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Elementalpowerstar
Posted on 01-16-12 01:56 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 149550


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**************Exception Text**************
Object reference not set to an instance of an object.
at LAZYSHELL.Overlay.DrawLevelNPCs(LevelNPCs npcs, Graphics g, Int32 z)
at LAZYSHELL.LevelsTilemap.pictureBoxLevel_Paint(Object sender, PaintEventArgs e)

**************Recent Event History**************
MouseDown "saveToolStripMenuItem" | X:15,Y:15 | Form "Form1" | 1/15/2012 7:44:35 PM
MouseDown "save" | X:14,Y:9 | Form "EventScripts" | 1/15/2012 7:44:30 PM
NodeMouseClick | index 70, offset 0x1E0DAC | Form "EventScripts" | 1/15/2012 7:44:23 PM
MouseDown "EventScriptTree" | X:209,Y:5 | Form "EventScripts" | 1/15/2012 7:44:23 PM
MouseDown "eventNum" | X:49,Y:17 | Form "EventScripts" | 1/15/2012 7:44:21 PM
MouseDown "eventNum" | X:49,Y:4 | Form "EventScripts" | 1/15/2012 7:44:20 PM
MouseDown "eventNum" | X:44,Y:0 | Form "EventScripts" | 1/15/2012 7:44:19 PM
MouseDown "EventScriptTree" | X:246,Y:78 | Form "EventScripts" | 1/15/2012 7:44:18 PM
MouseDown "hexViewer" | X:15,Y:11 | Form "EventScripts" | 1/15/2012 7:44:07 PM
MouseDown "saveToolStripMenuItem" | X:3,Y:7 | Form "Form1" | 1/15/2012 7:43:21 PM

This occoured when I tried to change Event Command 0xFD option 0x94 other byte 0F in an attempt to isolate any other sound channels bar 4-8.

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Elementalpowerstar
Posted on 01-16-12 07:14 PM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 3 of 01-18-12 01:36 AM) Link | Quote | ID: 149559


Paratroopa
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Level 0, NPC #0 and the event script was 70, which was edited via hex editor due to no options being for Command 0xFD option 0x94.

1/17/2012
Here's another I had recently.


**************Exception Text**************
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at LAZYSHELL.EventScripts.buttonInsertEvent_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "buttonInsertEvent" | X:29,Y:0 | Form "EventScripts" | 1/17/2012 7:33:12 PM
MoveDownCommand | index 70, offset 0x1E0DC9 | Form "EventScripts" | 1/17/2012 7:33:10 PM
MouseDown "EvtScrMoveDown" | X:5,Y:8 | Form "EventScripts" | 1/17/2012 7:33:09 PM
MoveDownCommand | index 70, offset 0x1E0DC6 | Form "EventScripts" | 1/17/2012 7:33:09 PM
MouseDown "EvtScrMoveDown" | X:5,Y:8 | Form "EventScripts" | 1/17/2012 7:33:09 PM
MoveDownCommand | index 70, offset 0x1E0DC1 | Form "EventScripts" | 1/17/2012 7:33:09 PM
MouseDown "EvtScrMoveDown" | X:5,Y:8 | Form "EventScripts" | 1/17/2012 7:33:09 PM
MouseDown "buttonInsertEvent" | X:27,Y:7 | Form "EventScripts" | 1/17/2012 7:33:07 PM
MoveDownCommand | index 70, offset 0x1E0DBC | Form "EventScripts" | 1/17/2012 7:33:06 PM
MouseDown "EvtScrMoveDown" | X:11,Y:11 | Form "EventScripts" | 1/17/2012 7:33:05 PM


Occoured when I tried to add a Return command to a script where I had the Hex editor open. No idea what could have caused this.

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Elementalpowerstar
Posted on 01-19-12 02:28 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 149602


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Posted by giangurgolo
I have, however, added the FD 94 command to the "Audio Playback" command list for the next release.

Thank you. I have an incomplete list of which numbers in the xx place of [FD 94 xx] silence which channels if you would like to see them. And if you would also like me to complete it, I will try to do that as well.

Posted by giangurgolo
BTW, were you also able to click "Ignore Error" and continue working or successfully save your progress?

I was not able to save my progress, but it let me continue, and I'm sorry I couldn't be more helpful.

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Elementalpowerstar
Posted on 05-29-12 08:41 AM, in Can not find Winpose Animation Link | Quote | ID: 151086


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I believe it was removed from the ROM, and you will need to re-insert it from a Japanese Rom's graphics or remake it from your own.

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Elementalpowerstar
Posted on 06-11-12 08:13 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151298


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During an attempt to import brand new sprites into the game, I found several oddities.

