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Main - Posts by DurfarC

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DurfarC
Posted on 10-23-08 02:01 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 92692


Shyguy
Level: 24

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Since: 10-23-08
From: Norway

Last post: 1958 days
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Hi all, I'm DurfarC. I came to Acmlm's Board for the first time in 2004 because of ROM hacking, and kept on posting for almost 2 years before I disappeared again, because I suddenly lost interest in ROM hacking. Until now, I've still been playing hacks once in a while, but with the release of the cool looking Mega Man 9, which I still don't have but will get very soon, I thought that maybe I should try some ROM hacking again.

I still remember many of the members that used to be here in 2004-2005, and it's great to see that some of you are still here. I don't know how active I will be this time, but I will at least try to make a few posts now and then and eventually show of some hack progress if I even get that far.

So yeah, I guess that's it for now, I got nothing more useful to say, as if this post was of any use at all.

DurfarC
Posted on 10-24-08 01:32 AM, in Introduce yourself here! Don't clog up General Chat... (rev. 3 of 10-24-08 01:33 AM) Link | Quote | ID: 92729


Shyguy
Level: 24

Posts: 2/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Posted by Insectduel
It's nice to see you again. I don't have Megaman 9 myself either but I don't know exactly when to buy myself a Wii. I'm still into ROM-Hacking even if I'm currently employed. That doesn't change me. My Megaman 1 Project is still in development and I will keep doing it until I completed it. My banner has the game title I'm working on.

I'm still trying to do a TAS/Music Remix, speed and no miss run on MM2 Revenge of the eight robot masters. Of course someone made a walkthrough run.

My current video project I'm doing is Rockman 2 Dash walkthrough (Up to 14 separate videos). I orginally wanted to do a TAS Speed run but some parts is too difficult .
I see, well I'm looking forward to see the next stuff from you, both when it comes to hacks and videos, I'll make sure not to miss anything!

Ah well, enough small talk in here I guess.

DurfarC
Posted on 11-05-08 05:20 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93549


Shyguy
Level: 24

Posts: 3/97
EXP: 71906
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Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Hey guys, just showing off some pictures of a Mega Man 3 hack I'm working on. For those who may wonder, then yes, it's the same hack as the one there are a few outdated pics of on my abandoned, ancient website. I'm almost only focusing on the level design, since I'm not able to do much outside an editor and also because there are no decent MM3 hacks out there yet (not that I know of, at least). The latter one is a shame, especially for me since MM3 was the first Mega Man game I played, still being my favourite one.

The hack will obviously be harder than the original game, but I'm always trying not to make it too hard to complete without using save states and such. I'm done with 3 stages and working on the rest, and I hope I'll finish it this time, although I can't promise anything because I'm a lazy person.


Mind the spikes, you do want to be careful here.


That should make another horrible jump...


I'm trying to make it harder to avoid those guys by using the "go back" trick. This stage is annoying to work with because of all the rocks which have to match together.


You will have to think twice before climbing up to the top of that ladder


Which way will you choose?

More to come later. Comments and suggestions are very welcome, both good and bad ones.

DurfarC
Posted on 11-06-08 02:42 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 11-06-08 02:43 AM) Link | Quote | ID: 93639


Shyguy
Level: 24

Posts: 4/97
EXP: 71906
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Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Thanks for the nice comments guys, and especially thanks to kuja killer for helping me out with a problem via PMs. I did all the Wily stages today, not because I'm done with the other ones already but because those are kinda easy to work with because of their simple graphics. I nearly have half of the game's levels done now, and having that on my mind will speed up the process on the rest as well, at least I hope so.

Got some more screens for you before I take a break for a few days because of school stuff and social life.


Mixed challenges awaits Mega Man in Wily Stage 1, now including more water parts than before. I'm not done with the details on this one yet, so it looks a bit plain for now.


You can't speed through the stages as easily as in the original game. The Wily stages in the original MM3 were way too easy, and as far as I remember they didn't contain a single bottomless pit. There are quite a few of those now.


Even the weakest enemies have advantages, at least if you forget about all the weapons you have by this point.


