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Main - Posts by krazykev360


krazykev360
Posted on 11-25-08 07:30 PM, in Fraxy Change log (rev. 2 of 11-26-08 08:04 AM) Link | Quote | ID: 94890


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The Energy Refueler i found fairly useful with the Tanker player ship since it gives some kind of regen for that type.However, the shield's duration countdown is accelerated while being hit. As the lvls for Energy Refueler is added, it seems to increase slightly in it's regen value and duration, as well as reducing it's cooldown.

krazykev360
Posted on 11-26-08 05:25 AM, in The 'energy' attribute of cores Link | Quote | ID: 94960


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Definately a new one on me. This info just gave me some new ideas for future bosses too.

krazykev360
Posted on 11-26-08 05:39 AM, in Eboshidori's bosses Link | Quote | ID: 94961


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Of all the bosses i've seen and fought, whenever i'm fighting one of yours i'm always amazed at the way you use various attack patterns and transformations in them. For example: no matter how many times i fight Zapan, i always end up fighting different attack orders and often caught off guard by them

krazykev360
Posted on 12-06-08 10:12 PM, in Extra Parameters [HowTo] Link | Quote | ID: 96006


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After some failed experiments, my latest work-in-progress calls for some extra parameters in the weapons. But i still have no clue as to what effects each parameter has with different weapon parts . All i've managed to figure out is how to make some projectiles stationary after being fired using 'parameter 1' option. So if anyone can help, can you post what you know, so that me and perhaps future fraxiers can know how to use these options with less frustration?

krazykev360
Posted on 12-07-08 06:17 PM, in Extra Parameters [HowTo] Link | Quote | ID: 96068


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Thats exactly what I was looking for Cross, thanks a lot

krazykev360
Posted on 02-12-09 09:43 AM, in Fraxy Change log (rev. 4 of 02-12-09 10:37 AM) Link | Quote | ID: 100817


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Something is still wrong, I noticed that after a while in actual game play(as well as during in-editor testing) it crashes, and every time it's happened while hitting the player.

krazykev360
Posted on 02-13-09 01:03 AM, in Uses for the Spotlight part Link | Quote | ID: 100852


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You guys think there may be a way to create a detection event for the spotlights? Like if you cross over an area thats covered by a light, it would trigger an event like traps or opening doors.

krazykev360
Posted on 06-01-09 12:07 AM, in A70M1C's Bosses (rev. 2 of 06-01-09 12:33 AM) Link | Quote | ID: 107859


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Wont have to wait long it looks like. Sounds to me we got a race to who beats it first =P

Update: Vid is uploading now, will be on my youtube channel soon ^^

krazykev360
Posted on 06-01-09 12:41 AM, in A70M1C's Bosses (rev. 2 of 06-01-09 12:43 AM) Link | Quote | ID: 107865


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Blah, you win this time Aqua lol

But i'll still have mine up just for kicks.

krazykev360
Posted on 08-23-09 04:29 AM, in Krazykev's Hellions (rev. 6 of 12-24-09 04:28 AM) Link | Quote | ID: 113995


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I'm kind of doing a mini-series, and any helpful adivce is appreciated. Basicly the same enemy, but using different weapons.

Hellion 100% Complete

Hellion Vengance 100% Complete

Hellion Ravager 100% Complete

Hellion Hunter 100% Complete

!!NEW!! Hellion Draconis 100% Complete

krazykev360
Posted on 10-31-09 04:04 AM, in Krazykev's Hellions Link | Quote | ID: 118311


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Just getting the final details done on Hellion Hunter, not long now

krazykev360
Posted on 11-03-09 06:28 AM, in Krazykev's Hellions Link | Quote | ID: 118708


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Posted by Alkerion
Nice bosses. They're quite varied (Especially Hellion Hunter) while still being similar enough to be part of a series.

Also, I've made some videos of them! Would you mind if I uploaded them to YouTube?


Thanks, I was happy the way Hunter turned out too. As for the videos, go right ahead

krazykev360
Posted on 12-03-09 04:18 AM, in Krazykev's Hellions (rev. 2 of 12-03-09 04:43 AM) Link | Quote | ID: 121358


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Draconis is done folks, and it's not too happy >=)

Also, Project Helios TBA

krazykev360
Posted on 12-23-09 09:54 PM, in Central Fraxy Related Question Thread Link | Quote | ID: 123903


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just hit a road-block of my own. I've been messin with the energy wall, and i noticed something odd when paired with another part(used to make it act as a laser). Even though both parts are moving in unison, when the wall is active, the start point becomes stationary while the end still moves with the part it's paired to. But the the actual energy wall part and the fired wall become entirely seperated during the action.

Main - Posts by krazykev360

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