1: After importing, every mold had a misplaced tile in the tilemap.

http://i50.tinypic.com/whzi92.jpg
http://i49.tinypic.com/2ntaces.jpg
http://i49.tinypic.com/oqk234.jpg

2: After closing and re-opening Lazy Shell (Twice, for some reason I didn't think to immedaiately copy.) and trying to go to SPRITES, I encountered this error:

Error Getting byte[] at 247
data size 258
subarray size: 12
Please report this

And then this, right after that message box.

LAZYSHELL, Version=3.9.3.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Exception of type 'System.Exception' was thrown.
at LAZYSHELL.Bits.GetByteArray(Byte[] data, Int32 offset, Int32 size)
at LAZYSHELL.Mold.Tile.InitializeTile(Byte[] sm, Int32 offset, Boolean gridplane, Int32 tileNum)
at LAZYSHELL.Mold.InitializeMold(Byte[] sm, Int32 offset, List`1 uniqueTiles, Int32 parent, Int32 parentoffset)
at LAZYSHELL.Animation.InitializeAnimation(Byte[] data)
at LAZYSHELL.Animation..ctor(Byte[] data, Int32 index)
at LAZYSHELL.Model.get_Animations()
at LAZYSHELL.Sprites..ctor()
at LAZYSHELL.Program.CreateSpritesWindow()
at LAZYSHELL.Form1.openSprites_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "openSprites" | X:50,Y:12 | Form "Form1" | 6/11/2012 1:40:32 AM
LOADED LAZY SHELL APPLICATION | 6/11/2012 1:40:31 AM
CLOSED LAZY SHELL APPLICATION | 6/11/2012 1:40:28 AM
MouseDown "openSprites" | X:75,Y:5 | Form "Form1" | 6/11/2012 1:40:22 AM
MouseDown "openMonsters" | X:44,Y:11 | Form "Form1" | 6/11/2012 1:40:16 AM
MouseDown "openSprites" | X:70,Y:5 | Form "Form1" | 6/11/2012 1:40:06 AM
MouseDown "loadRom" | X:52,Y:9 | Form "Form1" | 6/11/2012 1:40:01 AM
LOADED LAZY SHELL APPLICATION | 6/11/2012 1:39:58 AM
CLOSED LAZY SHELL APPLICATION | 6/11/2012 1:39:44 AM
MouseDown "battlePreview" | X:9,Y:2 | Form "Monsters" | 6/11/2012 1:38:47 AM


Due to saving the supposedly strange-dimensioned sprite, I can no longer open the Sprites menu. This comes up after trying to re-open the SPRITES menu.

LAZYSHELL, Version=3.9.3.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Object reference not set to an instance of an object.
at LAZYSHELL.Sprites..ctor()
at LAZYSHELL.Program.CreateSpritesWindow()
at LAZYSHELL.Form1.openSprites_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "openSprites" | X:29,Y:14 | Form "Form1" | 6/11/2012 1:50:16 AM
MouseDown "packFormation2" | X:32,Y:0 | value=0 | Form "FormationsEditor" | 6/11/2012 1:50:10 AM
MouseDown "openFormations" | X:35,Y:16 | Form "Form1" | 6/11/2012 1:50:06 AM
MouseDown "battlePreview" | X:17,Y:4 | Form "Monsters" | 6/11/2012 1:48:29 AM
MouseDown "openMonsters" | X:68,Y:10 | Form "Form1" | 6/11/2012 1:48:16 AM
MouseDown "openSprites" | X:67,Y:13 | Form "Form1" | 6/11/2012 1:48:12 AM
MouseDown "openSprites" | X:71,Y:12 | Form "Form1" | 6/11/2012 1:47:40 AM
MouseDown "panel2" | X:427,Y:16 | Form "Form1" | 6/11/2012 1:47:38 AM
MouseDown "openSprites" | X:50,Y:12 | Form "Form1" | 6/11/2012 1:40:32 AM
LOADED LAZY SHELL APPLICATION | 6/11/2012 1:40:31 AM


As ignoring this code does not allow me to continue in the SPRITES menu. However, FORMATIONS and MONSTERS seem to work fine, FORMATIONS does dis

After getting a new rom and importing the new images again, after erasing the uneeded background colors with a new sprite, the same results came up again.

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Elementalpowerstar
Posted on 06-11-12 07:21 PM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151314


Paratroopa
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These were the sprites I used on the Import Images to Molds feature. http://www.mediafire.com/?1x0gvicg3p2o9ot

And I imported them over the K-9 Sprite (Sprite 272), and everything normal on that regard, in animation, etc. It should also be noted that trying to change the leftmost value in the tilemap editor's "Size" part from "24" to "32" also causes an error to come up.

