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Main - Posts by kogami |
kogami |
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Goomba Level: 14 Posts: 1/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Hi,
I have tried your editor of Super Mario RPG in US version to insert stressed letters (letters with accent like "é", or "è") but i have met some problems to make them recognize by your editor. Can you help me ? Help me please |
kogami |
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Goomba Level: 14 Posts: 2/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Help me please |
kogami |
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Goomba Level: 14 Posts: 3/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
ok I did not know. I edited my message.
But I have project to re-translate the game in french with the aid of LazyShell and I do not know how to make with the accentuated letters. |
kogami |
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Goomba Level: 14 Posts: 4/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Exactly, i am not looking to replace the Existing letters in the font instead of my stressed letters because there is place in the rom to add them so i want to take advantage of it. |
kogami |
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Goomba Level: 14 Posts: 5/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
"You cannot use the unused characters with the current version of LS. The next version will be capable of using them."
Excelente news!! I am going to wait for the next version. Thanks a lot |
kogami |
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Goomba Level: 14 Posts: 6/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Hello, have news for future a version of the program? |
kogami |
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Goomba Level: 14 Posts: 7/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Hello all !!
I learnt has there not very for a long time that LazyShell v2.1 was available on internet. I began to work with, but I met a lot of problem especially on the management of letters stressed. Some screen shot Everything works very here Everything works very here It is OK? But in game... After opening with LazyShell 2.10 Letter stressed bug Letter stressed bug Letter stressed bug |
kogami |
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Goomba Level: 14 Posts: 8/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Great job giangurgolo !!!!
My problem with letters stressed disappeared with this new version Sample 1 Sample 2 Sample 3 But I always have the same problem here, For the moment I put my sentences without letter stressed, If I want to put my letters stressed, I have to pass by a hexadecimal editor. But so later I open my rom with Lazy Shell v2.4b, letter stressed Is corrupted :/ |
kogami |
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Goomba Level: 14 Posts: 9/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Thank you for having posted a new version so quickly
On the other hand, I discovered a small bug on the version 2.5b I have make an screenshot directly Lazy Shell v2.4b Lazy Shell v2.5b bug |
kogami |
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Goomba Level: 14 Posts: 10/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
giangurgolo It would be possible of to import the script of dialogue in this way ?
Script US Mario RPG [0] = [endInput]\n [1] = [newLine]\n [2] = [newLineInput]\n [3] = [newPageInput]\n [4] = [newPage] [5] = [pauseInput] [6] = [end]\n [7] = [option] [12] = [delay] [13] = [delay...] [26] = [memItem] [28] = [memNum...] Then afterward be able to import him |
kogami |
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Goomba Level: 14 Posts: 11/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
I have translate more than 50% of the script dialogue, but I had of a lot of problem when I wanted to import my script translate US to French :/
I had an overtaking of 9000 character. So, I thought about a solution to insert all my translation in the rom. I decided to make a graphic DTE for save space. Bingo !!! I went from -9000 to +50 character without deleting any dialogue in my script!! I would now like to adapt my script with "return line" with lazy sheel with its preview function. The problem is that after my compression, the text is unreadable in the window. I think we should tell the tool: [130] = on, [125] = en, [127] = er etc... but it is not possible to write more than 2 letters in Keystroke. One solution is it possible? |
kogami |
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Goomba Level: 14 Posts: 12/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
for my case, the compression is the most ideal with 2 letters.
The DTE found in the rom is such DTE x2490FF [19] = "Mario" 5 letters [21] = " and " 5 letters [14] = " the" 4 letters [15] = " you" 4 letters [17] = " to " 4 letters [25] = "here" 4 letters [27] = " for" 4 letters [18] = "'s " 3 letters [20] = " I " 3 letters [22] = "is " 3 letters [23] = " so" 3 letters [16] = "in" 2 letters [24] = "at" 2 letters Will it be possible to customize all DTE/MTE for two letters? |
kogami |
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Goomba Level: 14 Posts: 13/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
I have a problem when I change the script dialogue, I can not "Save ROM" and "Save ROM as" I get an error.
I tried it on two different computers and still the same problem.
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kogami |
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Goomba Level: 14 Posts: 14/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Yes, I closed the window before saving, with 3.0.1b, everything works fine. |
kogami |
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Goomba Level: 14 Posts: 15/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
I have a little problem here, I had to use a hex editor to change this line
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kogami |
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Goomba Level: 14 Posts: 16/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
Small problem with the dialog editor, normally with the original rom of Super Mario RPG [!] we should have for my 3 bank
Dialogue Part 1: (0-2047) 2047 Dialogues "1108 Supplementary Character" Dialogue Part 2: (2048-3071) 1023 Dialogues "1081 Supplementary Character" Dialogue Part 3: (3072-4082) 1010 Dialogues "5133 Supplementary Character" But in Lazy Shell v3.2b, the information is blocked on the first bank for all dialogs http://img201.imageshack.us/img201/1864/81595589.png http://img821.imageshack.us/img821/5223/58451537.png http://img811.imageshack.us/img811/8587/50726120.png |
kogami |
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Goomba Level: 14 Posts: 17/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
I encounter a problem in the "dialog editor, " I can not move from dialogue to dialogue from the cursor
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kogami |
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Goomba Level: 14 Posts: 18/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
I have several problems to be submitted.
I wanted to change the color of the button controller like this, Before After I used lazy shell 3.3a with the following tool After saving the rom, the game completely bug If I try the same thing with Lazy Shell v2.4b, everything works very well For my translation, I have to change the DTE that it is to address x2490FF, I modified with a hex editor But every time I backup my rom with Lazy Shell, the DTE amends for what some of them to return the original |
kogami |
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Goomba Level: 14 Posts: 19/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
I actually loaded from a save state slightly before the beginning of the battle.
The option of custom DTE is really fantastic!!! I just remembered one other annoying bugs If I put width to 16, I can not draw in a portion of the frame, This problem appears on all letters. I customized some of my letters, I had to go through Tile Molester EDIT: I just noticed it was missing three DTE These are present 0E= " the" 0F= " you" 10= "in" 11= " to " 12= "'s " 13= "Mario" 14= " I " 15= " and " 16= "is " 17= " so" There are missing 18= "at" 19= "here" 1B= " for" EDIT 2: I noticed something strange, if I open "Super Mario RPG (U) [!]. smc" with "Lazy Shell v3.4" I get this information If I open my rom with "Lazy Shell v3.3a" and I backup without touching anything in the dialogue, and of course "Lazy Shell v3.4" I find the correct information. |
kogami |
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Goomba Level: 14 Posts: 20/31 EXP: 12891 Next: 180 Since: 02-01-09 Last post: 3354 days Last view: 3223 days |
*Dialogue: two new compression table indexes
Is it possible to add the following values for the DTE/MTE? Geno[End] GENO[End] with this, you[End] in[End] to [End] ´s [End] Mario[End] I [End] and [End] is [End] so[End] Booster[End] The two new compression applies only to the word "Booster"? |
Main - Posts by kogami |
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