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kogami
Posted on 02-01-09 01:14 PM, in insert stressed letters (rev. 2 of 02-03-09 01:08 PM) Link | Quote | ID: 99907


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Hi,

I have tried your editor of Super Mario RPG in US version to insert stressed letters (letters with accent like "é", or "è") but i have met some problems to make them recognize by your editor.

Can you help me ?



Help me please




kogami
Posted on 02-03-09 08:57 AM, in insert stressed letters Link | Quote | ID: 99984


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Help me please

kogami
Posted on 02-03-09 01:29 PM, in insert stressed letters Link | Quote | ID: 100002


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ok I did not know. I edited my message.

But I have project to re-translate the game in french with the aid of LazyShell and I do not know how to make with the accentuated letters.

kogami
Posted on 02-05-09 11:20 AM, in insert stressed letters Link | Quote | ID: 100139


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Exactly, i am not looking to replace the Existing letters in the font instead of my stressed letters because there is place in the rom to add them so i want to take advantage of it.

kogami
Posted on 02-05-09 03:23 PM, in insert stressed letters Link | Quote | ID: 100149


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"You cannot use the unused characters with the current version of LS. The next version will be capable of using them."

Excelente news!!

I am going to wait for the next version.

Thanks a lot

kogami
Posted on 05-03-09 09:36 AM, in insert stressed letters (rev. 2 of 05-03-09 12:50 PM) Link | Quote | ID: 106392


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Hello, have news for future a version of the program?

kogami
Posted on 01-11-10 02:38 PM, in LazyShell V2.1 (rev. 2 of 01-11-10 02:44 PM) Link | Quote | ID: 125450


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Hello all !!

I learnt has there not very for a long time that LazyShell v2.1 was available on internet.

I began to work with, but I met a lot of problem especially on the management of letters stressed.

Some screen shot

Everything works very here


Everything works very here


It is OK?


But in game...


After opening with LazyShell 2.10


Letter stressed bug


Letter stressed bug


Letter stressed bug



kogami
Posted on 06-04-10 03:39 PM, in Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released (rev. 2 of 06-04-10 03:46 PM) Link | Quote | ID: 131714


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Great job giangurgolo !!!!

My problem with letters stressed disappeared with this new version

Sample 1


Sample 2


Sample 3


But I always have the same problem here,







For the moment I put my sentences without letter stressed, If I want to put my letters stressed, I have to pass by a hexadecimal editor.

But so later I open my rom with Lazy Shell v2.4b, letter stressed Is corrupted :/

kogami
Posted on 06-06-10 08:13 AM, in Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released Link | Quote | ID: 131780


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Thank you for having posted a new version so quickly

On the other hand, I discovered a small bug on the version 2.5b

I have make an screenshot directly

Lazy Shell v2.4b


Lazy Shell v2.5b bug


kogami
Posted on 06-14-10 04:06 PM, in Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released (rev. 2 of 06-14-10 05:11 PM) Link | Quote | ID: 131996


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giangurgolo It would be possible of to import the script of dialogue in this way ?

Script US Mario RPG

[0] = [endInput]\n
[1] = [newLine]\n
[2] = [newLineInput]\n
[3] = [newPageInput]\n
[4] = [newPage]
[5] = [pauseInput]
[6] = [end]\n
[7] = [option]
[12] = [delay]
[13] = [delay...]
[26] = [memItem]
[28] = [memNum...]

Then afterward be able to import him

kogami
Posted on 07-02-10 03:17 PM, in Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released Link | Quote | ID: 132569


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I have translate more than 50% of the script dialogue, but I had of a lot of problem when I wanted to import my script translate US to French :/



I had an overtaking of 9000 character.

So, I thought about a solution to insert all my translation in the rom. I decided to make a graphic DTE for save space.

Bingo !!!



I went from -9000 to +50 character without deleting any dialogue in my script!!

I would now like to adapt my script with "return line" with lazy sheel with its preview function.



The problem is that after my compression, the text is unreadable in the window.



I think we should tell the tool:

[130] = on, [125] = en, [127] = er etc...

but it is not possible to write more than 2 letters in Keystroke.

One solution is it possible?

kogami
Posted on 07-03-10 11:43 AM, in Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released Link | Quote | ID: 132584


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for my case, the compression is the most ideal with 2 letters.

The DTE found in the rom is such

DTE x2490FF
[19] = "Mario" 5 letters
[21] = " and " 5 letters

[14] = " the" 4 letters
[15] = " you" 4 letters
[17] = " to " 4 letters
[25] = "here" 4 letters
[27] = " for" 4 letters

[18] = "'s " 3 letters
[20] = " I " 3 letters
[22] = "is " 3 letters
[23] = " so" 3 letters

[16] = "in" 2 letters
[24] = "at" 2 letters

Will it be possible to customize all DTE/MTE for two letters?

kogami
Posted on 07-26-10 07:00 PM, in LAZY SHELL v3.0.1b released *REPORT BUGS HERE* (rev. 5 of 07-26-10 08:57 PM) Link | Quote | ID: 133438


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I have a problem when I change the script dialogue, I can not "Save ROM" and "Save ROM as" I get an error.



