Posted on 06-06-09 10:43 AM, in Data Crystal Link | Quote | ID: 108177


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Yeah, I saw the article you made. Just dump whatever you know there and I'll apply it to the proper templates.

Redstar
Posted on 07-16-09 03:14 AM, in Pokemon Stadium hacking? Link | Quote | ID: 110603


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So what's the status on anything looking into this game or its sequel?

Redstar
Posted on 12-03-09 07:15 PM, in Yoshi's Island: Enemy names? Link | Quote | ID: 121398


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I was hoping any hackers of Super Mario World 2: Yoshi's island could clarify an issue I'm having with the enemies of this game... Is there any coded difference in how Spear Guy and Dancing Spear Guy are labeled?

Redstar
Posted on 03-27-11 12:20 AM, in Mario Party 1 - 3 Link | Quote | ID: 140459


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Haven't been here in awhile, but I've been on a Mario Party fix and wanted to check in on whether anyone's taken the time to look through Mario Party 1 - 3 in terms of partial/completed mini-games, boards and other elements that aren't normally playable in the game. Really appreciate any thoughts or help.

Redstar
Posted on 07-29-15 09:39 PM, in Latest on Mario Kart 64 Hacking? Link | Quote | ID: 160519


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Mario Kart 64 is my favorite game, and one I regularly play throughout the year, so I've made a point to check for updates on its hacking progress, but there's been nothing since the 2009 track Starlight, by Rena Kunisaki. Runa had done more hacking on the game than anyone and was developing a tool for custom track design. Unfortunately, they've since been considering whether to hack Mario Kart Wii instead.

I'd love to have a "Mario Kart 64 2," as if it were a 64DD sequel that looked mostly the same, but with additional tracks and racers. It'd be like Nintendo releasing an even better sequel in some parallel universe 1997.

I understand the difficulties with hacking N64 games and MK64 specifically, but wonder if there's any interest out there to see what could be done. Surely among all those with experience hacking N64 games we could at least put together a resource of what's known and what needs to be known.

So, as of this year, how does everyone feel about the game, information about hacking it, and its potential as a hacked title?

Redstar
Posted on 08-24-15 07:03 PM, in Latest on Mario Kart 64 Hacking? Link | Quote | ID: 160900


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Looks like a couple of people are beginning work on making an editor for the game:

http://origami64.net/showthread.php?tid=47

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