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Elementalpowerstar
Posted on 06-12-12 03:11 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151329


Paratroopa
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Excellent! Thank you very much Giangurolo. The Import Images features saved me tons of time I would have otherwise spent seperating them into 8x8 tiles, which I started, but didn't get very far. Thank you, again.

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Elementalpowerstar
Posted on 06-17-12 07:33 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151394


Paratroopa
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To reproduce this error, open the BATTLEFIELDS section, right click the battlefield, select "Import Tileset..." and cancel importing a tileset.

LAZYSHELL, Version=3.9.3.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Object reference not set to an instance of an object.
at LAZYSHELL.Battlefields.importTilesetToolStripMenuItem_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "pictureBoxBattlefield" | X:10,Y:18 | Form "Battlefields" | 6/17/2012 1:02:52 AM
MouseDown "pictureBoxPalette" | X:6,Y:25 | Form "GraphicEditor" | 6/17/2012 1:02:36 AM
MouseDown "openGraphics" | X:19,Y:16 | Form "Battlefields" | 6/17/2012 1:02:27 AM
MouseDown "pictureBoxBattlefield" | X:307,Y:405 | Form "Battlefields" | 6/17/2012 1:02:24 AM
MouseDown "battlefieldName" | X:207,Y:3 | Form "Battlefields" | 6/17/2012 1:02:08 AM
MouseDown "battlefieldName" | X:200,Y:3 | Form "Battlefields" | 6/17/2012 1:02:06 AM
MouseDown "openGraphics" | X:14,Y:17 | Form "Battlefields" | 6/17/2012 1:01:53 AM
MouseDown "battlefieldName" | X:39,Y:9 | Form "Battlefields" | 6/17/2012 1:01:48 AM
MouseDown "pictureBoxPalette" | X:3,Y:52 | Form "GraphicEditor" | 6/17/2012 1:01:36 AM
MouseDown "pictureBoxPalette" | X:0,Y:20 | Form "GraphicEditor" | 6/17/2012 1:01:35 AM


In addition, importing a tileset .dat file also produces an error. Try to export any old .dat file with the battlefield tileset and import it back in.

LAZYSHELL, Version=3.9.3.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Unable to cast object of type 'LAZYSHELL.SerializedBattlefield' to type 'LAZYSHELL.BattlefieldTileSet'.
at LAZYSHELL.Battlefields.importTilesetToolStripMenuItem_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "pictureBoxBattlefield" | X:139,Y:128 | Form "Battlefields" | 6/17/2012 1:13:53 AM
MouseDown "export" | X:11,Y:16 | Form "Battlefields" | 6/17/2012 1:13:45 AM
MouseDown "pictureBoxBattlefield" | X:164,Y:60 | Form "Battlefields" | 6/17/2012 1:13:44 AM
MouseDown "openBattlefields" | X:55,Y:12 | Form "Form1" | 6/17/2012 1:13:41 AM
LOADED LAZY SHELL APPLICATION | 6/17/2012 1:13:37 AM
CLOSED LAZY SHELL APPLICATION | 6/17/2012 1:13:27 AM
MouseDown "pictureBoxBattlefield" | X:160,Y:187 | Form "Battlefields" | 6/17/2012 1:13:14 AM
MouseDown "export" | X:12,Y:8 | Form "Battlefields" | 6/17/2012 1:12:54 AM
MouseDown "pictureBoxBattlefield" | X:428,Y:231 | Form "Battlefields" | 6/17/2012 1:12:50 AM
MouseDown "pictureBoxBattlefield" | X:171,Y:41 | Form "Battlefields" | 6/17/2012 1:12:46 AM


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Elementalpowerstar
Posted on 07-06-12 06:35 AM, in Lazy Shell Improvement Thread (rev. 3 of 07-06-12 04:39 PM) Link | Quote | ID: 151547


Paratroopa
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Suggestion(s) for v3.10.1 and beyond:

Abillity to edit ROM header name "SUPER MARIO RPG" and small bits of text easier.

I'm sorry in advance if you happen to know all this already.

-The "Rom Name" starts at 0x7FC0 and is 21 Bytes long, with six spaces at the end of "SUPER MARIO RPG"

-MARIO1, MARIO2, MARIO3, MARIO4 Save data titles, starting at 0x3EF528 with "MARIO1" and a "line break hex" (00), then MARIO2 is next, and the pattern continues with MARIO# and a line break "hex." (00). Should be nestled inbetween the explination text for changing out partners and the text for Toad explaining how to play the Beetle Minigame. (And that you shouldn't use a Turbo-Type controller.)

