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Main - Posts by AlexMdle

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AlexMdle
Posted on 01-26-09 02:33 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 99497


Goomba
Level: 14

Posts: 1/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Hello! Im kinda new here. Althrough im only starting to make bosses, my expereince goes up very fast and soon i will make bosses that will TAKE OVER THE WORLD... but till that ill try to be a good friend to everyone except if some individual wants me to be his archenemy... i hope this wont happen.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-26-09 02:41 PM, in Fraxy Compendium Member List Link | Quote | ID: 99498


Goomba
Level: 14

Posts: 2/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
A...am i too late to apply myself for the port^^?

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-26-09 07:53 PM, in Fraxy Compendium Member List Link | Quote | ID: 99514


Goomba
Level: 14

Posts: 3/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Well, the problem is. My old 2 bosses are still on old compendium and when i try to make them on new compendium, well... i cant upload the image and cant upload the map, i saw others using some kind of server, but it looks like their links are broken or its down.

Neverthless i won't stop trying to get the bosses on. And more as it follows.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-26-09 09:02 PM, in [Resonance] (rev. 2 of 01-26-09 09:05 PM) Link | Quote | ID: 99519


Goomba
Level: 14

Posts: 4/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Welcome to the multiverse of Ilyx. I can't say it's peacefull, as many peaces and time of serenity were won by bloodshed and slaughter. Even the righteous had to choose any way possible to win for their interests any many were honored even through they shouldn't be. The multiverse is till not fully explored and as many state can't be explored as the universes expand way too fast for anything to reach their end. The "second" layer of movement what also separates the multiverse from a multiverse, is that it has several dimensions. It's not really known just how many dimensions there are, but they also form something like a map, even if they are just separated from each other by the matrix of existance, something you can't just rip open.

First there was the dimension wanderer, a mysterious figure not older than a teenager, not armed with more than his mind, his power and his sword. Over thousands of years he traveled the endless dimensions on the search for whatever his purpose was. He changed, many times. He has been split, battled himself over millinias, got friends, lost friends, taught his disciple Gala'gladi most of his skills and finnaly destroyed himself along with his good and his evil, leaving nothing he brough to this world except for the memories and for the sword, wielded by his, currently to the Karmic guardian ascended disciple.

Of course as much power the wanderer had, he wasn't invisible for the eyes of those who wished for such power as he had. Travelling dimensions would mean treasures and knowledge of thousands of plantes to those who would discover the secret. Many goverments tried to spy on the boy, unsucsessfully. He just fled, by ripping holes in the sky with his sword, just like that.

Of course time is of no matter in a world that is almost eternal. Sooner or later, the technology for the dimension travel was found, inspired by the old legends of the wanderer... or rather secret files. The world also changed. It is now what people used to call "future".

The main alliance of humanoid planets, lead by Michael Svezdov as the high General has conquested the Gaian System, after warning them for nearly a month to stop the blockades. Of course they also provoked them into making those, but like said, no way was too dark if it would mean the goal completed.

The also mysterious counciler of the high General, only called A. by him has marked the next target. Solanus, the valley of burning planets. Rich with resources, located in a good position and almost bount to other dimensions (if the dimension on the dimension map is near, energy cost to afford the travel is smaller). It would be a WASTE to not claim those. Now they only had to find a reason to attack.

Desperate to protect themselves, the elders of Solanus had to find a solution. They would not be called the wise ones if they would not foresee such a turn of events. Something had to be done. Thus the mercenary group of "Glimpse" was secretly hired to ensure several sabotages and prevent the invasion.

In meantime the fleet of Alliance has celebrated the newly constructed Magus α(http://acmlm.kafuka.org/uploader/get.php?id=833). This didnt last long through, as soon the blueprints of the ship were copied and used by young Claus Zelchberg, presumably a newcomer in the ship manufacture scene. To the surprise of everyone he did not only manage to blue the ship 'from a scratch' but also perfectly copied every structural part of the ship up to the perfection. It seemed like the blueprint was even not complete. After some time he upgraded the ship. Magus ß was now made.

After some time, the gaian planets were attacked. The attacker was of unknown origin and seemed to target Alliance ships specifically. The sudden raid was extremely fast and left the slow Alliance ships just wondering what has hit them. The Gaians, freed from most of the military might in several planets instantly started an uprising, troubling the Alliance to send more military there and delaying their planned Solanus invasion.

