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Main - Posts by tt87 |
tt87 |
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Leever Level: 33 Posts: 42/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Has anyone actually noticed what the forest is supposed to look like?
1 hint: think of the theme... EDIT: I just noticed that the two towers CANNOT have the secondary "edge lines" without making them wider. Otherwise, I'll have to remove the pools. EDIT2: That's why the demo is UNLOCKED people. If you see something that needs to be fixed, and I've said that I can't fix it, then you're free to try to fix it. |
tt87 |
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Leever Level: 33 Posts: 43/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Close. It's supposed to be a ghost, with the rocks as eyes and the paths as hands and a "tail". |
tt87 |
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Leever Level: 33 Posts: 44/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Speaking of ranks, how did fabio get one? |
tt87 |
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Leever Level: 33 Posts: 45/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Oh, so basically what you're saying is that I can treat that space as a mini-html file? Neat! |
tt87 |
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Leever Level: 33 Posts: 46/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Whaddaya mean? The hack (Since it's conception or since this iteration started?) or the OW (how long did it take?)
The hack was started back when I discovered AcmlmBoard (2005) and this iteration was started in September 2006. I planned to release a demo at Christmastime, but "other" priorities stopped me from doing that. This OW was started 2 months ago. |
tt87 |
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Leever Level: 33 Posts: 47/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
In Second Reality 2, how exactly do I get the secret exit in the first castle (Kamek's Magic Castle?) as well as a lot of other secret exits. My exit amount is abysmal... |
tt87 |
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Leever Level: 33 Posts: 48/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
somebody needs to make a Tina outfit that looks like bowsie and one that looks like that koopette |
tt87 |
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Leever Level: 33 Posts: 49/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
thanks. is there by any chance, a guide made for this hack? |
tt87 |
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Leever Level: 33 Posts: 50/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Posted by Kyoufu KawaPosted by trip deringA-HA! Consider it done Goody! Becuz that "Mario" costume looks like Maria already, and it didn't seem fair to have "Maria" without her enemies... |
tt87 |
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Leever Level: 33 Posts: 51/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
That "random suit on startup" sounds like Winamp's "random skin upon startup," haha.
That would be neat! BTW, how long do you think we'll have to wait for the Bowsie and Koopette outfits? |
tt87 |
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Leever Level: 33 Posts: 52/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Here's my baby, Flipper! He's very skittish though, should've called him Skitty... He is especially afraid of the vacuum cleaner (if I so much as tap the handle and he hears it, he'll dash behind the deep freezer and not come out for up to an hour or more!) |
tt87 |
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Leever Level: 33 Posts: 53/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
I've got a 1996 Jeep Cherokee Country with 175458.3+ miles on it. (1400+ on the new motor and 174058.3 from before).
Funny thing is, it's like the ONLY one in the county! It's a good ride and all, but the headliner is falling down and I've got a nasty fuse problem that I can't fix... and that stupid CHECK ENGINE light is on permanently! (And my radio clock doesn't keep time/play tapes like it should/have a CD player at all) But it gets me to where I need to go (i.e. school) so I'm OK with it... piece of junk as it may be... |
tt87 |
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Leever Level: 33 Posts: 54/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
I found the Yuna gif from some Final Fantasy fansite, and made the little square myself in paint.
And no I won't add a fish... |
tt87 |
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Leever Level: 33 Posts: 55/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
how do i get to the cat world in SRPII? |
tt87 |
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Leever Level: 33 Posts: 56/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
thx, you (or somebody) needs to make a guide for that hack
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tt87 |
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Leever Level: 33 Posts: 57/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
i've had the same problem. that's why someone needs to make a guide for that hack, like the one for dwtlc
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tt87 |
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Leever Level: 33 Posts: 58/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Fish Fad FTW (yeah, i know i said i wouldnt do it, but hey, everybody else is doin it!) |
tt87 |
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Leever Level: 33 Posts: 59/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
http://www.geocities.com/hyper_master2002/SMW2000Demo2.75.zip <--tehlink
No new screenshots yet, as this demo is only showing the new OW and giving a sneek preview of Hilly Vale. I am well aware that there are garbage tile glitches, however those will be sorted out when I feel like it. As always, this is unlocked so you can fool around with it in LM. Plz enjoi! |
tt87 |
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Leever Level: 33 Posts: 60/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
oh come on. this wasnt an april fools joke, just a minidemo of my hack. there wasn't any screenshots becuz i didn't feel like making any. If you want screenshots here:
Garbage Tiles of death! Fun in the river. Falling... ...and climbing. Watch out for bullets! |
tt87 |
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Leever Level: 33 Posts: 61/194 EXP: 214376 Next: 14803 Since: 02-21-07 Last post: 5271 days Last view: 5069 days |
Posted by NightKev 1- they will be fixed 2- thank you 3- no comment 4- it's lava edit3- it demonstrates the types of koopas. lame i know. i'm gonna change it Posted by Lordlazer Thx for input, I'll remove said koopa!
(If you're talking about Mystery Isle 2 with the koopa-kicks to the P-Switches) Well, it's not meant as a maze per se, just a deviation from the normal level. You don't need to do it to complete the level. (Other than that, I need a level name...)
As you can see, i take criticism well.
Secret exit is in Mystery Isle 3. Accesible from the start. You take the pipe at the start for the normal exit. # of levels in demo = 12 playable and 2 not so playable. Ruined castle is just that: ruined. You need a cape to continue. There is a sprite glitch but i can't figure out why. Posted by theclaw that was neat how you did that, i need to dl your hack (is there a demo yet?) |
Main - Posts by tt87 |
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