-Starting at 0x3F000, there is text for the Overworld Menu as well as some text for things like "New Game" and "Your Name?". The first bit of text is "Equip." But I believe the names for the menu sections are coded to start rendering the text at certain values, as I changed "Equip" to "Weapon", taking up space where "Item" started, and Item disappeared on the menu screen. However, Weapon rendered normally. The first letter in each Menu item "Equip" "Item" "Special Item" is where it is set to render, and ends with a (00) Hex.

-On an unrelated suggestion, adding a Highlighted section or an explanation that the third row of tiles in the Mode7 part of the Minecart minigame editor is the one that triggers the rotation of Mario and the Mode7 to go to the next area, and stopping the clock. Also if there's a way to edit where you come in on each level.

Thank you.

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Elementalpowerstar
Posted on 07-09-12 04:54 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 3 of 07-09-12 05:07 AM) Link | Quote | ID: 151562


Paratroopa
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For Mini-Games

This error came up while trying to delete a screen in Sidesrolling Level A.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at LAZYSHELL.MineCart.pictureBoxScreens_Paint(Object sender, PaintEventArgs e)

**************Recent Event History**************
MouseDown "deleteScreen" | X:12,Y:18 | Form "MiniGames" | 7/8/2012 10:28:58 PM
MouseDown "pictureBoxScreens" | X:8875,Y:116 | Form "MiniGames" | 7/8/2012 10:28:57 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:38 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:37 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:37 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:37 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:37 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:37 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:36 PM
MouseDown "deleteObject" | X:6,Y:14 | Form "MiniGames" | 7/8/2012 10:28:36 PM


In Mode 7 Map A,

-"Erase Tile" essentially overwrites the tile on the tilemap with tile $00 instead of a blank one (not sure if it's already planned to be fixed.)

-The "Black background" for the Mode 7 "Nothing" tiles appear as the "alpha-colored" tiles until the map is refreshed, not sure if this is a bug.

-Using the Select Tile(s) function, selecting any number of tiles on the game's tilemap, and releasing the mouse button will make it act like the fill tool.

-Creating a box using Select Tiles of 6 boxes high and five boxes wide while selecting a blank tile, and clicking it, will temporarily show some rails instead of what's selected.

Thank you for this release, Giangurolo!

edit:
On top of that, the Levels editor seems to be trying to do something else. Also the Create Tilemod doesn't work in Mini-games.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Object reference not set to an instance of an object.
at LAZYSHELL.TilemapEditor.get_mushrooms()
at LAZYSHELL.TilemapEditor.pictureBoxLevel_MouseMove(Object sender, MouseEventArgs e)

**************Recent Event History**************
MouseDown "buttonGotoA" | X:14,Y:7 | Form "Levels" | 7/8/2012 11:04:18 PM
MouseDown "npcObjectTree" | X:29,Y:59 | Form "Levels" | 7/8/2012 11:04:15 PM
MouseDown "npcObjectTree" | X:29,Y:47 | Form "Levels" | 7/8/2012 11:04:14 PM
MouseDown "npcObjectTree" | X:39,Y:24 | Form "Levels" | 7/8/2012 11:04:12 PM
MouseDown "tabControl" | X:101,Y:16 | Form "Levels" | 7/8/2012 11:04:11 PM
MouseDown "nameTextBox" | X:41,Y:16 | Form "Levels" | 7/8/2012 11:04:00 PM
MouseDown "buttonToggleNPCs" | X:9,Y:7 | Form "Levels" | 7/8/2012 11:03:58 PM
MouseDown "buttonToggleNPCs" | X:9,Y:7 | Form "Levels" | 7/8/2012 11:03:57 PM
MouseDown "openLevels" | X:36,Y:21 | Form "Form1" | 7/8/2012 11:03:43 PM
MouseDown "categories_es" | X:44,Y:11 | index=12 | Form "EventScripts" | 7/8/2012 11:03:32 PM


And that error continually comes up, making it very difficult to prcoeed without closing the editor.

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Elementalpowerstar
Posted on 07-11-12 07:45 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 2 of 07-12-12 08:24 PM) Link | Quote | ID: 151570


Paratroopa
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In the Mode 7 Maps of Minigames, trying to draw a section of the tileset that is bigger than the selection on the bottom of the map brings up another error. This one is not neccesarily program braeking, since it allows for continuation after the error.

