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Xenesis
Posted on 05-08-11 01:46 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 141672


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Sonja Showcase Video for the hack!

Xenesis
Posted on 05-29-11 01:31 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 142707


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Kindle Showcase video for the War Room Challenge.

Xenesis
Posted on 06-13-11 01:35 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 143718


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Getting there


Xenesis
Posted on 06-20-11 04:35 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 143977


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Mmm, that's pretty.

Xenesis
Posted on 09-14-11 03:56 PM, in Advance Wars 2 - Defence Display Patch Release (rev. 2 of 09-14-11 04:17 PM) Link | Quote | ID: 146976


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Patch Link

If you're curious about the code itself, just ask me.

I would advise against adding extra units to this screen with the patch as you'll go over the GBA's OAM object limit.

Readme

This patch is for Advance Wars 2 (U). If it is an intro dump, use the cleaner patch included beforehand.

This patch adds the ability to see defence ratings for all COs when viewing the CO Dossier. It also adds the ability to see the firepower ratings for COs with 'dynamic' firepower (Like Colin's Power of Money).

If using custom stats, the game will now also round up the number to display into these bounds:

-30% or less
-20%
-10%
Normal
+10%
+15%
+20%
+30%
+40%
+50%
+60%
+70%
+75% or more

Eg, a firepower boost of +12% would show as +15% - the display is very coarse.

Have fun!

-Xenesis

Xenesis
Posted on 09-15-11 10:38 AM, in Advance Wars 2 - War Room Hack II Beta Test (rev. 3 of 02-21-12 02:29 PM) Link | Quote | ID: 147007


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Hi Guys!

At this point, I feel the War Room Hack II is complete enough to test for bugs and weird issues so it can be a fully awesomeised hack.

Patch is here

What's Complete:
Maps
Time Limits
CO Mods
Tutorial
Unlocks
AI CO Power usage improvements

What's not Complete:
Bugfixes

List of things to be done before 1.0 release:
Fix bugs in the buglist
New Title Screen

List of Things to Be Done (when they're done) Eventually
Confirm S-Ranks with all COs on every Map

Known Bugs:
Kindle and Von Bolt's music have the occasional loud squeak. (Low priority)
When music is off, the map's intro music will continue playing instead. (Low priority)
Kindle and Von Bolt's names will clip on the CO Dossier (Low priority)

What To Report:
Mechanical Bugs (Weird damage amounts, units stopping when not supposed to, etc.)
Tiling Errors (Wrong tile on maps, map edges, missing shadows, property changes background when capped, etc.)
Times! (I need to know if I've set times too low/high)
Units with bad stats (Unusual ammo/fuel amounts)
AI Doing absurd things (Not building air units on an air map, etc.)
Comments on other things!

Enjoy, report back and I should be able to get out a grand amazing final version soon-ish.

Edit:
Maps With Confirmed S-Ranks
All of them! Well done!

Xenesis
Posted on 09-16-11 07:26 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 147037


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Updated the patch:

•B-Copter on Bombardier had correct fuel set
•Crescent Isle was brought to correct version and tile bugs fixed
•Misaligned units of City of Gold were fixed
•Tiling errors on City of Gold were fixed
•P2 (Hawke's) Allegiance on Riverside was fixed to Player Allied
•AI on Riverside changed to a mode that should hopefully break pipe seams
•Kindle's Power Quotes Fixed
•Von Bolt's Power Quotes Fixed

Redownload from the same link

Xenesis
Posted on 09-20-11 04:41 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 147144


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Someone also reminded me that I forgot to post photos.

So muah!

Xenesis
Spann Island Redux 2p L

Frost Bight Redux 3p LAS

Beachhead 2p LAS

Iron Knuckle 2p LA

Marshlands 3p LA

Legion Peninsula 2p Pd

Sorrow's Bluff 2p LS Pd

Old Wounds 2p LA Pd

City of Gold 2p LAS Pd

Unholy Alliance 4p LA


CO Siegfried
Snow Day 3p LA

Bombardier 2p LA Pd

Riverside 3p L Pd


x0_000
Comet Catcher 4p LA

Silo Storm 4p LA

Waza 2p L Pd

Zoom In - Mial's Hope 2p LA

A Bridge Too Far 2p LAS

Bank Robbery 2p L Pd

Ganglands 4p LA


Frankdeslimste
Under Siege 3p LAS

Split Mountain 3p L

Battle Bridge 2p LAS


Mark999
Whirlpool - 2p Pd

Talysman - 2p Pd

Island Nation 2p LAS


Britzer
Feeling Blue - 3p LAS


Radioshadow
Crescent Isle 2p L


SonicBoom
Fort Isthmus - 2p LAS


Laureola
Sinking Feeling Redux 2p LAS Pd

Xenesis
Posted on 09-27-11 11:40 AM, in Advance Wars 2 - War Room Hack II Beta Test (rev. 2 of 09-27-11 02:55 PM) Link | Quote | ID: 147484


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New Patch Time!