On the order of general Banestave, the Magus ship received all funds needed so it could be 'completed'. This was made because of Claus' multiple complaints. He said that he needed some 'rather rare' materials to complete the ship.

After 1 month the Magus has returned. But to the surprise of everyone it has kinda... changed. Its core was no longer mechanical if you can call it like that, rather some strange power seemed to glow inside of it's rotating reactor. To some much bigger surprise the Magus has instantly turned on the Alliance base, using the element of surprise to destroy several destroyers, and killing off the rest of the Cruises with its incredible rune-covered weapons. It has not responded to any of the recalls. Since that it still ravages the planets near to the Nexus Core and apparently other strange ships are gathering there. Their motives are not known. Currently the raiding Magus ß Mk 2 is better known as Magician 1. (http://acmlm.kafuka.org/uploader/get.php?id=835)

More to come...

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 08-25-09 06:21 PM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS (rev. 19 of 07-26-14 07:05 PM) Link | Quote | ID: 114100


Goomba
Level: 14

Posts: 6/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Sup.



Here's a thing. Have fun.
http://www.mediafire.com/download/pmb0u2q5m3t33cn/UnnamedGame_v32.rar

[Feedback appreciated]

Current Series:

XIX - Sun: http://acmlm.kafuka.org/uploader/get.php?id=2144
V - Hierophant: http://acmlm.kafuka.org/uploader/get.php?id=2149
XII - Hanged Man: http://acmlm.kafuka.org/uploader/get.php?id=2218
VII - Chariot: http://acmlm.kafuka.org/uploader/get.php?id=2303
IV - Emperor: http://acmlm.kafuka.org/uploader/get.php?id=2665
VIII - Strength: http://acmlm.kafuka.org/uploader/get.php?id=2900
XVIII - Moon: http://acmlm.kafuka.org/uploader/get.php?id=2954
XVII - Star: http://acmlm.kafuka.org/uploader/get.php?id=3034
XI - Justice: http://acmlm.kafuka.org/uploader/get.php?id=3270
XIV - Temperance: http://acmlm.kafuka.org/uploader/get.php?id=3388
IX - Hermit: http://acmlm.kafuka.org/uploader/get.php?id=3589
I - Magician: http://www.mediafire.com/?7ga4d4l7k081bcl

Fraxy Challenge:

[Sole Part] - Nechronai: http://acmlm.kafuka.org/uploader/get.php?id=2412
[Pure Attack] - Anomaly #5: http://acmlm.kafuka.org/uploader/get.php?id=2561
[Non-Challenge] - Mirage Engine: http://acmlm.kafuka.org/uploader/get.php?id=2781
[Drone makers] - XI - Justice: http://acmlm.kafuka.org/uploader/get.php?id=3270
[Shoot the Core (Redux)] - Experimental Core Quarta: http://acmlm.kafuka.org/uploader/get.php?id=3307
[Quick Boss REDUX] - Matheus: http://acmlm.no-ip.org/uploader/get.php?id=3711

Others:

MacroCore [PQ's MicroCore infected] - http://acmlm.kafuka.org/uploader/get.php?id=2924
MacroCore XXL - http://acmlm.kafuka.org/uploader/get.php?id=2995
MacroCore 300K - http://acmlm.kafuka.org/uploader/get.php?id=3108
Ceiling TAC - http://www.mediafire.com/?y4mlmluyzdz
Extania //Red King// - http://acmlm.kafuka.org/uploader/get.php?id=3219
Artificial Z-Weapon - http://acmlm.kafuka.org/uploader/get.php?id=3351
//TRUE TRIAL// - http://www.mediafire.com/?4s6k5j8o52juzm1#1

Most importantly, have fun!

Edit: Thanks to whoever fixed the display of my boss list!

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 08-29-09 03:18 AM, in Central Fraxy Related Question Thread (rev. 3 of 08-29-09 03:20 AM) Link | Quote | ID: 114232


Goomba
Level: 14

Posts: 7/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
I have quite a ...weird bug plaguing my in-creation boss. Basically, the player is always surrounded by hidden blades, which at needed time unhide, change to "alone" connect type and later blades deactivate and the construction goes back to player connection. The problem? Though it's hidden and i extra wrote it to additionally hide again, the player instantly dies when one of those goes back to "player" connection.

