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Jeimuzu
Posted on 12-27-08 07:30 AM, in Zelda 3 Header Issues Link | Quote | ID: 97650


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I have been working on a Master Quest version of Zelda 3 for quite some time now. It's almost complete, but I am having a hard time adding a header to the rom. I know how to add headers to roms, but I started editing the rom with Hyrule Magic without realizing it lacked a header. Now I can't add a header to the rom without corrupting it. I need a header so I can use zcompress to dump the graphics, but I think the header's going to have to be added manually.

Anyway, I was wondering if anyone knew what I could do?

Thanks in advance.

Jeimuzu
Posted on 12-28-08 03:18 AM, in Zelda 3 Header Issues Link | Quote | ID: 97717


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I tried it, but unfortunately, the same thing happens. It's my fault for not adding a header before editing the rom. I will probably just start from scratch, and use the current version as a guide. It shouldn't take too terribly long, lol. I know it can be fixed with a hex editor, but that's currently out of my league.

I appreciate the help. Thanks.

Jeimuzu
Posted on 12-28-08 12:32 PM, in Zelda 3 Header Issues (rev. 2 of 12-29-08 11:01 AM) Link | Quote | ID: 97737


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I sent you a pm. Thanks.

Jeimuzu
Posted on 01-02-09 07:17 AM, in Zelda 3 Header Issues (rev. 3 of 01-02-09 10:15 PM) Link | Quote | ID: 98034


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Posted by MathOnNapkins
Hyrule Magic doesn't care whether your rom has a header or not, it will edit either form of the rom. Are you sure there's not something else at work here? If you want, send me an ips (of the unheadered rom) and I may be able to diagnose it.

Hey man, I was wondering if you got my pm? I'm in no hurry to find out whats wrong with the rom since I'm still working on other things, but I haven't heard anything from you since you offered to look at it. I just want to know if you got the ips.

Jeimuzu
Posted on 01-04-09 04:30 AM, in Dungeon Door problems in Hyrule Magic (rev. 3 of 01-04-09 04:33 AM) Link | Quote | ID: 98190


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Posted by DiscoPeach
Got a new problem with dungeon doors:

I've finished editing a room in Layout 1 (two vertical rooms). However, when you try to leave the left room into the right room, instead of exiting the door, Link jumps down as if it's a cliff instead of a doorway. And, though there's floor where he lands, he vanishes as if he were falling down a pit. I mean, I'm suffering a real serious case of what the fuck.

If what your saying is correct, then Link is probably jumping from background 1 to background 2. And you need the object labeled 0C6 spread over background 2 in order to see Link. Some excellent examples of this are in rooms 185, 168, and 170. I think I remember encountering the same problem your having several years ago. I can't remember what caused it, but I'm pretty sure I just used the wrong door. Try searching through the rooms for a door that looks like the one you want to use. If the door you find isn't the same one you used then try switching to it.

Oh and btw, you have to use the arrows on your number keys (the numbers keys on the right side of your keyboard) to move the doors around.

Jeimuzu
Posted on 01-04-09 06:11 AM, in Dungeon Door problems in Hyrule Magic (rev. 6 of 01-04-09 06:23 AM) Link | Quote | ID: 98204


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Posted by DiscoPeach
Thanks for the suggestion. But using that item in background 2 doesn't solve my problem. Also, the door I'm using is the same in the original room in the game. I didn't change it. The only thing I did was edit the room itself and the header. The room didn't have any pits, so I put pits that hurt the player. Could this be the problem? Either way the header doesn't let me make the pits become a hole to another room anyways. It says not enough room in the header.

The reason I made that suggestion was because you said "Link disappears". Which means if you place the 0C6 object in the room, and if you can see Link when he overlaps this object; you will have a better understanding of what's wrong. If you give me the name of the door, I may be able to figure out what's wrong.

I doubt adding pits will make a difference, but if you want to test your theory, you could always try removing the pits and see what happens. And if you were unable to add pits that hurt the player than that isn't the problem because it didn't save.

If you want to so much as alter the room properties, you must temporarily remove the room properties in room 1. I keep a snapshot of the properties in room 1 so I can reinsert them later. However, you can't add a tag, staircase, warp, pit, etc. without removing one elsewhere. But I'm pretty sure you can alter them as much as you like. I haven't had any problems with doing that.

Jeimuzu
Posted on 01-04-09 10:48 AM, in Dungeon Door problems in Hyrule Magic (rev. 2 of 01-04-09 04:17 PM) Link | Quote | ID: 98216


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Posted by DiscoPeach
Thanks, dude.

Ok, the Door used is 054 and the room is entrance 12. I didn't use that specific tile in that place of the room (the 0C6).

