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Mecakoto
Posted on 01-28-09 12:39 AM, in How do I _________..? Link | Quote | ID: 99611


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I've looked around the help files and looked at previous renditions of various equipment, but neither was conclusive.

I want to give some equipment negative bonuses, but because bonuses don't go past 255 or go under 0, I find that I can never really be sure. I have experimented and it seems that anything over 200 either gives negative bonuses, which I want, or causes a glitched graphic to appear.

So, my question: How do I control negative bonuses of equipment items?

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Mecakoto
Posted on 01-28-09 02:01 AM, in How do I _________..? Link | Quote | ID: 99618


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So, for example, 129 would be -128?

Also, thanks for the info.

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Mecakoto
Posted on 01-28-09 02:11 AM, in How do I _________..? (rev. 2 of 01-28-09 02:12 AM) Link | Quote | ID: 99620


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I took down the original videos and am going to start the run again with the non-beta version.

The only reason the videos I made made it look tough is because my lack of experience with it. At the time I had only beat it 1 time through. =p

I hope it retained the difficulty. That Culex fight was agonizing, even after I figured out how to do it, but at the same time really fun. =p

Edit: Did/do you have a problem with my calling it the "kaizo" hack of SMRPG? If you do, I will just call it "remix."

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Mecakoto
Posted on 01-28-09 02:27 AM, in Super Mario RPG Community Hack Thread Link | Quote | ID: 99622


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I'm available most of the time. I just don't like the level designing aspect. At least not yet.

I really like the Item/Battle Script modding aspects, though. I will not limit myself to those 2 areas, though.

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Mecakoto
Posted on 01-28-09 02:38 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 99627


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Posted by Waddler-D

2) Using Specials in battle after Level 30 in battle will result in that special battle message to not appear and leave the character to immediately start the attack. This could screw up timing a bit and I also hope to fix this with a future release.



I always assumed that this was auto-programmed in by you. I thought it was a nice addition because it basically said, "You have made it this far. You have seen these messages quite a bit. You no longer need them."

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Mecakoto
Posted on 01-28-09 02:51 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 99633


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Well, as I said in the community hack thread thingy, I'm always available. I just want another week or 2 to familiarize myself with Lazy Shell and SMRPG hacking in general.

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Mecakoto
Posted on 01-28-09 03:09 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 99638


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It greatly helped me, and it is only half done so far. =p

I think it has saved me a week of experimentation thus far. I can't wait until the second half of it is done. =p

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Mecakoto
Posted on 01-28-09 04:57 AM, in How do I _________..? Link | Quote | ID: 99648


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I was looking around the sprite cache and a thought came to me: Can Mario/Mallow/etc. have enemy attacks?

I'm sure that there would be a cost of the characters' original special attacks, but would it even be possible to do, Lazy Shell or coding alike?

I have no experience in this type of coding/editing, but this is what I think:

All of the sprites are there, so it would be as simple as making the animation target the sprite. The aiming paths' shouldn't be to hard to configure for the most part. Drain, Lightning Orb, and the Granite Ice Rock (Id number 318 in Lazy Shell's cache of sprites) would all be simple. Starting location to ending location.

***********************************************************

Also, through Lazy Shell, how do we make custom items with custom animations? I remember in the 6 item patch that one of the items used a red version of Aura Flash that granted invincibility to the entire party.

A took a good look around Lazy Shell on how to do the above item thingy, and can't find anything. There is still a chance that I just skipped over the answer, but you never know.

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Mecakoto
Posted on 01-29-09 12:43 AM, in Battle Scripting Tutorial Link | Quote | ID: 99693


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Very good and extremely informative!

Has certainly helped me understand how things work. =D

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Mecakoto
Posted on 01-29-09 05:42 AM, in How do I _________..? Link | Quote | ID: 99722


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Whenever I do a custom-scripted battle, if I get a game over, it sometimes doesn't exit the battle. Also, if I get a game over with the enemy(s) having another attack left to do, the enemy goes off in the distance and the battle never ends. (ex: I die to Meteor Swarm. Opponent has [05] left to do. Opponent goes off randomly.

How do I go about fixing this?

I wasn't sure if this is a bug or an error on my part, so I posted this here.

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Mecakoto
Posted on 01-29-09 06:08 AM, in How do I _________..? Link | Quote | ID: 99724


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I just realized something...

Can't I take a look at your hack as reference to see how to do it/set it up?

Can't believe I didn't think of that before. Lol.

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Mecakoto
Posted on 01-29-09 09:12 PM, in The Story Behind You... Link | Quote | ID: 99767


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I started out as UltimateDragonMaster on IGN. Got banned. Made another account. Its name was UltimateGameMaster99.

I then found Runescape and made a random account to see if I liked it. I did, but the name for the account was one that I did not like, so I thought for a while, "what would be a good japanese-sounding name..."

I came up with Mecakotohami. Played for a month, learned things, and gave the account away to start fresh. My next account was Mecakoto. I dropped the Hami part because Mecakoto itself sound japanese enough.

