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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Xenesis

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Xenesis
Posted on 01-10-12 08:21 AM, in We have reached an impasse, and now a wall! (rev. 2 of 01-10-12 08:22 AM) Link | Quote | ID: 149420


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Posted by Celice
Words.


Yes, exactly. You really need to clean out the dicks regularly and prevent them from becoming people of influence and authority.

Edit: Yay, the https botlinks are gone!

Xenesis
Posted on 01-10-12 08:26 AM, in Apparently Super Metroid has a Chrage Beam and a Spring Ball Link | Quote | ID: 149421


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I never managed to 100% World 4-6, so I haven't seen their secret levels.

That being said, the game's later areas are hard regardless :s

Xenesis
Posted on 01-10-12 02:40 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 149424


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WIP for the final feature required for the project!
No Bars or +/- or On/Off yet, just getting this far is awesome. But this adds a Page 5 to the CO Dossier

Icons:
Luck, Capture, Price Reduction and Counter-Attack Strength
Plains, Forest, City and Mountain Attack and Defence Strength
Plain, Forest, Rain and Snow Movement
Vision Range, Piercing Vision, ?HP and Fuel Reduction On/Off
Mistwalker, Soul of Hachi, S-Rank


Xenesis
Posted on 01-10-12 10:17 PM, in What's the point to having levels, stats, items, etc. here? (rev. 2 of 01-10-12 10:18 PM) Link | Quote | ID: 149432


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Posted by blackhole89
Unrelenting as ever, aren't you


He's right though - the option to turn of layouts SHOULD be a profile option. (Heck, I didn't find out about this supposed 'easter egg' until I made a complaint thread and was informed about it many aeons ago)

Xenesis
Posted on 01-11-12 02:34 AM, in Introduce yourself here! (rev. 2 of 01-11-12 02:35 AM) Link | Quote | ID: 149439


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Posted by Celice
Ah, I already know about all that stuff :p It's a shame everyone's afraid of looking into all the Japanese knowledge available about the games... and that no one's bothering to make a comprehensive editor. For some reason, it became popular for the users to patch together about five different programs--a generic data editor (nightmare! from back in the day of acmlm), generic map editors, and automated inserters... Very "patchy" feeling :x

IRC--I haven't heard that in years :p


Personally, I prefer it. Nightmare (The newer, Javabased Nightmare2 anyway) is Manna from heaven when it comes to whipping up a very easy, very functional editor for a multitude of data types.

And IRC is all the rage nowadays

Xenesis
Posted on 01-11-12 04:59 AM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 149445


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Posted by wiiqwertyuiop
Wow! This looks great! I love the GFX style, and how everything looks! Kepp it up!


Just don't make it freaking hell hard like parallel worlds please.


I would like this too.


I third this. If you made it about a tenth as hard as Parallel Worlds it'd be a solidly challenging game.

Also, that title screen is awesome.

Xenesis
Posted on 01-23-12 01:35 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 149666


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Yup.

Also, Page 5 is almost finished. Here's a few examples. Mainly just need to fix some bugs. And make a map name go gold when you S-Rank it with all COs.

Icons from Left to Right, Top to Bottom:
Luck, Capture, Price Reduction, Counterattack Strength

Plains Power, Woods Power, City Power, Mountain Power

Plains Walk, Forest Walk, Rain Walk, Snow Walk

Vision Plus, Piercing Vision, Hidden HP, Aerial Fuel Reduction

Mistwalker, Soul of Hachi, Current S-Rank Progress, CO Cleared S-Ranks


Caulder on a map where an S-Rank has been claimed (+1)


Lash under her SCOP


Colin with his 20% price reductions.


Sturm with all his terrain hax (The values are for wheel units in forests and plains for the plainswalker one, the game auto-compares.)

Xenesis
Posted on 01-23-12 02:55 PM, in Secret of Mana - Ideas for future SoM hacks Link | Quote | ID: 149667


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I'd love to see a well balanced boss gauntlet for this game - it has so many bosses and they're really the best part of the game to play...powerful bosses contending with your awesome equipment and maxed out spells.

Maybe I'll do it myself

Xenesis
Posted on 02-03-12 09:55 AM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 149766


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Hey guys, now you can play with it for yourself! (Woo!)

Anyhow, patch update. The list of things to finish is getting ever smaller.