Redownload from the first link. I've compiled a changelog for the patch here. This will probably be the last patch before I produce the 'final' patch.

I'd also like to note that I'd like people to play through the following maps if possible! I've received little feedback on them:

•Sorrow's Bluff
•Barracuda Bay
•Bombardier
•Riverside
•Comet Catcher
•Silo Storm
•Unholy Alliance

Patch Change List
Fixed Tiling Errors on these maps:
•Sorrow's Bluff
•Whirlpool

Updated Map Properties:
•All Maps: Enemy COs will now default to their 'native' army colour (Eg, Lash will be BH, Sonja will be YC)
•Some Maps: Updated AI Type to build Air/Navy appropriately and break pipe seams.
•Riverside: Hawke (P2) Now under player control

Updated layouts of these maps:
•Sorrow's Bluff
•Waza
•Iron Knuckle
•Marshlands
•Frost Bight
•Bombardier
•Whirlpool
•Riverside

Updated unit scripts on these maps:
•Sorrow's Bluff
•Waza
•Whirlpool
•Bombardier
•Barracuda Bay

Updated CO stats:
•Kanbei's Fighters are now 120/120 instead of 120/130
•Sami's Capture is now +30% instead of +50%
•Sami's Infantry are now 115/100 instead of 130/100
•Eagle's aircraft are 115/110 instead of 120/100
•Caulder's Submarines no longer gain +10% Defence when he deploys his CO Unit
•Updated Lash's CO AI to use COP less often compared to SCOP

Updated CO Descriptions:
•Fixed Sami's D2D description

Updated Speed Time Limits
•Updated based on feedback from this topic

Updated Game Scoring Ranges
•S Rank - 300 Points
•A Rank - 299 to 270 Points
•B Rank - 269 to 230 Points
•C Rank - 229 Points or less

Updated Names of Maps in the War Room Screen to prevent clipping:
•Legion Peninsula
•Sorrow's Bluff
•Barracuda Bay

Added Text Intros to all maps:
•Descriptive text with Map name, Author name and Speed Limit for 100 Speed.

Outstanding Code Bugs:
•Caulder's Negative Funds Overflow
•Caulder's incessant COP Activation

Outstanding Graphics Bugs:
•Single pipe seams look silly
•Kindle/Von Bolt's names sometimes clip

Edit: I'm feeling excited


Xenesis
Posted on 10-01-11 09:59 AM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 147707


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A small service update! Patch from first link

New Patch Notes:

Updated Map Layouts:
Beach Head
Sorrow's Bluff
Long Bridge
Silo Storm

Updated Unit Scripts:
Waza

Fixed Tile Errors:
Comet Catcher
Silo Storm
Beach Head
Crescent Isle
Mial's Cape

Updated Graphics:
Horizontal Pipeseam now Standalone
Horizontal Pipeseam Rubble now Standalone

Updated Map Time Limits:
Spann Island 10
Barracuda Bay 13
Beach Head 14

Xenesis
Posted on 10-04-11 02:04 PM, in Advance Wars 2 - War Room Hack II Beta Test (rev. 6 of 10-29-11 05:13 AM) Link | Quote | ID: 147788


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The series is well worth a shot if you like Turn based things

And

Update:

Unit Scripts:
Talysman

Map Layouts:
Silo Storm

Map Tile Errors:
Crescent Isle

New Feature:
Deterministic Weather
Unlock Sturm, Von Bolt and Caulder

What's Deterministic Weather?
When COs who cause random weather changes are in play (Olaf, Drake), these changes will occur on set days rather than via RNG. For example, a single Olaf causes +10% chance of snow. Previously, this would randomly occur with the RNG. Now it will occur every (100/X) days, where X is the percentage chance of weather change.

A single Olaf in play will cause Snow to fall at the end of Day 10, 20, 30, 40, 50, 60, etc.

How Do I Unlock Sturm, Caulder or Von Bolt?
If you S-Rank a map, you can use them on that map. Go!

Edit:
Okay, time to get this thing finished before 2011 is.

This refers to only the current revision of the map and it is all that I know about personally. If you guys have already done some of these and can fill in the blanks, please tell me! Some of the maps may have their time limit altered in a more lenient fashion, regardless.

Maps With Confirmed S-Ranks
Spann Island
Mial's Cape
Iron Knuckle
Long Bridge
Battle Bridge
Beach Head
Crescent Isle
Island Nation
Barracuda Bay
City of Gold
Waza
Legion Peninsula
Sorrow's Bluff
Whirlpool
Talysman
Fort Isthmus
Frost Bight
Under Siege
Feeling Blue
Snow Day
Marshlands
Silo Storm
Unholy Alliance

Maps Without Confirmed S-Ranks
Bank Robbery
Bombardier
Old Wounds
Split Mountain
Riverside
Ganglands
Comet Catcher

Xenesis
Posted on 10-21-11 08:03 AM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 148156


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Patch Update - Usual Link

Unit Scripts:
Talysman

Map Layouts:
Old Wounds

Tile Errors:
Battle Bridge
Frost Bight

Map Headers:
Old Wounds

Graphics:
Von Bolt now has his own SCOP Sprite, currently a placeholder.

