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Please chime in on a proposed restructuring of the ROM hacking sections.
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nutman217
Posted on 03-15-09 06:11 AM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 103042


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Goddamn citrus!
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Posted by Xeruss
Which begs the question -- why not? If you start working now you can be just as shallow as the rest of the world soon enough.


I have already left too deep an impression to recover from. Getting muscles won't fill that gouge that scars my reputation. I will forever be known as a useless geek, one that will be preyed upon for many years to come. If I try, my already ravaged emotional state will be torn asunder and I'll just end up dying alone with my life wasted. With only a few stitches holding my life together, it's best not to upset the balance.

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nutman217
Posted on 03-15-09 07:19 AM, in In bored^H^H^Hard trdatition I'm posting while drunk Link | Quote | ID: 103046


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ill ust simulate drunk typing by closing my eyes and ignoring all forms of puncuation and acapitalization and the use of bavc spacek

Looks like pretty genuine drunk typing to me.

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nutman217
Posted on 03-15-09 08:32 PM, in KCS March '09 Link | Quote | ID: 103151


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Ah, that makes things much more fair.

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nutman217
Posted on 03-15-09 08:41 PM, in Bacon (rev. 2 of 03-15-09 08:47 PM) Link | Quote | ID: 103153


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Bacon, it's fucking awesome.

In other news...

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nutman217
Posted on 03-15-09 08:42 PM, in Picture Association! Link | Quote | ID: 103154


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ARFENOUSE!!11one!!11



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nutman217
Posted on 03-16-09 02:21 AM, in World Builder Link | Quote | ID: 103187


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Wow, 3D animation has advanced so far..

Eventually, we will fail to tell whether something is real or digitally produced.. Even if it is OFF a television screen or computer.

That'll be one hell of a day..

pornographic holograms

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nutman217
Posted on 03-16-09 05:54 AM, in So I just had the pleasure... Link | Quote | ID: 103246


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Oh wow, a fucking doomclock.

Hopefully, this is as worse as the recent post rampage will get.

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nutman217
Posted on 03-16-09 06:07 AM, in So I just had the pleasure... (rev. 3 of 03-16-09 06:16 AM) Link | Quote | ID: 103260


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I just the entire thread

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nutman217
Posted on 03-16-09 06:18 AM, in A Boss I made won't stop dying automatically. Link | Quote | ID: 103262


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It is the distance issue. I've tested multiple times, and scrutinized for any player distance-based events. Your creation was clean of those around that region, so it's pretty obvious what caused the boss to asplode.

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nutman217
Posted on 03-16-09 09:31 PM, in Platform game sprite I'm working on (rev. 2 of 03-16-09 09:43 PM) Link | Quote | ID: 103288


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Lookin' really fine there.

Make a 'lying flat' sprite, something similar to the one seen when Quote falls into Mimiga Village in Cave Story. That can be pretty useful.

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nutman217
Posted on 03-16-09 09:36 PM, in A Boss I made won't stop dying automatically. Link | Quote | ID: 103291


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Sadly, there's no way to fix the boundary death without hard work.

It's either shorten the distance needed to move to get to the entrance, or wait painstakingly until Mon adds a feature to change such a thing from happening. I can't think of any other way of fixing it.

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nutman217
Posted on 03-16-09 09:47 PM, in A Boy and His Blob Link | Quote | ID: 103298


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Looks astounding.

I'm going to be looking forward to it, even though I've never really seen the first one on the NES.

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nutman217
Posted on 03-17-09 02:56 AM, in Avoiding 100+ diff. topics asking for help with bosses (rev. 2 of 03-17-09 03:04 AM) Link | Quote | ID: 103338


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Found the root to your problem.

You put a move frame the rolling core DOES NOT go into. Any frame above the move action's frame count will not count. As your rolling core's move action frame count is 349, and the other events are over frame 349, they fail to play because there is no such thing as frame 350 and etc in the move action.

You must have mistaken 'main frame' for 'move frame'.

There is no way to associate 'main frame' into an action in one single condition. The only way to walk around that is by using this event.

Condition : ALWAYS
Event : +1 to variable 1
Don't delete after event trigger


And just change "move frame" on the condition of any spawn event into "variable 1 > the frame you want it to end on".


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nutman217
Posted on 03-17-09 04:22 AM, in Picture Association! (rev. 2 of 03-17-09 04:23 AM) Link | Quote | ID: 103343


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OR ELSE YOU WILL DIE

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nutman217
Posted on 03-17-09 06:11 AM, in Avoiding 100+ diff. topics asking for help with bosses Link | Quote | ID: 103347


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Posted by Oneshiningstar
The problem: the core does not go all the way to 2000 frames with its move act.
The Core loops its move act frames. (eg. frames 1->200 then back to 0)
Solution: Fill in a negative no. in 'starts move frame.'


I think Vic Viper wants the core to move while spawning the creations, but that event workthrough also works fairly well.

An alternate solution that Vic Viper might still want to keep on his creation is to add a part, ideally a hidden, rotating panel, and hook up any events to it with the technique Oneshiningstar mentioned.

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nutman217
Posted on 03-17-09 06:15 AM, in Central Fraxy Related Question Thread (rev. 4 of 03-25-09 01:41 AM) Link | Quote | ID: 103348


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To eliminate the constant barrage of question threads, I've decided it's best to localize all questions into a single thread. Any questions, whether it's something about events, try coding, or simply how a part works goes into here.

Some things to consider, because I know this place is going to get gnarly.


FOR THE PEOPLE WHO ASK

-People can't always read your questions. Sometimes, your questions will be a bit messy and will need more explaining. Please cooperate.

-The priority of answers will be ordered by who asked first.

-Questions can be complex, and this may cause to take some time to be answered.

-This place is also for anything that's malfunctioning, or not working properly. If it has something to do with asking for tips on improvement on your product, put it on your own page.

FOR THE PEOPLE WHO ANSWER

-Please quote the question you are about to answer.

-Try your best to use perfect spelling and grammar to prevent confusion. You don't have to be a grammar Nazi, but as long as you make sense, it's fine.

-Try and give an answer. Don't just say "It's impossible". Give an answer like "Try suggesting Mon to fix it or something".


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nutman217
Posted on 03-17-09 06:48 AM, in I tried something. (Yes, that's a pun.) (rev. 2 of 03-17-09 06:52 AM) Link | Quote | ID: 103350


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Holy shit, that's a huge file.

Anyways, I tried the first 30 seconds of the try file. It seems pretty promising.

I'll play deeper into it pretty soon.


That was rather..short. I'll be looking forward to it when it's done.

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nutman217
Posted on 03-17-09 08:02 PM, in KCS March '09 Link | Quote | ID: 103383


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How the fuck did I get to second place at the moment.

I didn't even care about the KCS, much less try to get there.

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nutman217
Posted on 03-17-09 08:08 PM, in I'm a trillionaire! Link | Quote | ID: 103386


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Oh wow, looks like another reason to why our economy is faltering has been added to the pile. Hopefully, those bills aren't mass produced...

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nutman217
Posted on 03-17-09 08:20 PM, in I tried something. (Yes, that's a pun.) Link | Quote | ID: 103389


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I was also thinking of adding more event coding to your creations. Although, they may not work if you spawn them separately. You'll need to spawn them in a group attached to a deploy core.

Another suggestion would probably be to use a smaller font so people can play in a smaller resolution. I find 640 pixels simply too much for my eyes. It's really a necessity, but meh.

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Main - Posts by nutman217

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