Now THIS looks familiar, doesn't it? You'll find out when you get there; Will you take the risk and possibly slide into spikes or will you waste all your magnet missiles on the dark bulbs?


Can you see the monkey?


Don't trust it, it's gonna pull you straight into another painful death.

That's it for now, I guess, I won't even bother showing you Wily Stage 5 and 6 because they consist of two and three screens which are nearly the same anyways.

DurfarC
Posted on 11-06-08 08:27 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93693


Shyguy
Level: 24

Posts: 5/97
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Since: 10-23-08
From: Norway

Last post: 1958 days
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@koala_knight: I think Version A looks the best of those, but I think the Robot Masters look cooler in that old picture Logical Operand linked to.

DurfarC
Posted on 11-06-08 10:17 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93698


Shyguy
Level: 24

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Since: 10-23-08
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Oh haha okay then, sorry for bringing it up.

DurfarC
Posted on 08-09-09 08:08 AM, in The General Project Screenshot/Videos Thread... (rev. 2 of 08-09-09 08:10 AM) Link | Quote | ID: 112910


Shyguy
Level: 24

Posts: 7/97
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Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Cool, I'm interested in both Mario, Zelda and Mega Man hacks, and I see all of them on this page. Looks great, all of you!

I'm was unlucky enough to get the swine flu over a week ago, and since I couldn't go much outdoors during that period I decided to continue on my Mega Man 3 hack. About 80% of it is done, only a few levels remain; I'm working on those at this very moment. Here is some of the latest stuff I did:



I could also need one or two beta testers to play through the whole thing before I release it, just in case there are any bugs, visual errors (yes, I'm a detail freak) or too hard/too easy level parts. If you know the original game well enough and are interested, then please PM me.

DurfarC
Posted on 08-21-09 09:51 PM, in Mega Man 3 - The Rise and Fall of Dr. Wily Link | Quote | ID: 113932


Shyguy
Level: 24

Posts: 8/97
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Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Hello everyone,

I'm finally done with my Mega Man 3 hack, a project I began working with some years ago. It's name is MM3 - The Rise and Fall of Dr. Wily, which is just something random I came up with some weeks ago. All levels have been redesigned (incl. scrolling directions), a new title screen has been made, the colour palettes have been changed and some minor graphics have been edited. Other things are pretty much unchanged.

The levels in this hack are obviously harder than the ones in the original game. However, they are not extremely difficult - Most people will be able to complete them without using savestates. When I design levels, my goal is to make them hard enough for some challenge, but not so hard that the hack is not fun to play. I've been much more careful with level design than I was when I made my MM2 hack in '05; this time there aren't too many unfair jumps or such things.

I suggest checking out the readme file before playing - it contains some useful and interesting information.

DOWNLOAD

Here's a selection of screenshots (more screens can be found here):



Have fun!

DurfarC
Posted on 08-23-09 11:46 AM, in Mega Man 3 - The Rise and Fall of Dr. Wily Link | Quote | ID: 114009


Shyguy
Level: 24

Posts: 9/97
EXP: 71906
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Since: 10-23-08
From: Norway

Last post: 1958 days
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Posted by kuja killer
Yea same here about amarcum81 about nice level design. I agree.
I've tried 3 stages so far, needle, top, spark.

At first like when i played needle, down in that first hallway underground ..there was a part where ya jump off a platform above a bottomless pit, so i did ...and then i got surprise attacked by a pesky mosquito and fell and die instantly...

I was like "oh damn i didn't know that was going to happen, i liked it!" Outloud to myself, hehe.

Died alot of times on spark, cause of the clever level design of some areas. Like where the extra life is, i tried to go for it pushing against the wall to the right, but i didn't make it in the opening, and then died at the spikes a couple inches below.

Well i stopped for the momment, but im liking it so far. Will play it more later

oh by the way, i told Vixy of the rockman PM forums about your hack release, and she made a page for it on the website, to link to YOUR website for people that find it via there.

http://www.rockmanpm.com/?p=hacks/megaman3theriseandfallofdrwily
Haha that's sweet, just the kind of comments I can appreciate for some reason. Of course, Spark Man's level is kinda evil with all the spikes, I had to take advantage of those.

