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Main - Posts by Elementalpowerstar |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 103/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
**************Exception Text**************
Object reference not set to an instance of an object. at LAZYSHELL.Overlay.DrawLevelNPCs(LevelNPCs npcs, Graphics g, Int32 z) at LAZYSHELL.LevelsTilemap.pictureBoxLevel_Paint(Object sender, PaintEventArgs e) **************Recent Event History************** MouseDown "saveToolStripMenuItem" | X:15,Y:15 | Form "Form1" | 1/15/2012 7:44:35 PM MouseDown "save" | X:14,Y:9 | Form "EventScripts" | 1/15/2012 7:44:30 PM NodeMouseClick | index 70, offset 0x1E0DAC | Form "EventScripts" | 1/15/2012 7:44:23 PM MouseDown "EventScriptTree" | X:209,Y:5 | Form "EventScripts" | 1/15/2012 7:44:23 PM MouseDown "eventNum" | X:49,Y:17 | Form "EventScripts" | 1/15/2012 7:44:21 PM MouseDown "eventNum" | X:49,Y:4 | Form "EventScripts" | 1/15/2012 7:44:20 PM MouseDown "eventNum" | X:44,Y:0 | Form "EventScripts" | 1/15/2012 7:44:19 PM MouseDown "EventScriptTree" | X:246,Y:78 | Form "EventScripts" | 1/15/2012 7:44:18 PM MouseDown "hexViewer" | X:15,Y:11 | Form "EventScripts" | 1/15/2012 7:44:07 PM MouseDown "saveToolStripMenuItem" | X:3,Y:7 | Form "Form1" | 1/15/2012 7:43:21 PM This occoured when I tried to change Event Command 0xFD option 0x94 other byte 0F in an attempt to isolate any other sound channels bar 4-8. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 104/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Level 0, NPC #0 and the event script was 70, which was edited via hex editor due to no options being for Command 0xFD option 0x94.
1/17/2012 Here's another I had recently.
Occoured when I tried to add a Return command to a script where I had the Hex editor open. No idea what could have caused this. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 105/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Posted by giangurgolo Thank you. I have an incomplete list of which numbers in the xx place of [FD 94 xx] silence which channels if you would like to see them. And if you would also like me to complete it, I will try to do that as well. Posted by giangurgolo I was not able to save my progress, but it let me continue, and I'm sorry I couldn't be more helpful. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 106/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
I believe it was removed from the ROM, and you will need to re-insert it from a Japanese Rom's graphics or remake it from your own. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 107/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
During an attempt to import brand new sprites into the game, I found several oddities.
1: After importing, every mold had a misplaced tile in the tilemap. http://i50.tinypic.com/whzi92.jpg http://i49.tinypic.com/2ntaces.jpg http://i49.tinypic.com/oqk234.jpg 2: After closing and re-opening Lazy Shell (Twice, for some reason I didn't think to immedaiately copy.) and trying to go to SPRITES, I encountered this error: Error Getting byte[] at 247 data size 258 subarray size: 12 Please report this And then this, right after that message box.
Due to saving the supposedly strange-dimensioned sprite, I can no longer open the Sprites menu. This comes up after trying to re-open the SPRITES menu.
As ignoring this code does not allow me to continue in the SPRITES menu. However, FORMATIONS and MONSTERS seem to work fine, FORMATIONS does dis After getting a new rom and importing the new images again, after erasing the uneeded background colors with a new sprite, the same results came up again. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 108/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
These were the sprites I used on the Import Images to Molds feature. http://www.mediafire.com/?1x0gvicg3p2o9ot
And I imported them over the K-9 Sprite (Sprite 272), and everything normal on that regard, in animation, etc. It should also be noted that trying to change the leftmost value in the tilemap editor's "Size" part from "24" to "32" also causes an error to come up. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 109/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Excellent! Thank you very much Giangurolo. The Import Images features saved me tons of time I would have otherwise spent seperating them into 8x8 tiles, which I started, but didn't get very far. Thank you, again. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 110/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
To reproduce this error, open the BATTLEFIELDS section, right click the battlefield, select "Import Tileset..." and cancel importing a tileset.