I tried it on two different computers and still the same problem.



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at LAZYSHELL.ToolStripNumericUpDown.get_Value()
at LAZYSHELL.Dialogues.get_index()
at LAZYSHELL.Dialogues.Assemble()
at LAZYSHELL.Program.Assemble()
at LAZYSHELL.Form1.saveAsToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
LAZYSHELL
Assembly Version: 3.0.0.0
Win32 Version: 3.0.0.0
CodeBase: file:///D:/Fansub/Super%20Mario%20RPG/Lazy%20Shell%20v3.0b/LAZYSHELL.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
xsfczlux
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.





kogami
Posted on 07-27-10 07:14 AM, in LAZY SHELL v3.0.1b released *REPORT BUGS HERE* Link | Quote | ID: 133463


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Was the dialogues window closed when you tried to save?


Yes, I closed the window before saving, with 3.0.1b, everything works fine.

kogami
Posted on 08-09-10 05:28 PM, in LAZY SHELL v3.0.1b released *REPORT BUGS HERE* (rev. 2 of 08-09-10 05:30 PM) Link | Quote | ID: 134100


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I have a little problem here, I had to use a hex editor to change this line


kogami
Posted on 09-26-10 12:43 PM, in LAZY SHELL v3.4 released *REPORT BUGS HERE* (rev. 2 of 09-26-10 12:46 PM) Link | Quote | ID: 136104


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Small problem with the dialog editor, normally with the original rom of Super Mario RPG [!] we should have for my 3 bank

Dialogue Part 1:
(0-2047) 2047 Dialogues "1108 Supplementary Character"

Dialogue Part 2:
(2048-3071) 1023 Dialogues "1081 Supplementary Character"

Dialogue Part 3:
(3072-4082) 1010 Dialogues "5133 Supplementary Character"

But in Lazy Shell v3.2b, the information is blocked on the first bank for all dialogs
http://img201.imageshack.us/img201/1864/81595589.png
http://img821.imageshack.us/img821/5223/58451537.png
http://img811.imageshack.us/img811/8587/50726120.png

kogami
Posted on 01-15-11 05:42 PM, in LAZY SHELL v3.4 released *REPORT BUGS HERE* Link | Quote | ID: 139168


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I encounter a problem in the "dialog editor, " I can not move from dialogue to dialogue from the cursor


kogami
Posted on 01-22-11 12:28 PM, in LAZY SHELL v3.4 released *REPORT BUGS HERE* Link | Quote | ID: 139264


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I have several problems to be submitted.

I wanted to change the color of the button controller like this,

Before


After


I used lazy shell 3.3a with the following tool



After saving the rom, the game completely bug


If I try the same thing with Lazy Shell v2.4b, everything works very well


For my translation, I have to change the DTE that it is to address x2490FF, I modified with a hex editor



But every time I backup my rom with Lazy Shell, the DTE amends for what some of them to return the original


kogami
Posted on 01-24-11 07:46 AM, in LAZY SHELL v3.4 released *REPORT BUGS HERE* (rev. 5 of 01-25-11 09:07 PM) Link | Quote | ID: 139300


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I actually loaded from a save state slightly before the beginning of the battle.

The option of custom DTE is really fantastic!!!

I just remembered one other annoying bugs



If I put width to 16, I can not draw in a portion of the frame, This problem appears on all letters.

I customized some of my letters, I had to go through Tile Molester



EDIT:

I just noticed it was missing three DTE

These are present
0E= " the"
0F= " you"
10= "in"
11= " to "
12= "'s "
13= "Mario"
14= " I "
15= " and "
16= "is "
17= " so"

There are missing
18= "at"
19= "here"
1B= " for"




EDIT 2:

I noticed something strange, if I open "Super Mario RPG (U) [!]. smc" with "Lazy Shell v3.4"

I get this information



If I open my rom with "Lazy Shell v3.3a" and I backup without touching anything in the dialogue, and of course "Lazy Shell v3.4" I find the correct information.


kogami
Posted on 08-12-12 08:48 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 2 of 08-12-12 08:49 AM) Link | Quote | ID: 152023


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*Dialogue: two new compression table indexes

Is it possible to add the following values​​ for the DTE/MTE?
Geno[End]
GENO[End]

with this,
you[End]
in[End]
to [End]
´s [End]
Mario[End]
I [End]
and [End]
is [End]
so[End]
Booster[End]

The two new compression applies only to the word "Booster"?


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Main - Posts by kogami

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