If the error below doesn't help you understand, perhaps due to me trying too many times reproduce it, here is an image to hopefully help understand.

http://i49.tinypic.com/2nlsnex.jpg

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Index was outside the bounds of the array.
at LAZYSHELL.Mode7Tilemap.GetPixels(Int32 layer, Point location, Size size)
at LAZYSHELL.Mode7Tilemap.GetPixels(Point location, Size size)
at LAZYSHELL.TilemapEditor.Draw(Graphics g, Int32 x, Int32 y)
at LAZYSHELL.TilemapEditor.pictureBoxLevel_MouseDown(Object sender, MouseEventArgs e)

**************Recent Event History**************
MouseDown "pictureBoxLevel" | X:774,Y:866 | Form "MiniGames" | 7/11/2012 1:06:09 AM
MouseDown "pictureBoxLevel" | X:774,Y:776 | Form "MiniGames" | 7/11/2012 1:06:07 AM
MouseDown "pictureBoxLevel" | X:764,Y:774 | Form "MiniGames" | 7/11/2012 1:06:05 AM
MouseDown "pictureBoxLevel" | X:782,Y:684 | Form "MiniGames" | 7/11/2012 1:06:01 AM
MouseDown "pictureBoxLevel" | X:772,Y:584 | Form "MiniGames" | 7/11/2012 1:06:01 AM
MouseDown "pictureBoxLevel" | X:776,Y:493 | Form "MiniGames" | 7/11/2012 1:05:59 AM
MouseDown "pictureBoxLevel" | X:777,Y:392 | Form "MiniGames" | 7/11/2012 1:05:53 AM
MouseDown "pictureBoxLevel" | X:777,Y:298 | Form "MiniGames" | 7/11/2012 1:05:51 AM
MouseDown "pictureBoxLevel" | X:776,Y:200 | Form "MiniGames" | 7/11/2012 1:05:50 AM
MouseDown "pictureBoxLevel" | X:773,Y:109 | Form "MiniGames" | 7/11/2012 1:05:48 AM


Here's another in Event Scripts during the same session where the last error was ignored. I tried to clear an event, specifically 2496 with the "Clear" dropdown box, event scrpts, and "clear current script." radio button enabled, and clearing the script.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at LAZYSHELL.ScriptsEditor.TreeViewWrapper.get_CurrentNodeData()
at LAZYSHELL.EventScripts.UpdateCommandData()
at LAZYSHELL.EventScripts.EventScriptTree_AfterSelect(Object sender, TreeViewEventArgs e)
at LAZYSHELL.NewTreeView.WndProc(Message& m)

**************Recent Event History**************
MouseDown "clear" | X:19,Y:7 | Form "EventScripts" | 7/11/2012 1:40:42 AM
MouseDown "reset" | X:16,Y:10 | Form "EventScripts" | 7/11/2012 1:40:37 AM
MouseDown "clear" | X:23,Y:7 | Form "EventScripts" | 7/11/2012 1:40:29 AM
MouseDown "clear" | X:21,Y:9 | Form "EventScripts" | 7/11/2012 1:40:09 AM
MouseDown "buttonGotoC" | X:21,Y:18 | Form "Levels" | 7/11/2012 1:39:58 AM
MouseDown "levelNum" | X:23,Y:9 | Form "Levels" | 7/11/2012 1:39:52 AM
MouseDown "tabPage4" | X:206,Y:566 | Form "Levels" | 7/11/2012 1:39:49 AM
MouseDown "panel2" | X:144,Y:389 | Form "Form1" | 7/11/2012 1:39:48 AM
MouseDown "openLevels" | X:71,Y:7 | Form "Form1" | 7/11/2012 1:37:57 AM
MouseDown "saveToolStripMenuItem" | X:8,Y:10 | Form "Form1" | 7/11/2012 1:35:38 AM


Ignoring this error cleared the script anyway.

7-12-12:
Another for Event Scripts. I found this while editing a command (A Wait X Frames command (8-bit), changed a value, selected a Return command that was already in the script, and hit APPLY, assuming to try to apply the change to Return.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Full path can only be retrieved when a TreeNode has been added to a TreeView. This TreeNode has not been added to a TreeView.
at LAZYSHELL.ScriptsEditor.TreeViewWrapper.IsRootNode(TreeNode node)
at LAZYSHELL.ScriptsEditor.TreeViewWrapper.ReplaceNode(EventScriptCommand esc)
at LAZYSHELL.EventScripts.buttonApplyEvent_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "buttonApplyEvent" | X:38,Y:6 | Form "EventScripts" | 7/12/2012 2:20:06 PM
NodeMouseClick | index 2496, offset 0x1FD000 | Form "EventScripts" | 7/12/2012 2:20:04 PM
MouseDown "EventScriptTree" | X:154,Y:162 | Form "EventScripts" | 7/12/2012 2:20:04 PM
MouseDown "buttonApplyEvent" | X:29,Y:16 | Form "EventScripts" | 7/12/2012 2:19:54 PM
DeleteCommand | index 2496, offset 0x1FD002 | Form "EventScripts" | 7/12/2012 2:19:52 PM
MouseDown "EvtScrDeleteCommand" | X:8,Y:9 | Form "EventScripts" | 7/12/2012 2:19:52 PM
MouseDown "buttonInsertEvent" | X:75,Y:6 | Form "EventScripts" | 7/12/2012 2:19:45 PM
MouseDown "evtNumC" | X:8,Y:13 | value=150 | Form "EventScripts" | 7/12/2012 2:19:30 PM
MouseDown "EvtScrEditCommand" | X:14,Y:3 | Form "EventScripts" | 7/12/2012 2:19:28 PM
NodeMouseClick | index 2496, offset 0x1FD000 | Form "EventScripts" | 7/12/2012 2:19:27 PM


