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Main - Posts by DurfarC |
DurfarC |
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Shyguy Level: 24 Posts: 1/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Hi all, I'm DurfarC. I came to Acmlm's Board for the first time in 2004 because of ROM hacking, and kept on posting for almost 2 years before I disappeared again, because I suddenly lost interest in ROM hacking. Until now, I've still been playing hacks once in a while, but with the release of the cool looking Mega Man 9, which I still don't have but will get very soon, I thought that maybe I should try some ROM hacking again.
I still remember many of the members that used to be here in 2004-2005, and it's great to see that some of you are still here. I don't know how active I will be this time, but I will at least try to make a few posts now and then and eventually show of some hack progress if I even get that far. So yeah, I guess that's it for now, I got nothing more useful to say, as if this post was of any use at all. |
DurfarC |
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Shyguy Level: 24 Posts: 2/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by InsectduelI see, well I'm looking forward to see the next stuff from you, both when it comes to hacks and videos, I'll make sure not to miss anything! Ah well, enough small talk in here I guess. |
DurfarC |
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Shyguy Level: 24 Posts: 3/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Hey guys, just showing off some pictures of a Mega Man 3 hack I'm working on. For those who may wonder, then yes, it's the same hack as the one there are a few outdated pics of on my abandoned, ancient website. I'm almost only focusing on the level design, since I'm not able to do much outside an editor and also because there are no decent MM3 hacks out there yet (not that I know of, at least). The latter one is a shame, especially for me since MM3 was the first Mega Man game I played, still being my favourite one.
The hack will obviously be harder than the original game, but I'm always trying not to make it too hard to complete without using save states and such. I'm done with 3 stages and working on the rest, and I hope I'll finish it this time, although I can't promise anything because I'm a lazy person. Mind the spikes, you do want to be careful here. That should make another horrible jump... I'm trying to make it harder to avoid those guys by using the "go back" trick. This stage is annoying to work with because of all the rocks which have to match together. You will have to think twice before climbing up to the top of that ladder Which way will you choose? More to come later. Comments and suggestions are very welcome, both good and bad ones. |
DurfarC |
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Shyguy Level: 24 Posts: 4/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Thanks for the nice comments guys, and especially thanks to kuja killer for helping me out with a problem via PMs. I did all the Wily stages today, not because I'm done with the other ones already but because those are kinda easy to work with because of their simple graphics. I nearly have half of the game's levels done now, and having that on my mind will speed up the process on the rest as well, at least I hope so.
Got some more screens for you before I take a break for a few days because of school stuff and social life. Mixed challenges awaits Mega Man in Wily Stage 1, now including more water parts than before. I'm not done with the details on this one yet, so it looks a bit plain for now. You can't speed through the stages as easily as in the original game. The Wily stages in the original MM3 were way too easy, and as far as I remember they didn't contain a single bottomless pit. There are quite a few of those now. Even the weakest enemies have advantages, at least if you forget about all the weapons you have by this point. Now THIS looks familiar, doesn't it? You'll find out when you get there; Will you take the risk and possibly slide into spikes or will you waste all your magnet missiles on the dark bulbs? Can you see the monkey? Don't trust it, it's gonna pull you straight into another painful death. That's it for now, I guess, I won't even bother showing you Wily Stage 5 and 6 because they consist of two and three screens which are nearly the same anyways. |
DurfarC |
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Shyguy Level: 24 Posts: 5/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
@koala_knight: I think Version A looks the best of those, but I think the Robot Masters look cooler in that old picture Logical Operand linked to. |
DurfarC |
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Shyguy Level: 24 Posts: 6/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Oh haha okay then, sorry for bringing it up. |
DurfarC |
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Shyguy Level: 24 Posts: 7/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Cool, I'm interested in both Mario, Zelda and Mega Man hacks, and I see all of them on this page. Looks great, all of you!
I'm was unlucky enough to get the swine flu over a week ago, and since I couldn't go much outdoors during that period I decided to continue on my Mega Man 3 hack. About 80% of it is done, only a few levels remain; I'm working on those at this very moment. Here is some of the latest stuff I did: I could also need one or two beta testers to play through the whole thing before I release it, just in case there are any bugs, visual errors (yes, I'm a detail freak) or too hard/too easy level parts. If you know the original game well enough and are interested, then please PM me. |
DurfarC |
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Shyguy Level: 24 Posts: 8/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Hello everyone,
I'm finally done with my Mega Man 3 hack, a project I began working with some years ago. It's name is MM3 - The Rise and Fall of Dr. Wily, which is just something random I came up with some weeks ago. All levels have been redesigned (incl. scrolling directions), a new title screen has been made, the colour palettes have been changed and some minor graphics have been edited. Other things are pretty much unchanged. The levels in this hack are obviously harder than the ones in the original game. However, they are not extremely difficult - Most people will be able to complete them without using savestates. When I design levels, my goal is to make them hard enough for some challenge, but not so hard that the hack is not fun to play. I've been much more careful with level design than I was when I made my MM2 hack in '05; this time there aren't too many unfair jumps or such things. I suggest checking out the readme file before playing - it contains some useful and interesting information. DOWNLOAD Here's a selection of screenshots (more screens can be found here): Have fun! |
DurfarC |
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Shyguy Level: 24 Posts: 9/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by kuja killerHaha that's sweet, just the kind of comments I can appreciate for some reason. Of course, Spark Man's level is kinda evil with all the spikes, I had to take advantage of those. Hopefully you will all enjoy the hack and not find it too easy or too hard to have fun. |
DurfarC |
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Shyguy Level: 24 Posts: 10/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
I've followed the progress of this hack, and it's indeed one of the best ones of MM3, although it's still in its early stage. I'm especially happy to hear that infidelity will help you out with new music, I think new tracks are pretty important when the hacks have other things than just levels edited. Maybe some original pieces will be included as well, not just tracks from other games? |
DurfarC |
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Shyguy Level: 24 Posts: 11/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
I finally had a day off today, and decided to finally analyze matrixz' music document for Mega Man 3-6. I always thought editing music in a hex editor would be both hard and kinda boring, but after some hours I got a pretty decent first time-result I think. I chose to copy Air Man's stage music from MM2 for the Game Boy, since that song is pretty simple.
