| |||
Views: 88,514,393 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-02-24 07:19 PM |
|
Guest: Register | Login |
Main - Posts by TheBlueEcho |
TheBlueEcho |
| ||
Level: 19 Posts: 1/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
I've done something like this before. So this might help.
It involves Movement (On and Off), Notify status, and Variable triggers. Here, examine the Touch Me Not (http://www.mediafire.com/file/lwajddcmdmn/Echo.TMN.fed). Hopefully this helps you. |
TheBlueEcho |
| ||
Level: 19 Posts: 2/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Note too, that you can now edit the Fraxy and Edit cfg files. So you can set the resolution to whatever you want! Just be careful when doing so. |
TheBlueEcho |
| ||
Level: 19 Posts: 3/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Actually I think those params effect all [J] joint Parts, with only Move Joints being slightly different ("Target" instead of "Speed"), and the the specified rolling panel(I think thats it) having 4 params instead of three. |
TheBlueEcho |
| ||
Level: 19 Posts: 4/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
TheBlueEcho
I'll drop by from time to time. Thanks guys. I'm back in now. |
TheBlueEcho |
| ||
Level: 19 Posts: 5/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Well you have 2 options:
Change extra parameter 3: there's at least 1 or 2 numbers that cause it to move back and forth. Start from 0 and move up the list. or Juggle between parameters: Look at The Event Tutorials under Switching Extra Parameters Per Shot. I realize it was designed for weapons but it might shed some insight. |
TheBlueEcho |
| ||
Level: 19 Posts: 6/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Open Fraxy.cfg with notepad or something and tell me what Free_AppearPos says. It should be one. If it is some other number, set it to one. |
TheBlueEcho |
| ||
Level: 19 Posts: 7/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Posted by NightKevWell yeah. But from a brief examination, if you set Appear position to, say, 2048, the boss should always appear to the right of the player. If you set it to 0, it appears anywhere. I don't think it's ment to work like that, but it does.Posted by TheBlueEchoIf it always appears in the same place then that means the appear position is indeed "fixed", otherwise it would appear in random places... ... ... Try it out for yourself. If it don't work like I said, then I must be going bonkers. |
TheBlueEcho |
| ||
Level: 19 Posts: 8/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Posted by ultimatepower22That, and some kind of Deviation value, similar to BSF, where the bullet fires in random directions at a specified angle (like how you specifiy the Barriers ring.). Heh, it's only fair if mon borrows an Idea from BSF, I believe. |
TheBlueEcho |
| ||
Level: 19 Posts: 9/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Yeah, it was. But at least I learned something regardless. |
TheBlueEcho |
| ||
Level: 19 Posts: 10/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
How though, if I may ask? |
TheBlueEcho |
| ||
Level: 19 Posts: 11/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Posted by BukkaroooYour not the only one. Surprisingly, I haven't herd of this till now, and after 2 sec. of looking at the homepage I decided it's ~ to Spam. No offense to all who play this, of course. |
TheBlueEcho |
| ||
Level: 19 Posts: 12/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Posted by ZharmadThats a good thing. These things killed me more by being in my way than actually shooting at me. (though that does quite abit of damage as well.) Posted by ZharmadYep. It does. Hence why it's necessary to change the flag every time you 'normal' a part. |
TheBlueEcho |
| ||
Level: 19 Posts: 13/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
That looks epic! I'm getting this for sure. |
TheBlueEcho |
| ||
Level: 19 Posts: 14/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
I'm just assuming, but it looks like it's eating up the Vulcan shots and converting them into some energy stuff for the player. I say this because of the weird blue shockwave effect, and that most of the electrical stuff is at the top where the bullets are. Plus, why would there be no bullets inside that ring of energy stuff, since the bullets appear to be a continuous stream. Just assuming, of course. Regardless, I'm interested in this new version, and definitely looking forward to it. |
TheBlueEcho |
| ||
Level: 19 Posts: 15/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
How about a glow effector, so we don't have to use Parts-Regen/ect.
Also some kind of shapes effector/part, so we don't have to use Searchlights, and so we can make other shapes like hexagons and octagons, instead of just squares and Triangles. |
TheBlueEcho |
| ||
Level: 19 Posts: 16/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Pull up a Dictionary/Thesaurus, and got these:
Distinguished Famed Famous Notable Noteworthy Renowned Excellent Prominent Highly Regarded Honorable Remarkable Admirable Virtuoso Savvy Possibly these will give you an Idea? I'm leaning to Notable/Noteworthy, as it is not as strong as Expert, but not necessarily lessening there contributions/importance. Like "Notable People/members of Fraxy", or "Noteworthy Fraxians". |
TheBlueEcho |
| ||
Level: 19 Posts: 17/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Posted by NightKevYeah.Posted by TheBlueEchoLike the WF player ship gun? That would be useful, there have been times I would've liked to have an option for that... |
TheBlueEcho |
| ||
Level: 19 Posts: 18/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
I definitely hope so. If it is, we can make real MGTurrets! |
TheBlueEcho |
| ||
Level: 19 Posts: 19/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Actually I think it's pretty cool looking. Wouldn't mind using it as a player ship.
Though, I might change the colors abit. |
TheBlueEcho |
| ||
Level: 19 Posts: 20/60 EXP: 34943 Next: 834 Since: 11-09-08 Last post: 4657 days Last view: 4926 days |
Posted by Main Page (Google Translate)Anybody know anything about Debug Mode? |
Main - Posts by TheBlueEcho |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 35, rows: 67/67, time: 0.312 seconds. |