Thank you!

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Elementalpowerstar
Posted on 07-13-12 01:46 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 2 of 07-13-12 03:03 AM) Link | Quote | ID: 151588


Paratroopa
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After some work in the editor, opening up Minigames to edit the Minecart after seeing that some rails were misplaced, I got this, opening up to Sidescrolling Level B.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Object reference not set to an instance of an object.
at LAZYSHELL.TilemapEditor.get_npcs()
at LAZYSHELL.TilemapEditor.pictureBoxLevel_MouseMove(Object sender, MouseEventArgs e)

**************Recent Event History**************
MouseDown "openMiniGames" | X:62,Y:21 | Form "Form1" | 7/12/2012 7:43:09 PM
SaveSprites | index 0 | Form "Sprites" | 7/12/2012 7:39:42 PMMouseDown "saveToolStripMenuItem" | X:11,Y:10 | Form "Form1" | 7/12/2012 7:39:38 PM
MouseDown "save" | X:14,Y:12 | Form "EventScripts" | 7/12/2012 7:39:33 PM
MoveUpCommand | index 514, offset 0x1E5862 | Form "EventScripts" | 7/12/2012 7:38:20 PM
MouseDown "EvtScrMoveUp" | X:12,Y:4 | Form "EventScripts" | 7/12/2012 7:38:20 PM
MouseDown "buttonInsertEvent" | X:77,Y:1 | Form "EventScripts" | 7/12/2012 7:38:18 PM
MouseDown "commands" | X:105,Y:72 | index=5 | Form "EventScripts" | 7/12/2012 7:38:17 PM
MouseDown "categories_es" | X:68,Y:4 | index=14 | Form "EventScripts" | 7/12/2012 7:38:14 PM
NodeMouseClick | index 514, offset 0x1E5862 | Form "EventScripts" | 7/12/2012 7:38:12 PM
MouseDown "EventScriptTree" | X:58,Y:444 | Form "EventScripts" | 7/12/2012 7:38:12 PM


This error comes up again when I switch to a Mode 7 map.

Very sorry for all the postings, and thank you for working so hard to get your editor towards perfection, if that is your goal.

On a different note, Unknown Event Script command [0xFD Option 0xB8] writes the timer of the Minecart Minigame's timer to memory $7000 and, while not directly, allows the "Timer at $7000" of dialogue display properly.

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Elementalpowerstar
Posted on 07-13-12 08:36 AM, in YouTube Channel: SuperModifyRPG (video added July 13th, 2012.) Link | Quote | ID: 151592


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New video added.

My apologizes in advance if the post counts as a necro post to bring the thread back up to the top.

____________________
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Elementalpowerstar
Posted on 07-17-12 02:26 AM, in YouTube Channel: SuperModifyRPG (video added July 13th, 2012.) Link | Quote | ID: 151650


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Posted by Celice
I noticed the new videos in my youtube feed. Thank you for updating us! A couple of them really made me want to try editing the game again--I wanted to at first, but it seemed way too complicated for a fun hobby, so I put it off in favor of editing a Bomberman game :p


You do really have to have a big dedication to the game to want to edit it, I'm so sad that it's complexity and vast amount of stuff to do is leading so many people away and putting out so few hacks. Even myself, I don't want to try to do anything out of little demonstrations because I lose interest too quickly. I hate to say that it might have been a lost cause to make an excellent, full length hack, (outside of stuff like stat upgrades and Hard Mode challenges.) but the sheer amount of work needed would be many times that more of the same quality of a different hack, in my opinion at least. I do hope either I or someone else gets enough motivation to start and keep at a hack that will one day be known throughout this small community. For how much Gian and Omega have put work into it-- they deserve to see their tool used to it's fullest, and produce a hack of equal quality.

