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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by LvKeulen


LvKeulen
Posted on 12-03-08 05:25 PM, in Finding the pointers pointing to the actual text? (rev. 2 of 12-03-08 05:28 PM) Link | Quote | ID: 95497

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Yes, I'm new at this ROM hacking/translating thing. Yes, I did try Google. Yes, I probably entered the wrong terms while searching and my topic title is probably incorrect.

The question I want to ask is - for Ocarina of Time, for example - how do you find the offsets for the pointers, pointing to the actual text? Sure, it's nice editing the text at it's original positions, but that's pretty limited and likely very buggy, especially for sentences that become longer as you translate them.

Any answers, or further help, are appreciated.

[edit] I dunno if it's useful, but the offset for where the intro story starts ("In the vast, deep forest of Hyrule...") would be 008A27A4. I use Windhex and HxD. [/edit]

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LvKeulen
Posted on 12-03-08 06:47 PM, in Finding the pointers pointing to the actual text? Link | Quote | ID: 95500

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Is there any more detail to find on that? I never really 'hacked' a rom before, I only edited some text through a hex editor until a point where it didn't fit anymore.

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LvKeulen
Posted on 12-03-08 10:19 PM, in Finding the pointers pointing to the actual text? Link | Quote | ID: 95529

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I'm not sure which hacker for the N64 I could contact to help a newbie out. Some of them mind, some of them do not.

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LvKeulen
Posted on 12-04-08 07:17 AM, in Finding the pointers pointing to the actual text? (rev. 2 of 12-04-08 08:59 PM) Link | Quote | ID: 95643

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I actually started here, but since there's a patch and table files to download, it just seems like everything has been done already.

Doing NES games seems like a good idea. I'll try that. Thanks.

[quickedit]
Are NES games limited to the text size they were given? Can you not put text in some empty space and change the pointers a bit to make it work, like in the GBA?

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Main - Posts by LvKeulen

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