A year later I extended the name to Mecakoto Inocami because I wanted a last name.

I continue to play Runescape to this day. I am ranked in the top 700 of the world for fishing. :p

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Mecakoto
Posted on 01-29-09 09:22 PM, in Lazy Shell Improvement Thread Link | Quote | ID: 99768


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If there isn't already a way, there should be a way to edit items/weapons/armor/party members in the battle script preview thingy. It would save people time when testing some of the if/then, damage, and behavior commands.

Sorry if this already exists. If it does, I couldn't find it. =p

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Mecakoto
Posted on 01-29-09 11:12 PM, in The Story Behind You... Link | Quote | ID: 99777


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Posted by blackhole89
Posted by Mecakoto
I then found Runescape and made a random account to see if I liked it. I did, but the name for the account was one that I did not like, so I thought for a while, "what would be a good japanese-sounding name..."

It neither sounds nor looks Japanese. There's no romanization system that would have a consonant written as 'c' either, let alone distinct from 'k'...


I was much younger then. That is just what I thought back then. =p

I still like the name, though.

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Mecakoto
Posted on 02-01-09 04:31 AM, in Dark Mallow: Battle Script (rev. 8 of 02-02-09 08:02 AM) Link | Quote | ID: 99892


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Picture

This was before I learned how to use Bit data, thus the lack of it.

Interestingly, if you have the data for "if # is >=" layered like I do, you will get all of the commands randomly, as you'd think, (if the number is 6, the first command goes; if 5, second goes, ect.) but it sometimes combines sections together. This can make for some random battles.

Posted for Waddler-D, so he can look at and help me with it. =p

EDIT: fixed your link -Sukasa

Edit 2:^^ Thanks

Edit 3: IPS Patch:

Done with Lunar IPS. I'm not sure how that works out with other IPS Patching things, but meh. Apply to a clean Rom.

Getting a "Game Over" is still a bit buggy. Make a save before going in to save time. =p

See below for things you need to know about it.

Also, any bugs that there are reported most likely wont get fixed because this is just something I made to get accustomed to the Rom editor and battle editor.

Edit 4 (why do I keep doing this? lulz):

I face Dark Mallow. This video is Part 1

This is Part 2

The IPS patch above fixes Dark Mallow's death ending. Instead of just popping, he wtfpwns you before dying. It might be glitchy, as it did glitch sometimes in testing, but we can only hope for the best, huh? =p

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Mecakoto
Posted on 02-01-09 04:57 AM, in Lazy Shell Improvement Thread (rev. 2 of 02-01-09 05:08 AM) Link | Quote | ID: 99893


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In the Battle script editor, I'd like to see a grouping mover. That way when I have 4+ commands that I'd like to move or orginize up one level I don't have to click 20 times, or more.

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Mecakoto
Posted on 02-01-09 05:12 AM, in How do I _________..? (rev. 2 of 02-02-09 09:37 AM) Link | Quote | ID: 99895


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I have a character named Dark Mallow. He gets his sprite animation from Mallow Clones. He gets Mallow's Angry pose when he uses a spell, but turns to the side for physical attacks. The Spell one is something I want to keep, (it fits much better then when Mallow's Clone cries for a spell) but the Side thing I don't. Anyone know what dictates this?

Edit:

In the Battle Script Editor, I originally had Dark Mallow use Petal Blast. I changed it to another attack because I couldn't figure out how to make Petal Blast turn everyone into mushrooms. (He'd use it, and it'd deal damage, but the party remained unaffected from the Mushroom aspect of it) I also had the attack set up to inflict Mushroom status.

Anyone have any insight as to why it doesn't work?

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Mecakoto
Posted on 02-01-09 05:54 AM, in SMRPG Screenshots/videos/etc (rev. 2 of 02-01-09 05:56 AM) Link | Quote | ID: 99897


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Sorry if the images are to big.

Fun with pallets. Advice to people who might want it: use opposite colors for light colors, like the Lazy Shell. Yellow with dark green. It just looks better. =p





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Mecakoto
Posted on 02-01-09 06:48 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 99901


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Undo button on every part of the editor.

Simple, but very useful and timesaving.

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Mecakoto
Posted on 02-02-09 05:30 AM, in Dark Mallow: Battle Script (rev. 4 of 02-02-09 06:45 AM) Link | Quote | ID: 99938


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Use 7FF40400 and 7FF40501 to access the Debug room. Open the map and choose 2 characters, along with getting 999 coins. Shops of interest: Mushroom Kingdom/Rosetown's 2 shops. Get Shiny Stone from Rosetown Shop. Go to Culex's area. Get ready to fight DARK MALLOW! Also keep in mind that I changed all 5 character's stats for testing reasons. I'm sure that some of them would of had greater/lesser stats in some areas in the original game.

IPS Patch. Done with Lunar IPS. I'm not sure how that works out with other IPS Patching things, but meh. Apply to a clean Rom.

Edit: Getting a "Game Over" is still a bit buggy. Make a save before going in to save time. =p

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