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Elementalpowerstar
Posted on 07-20-12 07:24 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 151678


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Right, so I downloaded the v2.0 of this game, and while finding a number of glitches, exploits, NPC-blocking skips, a lot of palette mishaps, several "timing" aspects of event scripts, and some layering issues, this was pretty fun after I cheated and could take less than half an hour or so to beat each individual boss, the story and dialouge were both funny and entertaining.

You've certainly done a ton of work in this hack, and by standards of length and number of hacks that even exist, this might be the best hack out there that is fan made and not made by Giangurolo. This was certainly fun to play, see the little hidden things here and there, reading descriptions, watching animations, ecetra.

Plus I'm sure you're coming back to see the feedback on your game anyway, as that's what I do on here.

Anyway, nice work on your Axem Rangers hackity.

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Elementalpowerstar
Posted on 07-25-12 09:28 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 151715


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Another request:

If possible, ability to change which sequences the Save Menu and the Overworld Menu use.
Reasoning / Example .png (Tinypic.)

Thank you.

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Elementalpowerstar
Posted on 07-25-12 09:34 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151716


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Ran into this error when trying to figure out why the frame showed up a bit darker than usual in the editor.
If you're having trouble reproducing the error, this is the image that caused it. After importing, if the frame doesn't match the imported image, open Frame Palette and click the second blue color from the left, and it should reproduce the error.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Value of '255' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at LAZYSHELL.PaletteEditor.InitializeColor()
at LAZYSHELL.PaletteEditor.pictureBoxPalette_MouseClick(Object sender, MouseEventArgs e)

**************Recent Event History**************
MouseDown "pictureBoxPalette" | X:16,Y:2 | Form "PaletteEditor" | 7/25/2012 2:56:21 AM
MouseDown "pictureBoxFrame" | X:28,Y:18 | Form "MenusEditor" | 7/25/2012 2:56:14 AM
MouseDown "pictureBoxFrame" | X:34,Y:25 | Form "MenusEditor" | 7/25/2012 2:56:13 AM
MouseDown "pictureBoxFrame" | X:34,Y:36 | Form "MenusEditor" | 7/25/2012 2:56:12 AM
MouseDown "pictureBoxFrame" | X:34,Y:36 | Form "MenusEditor" | 7/25/2012 2:56:12 AM
MouseDown "pictureBoxFrame" | X:34,Y:36 | Form "MenusEditor" | 7/25/2012 2:56:12 AM
MouseDown "pictureBoxFrame" | X:34,Y:30 | Form "MenusEditor" | 7/25/2012 2:56:12 AM
MouseDown "pictureBoxFrame" | X:34,Y:30 | Form "MenusEditor" | 7/25/2012 2:56:11 AM
MouseDown "pictureBoxFrame" | X:34,Y:30 | Form "MenusEditor" | 7/25/2012 2:56:11 AM
MouseDown "toolStripDropDownButton1" | X:23,Y:10 | Form "MenusEditor" | 7/25/2012 2:55:57 AM


Thank you!

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Elementalpowerstar
Posted on 07-26-12 08:31 PM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 4 of 07-26-12 09:10 PM) Link | Quote | ID: 151737


Paratroopa
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For SPRITES.

This error came up when I cleared a sprite's molds and sequences, attempting to create a new tile in a non-gridplane format mod, where there was only one mold or no molds, couldn't tell.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at LAZYSHELL.SpriteMolds.get_unique_tile()
at LAZYSHELL.SpriteMolds.newTile_Click(Object sender, EventArgs e)

**************Recent Event History**************
MouseDown "newTile" | X:5,Y:8 | Form "Sprites" | 7/26/2012 2:25:47 PM
MouseDown "toolStripSeparator8" | X:5,Y:10 | Form "Sprites" | 7/26/2012 2:25:46 PM
MouseDown "clear" | X:6,Y:6 | Form "Sprites" | 7/26/2012 2:25:43 PM
MouseDown "newTile" | X:10,Y:3 | Form "Sprites" | 7/26/2012 2:25:32 PM
MouseDown "newMold" | X:12,Y:13 | Form "Sprites" | 7/26/2012 2:25:26 PM
MouseDown "listBoxMolds" | X:10,Y:269 | index=29 | Form "Sprites" | 7/26/2012 2:25:23 PM
MouseDown "listBoxMolds" | X:4,Y:249 | index=19 | Form "Sprites" | 7/26/2012 2:25:23 PM
MouseDown "openSprites" | X:68,Y:17 | Form "Form1" | 7/26/2012 2:25:19 PM
LOADED LAZY SHELL APPLICATION | 7/26/2012 2:25:18 PM
CLOSED LAZY SHELL APPLICATION | 7/26/2012 2:24:23 PM


This error also comes up when you try to select the tile from a mold with no tiles to choose from.