In addition, importing a tileset .dat file also produces an error. Try to export any old .dat file with the battlefield tileset and import it back in.
____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 111/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Suggestion(s) for v3.10.1 and beyond:
Abillity to edit ROM header name "SUPER MARIO RPG" and small bits of text easier. I'm sorry in advance if you happen to know all this already. -The "Rom Name" starts at 0x7FC0 and is 21 Bytes long, with six spaces at the end of "SUPER MARIO RPG" -MARIO1, MARIO2, MARIO3, MARIO4 Save data titles, starting at 0x3EF528 with "MARIO1" and a "line break hex" (00), then MARIO2 is next, and the pattern continues with MARIO# and a line break "hex." (00). Should be nestled inbetween the explination text for changing out partners and the text for Toad explaining how to play the Beetle Minigame. (And that you shouldn't use a Turbo-Type controller.) -Starting at 0x3F000, there is text for the Overworld Menu as well as some text for things like "New Game" and "Your Name?". The first bit of text is "Equip." But I believe the names for the menu sections are coded to start rendering the text at certain values, as I changed "Equip" to "Weapon", taking up space where "Item" started, and Item disappeared on the menu screen. However, Weapon rendered normally. The first letter in each Menu item "Equip" "Item" "Special Item" is where it is set to render, and ends with a (00) Hex. -On an unrelated suggestion, adding a Highlighted section or an explanation that the third row of tiles in the Mode7 part of the Minecart minigame editor is the one that triggers the rotation of Mario and the Mode7 to go to the next area, and stopping the clock. Also if there's a way to edit where you come in on each level. Thank you. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 112/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
For Mini-Games
This error came up while trying to delete a screen in Sidesrolling Level A.
In Mode 7 Map A, -"Erase Tile" essentially overwrites the tile on the tilemap with tile $00 instead of a blank one (not sure if it's already planned to be fixed.) -The "Black background" for the Mode 7 "Nothing" tiles appear as the "alpha-colored" tiles until the map is refreshed, not sure if this is a bug. -Using the Select Tile(s) function, selecting any number of tiles on the game's tilemap, and releasing the mouse button will make it act like the fill tool. -Creating a box using Select Tiles of 6 boxes high and five boxes wide while selecting a blank tile, and clicking it, will temporarily show some rails instead of what's selected. Thank you for this release, Giangurolo! edit: On top of that, the Levels editor seems to be trying to do something else. Also the Create Tilemod doesn't work in Mini-games.
And that error continually comes up, making it very difficult to prcoeed without closing the editor. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 113/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
In the Mode 7 Maps of Minigames, trying to draw a section of the tileset that is bigger than the selection on the bottom of the map brings up another error. This one is not neccesarily program braeking, since it allows for continuation after the error.
If the error below doesn't help you understand, perhaps due to me trying too many times reproduce it, here is an image to hopefully help understand. http://i49.tinypic.com/2nlsnex.jpg
Here's another in Event Scripts during the same session where the last error was ignored. I tried to clear an event, specifically 2496 with the "Clear" dropdown box, event scrpts, and "clear current script." radio button enabled, and clearing the script.
Ignoring this error cleared the script anyway. 7-12-12: Another for Event Scripts. I found this while editing a command (A Wait X Frames command (8-bit), changed a value, selected a Return command that was already in the script, and hit APPLY, assuming to try to apply the change to Return.
Thank you! ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 114/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
After some work in the editor, opening up Minigames to edit the Minecart after seeing that some rails were misplaced, I got this, opening up to Sidescrolling Level B.
This error comes up again when I switch to a Mode 7 map. Very sorry for all the postings, and thank you for working so hard to get your editor towards perfection, if that is your goal. On a different note, Unknown Event Script command [0xFD Option 0xB8] writes the timer of the Minecart Minigame's timer to memory $7000 and, while not directly, allows the "Timer at $7000" of dialogue display properly. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 115/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
New video added.
