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Main - Posts by Waddler-D

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Waddler-D
Posted on 04-07-10 09:13 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 129620


Paragoomba
Level: 21

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Since: 01-24-09

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Posted by Ryoka
I gave a Shy Ranger Pure Water, and it killed one of the piranha plants with Phazer, then ran away. When the other plant went to attack though it doesn't reach the party, and effectively locks up the game.


Thanks for letting me know about it. I do plan to release another version in the future to really get rid of every plausible bug there is, as well as balance things even more. Though, for the most part, there won't be too many lock-up battles.

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AIM: WaddlerD 85

Waddler-D
Posted on 04-09-10 10:13 PM, in Super Mario RPG Expansion v.1.1 Link | Quote | ID: 129681


Paragoomba
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Since: 01-24-09

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Things are looking pretty bad ass there, I'm definitely loving the changes you're doing for the game. If you need any help on anything, I certainly wouldn't mind sprucing up the battles for ya if you want.

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AIM: WaddlerD 85

Waddler-D
Posted on 04-19-10 06:43 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 130107


Paragoomba
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Posted by al2fenrir
BUGS found: (Revolution v.2.0)

1. The dialogue "Do you know how to use items..." at Mario's pad is screwed. It now says "Do you know how to usePeach..."
2. Battle Dialogue - Goomba Training says "No Physical attack" instead of "They're on the menu", and when Toad rush back to say "Read about em' OK", he now says " ".

I'll update you whenever I found more.


Did you patch it to a rom with no header?

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AIM: WaddlerD 85

Waddler-D
Posted on 04-22-10 11:21 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 130382


Paragoomba
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Posted by al2fenrir
I patch an unmodified ROM.


Well, mainly the issue is... If the ROM has a blank 200-byte header, that will affect the patching process and make the ROM screwy. Some SMRPG roms might have a header which just has the first 200 bytes "00"

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AIM: WaddlerD 85

Waddler-D
Posted on 04-24-10 06:53 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 130441


Paragoomba
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Since: 01-24-09

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Unfortunately, I stumbled upon two bugs... However, I was planning to release one final version and probably gonna be this weekend, most likely Sunday.

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AIM: WaddlerD 85

Waddler-D
Posted on 05-01-10 08:37 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 130784


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Since: 01-24-09

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Things are looking good with testing, I may have a release of the hack tomorrow!

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AIM: WaddlerD 85

Waddler-D
Posted on 05-13-10 08:40 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! (rev. 2 of 05-13-10 08:40 PM) Link | Quote | ID: 131149


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Posted by sonic7978
yo yo what's up waddle I need to know how do I have get to play super mario rpg revolution?


I suggest checking out Zophar's Domain's Patch Utilities. Available here are programs that will make patching the ROM easy and user-friendly.


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AIM: WaddlerD 85

Waddler-D
Posted on 06-22-10 04:55 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! (rev. 2 of 06-22-10 05:30 PM) Link | Quote | ID: 132288


Paragoomba
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Alright, thanks for letting me know about that. I'm quite sure there's a quick fix to that.

EDIT: Alright, problem's definitely fixed now.

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AIM: WaddlerD 85

Waddler-D
Posted on 08-16-10 06:45 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 134483


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Posted by Gamma1227
My Zsnes failed to cooperate with smrpg as well. it occasionally froze when i equipped weapons or armor, and especially at the end of the star scene when you beat Johnny.
So i switched to Snes9x and it works perfectly, maybe even better than before!

Also i have a few questions..

1) (Really important!) i would just like to know where the hex information for the level cap is, or even better, how to change the level cap to anywhere from 50-99 -I already figured out how to change the money cap of 999 to 9999 so I'm somewhat familiarized with hex editing.

2) (also really want to know) How do i apply an IPS? I just downloaded a smrpg hack, and i wanted to apply it, but i can't figure out how...

3) why am i only seeing two available hacks to apply when i view the lazy shell patches tab? i figured there would be more seeing as how so many people on this sight post info on their own hacks..

LASTLY) Are there any other editors besides lazy shell?

EDIT: i figured out how to apply the patch... and upon playing it i noticed some... simularities... you said you made this whole hack by your self correct? and you thought it all up yourself?

... this hack is almost exactly like mine.. Of course its just coincidence =P i don't know how but many of the things this hack has are very, if not exactly the same as mine lol.. like macks name change to The Mackster, the amount of experience you gain from monsters is EXACTLY the same, including in the very beginning in bowsers keep the first time, they give off the exact same amount of exp and coins as my hack does..

it seems almost TOO coincidental, could i have perhaps somehow mixed the data? if so, HOW THE HELL DID I DO THAT? well anyways, i thought it was really funny to see how similar it is.. OH and the dificulty?? WAYYYYY TOOOOO EASY!! I spent no more than 10 minutes on fast forward in mushroom way, and i made it to level 13 by the time i fought hammer bros..


If you're trying to claim that I used your hack as a base, this hack was almost entirely my work. The base that I had was the original Super Mario RPG rom with a removed header. Some of my friends' ideas may have implemented in the hack and Maticolotto assisted with the editing process by introducing me on how to use a hex editor and created some minor editors to make it easier. However, they haven't been publicly released though. Bowser should be Bowser and Mack isn't the Mackster. Sounds like your hack primarily got implemented with the rom.

Also, it may be a coincidence that the EXP is the same but I'm currently balancing the hack one last time so that the hack remains with that edge of difficulty, but is also fair to players. Right now, I'm at the Sunken Ship in testing and when I'm sure that everything is working well, I'll release the final version to everybody.

In regards to the level cap, I can certainly detail how it was done and what addresses you need to be aware of while increasing it. However, I still need to figure out some things, mainly regarding the Specials Menu and what level you'll learn your specials at...

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AIM: WaddlerD 85

Waddler-D
Posted on 01-31-11 03:04 PM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 139422


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The final version has been released now! Any future versions (if needed at all) will mainly be bug-fixes. The hack is officially finished!

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AIM: WaddlerD 85

Waddler-D
Posted on 02-21-11 01:56 AM, in Super Mario RPG Revolution - ABSOLUTE Final Version has been released! Link | Quote | ID: 139712


Paragoomba
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Since: 01-24-09

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Hey guys, an update to the hack. This is DEFINITELY the final version of this thing, all future releases are for just bugfixes.

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AIM: WaddlerD 85
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Main - Posts by Waddler-D

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