Xenesis
Posted on 10-24-11 11:39 AM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 148223


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Update: File at usual link

Music:
Von Bolt's Theme
Kindle's Theme

Music should sound a LOT better and be at a similar volume level to the other CO Themes.

Xenesis
Posted on 10-29-11 05:12 AM, in Advance Wars 2 - War Room Hack II Beta Test (rev. 3 of 11-01-11 01:12 PM) Link | Quote | ID: 148299


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From the first link as per normal!

Map Layouts:
Split Mountain

Map Headers:
Riverside (Now Kills Pipe seams!)
Battle Bridge
Marshlands

Game Rules:
Score is always calculated from Player 1

Updated Music:
Sensei's Theme (Fixed Tempo Bug)

Edit: Very Quick Emergency Update
Fixed a crash involving Von Bolt. Redownload if you grabbed the last update.

Edit:
For those playing at home

Patch Update:




New Feature:
Tutorial - Basic rundown on scoring rules, changed features and unlocking stuff.
S-Rank recording - The game now records which COs you've S-Ranked a map with. Not retrospective, sorry. But if you upgrade now all future wins will be recorded. It's currently not displayed...that's to be done in future.

Xenesis
Posted on 11-04-11 03:07 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 148359


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Patch Update:

AI's CO Power Activation Rules:
Caulder
Max
Grit
Adder
Colin

Notes: I've written new code that governs how the AI decides to actually activate its CO Powers. I'll get around to most of the COs. Essentially you shouldn't notice a huge difference, but it will hopefully cut down on the turns where the AI will blatantly waste a CO Power (Grit using Snipe Attack with no Artillery for example!). Caulder will now also only use his power if he doesn't have a CO Unit and actually wants to deploy it.

Should make playing Vs a Caulder AI much more fun

Xenesis
Posted on 12-11-11 11:43 AM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 148730


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Patch Update:

Bugfixes:
•Completing the Tutorial marks it as complete and with an S-Rank
•Once the Tutorial has been completed, resetting will preserve the ranks.

Xenesis
Posted on 12-14-11 02:01 PM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 148756


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Guess what? It's patch update time! Now with a double-whammy of bugfix! Get it from the initial link!

Patch Update - Bugfixes:
•Kindle's units will now properly receive her terrain boost when attacking pipe seams - the game now uses the tile the unit is currently on, rather than the one it started on.
•Caulder's units will now properly receive his CO Zone boost when attacking pipe seams - As the Kindle fix.
•Caulder's units will now properly receive his CO Zone boost when attacking enemy units.

Xenesis
Posted on 12-16-11 09:13 AM, in Advance Wars 2 - War Room Hack II Beta Test Link | Quote | ID: 148769


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The first is a bug I introduced in the last update. I highly recommend you update it ASAP...if you want to play as Caulder.

Bugfix:
•Caulder's CO Unit no longer may de-CO when attacking as a human player.
•Von Bolt hitting himself with his SCOP will result in paralysis that appears to be an allied unit to the current player.

Tweak:
•Von Bolt now uses a Black Hole HQ and Black Hole style units.

Xenesis
Posted on 01-09-12 03:08 AM, in We have reached an impasse, and now a wall! Link | Quote | ID: 149345


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Posted by Green-Kirby
Oh and, the https on the IRC links is just silly. ._.


Yeah, I'd actually click on links in the IRC if it didn't give my web browser an authentication aneurism every time because you're not actually using certificates like you're supposed to.


One point of contention that seems to be a recurring theme is that the board doesn't seem particularly welcoming to newbies. I'm a bit at loss as to what the concrete reason for that perception is, still; even undertaking to redouble our efforts to appear friendly and open, it seems likely that we would completely miss the point and improve nothing if we just were to do it blindly. What would be concrete things to attempt to improve in that regard? Kestegs, and everyone else who came out of an existence of lurking or similar to voice this opinion, I would be particularly interested to hear your take on the problem.


It's simply because it is - Romhacking in general is an unforgiving landscape for newbies. The remaining users have no patience to be guiding and/or helpful to new users. The social forums are still cliquey (they're social forums so no surprise there). The IRC is even cliquier.

Coupled with the fact that the board is no longer the go-to speciality place (RHDN covers general/translation, SMWC, Pokecommunity and its ilk cover the big favourites) and it's not especially appealing. There's certainly not much that actually encourages people to want to hang out here.

I don't post that much here either anymore - threads in romhacking are largely ignored. I know I only update and comment out of stubborn headedness to actually finish things.

Xenesis
Posted on 01-09-12 03:09 AM, in How often do you check or use this section of the forum? Link | Quote | ID: 149346


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This particular section is the only reason I generally still bother to log in and/or post.

Mainly because it's the only reason I really came to Acmlmboard in the first place.
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Main - Posts by Xenesis

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