| |||
Views: 88,606,868 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-20-24 03:31 PM |
|
Guest: Register | Login |
Main - Posts by Mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 81/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Posted by AnAxemRanger I think it may be because I edited some sprites in the level itself, since the level editor only freezes when NPCs are enabled. Na, I haven't. Been using 3.9.0 for it. It occurs after I edit the room and event. It doesn't when I do it and only after I close it and reopen it. I can edit anything except events and Levels after that. I'll try a few different things in a week or 2. Got some major events coming up, so I'll let the motivation build a bit before I attempt it again. =p ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 82/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Posted by giangurgolo You mean such as editing one thing can throw off all the pointers in the entire address set? xp This will be a much, much needed and appreciated change. Can't wait. It might even fix the issue I'm having. You never know. xp ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 83/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Sorry for the double post. The original post has been updated. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 84/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Or you could use this already existing thread:
http://acmlm.kafuka.org/board/thread.php?id=3965 ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 85/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Posted by josete2k Ya, but it involves event script editing. Events 3232 - 3237 control the 6 boxes. Do not edit them. To edit the letters themselves, you have to edit all of the following dialog numbers to match what you want. You should be able to see how this works when you first see them: 1696-1700 is the first box 1708-1712 is the second 1720-1724 is the third 1732-1736 is the fourth 1744-1748 is the fifth 1756-1760 is the sixth The event that defines which of the messages comes up can be found at Event number 3225. Do not edit the event itself. It's a major part of this puzzle as a whole. Note: The following addresses are from a clean rom. For reference, the first event (2A56) states "If Mem [address] =4, jump to [Address 2 lines under it. This address is similar]" You can edit the following in Event 3218, if you choose to re-position where the correct letters are, to make that character's position register as correct: Address 2A56 controls the first box, 2A5E controls the second, 2A66 controls the third, 2A6E controls the fourth, 2A76 controls the 5th, and 2A7E controls the 6th. Change their values to the position the letter is in, with far left being 0, the one to the right of it being 1, the one right of that being 2, etc. The rest is done for you. If you edit only these events and dialog pages, and nothing else, it should work. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 86/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
There was no need to bump an over 2 year old thread.
____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 87/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Very well done! ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 88/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
It'd take me 80 hours. Just need a reason. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 89/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Posted by Yakibomb Yes. Yes it would. If you have any details, send them to me please. ^^ ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 90/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Posted by Blessidmerc Yo. They are all summoned by specific events. Since these events ignore sprites and generate items based on the event, none of what you mentioned really needs the sprites. Shyper gets Smithy because that's the fight it appears in. Mokura and the crystals aren't present in the beginning, and, thus, are summoned. Basically, they don't have proper sprites because they didn't really need them. (That, and it allows for all 4 crystals to be present in the battle instead of 3 before it glitches out). Anyone have a mirror for v3.19.0? I've got work to do. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 91/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
I'm thinking of doing something like this if there is interest. It'll be a motivation for me to... Well... Actually do it. =p
Here is an example of something I've done in the past: https://www.youtube.com/watch?v=mi_0b3VXKPs ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 92/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Posted by Blessidmerc The battle event scripts, yes. The reason the game uses things like this is because it frees up enough resources to have things like the Culex battle. For example: If you were to edit the sprites and make the crystals standard enemies, then included them into the fight without the script, graphical glitches would begin to occur. If you're just looking to make them standard enemies, however, this is a good place to start: http://acmlm.kafuka.org/board/thread.php?id=3965 ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 93/93 EXP: 67064 Next: 659 Since: 01-28-09 From: A computer. Last post: 3486 days Last view: 3380 days |
Base background color changes never save through. For example: Can't change Level X from it's original background color (blue) to anything (black). The change shows up in the editor, but it never makes it back to the .smc. Previewing the level in an emulator doesn't show any changes to that as well.
Version used: v3.19.0 ____________________ http://www.youtube.com/user/mecakoto |
Main - Posts by Mecakoto |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 98, rows: 123/123, time: 0.219 seconds. |