Hopefully you will all enjoy the hack and not find it too easy or too hard to have fun.

DurfarC
Posted on 09-03-09 04:34 AM, in Megaman Odyssey Project (rev. 2 of 09-04-09 02:30 AM) Link | Quote | ID: 114392


Shyguy
Level: 24

Posts: 10/97
EXP: 71906
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Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
I've followed the progress of this hack, and it's indeed one of the best ones of MM3, although it's still in its early stage. I'm especially happy to hear that infidelity will help you out with new music, I think new tracks are pretty important when the hacks have other things than just levels edited. Maybe some original pieces will be included as well, not just tracks from other games?

DurfarC
Posted on 09-04-09 02:24 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 114430


Shyguy
Level: 24

Posts: 11/97
EXP: 71906
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Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
I finally had a day off today, and decided to finally analyze matrixz' music document for Mega Man 3-6. I always thought editing music in a hex editor would be both hard and kinda boring, but after some hours I got a pretty decent first time-result I think. I chose to copy Air Man's stage music from MM2 for the Game Boy, since that song is pretty simple.



The stage itself is also made by me. I didn't do much on this hack since I just released that other one, but after I started to figure out the music data it became much more fun working with it.

DurfarC
Posted on 09-09-09 02:07 PM, in Mega Man 3 - The Rise and Fall of Dr. Wily Link | Quote | ID: 114770


Shyguy
Level: 24

Posts: 12/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
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Posted by RT-55J
I just completed this hack. It's a bit on the tough side (probably because I'm not good at the original game either ), but I managed to complete it without savestates. Some of the level design is really nice. This hack gets my official seal of approval.

Also, I noticed this area in Shadow Man's stage where it's possible to get permanently stuck and have to reset if you fail the jump in the above screen enough times and run out of Rush Coil energy. I suggest that you lower the left wall enough so that you can commit suicide with the help of the walking grenade enemies.



I'm sure there are a couple other places like this in the hack (like that one in the original game). While it's not really a necessary fix (since we're all playing on emus anyway), it's the kind of thing you might want to avoid if you want the hack to have an extra layer of "polish."
Thanks for the nice comments, and thank you for letting me know about that place. I checked the hack for such places multiple times, the original game had such spots in at least Gemini Man's Doc Robot stage and Wily stage 3 - I didn't want such places to exist, so I checked carefully through the levels, but as you have shown me now I must have been too quick about it - I didn't know about this exact sticking point. I'll fix it if I make a second version of the hack and keep it in mind for future projects. Thanks again!

DurfarC
Posted on 09-23-11 05:26 AM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) (rev. 2 of 09-23-11 09:25 AM) Link | Quote | ID: 147278


Shyguy
Level: 24

Posts: 13/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
As you might know, I made a Mega Man 3 hack two years ago, called The Rise and Fall of Dr. Wily. However, since I love Mega Man 3 so much, I decided to make another hack, which I present to you now.

Here's what's new:
- New levels
- New music (some songs from other MM games and some original songs)
- New title screen
- Some minor graphic changes

The hack is harder than the original game, and maybe a tiny bit harder than my previous hack as well. However, it should still be beatable for most people - my ultimate goal is always to make my hacks contain some challenge, while not being so frustrating that they're not fun to play. This means that there are no unfair or invisible traps or anything like that.

Finally, I decided to change most of the music in the game, since I finally learned how the music data works. The 11 stage songs (robot masters and Wily stages) have been changed, while the rest of the songs are the same as before. And for the record, the name of the hack is, once again, something totally random I came up with.

I suggest checking out the readme file before playing, as it contains more details, such as which songs I used and a few strategies and hints.

Last, but not least, I hope you'll enjoy!

DOWNLOAD


DurfarC
Posted on 09-23-11 11:51 PM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 147315


Shyguy
Level: 24

Posts: 14/97
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Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Posted by Green-Kirby
Posted by DurfarC
The hack is harder than the original game, and maybe a tiny bit harder than my previous hack as well. However, it should still be beatable for most people - my ultimate goal is always to make my hacks contain some challenge, while not being so frustrating that they're not fun to play. This means that there are no unfair or invisible traps or anything like that.

