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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by tt87

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tt87
Posted on 03-19-07 02:25 PM, in A few new screens... of SMW2000! (rev. 3 of 03-19-07 02:49 PM) Link | Quote | ID: 16925


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Has anyone actually noticed what the forest is supposed to look like?

1 hint: think of the theme...

EDIT: I just noticed that the two towers CANNOT have the secondary "edge lines" without making them wider. Otherwise, I'll have to remove the pools.
EDIT2: That's why the demo is UNLOCKED people. If you see something that needs to be fixed, and I've said that I can't fix it, then you're free to try to fix it.

tt87
Posted on 03-20-07 12:41 AM, in A few new screens... of SMW2000! Link | Quote | ID: 17113


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Close. It's supposed to be a ghost, with the rocks as eyes and the paths as hands and a "tail".

tt87
Posted on 03-20-07 01:12 AM, in Features you miss? Link | Quote | ID: 17129


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Speaking of ranks, how did fabio get one?

tt87
Posted on 03-20-07 02:00 AM, in Features you miss? Link | Quote | ID: 17147


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Oh, so basically what you're saying is that I can treat that space as a mini-html file? Neat!

tt87
Posted on 03-20-07 11:15 PM, in A few new screens... of SMW2000! Link | Quote | ID: 17389


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Whaddaya mean? The hack (Since it's conception or since this iteration started?) or the OW (how long did it take?)

The hack was started back when I discovered AcmlmBoard (2005) and this iteration was started in September 2006. I planned to release a demo at Christmastime, but "other" priorities stopped me from doing that.

This OW was started 2 months ago.

tt87
Posted on 03-21-07 01:45 AM, in Hack-related gameplay questions ("stuck in hack x") Link | Quote | ID: 17499


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In Second Reality 2, how exactly do I get the secret exit in the first castle (Kamek's Magic Castle?) as well as a lot of other secret exits. My exit amount is abysmal...

tt87
Posted on 03-21-07 01:46 AM, in Super Maria Sisters (rev. 2 of 03-21-07 01:46 AM) Link | Quote | ID: 17501


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somebody needs to make a Tina outfit that looks like bowsie and one that looks like that koopette

tt87
Posted on 03-21-07 02:23 AM, in Hack-related gameplay questions ("stuck in hack x") Link | Quote | ID: 17511


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thanks. is there by any chance, a guide made for this hack?

tt87
Posted on 03-23-07 08:02 PM, in Super Maria Sisters Link | Quote | ID: 18458


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Posted by Kyoufu Kawa
Posted by trip dering
somebody needs to make a Tina outfit that looks like bowsie and one that looks like that koopette
A-HA! Consider it done


Goody! Becuz that "Mario" costume looks like Maria already, and it didn't seem fair to have "Maria" without her enemies...

tt87
Posted on 03-23-07 08:09 PM, in TinaSitter is the shit. Link | Quote | ID: 18462


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That "random suit on startup" sounds like Winamp's "random skin upon startup," haha.

That would be neat!

BTW, how long do you think we'll have to wait for the Bowsie and Koopette outfits?

tt87
Posted on 03-23-07 08:25 PM, in Pets? Link | Quote | ID: 18467


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Here's my baby, Flipper!

He's very skittish though, should've called him Skitty...

He is especially afraid of the vacuum cleaner (if I so much as tap the handle and he hears it, he'll dash behind the deep freezer and not come out for up to an hour or more!)

tt87
Posted on 03-24-07 02:44 AM, in So, like Link | Quote | ID: 18576


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I've got a 1996 Jeep Cherokee Country with 175458.3+ miles on it. (1400+ on the new motor and 174058.3 from before).

Funny thing is, it's like the ONLY one in the county!

It's a good ride and all, but the headliner is falling down and I've got a nasty fuse problem that I can't fix... and that stupid CHECK ENGINE light is on permanently!

(And my radio clock doesn't keep time/play tapes like it should/have a CD player at all)

But it gets me to where I need to go (i.e. school) so I'm OK with it... piece of junk as it may be...

tt87
Posted on 03-27-07 01:01 AM, in So how'd you get that avatar Link | Quote | ID: 19670


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I found the Yuna gif from some Final Fantasy fansite, and made the little square myself in paint.

And no I won't add a fish...

tt87
Posted on 03-27-07 09:36 PM, in Hack-related gameplay questions ("stuck in hack x") Link | Quote | ID: 20000


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how do i get to the cat world in SRPII?

tt87
Posted on 03-29-07 06:16 PM, in Hack-related gameplay questions ("stuck in hack x") Link | Quote | ID: 20767


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thx, you (or somebody) needs to make a guide for that hack

tt87
Posted on 03-29-07 09:00 PM, in Hack-related gameplay questions ("stuck in hack x") Link | Quote | ID: 20796


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i've had the same problem. that's why someone needs to make a guide for that hack, like the one for dwtlc

tt87
Posted on 03-29-07 09:08 PM, in So how'd you get that avatar Link | Quote | ID: 20798


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Fish Fad FTW (yeah, i know i said i wouldnt do it, but hey, everybody else is doin it!)

tt87
Posted on 04-01-07 10:46 PM, in SMW2000 Demo 2.75 Link | Quote | ID: 21993


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http://www.geocities.com/hyper_master2002/SMW2000Demo2.75.zip <--tehlink


No new screenshots yet, as this demo is only showing the new OW and giving a sneek preview of Hilly Vale. I am well aware that there are garbage tile glitches, however those will be sorted out when I feel like it. As always, this is unlocked so you can fool around with it in LM.