Patch Notes:
New Feature - Extended CO Intel in CO Dossier.
New Feature - S-Rank completion display (A map with S-Ranks recorded for every CO will appear blue)
Bugfix - Spann Island's time limit editing in code to 10 days to match the text like it is supposed to.



Xenesis
Posted on 02-16-12 03:32 AM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 149886


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Patch update:

Kindle AI Code Update - Kindle will now use her COP and SCOP at appropriate times (Not using her COP with no enemy units on properties and only using her SCOP at the start of the turn/when she has decent units to attack with)

Known Bugs:
Blue text out of War Room Menu

Xenesis
Posted on 02-17-12 12:55 PM, in We have reached an impasse, and now a wall! Link | Quote | ID: 150018


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Posted by E_NONAME
Posted by Liliana
Hitler
Well, that certainly explains why you're such a good fit for YK's channel.


Hey, I object to that generalisation. Just because you two don't get along.

Xenesis
Posted on 02-21-12 05:49 AM, in I have a really silly idea Link | Quote | ID: 150182


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Dear god no.

That would be horrible.

Xenesis
Posted on 02-21-12 02:01 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 150186


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Phew, almost there! The remaining things to do are few!

Patch Update:



Bugs Fixed:
Von Bolt's SCOP Missile will now flip to the left or right depending on trajectory
Player 1/Player 3 Caulders cannot activate their CO Unit on Player 3/Player 1's Properties
You can now S-Rank the tutorial

New Feature:
Credits! - Check the extra unit in the tutorial. Tell me if I missed anyone!

Xenesis
Posted on 02-27-12 01:17 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 150294


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Guess what this update is? That's right folks, all known bugs are now fixed!

Patch Update:

Bugfixes:
Caulder Palette Bug in Battle Animations
Intro Music continuing to play with Music Off set in options.
Text Clipping Bug for Kindle/Von Bolt's name in the CO Dossier
Von Bolt now uses Black Hole units in Battle Animations on mode
Rattle Noise in Kindle's Theme

Xenesis
Posted on 03-25-12 11:33 AM, in War Room Challenge 2012 - Advance Wars 2 Link | Quote | ID: 150542


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I'm sure some of you have been following the thread over in Romhacking, but time to announce the 1.0 release.




This was a wildly out of control result of what was supposed to be a one-month hack to develop a new War Room challenge for Advance Wars 2. Instead, it has turned into something that’s taken over a year to put together, complete with a large amount of refinements and gameplay additions. Complete with new COs from the AW series, plenty of challenging maps and a bundle of hand-coded new features, this is a definitive hack to play for Advance Wars fans (or people who like TBS games!).

Game Features:

30 New War Room Maps to play on - Some remixes of existing maps, most brand new from the AW Community.
Tutorial map with summary of game rules, scoring and new hack features.
Each map has an info dossier with the par time and author of the map.
Each CO has unique combat abilities in the War Room setting. Some COs from Advance Wars Dual Strike and Days of Ruin make an appearance as well!
Improved high score support - The game records S-ranks achieved on each map with each CO.
Improved status screens - The unit status screen now shows CO abilities more accurately and with more stats.
Pre-deployed maps provide unique army compositions depending on your CO selection - a feature returning from Advance Wars 1!
New deterministic weather rules for fairer scoring!
Extended Status Screen - Shows your rank in progress and whether you have S-Ranked this map with the current CO.
Improved Enemy AI - Enemy COs no longer use CO powers when they’d have no reason to use them and use them more intelligently!
Unlockables - Earn more COs by scoring S Ranks on maps!
Play against or as the series’ evil villains - Caulder, Sturm and Von Bolt


Get it:
Download Link

Xenesis
Posted on 04-06-12 02:04 PM, in Zelda3 Parallel Worlds easy version idea Link | Quote | ID: 150657


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If you can bring the difficulty down to somewhere near LTTP then it might lose it's reputation as being the most pointlessly hard romhack for amazing effort

Xenesis
Posted on 04-24-12 11:48 AM, in Zelda3 Parallel Worlds easy version idea Link | Quote | ID: 150751


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It IS rage-inducingly hard, although that response is not cricket.

Why not release the remodel as 'parallel worlds' and the 'original' as 'hardtype' or something?
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Main - Posts by Xenesis

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