If I find more, I'll use this post and not another, until you or someone else posts again.

Edit:
In addition, importing images and choosing "No" to "Replace current molds with imported images?" doesn't write the graphics to the GFX index, but it writes the palette from the images.

Edit2:
Got this while trying to make a sprite in the tilemap format:
LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Index was outside the bounds of the array.
at LAZYSHELL.SpriteMolds.Draw(Int32 x, Int32 y)
at LAZYSHELL.SpriteMolds.pictureBoxMold_MouseDown(Object sender, MouseEventArgs e)
at LAZYSHELL.NewPictureBox.OnMouseDown(MouseEventArgs e)

**************Recent Event History**************
MouseDown "coordinatorButton" | X:13,Y:16 | Form "Sprites" | 7/26/2012 2:59:12 PM
MouseDown "pictureBoxTileset" | X:3,Y:9 | Form "Sprites" | 7/26/2012 2:59:07 PM
MouseDown "draw" | X:6,Y:4 | Form "Sprites" | 7/26/2012 2:59:05 PM
MouseDown "pictureBoxMold" | X:7,Y:11 | Form "Sprites" | 7/26/2012 2:59:04 PM
MouseDown "pictureBoxMold" | X:108,Y:109 | Form "Sprites" | 7/26/2012 2:59:02 PM
MouseDown "pictureBoxMold" | X:132,Y:122 | Form "Sprites" | 7/26/2012 2:59:01 PM
MouseDown "pictureBoxMold" | X:155,Y:114 | Form "Sprites" | 7/26/2012 2:59:01 PM
MouseDown "pictureBoxTileset" | X:3,Y:9 | Form "Sprites" | 7/26/2012 2:59:00 PM
MouseDown "moldZoomOut" | X:4,Y:8 | Form "Sprites" | 7/26/2012 2:58:54 PM
MouseDown "pictureBoxMold" | X:149,Y:25 | Form "Sprites" | 7/26/2012 2:58:53 PM


Seems like an error message not programed in, due to lack of use in the sprite tilemap editor, along the lines of "Please select a tile to draw" or nothing at all.
Thank you!

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Elementalpowerstar
Posted on 07-27-12 01:11 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151739


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I think I may have pasted the incorrect error, I think the one below is what I meant to put there.
Although the one you mentioned did reproduce an error similar to what you described.

LAZYSHELL, Version=3.10.0.0, Culture=neutral, PublicKeyToken=null

**************Exception Text**************
Object reference not set to an instance of an object.
at LAZYSHELL.SpriteMolds.Draw(Int32 x, Int32 y)
at LAZYSHELL.SpriteMolds.pictureBoxMold_MouseDown(Object sender, MouseEventArgs e)
at LAZYSHELL.NewPictureBox.OnMouseDown(MouseEventArgs e)

**************Recent Event History**************
MouseDown "draw" | X:6,Y:4 | Form "Sprites" | 7/26/2012 6:49:13 PM
MouseDown "sequences" | X:69,Y:189 | index=0 | Form "Sprites" | 7/26/2012 6:49:10 PM
MouseDown "listBoxMolds" | X:30,Y:9 | index=0 | Form "Sprites" | 7/26/2012 6:43:01 PM
MouseDown "openSprites" | X:37,Y:7 | Form "Form1" | 7/26/2012 6:42:58 PM
MouseDown "panel2" | X:161,Y:33 | Form "Form1" | 7/26/2012 6:42:53 PM
LOADED LAZY SHELL APPLICATION | 7/26/2012 6:42:10 PM


I think it's more along the lines of opening Sprites to a tilemap-built mold and trying to draw a nothing onto the tilemap.

Thank you for your hard work, regardless!

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Elementalpowerstar
Posted on 07-27-12 06:09 AM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* Link | Quote | ID: 151741


Paratroopa
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Very sorry about the confusion! It turns out that I had not been looking in the right place in the "BPP Graphics." For some reason I wasn't registering in my mind what they were called.

However, choosing NOT to replace the molds and there being too many molds will not even "import" the graphics into the BPP Graphics offset the sprite uses, nor the palette, even if you choose to replace the palette with the one in the images imported. I'm unsure if this was intentional or not.

However, this may have lead to another bug after paying attention to where the BPP Graphics were being "Imported" to.

If you choose to replace current molds with imported images.
If you choose NOT to replace current molds with imported images.

If, for some reason, you may need the graphics that I was working with, here they are for you to use.
http://www.mediafire.com/?3rir68riknw6qef

Thank you, Giangurolo!

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