Yeah sorry about butchering your topic, but I don't get this logic. I played (or at least tried) your last hack, the rise and fall of wily, so I got a pretty decent idea at what you got going here if it's the same/harder.

Now, don't get me wrong, I don't mind hacks like these that are clearly for huge fanatics of X video game series and are clearly made to be challenging for them. But seriously, don't market your hack as something it's not. This is not an hack that an casual megaman fan like me could pick up and play. (AKA; people who have played and beaten a few classic megaman games. 2, 6, 7, 9 and 10 in my case) You would have to be a pretty darn fan/borderline megaman hacker to find something like this enjoyable.

Megaman games are frustrating at heart since it will take time to learn them and figuring out how to deal with what each of the stages throws at you. Throwing in more frustrating jumps that requires even better timing (Which I can even see you did without playing from your screenshots!) does nothing but make the game even more frustrating. Just because you're hack is not the worst one does not mean it's not frustrating as fuck.


But like I said though, it's quite clear that I'm not your target demographic by a landslide. And it's certainly not your fault either, after all, you are free to design what you want to make when you're in the free video game business. But I'd appreciate it if it was not marketed at me (Even if it was unintentional.) After all, getting a game and then figuring out it's nothing like what you expected can be quite an sour apple.


I hope my post is not discouraging you though, it's quite clear you put in quite a lot of effort to make this (hats off to you gentlemen.) And I'm certain the people who are into these type of games/hack will enjoy it! =)
No problem at all, I accept all kinds of opinions as long as they are reasonable, like this.

It is, however, not very easy for me to determine the difficulty of something I made myself. Most people I spoke to said that The Rise and Fall of Dr. Wily was relatively easy, compared to most other hacks (especially the Japanese ones), so I decided to go with the same style but just a little bit harder for this hack. At least that's what I think I did, but I won't know that before people actually played it. In my previous hack I did notice that people pointed out Spark Man's stage being much harder than the rest though, so this time I tried to make the difficulty more balanced between the levels.

Since you didn't play the hack (yet?), there's not much more I can say, I'm afraid.

DurfarC
Posted on 09-27-11 02:34 PM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 147488


Shyguy
Level: 24

Posts: 15/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
I thank you all for your nice comments.
Posted by za909
Wow the music is cool, actually this is the first time I've ever seen new music in a mega man 3 hack. I hope one day you will share this knowledge with us
The knowledge about the music data, you mean? I learned everything by studying this document. It might look a bit frustrating at first, but once you get the hang of it, altering music really isn't that hard. There should be a newer version of that document though, unfortunately I can't find it at the moment, maybe you can PM matrixz if you want it.

DurfarC
Posted on 09-27-11 11:35 PM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 147504


Shyguy
Level: 24

Posts: 16/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Posted by kuja killer
holy freaking crap that is an extremely outdated guide you've been using.

I have at least 3 different versions of matrixz's music guide, and none of them are THAT old, about 0.21 your using. the oldest one i have is 0.3 from 2007...

http://www.mediafire.com/?373z3nj9t2q8wlm
please take this. Hope you dont mind. I know it's waaaay too late since you already finished your hack ...but i just feel you need the latest update, not the super old one from who knows many more years ago before 2007.

This one is from 2009 apparently.

Just for the record, the one your using doesn't have sound effects, instrumnt settings....and just plain tons of stuff, i promise this one i linked you to has tons you've missed out on.
Ah, well I wasn't using this old one, but it was the newest one I could find on the web. I found the file on my computer now, and it was a 0.3 version from 2008 I used. This one is still newer though and seems even more useful, so thanks for that.

DurfarC
Posted on 10-14-11 01:35 AM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 147997


Shyguy
Level: 24

Posts: 17/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Posted by kuja killer
Okay i finished the hack last night.

I must say this was pretty good. Defintely played through it all the way from start to finish over the past 2 and a half weeks or so.

I do like that you changed the level's paths and stuff with different scroll settings, and all that. good. and i could tell the wily levels were a little bit longer compared to an original mm3 rom which is defintely a big plus.

i did honestly get a bit fustrated at times for just a couple places. But not really bad.

