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Main - Posts by Harrfuzz


Harrfuzz
Posted on 12-16-08 04:20 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 96926

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im new to hacking and i know clipdata is probably the answer but i have searched and just want some help. can any one please tell me how to place enemies and change where the power up items, like the morph ball, are

Harrfuzz
Posted on 12-17-08 06:13 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 97017

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Posted by Necro
Posted by Harrfuzz
im new to hacking and i know clipdata is probably the answer but i have searched and just want some help. can any one please tell me how to place enemies and change where the power up items, like the morph ball, are

That's easy. You need to use in the tools, the header editor and the spriteset editor (and the sprite editor, of course) In the header editor in the Sprites square, you'll see "Spriteset:" and then a number. If you go to the spriteset editor and see that number, you'll learn that are the room's enemies or upgrades or chozo... Research by yourself the options and all stuff...
I hope that I helped... and I explained good (I'm learning the language)
thanks dude this helped alot. and you explained it well. also, good luck with learning the language

Harrfuzz
Posted on 12-17-08 11:19 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 97053

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Posted by Necro
Posted by Harrfuzz

thanks dude this helped alot. and you explained it well. also, good luck with learning the language

XD Thanks I'm proud of my english. Would someone help me with it? You can send me a mail and then we can talk over msn (it's over the correct word??)
Sorry for not talk about the forum...
PD: What's the meaning of "dude", it isn't in the dictionary...
not sure. its just somthin we say. usually a greeting or somthin you say to someone who you view as friendly or ifsomeone helped you. i cant really explain it. its kind of the same as saying man instead .
also after you reset the enemie number how do add diffferent ones to the map. still having some troublebut get most of it

Harrfuzz
Posted on 12-20-08 12:25 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 97183

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Posted by Necro
Posted by Harrfuzz
not sure. its just somthin we say. usually a greeting or somthin you say to someone who you view as friendly or ifsomeone helped you. i cant really explain it. its kind of the same as saying man instead .
also after you reset the enemie number how do add diffferent ones to the map. still having some troublebut get most of it

I didn't understand the question...Could explain better?
whitch one? the thing for DH is. After i change the number of sprites for a group i cant figure out how to add more sprites like if theres 4 turtles how can i add a fifth one

Harrfuzz
Posted on 01-11-09 08:45 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 98539

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Posted by Flamemonkey
Alright, I'm sorry, but I'm far too lazy to read through 28 pages of this to find out if the following is possible: Would it be possible to create a Zero Suit hack of this? As in, from beginning to end, Zero Suit mode? With the ability to shoot missiles/anything else required? And I don't mean just swapping sprites around, I mean giving Zero Suit those abilities, and allow her to pick up upgrades without reseting or anything.

If that was possible, it'd be pretty awesome to go through a Pistol/Missile run, not to mention just being awesome to begin with.

The reason that a sprite edit hack wouldn't be good enough is because of the quirks of Zero Suit mode: Crouching (Though apparently Morph Ball works...), pistol needing charge, and blaster bomb thingy (Pistol blowing up stuff). Of course, if it were possible to make normal Samus have those quirks/her suit, that would be cool too.

Maybe give her normal blast the effects of shots, and charged the effect of missiles/Super Missiles? Hrm. This would be cool...
i think you can do it with just cheat codes on an emulater.

Main - Posts by Harrfuzz

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