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Main - Posts by wiggy


wiggy
Posted on 11-05-08 08:18 AM, in New Project! Illusion of Gaia RAM map/various things Link | Quote | ID: 93558

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A couple of months ago I spent quite a bit of time with this game and happen to have some notes handy....

I started trying to crack the level format and located where it was loaded from, but couldn't quite understand how the Assembly worked. Now because it's been so long I can't really make sense of my level format notes!

RAM Addresses

Character stuff

7E09AE - 00 equals always can attack in area

7E0Ad0 - health
7E0aCE - health
7E0ADC - defense
7E0Ad4 - 00 - Will 01 - Freedan 02 - shadow

Area Info

This is probably my best find (most relevant to what I was trying to do - level editor...)

-Pointer for level load
7E0642 - holds the index for the next area to load (checks multiple times a second to see if new value is in here which triggers next level load - if using a game genie must quickly turn on and then off as the screen turns black otherwise will continuously try to load - also if don't time right will glitch the level load)

List of areas to load (incomplete because I got lazy )

Also excuse the incorrect level names, it had been a while and i forgot what they were really called!

01 - southcape
02 - cave
03 - lances house
04 - erics house
05 - seths house
06 - wills house
07 - south cape house
08 - school
09 - glitched area?
0A - castle
0b - edwards prison
0c - underground tunnel (under castle)
0d - underground tunnel (under castle)
0e - underground tunnel (under castle)
0f - underground tunnel (under castle)
10 - underground tunnel (under castle)
11 - underground tunnel (under castle)
12 - underground tunnel (under castle)
13 - under castle (barrel room)
14 - glitched room? just seems to load a mangled version of last room
15 - Itory village
16 - itory village (womans house)
17 - Lillys house (itori village)
18 - Iytory village (House with 2 people)
19 - itory village cave
1a - home of the moon tribe
1b - home of moon tribe cave
1c - entrance to ruins
1d - larai cliff
1e- larai cliff
1f- inside larai cliff (Statues room)
27 - inside larai cliff
82 - Chinas Great Wall
91 - city of euro
99 - whouse in euro
A0 - mountain temple (mount kress?)
BE - Angkor Watt (Main hall 4F)
BF - Angkor Watt (Top)
C0 - world map of the future (from the ending??? After its finished it loads you back into angkor watt)
C1 - Black Screen
C2 - Test Map - doesnt load until you put in another code adn then the words (TEST MAP) come up for a second before loading the new area
C3 - Dao (Desert Village)
CC - pyramid entrance
DD - pyramid boss
e0 - tower of babel
e2 - outside tower of babel
E3 - tower of babel
e4 - on top of tower
e5 - just after last boss defeated
e6 - dark space
e7 - flying to last boss
e8 - last boss
e9 - solid arm entrance
EA - solid arm boss
EB-EF - black screen
f0 - ending theme - future?
f1 - black screen
f2 - first boss (second fight?)
f3 - first boss (second fight?)
f4 - vampires (second fight?)
f5 - millipede ( second fight)
f6 - mummy queen (second fight)
f7 - credits
f8 - black screen
F9 - blank screen
FA - menu screen - start journey/ erase etc.
FB - an Enix production
FC - title screen
FD - status screen - no icons (when you get a statue?
FE - map screen - pyramid
FF - status screen

I have some more info regarding the level formats and some ROM locations for enemy stats (Also wanted to make an enemy editor), but I'll have to try to sort it out a bit better before posting...

Main - Posts by wiggy

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