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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Shadowsoul16


Shadowsoul16
Posted on 01-06-09 06:13 PM, in Final Fantasy VI - Level Editor Link | Quote | ID: 98344

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There's a slight problem with the pasting function.

Also, it won't show some of the maps, I don't know if that's a glitch or w/e, but WoR map completely won't show.

Shadowsoul16
Posted on 10-08-09 11:13 PM, in Lazy Shell Question. Link | Quote | ID: 116733

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Hey, I just had a question to do with a certain problem I'm facing.

So, everything is working out perfectly, I understand how to work most of it, but I'm trying to add a specific enemy in an area, and it isn't working quite the way I planned.

I'm trying to add Croco into the Marrymore Scene, and it worked, he shows up. But when I load up the game, he's...grey. He isn't normal croco colored, he's just grey. Then a few more seconds and he's all glitchy like cut in half.

The event script that I made for him was that he's supposed to give some dialogue, before fighting you. Here's the script:


"Run dialogue"
"Engage battle, pack"
"Return"
"fade in from black"


Now, he isn't activating properly, he doesn't "talk" he just immediately fights and after the battle, win or lose, the screen is black.


Can anyone please help me or give me some advice? I'll be very greatful.

Shadowsoul16
Posted on 10-08-09 11:15 PM, in OREFFEZEPS (spell and attack animation hack) Link | Quote | ID: 116734

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Well, Giangurgolo you never fail to impress. Lazy Shell is a wonderful editor, and I'm sure I speak for all of us when I say that you are very nice for even bothering to make a 2.1, the 1.0 was enough =)

But thank you, and know that your work isn't for nothing.

Shadowsoul16
Posted on 10-09-09 05:56 AM, in Lazy Shell Question. Link | Quote | ID: 116750

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Thanks for your help, the problem with the dialogue run thing was fixed nicely.

As for the Partitioning, how do I know what statistics to put in the search for it?

Basically, it asks for:

NPC VRAM index
NPC Palette Index
Bit 4
Sprite Type
Size of Sprite
Extra VRAM use
How many bytes
and if I only want to use NPC VRAM.

This is the part confusing, funny to note is that his current Partition is 12, which is the same as every NPC in the chapel, but when I changed it once to test it, some of the other npcs pallets changed and/or acted weirdly. I assume this isn't just from changing the Partition, but from changing it to the WRONG one, haha.

Lastly, he doesn't seem to be "jump on able" like a normal npc, like he's taking up more area than he normally should. I don't mean to be annoying, but any more advice you have would be very welcome.

Sorry for any inconvenience

Shadowsoul16
Posted on 02-15-10 07:00 PM, in Problem with Lazy Shell 2.1? Link | Quote | ID: 127103

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For some reason when I boot it up, and attempt to edit either stats or level data I get this:


X Unhandled exception has occured in your application. If you click continue the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

An attempt was made to load a program with an incorrrect format.
(Exception from HRESULT: 0x800700B)




^ What does that mean? It can't be the rom...I've tried fresh ones and the original that Lazy Shell 1.0 worked on. I also know it can't be my Network thing because It's the latest version.

Any help?

Shadowsoul16
Posted on 02-18-10 02:20 PM, in Problem with Lazy Shell 2.1? Link | Quote | ID: 127249

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I'm not using Vista, I'm using Windows 7...could that be the problem?

because on my old computer, which is XP, it runs fine...

Shadowsoul16
Posted on 05-16-10 09:25 PM, in Error? Link | Quote | ID: 131254

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When I try to boot up lazy shell I keep getting this error:




ee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.



************** Exception Text **************
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at SMRPGED.LCDecomp.LunarOpenRAMFile(Byte[] data, Int32 fileMode, Int32 size)
at SMRPGED.LCDecomp.Decompress(Int32 offset, Int32 maxSize)
at SMRPGED.StatsEditor.StatsEditor.DecompressBattlefields()
at SMRPGED.StatsEditor.StatsEditor.InitializeFormations()
at SMRPGED.StatsEditor.StatsEditor.InitializeStats()
at SMRPGED.StatsEditor.StatsEditor.InitializeStatsEditor()
at SMRPGED.StatsEditor.StatsEditor..ctor(Model model)
at SMRPGED.Program.CreateStatsWindow()
at SMRPGED.Form1.openStats_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
LAZYSHELL
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Owner/Desktop/Editors/SMRPG/LAZYSHELL.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
8sbzcmvf
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




How do I get it to stop making that error because it doesn't allow me to use the program after that =(

Main - Posts by Shadowsoul16

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