Plz enjoi!

tt87
Posted on 04-05-07 04:44 AM, in SMW2000 Demo 2.75 Link | Quote | ID: 23478


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oh come on. this wasnt an april fools joke, just a minidemo of my hack. there wasn't any screenshots becuz i didn't feel like making any. If you want screenshots here:


Garbage Tiles of death!


Fun in the river.


Falling...


...and climbing. Watch out for bullets!

tt87
Posted on 04-05-07 11:56 PM, in SMW2000 Demo 2.75 (rev. 2 of 04-05-07 11:57 PM) Link | Quote | ID: 23783


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Posted by NightKev
1) Garbage tiles are bad, we don't want them in hacks (you said it wasn't an April' Fools hack).
2) I like the platform thing you did there.
3) Coin arrows, not exactly new but that's fine.
4) Is the water(?) dangerous?

Edit: Also, I'll download it and see how it plays.
Edit2: Convenient link for people too lazy to copy&paste the DL link. SMW2000Demo2.75
Edit3: Well after playing the intro level (in which I died 3 times) and the first level, you seem to be good with level design (hitting a "?" block knocks a koopa shell up which hits another "?" block which hits another shell which hits a "?" block with a 1-up in it is very inventive, nice job) and I like the OW too (you forgot to show SS of that). I'm not sure what the point of the intro level was though...


1- they will be fixed
2- thank you
3- no comment
4- it's lava

edit3- it demonstrates the types of koopas. lame i know. i'm gonna change it

Posted by Lordlazer
1) Intro Screen
--- It is nice to have an interactive introduction, but the execution of the idea was done poorly. For instance, I had no warning that I had control over Mario, thus I died from waiting for an introduction message (ironically the death occurred exactly (or at least close to) when the message would've been displayed).

Improvement: I don't have an exact answer for this, but perhaps having a message come up to bring awareness to the player. Another way might be good is to just let the player figure it out after waiting for the message to appear, but if you like this idea, remove the koopa that kills Mario if he stands still [unless you find it amusing to sit in your chair wondering, "Ahahaha... How many people died from that one?"].


Thx for input, I'll remove said koopa!


2) Koopa-Bounce 1-up
--- I don't know what to call this, but I found it...neat, that by jumping under one of the blocks it made a chain reaction of koopa shells emerge and cause a 1-up to fall from the top. To be more honestly, I found it ammusing... The problem comes up with the level around it, as with all of your levels. Simply put, they aren't polished ideas; if one were to relate this to literature, I believe one could use the metaphore of a "fragmented idea".

It seems you are trying to do one thing, but then go elsewhere on a whim. In addition, the level design feels like a Megaman or Metroid game gone wrong (if I were to dare compare it to a game...). For instance, I believe in level 01 (or level 02?) where it is like an entanglement of ground that is uprooted as if to be a maze, but is too linear to be one. Also, not that Mario needs "logic", it doesn't seem to compliment the Mario universe; in other words, (I guess) it is like I'm randomly jumping through a level to get to the goal. Likely in many hacks and Mario games it is "random" jumps (keeping what I said in mind), but they at least provide the illusion that the world belongs, creating a fluidity to the game flow.


(If you're talking about Mystery Isle 2 with the koopa-kicks to the P-Switches)
Well, it's not meant as a maze per se, just a deviation from the normal level. You don't need to do it to complete the level.
(Other than that, I need a level name...)



I could keep going on for examples, but I believe I've driven the point across. Also, I hate to say this, but try to come up with a more original title screen. Unless this hack is supposed to be "classic", why have SMB ~ World 1-1 as the introduction to your game? It doesn't compliment the game at all, if anything it detracts by totally misleading the gamer, planting in them false expectations (which is rarely a good thing to do).

Anyways, keep cracking at it and good luck! Sorry I couldn't say more positive things... :-/


As you can see, i take criticism well.



Edit: How many levels is the demo exactly (without going into LM)? If there is more than 6 (including the Yellow Palace and the Ruined Castle), please tell me which level to look in for the secret exit and I'll go do that. I apologize if I didn't finish the demo, but I actually lost interest in looking for it (I thought it was in level 03, but after going in the yellow pipe [had to get the silver and blue POW] I was welcomed by only a 3-up (though that is a neat idea to make the player work for that, but it was kind of misleading for me as I thought that was the secret exit...).

Edit #2: I forgot to add that in the Ruined Castle, you either have a Sprite Glitch that doesn't allow the player to continue all the way to the right (across the lava) or you didn't finish that level yet.



Secret exit is in Mystery Isle 3. Accesible from the start. You take the pipe at the start for the normal exit.
# of levels in demo = 12 playable and 2 not so playable.
Ruined castle is just that: ruined. You need a cape to continue. There is a sprite glitch but i can't figure out why.

Posted by theclaw
That's why I made that vertical level tile problem part of the storyline. Same with Yoshi and his appearance in castle levels.


that was neat how you did that, i need to dl your hack (is there a demo yet?)
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Main - Posts by tt87

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