The stage itself is also made by me. I didn't do much on this hack since I just released that other one, but after I started to figure out the music data it became much more fun working with it. |
DurfarC |
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Shyguy Level: 24 Posts: 12/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by RT-55JThanks for the nice comments, and thank you for letting me know about that place. I checked the hack for such places multiple times, the original game had such spots in at least Gemini Man's Doc Robot stage and Wily stage 3 - I didn't want such places to exist, so I checked carefully through the levels, but as you have shown me now I must have been too quick about it - I didn't know about this exact sticking point. I'll fix it if I make a second version of the hack and keep it in mind for future projects. Thanks again! |
DurfarC |
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Shyguy Level: 24 Posts: 13/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
As you might know, I made a Mega Man 3 hack two years ago, called The Rise and Fall of Dr. Wily. However, since I love Mega Man 3 so much, I decided to make another hack, which I present to you now.
Here's what's new: - New levels - New music (some songs from other MM games and some original songs) - New title screen - Some minor graphic changes The hack is harder than the original game, and maybe a tiny bit harder than my previous hack as well. However, it should still be beatable for most people - my ultimate goal is always to make my hacks contain some challenge, while not being so frustrating that they're not fun to play. This means that there are no unfair or invisible traps or anything like that. Finally, I decided to change most of the music in the game, since I finally learned how the music data works. The 11 stage songs (robot masters and Wily stages) have been changed, while the rest of the songs are the same as before. And for the record, the name of the hack is, once again, something totally random I came up with. I suggest checking out the readme file before playing, as it contains more details, such as which songs I used and a few strategies and hints. Last, but not least, I hope you'll enjoy! DOWNLOAD |
DurfarC |
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Shyguy Level: 24 Posts: 14/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by Green-KirbyNo problem at all, I accept all kinds of opinions as long as they are reasonable, like this.Posted by DurfarC It is, however, not very easy for me to determine the difficulty of something I made myself. Most people I spoke to said that The Rise and Fall of Dr. Wily was relatively easy, compared to most other hacks (especially the Japanese ones), so I decided to go with the same style but just a little bit harder for this hack. At least that's what I think I did, but I won't know that before people actually played it. In my previous hack I did notice that people pointed out Spark Man's stage being much harder than the rest though, so this time I tried to make the difficulty more balanced between the levels. Since you didn't play the hack (yet?), there's not much more I can say, I'm afraid. |
DurfarC |
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Shyguy Level: 24 Posts: 15/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
I thank you all for your nice comments. Posted by za909The knowledge about the music data, you mean? I learned everything by studying this document. It might look a bit frustrating at first, but once you get the hang of it, altering music really isn't that hard. There should be a newer version of that document though, unfortunately I can't find it at the moment, maybe you can PM matrixz if you want it. |
DurfarC |
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Shyguy Level: 24 Posts: 16/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by kuja killerAh, well I wasn't using this old one, but it was the newest one I could find on the web. I found the file on my computer now, and it was a 0.3 version from 2008 I used. This one is still newer though and seems even more useful, so thanks for that. |
DurfarC |
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Shyguy Level: 24 Posts: 17/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by kuja killerThanks, I really appreciate that you liked it! I will continue trying to make my hacks less frustrating, while they're still challenging, hopefully most people didn't have too much problems when playing the hack. And yes, I figured out that I should try to extend the Wily levels, since in the original game they are really dull and short. I always wanted to do that for most of the levels, but unlike the first two Wily stages, it seems (for the other levels) like they threw in some random data between all the level data (such as when you open a robot master stage in MegaFleX and go to the screens after the boss room, screen presets will look like E6, FF, 36 etc. and look garbaged). Do you know if that data is actually used for something, or can I extend the levels over it? |
DurfarC |
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Shyguy Level: 24 Posts: 18/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by TrinitroManThanks, good to know. Posted by TrinitroManOh, that's cool, then I must try to extend the stages some time. I still prefer MM3 over the other games, but maybe I should change more stuff next time; in that case longer stages would be nice. Thanks again! |
DurfarC |
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Shyguy Level: 24 Posts: 19/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by za909Unfortunately there is not. That's why I didn't bother to change anything else than the stage music - the process does take a lot of time and it can get pretty frustrating at times. The only useful tip I can give you is to start off writing your songs in a midi sequencer or Famitracker, and then let that assist you when you're going to write the hex data, along with the document kujakiller uploaded. Sorry for the late reply btw, I didn't notice your post until now and I'm pretty busy these days. I'm sure the moderators aren't too happy about us bumping this thread for such small talk all the time, so if you (or anyone else, for that matter) have any more questions about music editing, feel free to make a thread in the ROM hacking forum, and I will help you out as much as I can. |
DurfarC |
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Shyguy Level: 24 Posts: 20/97 EXP: 71906 Next: 6219 Since: 10-23-08 From: Norway Last post: 1958 days Last view: 356 days |
Posted by za909Oh I'm sorry, I don't know this much about music editing, at least not yet. Famitracker, although producing similar sound, is different from how the actual ROM data is built up. Personally I only used the "instruments" that already exist in the ROM, I don't know how to actually alter them at all. There are plenty to choose from though, so you should probably find something similar to what you need. For me, trial and error was the key to success when editing. |
Main - Posts by DurfarC |
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