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Main - Posts by Xenesis |
Xenesis |
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Level: 46 Posts: 400/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Posted by Celice Yes, exactly. You really need to clean out the dicks regularly and prevent them from becoming people of influence and authority. Edit: Yay, the https botlinks are gone! |
Xenesis |
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Level: 46 Posts: 401/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
I never managed to 100% World 4-6, so I haven't seen their secret levels.
That being said, the game's later areas are hard regardless :s |
Xenesis |
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Level: 46 Posts: 402/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
WIP for the final feature required for the project! No Bars or +/- or On/Off yet, just getting this far is awesome. But this adds a Page 5 to the CO Dossier Icons: Luck, Capture, Price Reduction and Counter-Attack Strength Plains, Forest, City and Mountain Attack and Defence Strength Plain, Forest, Rain and Snow Movement Vision Range, Piercing Vision, ?HP and Fuel Reduction On/Off Mistwalker, Soul of Hachi, S-Rank |
Xenesis |
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Level: 46 Posts: 403/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Posted by blackhole89 He's right though - the option to turn of layouts SHOULD be a profile option. (Heck, I didn't find out about this supposed 'easter egg' until I made a complaint thread and was informed about it many aeons ago) |
Xenesis |
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Level: 46 Posts: 404/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Posted by Celice Personally, I prefer it. Nightmare (The newer, Javabased Nightmare2 anyway) is Manna from heaven when it comes to whipping up a very easy, very functional editor for a multitude of data types. And IRC is all the rage nowadays |
Xenesis |
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Level: 46 Posts: 405/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Posted by wiiqwertyuiop I third this. If you made it about a tenth as hard as Parallel Worlds it'd be a solidly challenging game. Also, that title screen is awesome. |
Xenesis |
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Level: 46 Posts: 406/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Yup.
Also, Page 5 is almost finished. Here's a few examples. Mainly just need to fix some bugs. And make a map name go gold when you S-Rank it with all COs. Icons from Left to Right, Top to Bottom: Luck, Capture, Price Reduction, Counterattack Strength Plains Power, Woods Power, City Power, Mountain Power Plains Walk, Forest Walk, Rain Walk, Snow Walk Vision Plus, Piercing Vision, Hidden HP, Aerial Fuel Reduction Mistwalker, Soul of Hachi, Current S-Rank Progress, CO Cleared S-Ranks Caulder on a map where an S-Rank has been claimed (+1) Lash under her SCOP Colin with his 20% price reductions. Sturm with all his terrain hax (The values are for wheel units in forests and plains for the plainswalker one, the game auto-compares.) |
Xenesis |
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Level: 46 Posts: 407/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
I'd love to see a well balanced boss gauntlet for this game - it has so many bosses and they're really the best part of the game to play...powerful bosses contending with your awesome equipment and maxed out spells.
Maybe I'll do it myself |
Xenesis |
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Level: 46 Posts: 408/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Hey guys, now you can play with it for yourself! (Woo!)
Anyhow, patch update. The list of things to finish is getting ever smaller. Patch Notes: New Feature - Extended CO Intel in CO Dossier. New Feature - S-Rank completion display (A map with S-Ranks recorded for every CO will appear blue) Bugfix - Spann Island's time limit editing in code to 10 days to match the text like it is supposed to. |
Xenesis |
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Level: 46 Posts: 409/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Patch update:
Kindle AI Code Update - Kindle will now use her COP and SCOP at appropriate times (Not using her COP with no enemy units on properties and only using her SCOP at the start of the turn/when she has decent units to attack with) Known Bugs: Blue text out of War Room Menu |
Xenesis |
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Level: 46 Posts: 410/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Posted by E_NONAMEPosted by LilianaWell, that certainly explains why you're such a good fit for YK's channel. Hey, I object to that generalisation. Just because you two don't get along. |
Xenesis |
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Level: 46 Posts: 411/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Dear god no.
That would be horrible. |
Xenesis |
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Level: 46 Posts: 412/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Phew, almost there! The remaining things to do are few!
Patch Update: Bugs Fixed: Von Bolt's SCOP Missile will now flip to the left or right depending on trajectory Player 1/Player 3 Caulders cannot activate their CO Unit on Player 3/Player 1's Properties You can now S-Rank the tutorial New Feature: Credits! - Check the extra unit in the tutorial. Tell me if I missed anyone! |
Xenesis |
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Level: 46 Posts: 413/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
Guess what this update is? That's right folks, all known bugs are now fixed!
Patch Update: Bugfixes: Caulder Palette Bug in Battle Animations Intro Music continuing to play with Music Off set in options. Text Clipping Bug for Kindle/Von Bolt's name in the CO Dossier Von Bolt now uses Black Hole units in Battle Animations on mode Rattle Noise in Kindle's Theme |
Xenesis |
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Level: 46 Posts: 414/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
I'm sure some of you have been following the thread over in Romhacking, but time to announce the 1.0 release.
This was a wildly out of control result of what was supposed to be a one-month hack to develop a new War Room challenge for Advance Wars 2. Instead, it has turned into something that’s taken over a year to put together, complete with a large amount of refinements and gameplay additions. Complete with new COs from the AW series, plenty of challenging maps and a bundle of hand-coded new features, this is a definitive hack to play for Advance Wars fans (or people who like TBS games!). Game Features: 30 New War Room Maps to play on - Some remixes of existing maps, most brand new from the AW Community. Tutorial map with summary of game rules, scoring and new hack features. Each map has an info dossier with the par time and author of the map. Each CO has unique combat abilities in the War Room setting. Some COs from Advance Wars Dual Strike and Days of Ruin make an appearance as well! Improved high score support - The game records S-ranks achieved on each map with each CO. Improved status screens - The unit status screen now shows CO abilities more accurately and with more stats. Pre-deployed maps provide unique army compositions depending on your CO selection - a feature returning from Advance Wars 1! New deterministic weather rules for fairer scoring! Extended Status Screen - Shows your rank in progress and whether you have S-Ranked this map with the current CO. Improved Enemy AI - Enemy COs no longer use CO powers when they’d have no reason to use them and use them more intelligently! Unlockables - Earn more COs by scoring S Ranks on maps! Play against or as the series’ evil villains - Caulder, Sturm and Von Bolt Get it: Download Link |
Xenesis |
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Level: 46 Posts: 415/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
If you can bring the difficulty down to somewhere near LTTP then it might lose it's reputation as being the most pointlessly hard romhack for amazing effort |
Xenesis |
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Level: 46 Posts: 416/416 EXP: 672480 Next: 39294 Since: 02-20-07 Last post: 4391 days Last view: 3099 days |
It IS rage-inducingly hard, although that response is not cricket.
Why not release the remodel as 'parallel worlds' and the 'original' as 'hardtype' or something? |
Main - Posts by Xenesis |
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