Oh, sorry for the misunderstanding. Vanishing in the sense of just that. When Link falls down a pit and becomes a sparkle.

I don't know what I'm doing wrong but since you've had no problems so far maybe you can help me. Any other ideas, bro?

So when you walk through the 054 door, Link just falls as if it's a hole correct? I thought you meant he was jumping to lower ground (background 2), but I've never encountered something like this before. It definitely has nothing to do with backgrounds in this case because it's all background 1. If I had to guess, I'd say it probably is because of the "Pits that hurt the player" option. That seems to be the most probable answer to this problem. I would try removing it. The only other option I can think of is a hex editor, which is way out of my league.

I probably don't have to tell you that Hyrule Magic is loaded with bugs. It has prevented me from using a lot of my ideas, and when it does; I grab a backup, and come up with a new plan. I wish I could be of further assistence.

Jeimuzu
Posted on 01-05-09 12:52 PM, in Zelda 3 Header Issues Link | Quote | ID: 98299


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Posted by MathOnNapkins
Trust me I'll get around to it soon, I've just been working on a handful of things.

Take your time.

Jeimuzu
Posted on 08-13-09 08:46 AM, in A Link to the Past: Master Quest Beta (rev. 5 of 08-13-09 10:04 PM) Link | Quote | ID: 113314


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Much like the Master Quest version of OoT, the dungeons have been rearranged, and baddies are much harder. However, if you've played ALttP as much as I have, it's not too terribly difficult.

I'm just looking for some beta testers at this time to make sure a patched rom works as well as the main hack. There is a problem with the naming screen, but that seems to be the only problem and it doesn't prevent you from starting a quest. In other words, the naming screen still works, you just can't see what you’re doing.

In order for the patch to work, you must remove your roms header if it has one. This is because the rom I hacked also lacks a header. This can be done easily with snestool. With these two issues noted, the beta testers will get a prepatched rom, and an srm file allowing you to bypass the naming screen.

Other issues are mainly aesthetic. I wasn’t able to add “Master Quest” to the title because I made the mistake of hacking the rom without a header (although it still wouldn’t show up correctly in a headered rom). The “Zelda” text IS blue however. And finally, the dungeon maps will not tell you where the big chests are. The dungeon map editor in Hyrule Magic appears to be too limited.

Btw, this project is in not related to Moulinoski's hack. I have been working on this project off and on since July 2005. This hack is a complete reboot of my previous project however. Unlike my first attempt which only took a couple of weeks to make, I carefully mapped out what I was going to do before I even started hacking this rom. The first one was also a bad dump, and I couldn't make a successful ips out of it.

So if you're interested in beta testing, please let me know. I will probably choose 4 people. Once the beta testers are finished, I will release the hack.

Jeimuzu
Posted on 08-13-09 07:13 PM, in A Link to the Past: Master Quest Beta (rev. 2 of 08-13-09 08:30 PM) Link | Quote | ID: 113332


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Posted by Batman
I'd quite happily beta test, being the Zelda nut I am, with the added experience of many, many hours spent on Hyrule Magic. A 'master quest' hack was always something I'd been planning on working on, but never had the time to, unfortunately.

Anyway. More screenies would be nice, just to give us all a bit more of an idea. Maybe some shots of a couple of dungeon rooms so we can see how much is changed?


Yeah I can do that. I suppose it's only fair if I want people to play my hack, lol. I just wasn't sure what screen shots to use because like OoT Master Quest the dungeons essentially look the same with everything rearranged with harder baddies and more difficult tasks. I think I know what I can show off now that you mention it however.

Edit: I've uploaded 3 screen shots. I was careful not to spoil much so these aren't the most interesting screens, but they give you an idea of what this hack is like assuming you've played Zelda 3 enough to notice.

Jeimuzu
Posted on 08-14-09 08:28 AM, in A Link to the Past: Master Quest Beta Link | Quote | ID: 113402


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Posted by NastyNate
I'd like to test this game
huge zelda fan here


Thanks, I appreciate it. I sent you and Batman a pm.

Jeimuzu
Posted on 08-16-09 03:15 AM, in A Link to the Past: Master Quest Beta Link | Quote | ID: 113536


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Posted by ReddestDream
JamesBrad277, do you still need beta testers?

I'm new on this board, but I've beaten the original ALLttP, and I've always wanted to see a Master Quest hack.

If I could help you test, that would be awesome!

Thanks!


Certainly! I must say I do love your enthusiasm, lol. I'll send you a pm shortly after this reply. Let me know when you get it, and thanks in advance for the help!

Jeimuzu
Posted on 08-16-09 08:21 PM, in A Link to the Past: Master Quest Beta Link | Quote | ID: 113589


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First thing I noticed: I'm impressed with the modified title screen!

