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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by devinator015


devinator015
Posted on 01-18-09 05:10 AM, in SNES F-Zero editor project Link | Quote | ID: 98952

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Since: 01-04-09

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smkdan, how's it going?! I'm new to this forum, and I've been reading about your editor. I found where to download it, and gave it a try. I love how you have the original track maps, and everything is detailed like in the game (unlike Fuzee). I've been using Fuzee, and it doesn't compare to your editor. However, I do have some suggestions for you (if you ever feel like doing these things):

-Be able to add tracks and even leagues. I actually want to make a whole new game. (called "The Extended Classic"). I need more than 3 leagues. Maybe under the "track" menu you can have "add league" --> "new track" then choose pallets, backgrounds etc. This may be a challenge, but again, I'm only suggesting.

-Be able to copy and paste tiles. Copying a panel is great, but go even smaller (into detail). If you copy and paste tiles, then you get the little stuff done.

-AI path editing. You can't make a new track, if the path is corrupt. You just can't race on it. I tried.

-More user-friendly. I'm not sayin yor editor is bad. It's a little bit difficult to use, though. I still can't figure out the panel editor, pallete editor, and things like that. Basically, combine the fuzee editor (the tile placement, and erasing roads, and pre-made roads that you can drag and drop into the editor type thing) with your editor, and you've got a winner!

-Again, I'm not complaing about it or looking down on it. I just have suggestions on how to improve it and make it the best editor/maker ever! And when you're completely finished, I can make a total new proffesional website for it, if you like, and I'll take care of the hosting. Keep up the good work, and you can always make it better!

Main - Posts by devinator015

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