And there was some very very clever awesome level design for sure in every single level. Like in gemini having to figure out a awesome puzzle with a top layer-bottom layer style with shooting the bubble fish...and go backwards and back to the bottom layer of the screen to continue....and riding the magnets over the spikes and lots other stuff. awesome.

And i liked all the music of course.

I give this hack an 88 out of 100 %. maybe 90 actually.
Thanks, I really appreciate that you liked it! I will continue trying to make my hacks less frustrating, while they're still challenging, hopefully most people didn't have too much problems when playing the hack.

And yes, I figured out that I should try to extend the Wily levels, since in the original game they are really dull and short. I always wanted to do that for most of the levels, but unlike the first two Wily stages, it seems (for the other levels) like they threw in some random data between all the level data (such as when you open a robot master stage in MegaFleX and go to the screens after the boss room, screen presets will look like E6, FF, 36 etc. and look garbaged). Do you know if that data is actually used for something, or can I extend the levels over it?

DurfarC
Posted on 10-16-11 09:28 PM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 148069


Shyguy
Level: 24

Posts: 18/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Posted by TrinitroMan

Well, don't worry, it isn't too frustrating...it's just has got the same difficulty like the Hard Mode of MegaMan 2.
Thanks, good to know.

Posted by TrinitroMan
About the Wily levels, I don't know, what the garbled data is, BUT Gauntlet from the Mechanical Maniacs has got a theory:
Posted by "Gauntlet"
After the levels are over, there's still room left. In it are garbled bits of data and what appear to be bits of test layouts for bits of various stages with little or no changes. Just kibbles and bits and bits and bits. This is true for most all of the Megaman games, except for most of Megaman 1.

Oh, that's cool, then I must try to extend the stages some time. I still prefer MM3 over the other games, but maybe I should change more stuff next time; in that case longer stages would be nice. Thanks again!

DurfarC
Posted on 11-25-11 03:54 AM, in Mega Man 3 - The Battle of Gamma (incl. new levels & music) Link | Quote | ID: 148562


Shyguy
Level: 24

Posts: 19/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Posted by za909
And could you go into greater detail on how you edited the music? There's gotta be a more effective way than just using a hex editor...
Unfortunately there is not. That's why I didn't bother to change anything else than the stage music - the process does take a lot of time and it can get pretty frustrating at times. The only useful tip I can give you is to start off writing your songs in a midi sequencer or Famitracker, and then let that assist you when you're going to write the hex data, along with the document kujakiller uploaded.

Sorry for the late reply btw, I didn't notice your post until now and I'm pretty busy these days. I'm sure the moderators aren't too happy about us bumping this thread for such small talk all the time, so if you (or anyone else, for that matter) have any more questions about music editing, feel free to make a thread in the ROM hacking forum, and I will help you out as much as I can.

DurfarC
Posted on 11-29-11 03:39 AM, in General Megaman Hacking Thread Link | Quote | ID: 148603


Shyguy
Level: 24

Posts: 20/97
EXP: 71906
Next: 6219

Since: 10-23-08
From: Norway

Last post: 1958 days
Last view: 356 days
Posted by za909
So... I hope DurfaC sees this...
I'm trying to hack the music in Mega Man 3 and it's still NOTHING like how famitracker music is built up. For starters, how could I transpose my instruments properly?
Example: (in hex)
/ = happens at key release
| = loops infinitely

Volume envelope: 0 F E D C B A 9 / 9 6 3 2 1 0
Arpeggio envelope: -
Pitch: -
Duty Cycle: 2 1

Mega Man stlye tom with triangle:

Volume envelope: 0 F
Arpeggio envelope: -
Pitch: |10
Duty Cycle: -
Oh I'm sorry, I don't know this much about music editing, at least not yet. Famitracker, although producing similar sound, is different from how the actual ROM data is built up. Personally I only used the "instruments" that already exist in the ROM, I don't know how to actually alter them at all. There are plenty to choose from though, so you should probably find something similar to what you need. For me, trial and error was the key to success when editing.
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