It happes 200 frames AFTER the blades deactivate either, so i really don't get what the heck it's doing, considering all 3 are at teh same position as the hero all the time before they activate and do no harm.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 10-05-09 03:21 AM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS Link | Quote | ID: 116551


Goomba
Level: 14

Posts: 8/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
o.O I have no idea how to change the icon. Also, yeah, could not add the boss tag to the post because of the same problem.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 11-05-09 07:41 PM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS (rev. 3 of 11-05-09 10:09 PM) Link | Quote | ID: 118852


Goomba
Level: 14

Posts: 9/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
*Ahem*Bumpfornewboss*Ahem*

*Added Video for your watching pleasure*


____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 12-06-09 07:50 PM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS (rev. 2 of 12-06-09 07:51 PM) Link | Quote | ID: 121649


Goomba
Level: 14

Posts: 10/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Feel my...

*NUCLEAR BUMP*

New creation for the Pure/Zarro/Alex challenge, enjoy. DL link is in the first post, the video is there.



____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 12-25-09 08:52 PM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS Link | Quote | ID: 124098


Goomba
Level: 14

Posts: 11/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
FEAR MY REPLY OF ...boss adding.

Well.

IV - Emperor. DL link as always in first post, Videos (Yes, 2) here:



And



____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-04-10 03:29 PM, in Fraxy Try Editor Link | Quote | ID: 125006


Goomba
Level: 14

Posts: 12/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
D_D

Try... Editor... MUST HAVE.

Continue onward my knight in shining armour xD!!!

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-04-10 04:27 PM, in Fraxy Try Editor Link | Quote | ID: 125008


Goomba
Level: 14

Posts: 13/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Wrong.

A GUI has always made scripting systems easier to use.

Just the fact that you can see all commands withing tabs will provede some clarity. Also, he can just insert the info about the current command upon it's selection somewhere in the window.

It's much, much easier to understand than actually try file editing.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-04-10 05:10 PM, in Fraxy Try Editor Link | Quote | ID: 125014


Goomba
Level: 14

Posts: 14/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Yes, why indeed I have programmed JASS for wc3 maps and since it's based on C++, which I have only little idea of, I found it hard and the learning curve made it impossible for me to create more complicated things.

On the other hand there also was the GUI. User friendly, working almost just as well (well, actually not, but it was enough for almost everything you could have wanted) and much, much easier to understand with clearly shown command chains, events, consitions and actions.

A try file editor is necessary. If you can code with no problems, go ahead, I really don't want to start an argument. Others, who feel it would be easier to use the program, which purpose IS pretty much to make it easier, can use it.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-04-10 06:18 PM, in Fraxy Try Editor Link | Quote | ID: 125028


Goomba
Level: 14

Posts: 15/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Yes.
Got confused.
Gave up.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 01-09-10 04:30 AM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS Link | Quote | ID: 125275


Goomba
Level: 14

Posts: 16/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
Bump'd.

A 100 part movement boss for a challenge... which I couldn't participate. Video here, link at first post:



____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 02-20-10 09:11 PM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS Link | Quote | ID: 127360


Goomba
Level: 14

Posts: 17/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
*Another Nuclear Bump*

VIII - Strength




(Link on first post)

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 02-28-10 07:32 PM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS Link | Quote | ID: 127794


Goomba
Level: 14

Posts: 18/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
*Supernova of a bump*

PureQuestion's upgraded - MacroCore.



Dl link is in first post.

____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 03-22-10 08:01 PM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS Link | Quote | ID: 128673


Goomba
Level: 14

Posts: 19/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
*Does a bump make a sound if it's never heard?*

XVIII - Moon. Enjoy.



____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 03-24-10 05:14 AM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS Link | Quote | ID: 128701


Goomba
Level: 14

Posts: 20/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
*Bump beyond logic and reality*

Answer to MicroCore 2, Macrocore XXL, enjoy.



____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too

AlexMdle
Posted on 03-31-10 05:24 AM, in AlexMdle's Bosses, also, HOLY CRAP A FRAXY-BASED GAME, YOU GUYS (rev. 2 of 03-31-10 01:50 PM) Link | Quote | ID: 129236


Goomba
Level: 14

Posts: 21/28
EXP: 11207
Next: 1864

Since: 01-20-09
From: Bound homeward

Last post: 3709 days
Last view: 3692 days
*One bump to rule them all, One bump to find them,
One bump to bring them all and in the darkness bind them*

XVII - Star

Enjoyzors.



____________________
09:34 - flan: turns out
09:34 - flan: alex's thing is really long
09:35 - flan: and it was pretty hard too
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