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Main - Posts by Ice Man |
Ice Man |
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Cheep-cheep Level: 33 Posts: 43/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Well, I fixed the outline now.
@icegoom: The background did not have the necessary tiles, I drew them. If you want I can send you the fixed one. And another things, the cave FG only used one ExGFX file while the BG uses 2, at least for the NSMB graphics. The YIDS FG and BG uses one ExGFX file each. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 44/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
I did the BG with M16-7k.
Well, here is how it looks in the 8x8 editor. BG: FG: |
Ice Man |
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Cheep-cheep Level: 33 Posts: 45/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Lost In Space
starring Mario & Luigi |
Ice Man |
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Cheep-cheep Level: 33 Posts: 46/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
It's okay, you can call me icey. Anyway, time for an update.
Castle 3. PS: No enemies are in it yet! |
Ice Man |
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Cheep-cheep Level: 33 Posts: 47/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Indeed, it's very hypnotizing. Anyway, if Bouché should not mind using his N-SPC files in SMW, I really would suggest using bs2-03 or bs2-04 as a boss music for Bowser or the other Koopas. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 48/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Posted by XkeeperI'm here but not as active as I used to anymore. If you need the scheme files again, I still have them. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 49/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
I think I need to post here, too. Here's a small intro change of Toad's World.
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Ice Man |
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Cheep-cheep Level: 33 Posts: 50/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
@Stifu, there is a patch available on SMW Central. It will just expand the tilemap to 64x32 and you can use a GFX file you want. Colors are limited to 7 or 8 unless you want to overwrite other colors, then 15. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 51/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Ghettoyouth tried to do a spotlight for me which works fine but the only problem is, I can't seem to make it any darker as you can see on the screenshot.
Now my question is, is there a way to darken the area around the circle or square as it is in the screenshot? Also on the right is a small line which only seems to appear when I use the spotlight sprite. Is there a way to remove that, too? PS: Here is the code for it: lda $40 ora #%01100010 sta $40 lda #%0010001 STA $212d RTS |
Ice Man |
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Cheep-cheep Level: 33 Posts: 52/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
It's finally out, go download it here.
Have fun playing. PS: If you find any bugs just let me know. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 53/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Oh fuck! I wanted to fix that but totally forgot about it. Sorry.
Edit: Fixed it and reuploaded it to SMW Central now. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 54/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
I don't get that pixelated error. Which emulator are you two using? I use ZSNES and I don't get that problem. As for the levels there will be alot more riddles when the whole thing is finished. World 3 has some already.
EDIT: It's an error with ZSNES 1.51 because it worked with 1.50 EDIT2: Redownload from SMW Central. This should work now. EDIT3: Redownload again. Another small bug has been fixed. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 55/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Well, those wooden blocks already have been fixed along with some other problems in cave levels. I'm aware of the P-Block because I didn't change anything to it. I don't know exactly what you mean with the cave level though. Maybe you can try to get a screenshot of it? Other than that, redownload the hack and those bugs in the castle and such should be fixed. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 56/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
You should definetely use these then:
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Ice Man |
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Cheep-cheep Level: 33 Posts: 57/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
icegoom, you know, you can actually use 8 frames. Ever heard of the extended animation feature in Lunar Magic? It works with sprites, too. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 58/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
This does not seem to work for me. I opened cmd, typed in the path of the files (D:\test\addmusic SMW.smc INIT) but I get this error:
Exception in thread "main" java.lang.NoClassDefFoundError: AddMusic Anyone know what I'm doing wrong? PS: I got the newest java. Edit: Nevermind, I got working. It somehow was the path that wasnt working. Ah well. It's all good now. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 59/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
So is there a chance we can insert more music with it? Cause I need more than 11.txt - 18.txt files. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 60/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
Yea, but I'm not planning to use it for the OW only. I can use it on levels, too. Therefor I need more slots. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 61/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
There is a tool called tinymm. It will convert MID to MML (the format used for the songs) but appearently the loops, echos, tempo, volume and such need to be done by hand cause the songs won't work otherwise. Don't ask me how to do it, I only know that. I tried to take 11.txt as a base and somewhat got a music from Bahamut Lagoon which sounded totally fucked up, xD.
Maybe we have to wait until someone explains us the format and inserting/creating new music and even more music. EDIT: Here is the link to to tinymm http://tss.s172.xrea.com/pukiwiki146/pukiwiki.php?plugin=attach&refer=%B4%D8%CF%A2%A5%C4%A1%BC%A5%EB&openfile=tinymm.zip |
Ice Man |
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Cheep-cheep Level: 33 Posts: 62/197 EXP: 219077 Next: 10102 Since: 02-20-07 From: Germany Last post: 2385 days Last view: 935 days |
I managed to make a song, lol.
Download the SPC here: http://www.speedyshare.com/640349486.html It sounds kinda weird but meh. xD |
Main - Posts by Ice Man |
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