My apologizes in advance if the post counts as a necro post to bring the thread back up to the top. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 116/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Posted by Celice You do really have to have a big dedication to the game to want to edit it, I'm so sad that it's complexity and vast amount of stuff to do is leading so many people away and putting out so few hacks. Even myself, I don't want to try to do anything out of little demonstrations because I lose interest too quickly. I hate to say that it might have been a lost cause to make an excellent, full length hack, (outside of stuff like stat upgrades and Hard Mode challenges.) but the sheer amount of work needed would be many times that more of the same quality of a different hack, in my opinion at least. I do hope either I or someone else gets enough motivation to start and keep at a hack that will one day be known throughout this small community. For how much Gian and Omega have put work into it-- they deserve to see their tool used to it's fullest, and produce a hack of equal quality. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 117/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Right, so I downloaded the v2.0 of this game, and while finding a number of glitches, exploits, NPC-blocking skips, a lot of palette mishaps, several "timing" aspects of event scripts, and some layering issues, this was pretty fun after I cheated and could take less than half an hour or so to beat each individual boss, the story and dialouge were both funny and entertaining.
You've certainly done a ton of work in this hack, and by standards of length and number of hacks that even exist, this might be the best hack out there that is fan made and not made by Giangurolo. This was certainly fun to play, see the little hidden things here and there, reading descriptions, watching animations, ecetra. Plus I'm sure you're coming back to see the feedback on your game anyway, as that's what I do on here. Anyway, nice work on your Axem Rangers hackity. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 118/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Another request:
If possible, ability to change which sequences the Save Menu and the Overworld Menu use. Reasoning / Example .png (Tinypic.) Thank you. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 119/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Ran into this error when trying to figure out why the frame showed up a bit darker than usual in the editor.
If you're having trouble reproducing the error, this is the image that caused it. After importing, if the frame doesn't match the imported image, open Frame Palette and click the second blue color from the left, and it should reproduce the error.
Thank you! ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 120/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
For SPRITES.
This error came up when I cleared a sprite's molds and sequences, attempting to create a new tile in a non-gridplane format mod, where there was only one mold or no molds, couldn't tell.
This error also comes up when you try to select the tile from a mold with no tiles to choose from. If I find more, I'll use this post and not another, until you or someone else posts again. Edit: In addition, importing images and choosing "No" to "Replace current molds with imported images?" doesn't write the graphics to the GFX index, but it writes the palette from the images. Edit2: Got this while trying to make a sprite in the tilemap format:
Seems like an error message not programed in, due to lack of use in the sprite tilemap editor, along the lines of "Please select a tile to draw" or nothing at all. Thank you! ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 121/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
I think I may have pasted the incorrect error, I think the one below is what I meant to put there.
Although the one you mentioned did reproduce an error similar to what you described.
I think it's more along the lines of opening Sprites to a tilemap-built mold and trying to draw a nothing onto the tilemap. Thank you for your hard work, regardless! ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 122/155 EXP: 144481 Next: 3404 Since: 12-29-08 From: --- Last post: 3805 days Last view: 3698 days |
Very sorry about the confusion! It turns out that I had not been looking in the right place in the "BPP Graphics." For some reason I wasn't registering in my mind what they were called.
However, choosing NOT to replace the molds and there being too many molds will not even "import" the graphics into the BPP Graphics offset the sprite uses, nor the palette, even if you choose to replace the palette with the one in the images imported. I'm unsure if this was intentional or not. However, this may have lead to another bug after paying attention to where the BPP Graphics were being "Imported" to. If you choose to replace current molds with imported images. If you choose NOT to replace current molds with imported images. If, for some reason, you may need the graphics that I was working with, here they are for you to use. http://www.mediafire.com/?3rir68riknw6qef Thank you, Giangurolo! ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Main - Posts by Elementalpowerstar |
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