So many ALttP hacks (Parallel Worlds, Shards of Might, Moulinoski's hack(?)) have messed up title screens in any emulator (and on actual SNES hardware!) other than ZSNES.

Well mine would most likely have the same problem if I added the “Master Quest” text to the title. I didn’t because it wouldn’t even show up correctly in zsnes, lol.

I wish I knew a way to fix the naming screen. A lot of ALttP hacks seem to have that problem as well.

I would need to know how to use a hex editor in order to fix it. I assume I would have to compare the hex values from the original rom with the hacked rom pertaining to the naming screen and fix the ones that have changed, but I don’t know how to look for them.

I've heard there's another ALttP editor besides Hyrule Magic: Black Magic .

It's in alpha/beta now, but it might be something to keep an eye on.

That does look promising. Although I would probably have to start from scratch if I use it (which I’d be fine with). I can’t imagine it would work well with a rom that’s been corrupted by Hyrule Magic. I just hope he makes it an open source editor if he gets tired of programming it. I’d hate to see it suffer the same fate as Hyrule Magic.

(This might be the "switch door" thing you were talking about. I wasn't sure.) There's some kind of "door priority" issue with one of the doors in dungeon 1. Usually, when Link passes through a door that is "closed" on the other side, the door closes just after Link passes through. In this case, Link passes through a closed door that then appears to close again behind him. I don't know if this is an issue with Hyrule Magic or something you can fix. (SNES9X 1.51, I'll test on ZSNES 1.51 too later).

Yeah that’s the switch door thing. I probably should have been more specific.

I beat the first dungeon! I like what you've done so far, and I didn't see any other problems. It fits with the "Master Quest" idea. Great job!

I’m glad your enjoying it, and that everything is working so far. That makes me very happy!

Jeimuzu
Posted on 09-30-09 09:30 PM, in A Link to the Past - Master Quest Release! (rev. 4 of 09-30-09 09:51 PM) Link | Quote | ID: 116394


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I finally got around to releasing this hack, lol. Enjoy!

http://acmlm.no-ip.org/uploader/get.php?id=2298

Jeimuzu
Posted on 10-04-09 01:44 AM, in A Link to the Past - Master Quest Release! (rev. 3 of 10-04-09 01:50 AM) Link | Quote | ID: 116514


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Guys, I addressed the situation 5-10 minutes after I posted this thread several days ago. I'm using the board's uploader. Can we please stay on topic?

Jeimuzu
Posted on 10-12-09 06:36 AM, in A Link to the Past - Master Quest Release! Link | Quote | ID: 117027


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Thank's guys! I really appreciate the complements!

Jeimuzu
Posted on 10-18-09 07:42 PM, in A Link to the Past - Master Quest Release! Link | Quote | ID: 117472


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A user from another forum was having trouble patching his rom. I'd like to know if the rom is or isn't working for you to help me figure out how big of a problem this actually is.

Thanks!

Jeimuzu
Posted on 11-20-09 03:42 AM, in A Link to the Past - Master Quest Release! Link | Quote | ID: 119844


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Your rom probably didn't have a header to begin with. I failed to mention that in the instructions. My apologies. If that doesn't fix your problem you may want to download a rom labeled like the example below.

Legend of Zelda, The - A Link to the Past (U) [!].smc

Hope this helps.

Jeimuzu
Posted on 11-20-09 08:29 PM, in A Link to the Past - Master Quest Release! (rev. 5 of 11-20-09 08:49 PM) Link | Quote | ID: 119874


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Posted by bradzx
Man this game is really harder than I though. Floor is change to spike. It hard to get through. But only I get Cape of something make me vanish in the air, but I have to get level 2 glove in Dark World level 4. My guess is in final battle by Ganon is same as Parallel World? Please let me know compare between Parallel World and Master Quest for Ganon. Thanks.

PS: By the way, it is that hack same from romhacking.com or it different? Because title look different when I start play. I just wonder that all. Thank.


I did upload mine at romhacking.net, but there is another Master Quest hack there as well. And I think that's the one your playing because I don't remember changing any floors to spikes. The Zelda text in the title should be blue in my hack. If it is, then you probably have the right one. Let me know.

Jeimuzu
Posted on 05-16-10 06:15 PM, in A Link to the Past - Master Quest Release! Link | Quote | ID: 131245


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Posted by spitos
Hi, I'm stuck in the flooded palace, where is the big key? Ive redone the level about 10 times and looked into faqs as well and they key is nowhere to be found nor is it where it should be. I might have missed something but I guess I give up if it's not a glitch its really well hidden ! Thanks.


I sent you a pm.
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