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CrossTheRubicon
Posted on 10-15-08 03:57 AM, in Fraxy: The history of the Compendium and Community Link | Quote | ID: 92251


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Since: 10-15-08
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Thanks for accepting us. I seriously doubt that going directly back to the other Wiki is a good idea simply because the admin is MIA... Excellent recap.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-15-08 04:29 AM, in Free, downloadable games (rev. 5 of 11-02-08 06:16 PM) Link | Quote | ID: 92256


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Techno-Sylph Vsys Gaiden

This shmup is unique as you can 'evolve' your fighter into different forms and use different weapons. The addition/evolution system is a little complicated and it doesn't help that it's in Japanese but I have created a tutorial that will explain things clearer.

It is located here.
=======
Here's an interesting game. Before I go on though, I ask 2 questions:

1) Do you like shmups?

2) Do you like PKMN?

If you answered YES to both (or even if you didn't), GOOD! This one's for you!

Pixelships

And this game is also easy to hack using a HEX editor so you can mod the ships to have different weapons and stuff. Very good time waster.

The only bad thing is that there's no sound but who cares.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-15-08 04:46 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 92257


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Since: 10-15-08
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Hio everyone. I too am an immigrant from Generic Board. I like some others that are here or will eventually be here came from the original Fraxy Compendium. Uh, I'm not usually the random type of person and I'll try to post good stuff so.... enjoy!

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-15-08 04:53 AM, in 1-letter Swap Link | Quote | ID: 92260


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Since: 10-15-08
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POOCHY

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-15-08 05:40 AM, in 1-letter Swap Link | Quote | ID: 92266


Level: 38

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Since: 10-15-08
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HOOCH

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-17-08 02:04 AM, in Thread Naming Guidelines *Please Read* (rev. 3 of 10-17-08 06:29 AM) Link | Quote | ID: 92354


Level: 38

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[Contest] - This will be used to denote a contest involving Fraxy, ala the monthly contests.
[Info] - This will be used to state general information involving Fraxy such as updates and other Fraxy data.
[Other] - Anything that doesn't fit in the previous categories.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-17-08 07:34 AM, in Sept/Oct Monthly Theme (Naked Core) [Contest] (rev. 2 of 10-19-08 06:08 PM) Link | Quote | ID: 92420


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Well... due to the recent changes that have happened, I'm sure the last thing on people's minds is the contest from last month which was "create a Naked Core". I'm not sure what the status of the contest is currently, but I'll assume that due to the changes, the Sept theme is extended to Oct. Post if that is incorrect.

Anywho, for those wondering what the heck is a "Naked Core", it is a boss where the only visible part is a single Core of any type. No other parts are allowed to be visible, but the effects of those parts can be shown (eg. Effectors, Energy Eggs). Also, although you can only have one Core visible, this doesn't mean you cannot have one Core on your boss.

Edit: From new info (see below post =) ), board2's uploader is the best bet for posting your creations. I'm assuming then that they'll be evaluated here.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-17-08 07:55 AM, in About the Theme of The Month Contests [Contest] [Info] (rev. 2 of 11-04-08 02:06 AM) Link | Quote | ID: 92422


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The ToTM contests was an idea started up on the 1st Compendium starting from May 2008 and going on till August when we moved to the 2nd Compendium. There we had additional contests till Sept with the Naked Core theme.

What exactly is this contest? It's simple. A theme is suggested by posters for the next month and if an idea becomes popular, that's the theme for next month. Each theme has certain criteria that have to be met or else it is disqualified. The contests are presided by a panel of judges that are listed here as well as the rules, the grading system, and all of the previous themes. We tried to get a real prize for winning, but so far it has come down to bragging rights.

Even with that though, the ToTMs are a great chance to show off your skills and create awesome bosses.

Hopefully, that explanation gave some insight into the ToTM contest.

Here is a list of all of the previous themes and months:
May 2008 - Star Wars - Make something resembling Star Wars craft.

June 2008 - 5 Parts - Create something using only one Core and four additional parts.

July 2008 - Fireworks Display - Create a fancy fireworks show and have it last at least 3 minutes. The creation didn't have to be playable.

August 2008 - Final Boss - Create a boss that would be of final level caliber.

September 2008 - Naked Core - The only visible part allowed is a single Core. All other parts must be hidden.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-17-08 08:06 AM, in Fraxy Change log (rev. 62 of 10-02-10 05:23 AM) Link | Quote | ID: 92423


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This area will show the current version of Fraxy and what stuff was added. You can always go to the Fraxy Compendium Redux or the original Fraxy Compendium to find out what the latest update is, although the Redux site is updated more.

If you want to more about Fraxy, go check out What is Fraxy?

For those that don't feel like navigating the Wiki, here is the OLD main site.

As of 10/1/10, there is a new main site, New Fraxy Main Site which seems to have a better structure than the old site but some of the features seem to be missing (BBS I think) and some additions (RSS enabled, in Japanese).

Note that there are two versions. One is a beta and is currently the most updated. The next is the "stable" version, which is quite dated. Until further notice, the latest version is the beta so download that one.

Also, Mon left two previous versions, 20091024beta and 20091115beta, STILL available for download.

Latest Beta Version: v20100819 + v20100822 patch
Very rough (Googlefied) translation:

Well this is a surprise!

New Parts:

-Gravity Bind - Generates a field that is static or can expand and contract. This field can slow you down with various degrees of strength, all the way down to no movement at all. Obviously comes with Extra Parameters.

-Thunder-Diffuse and Thunder-Gather - Effector parts that act similar to Thunder-Stream except that the lightning goes out in random directions instead of circling around.

Part Modifications:
-The Remote Blast now has Extra Parameters and they are similar to the Missiles and Energy Egg... i.e. Shrapnel

-Fixed a bug for Missile Extra Parameters - I think that it was that putting values into Extra Parameter 13 would cause errors so it was fixed to prevent that.

Just to keep the record, here is the process to generate Extra Parameters on the shrapnel of Energy Eggs and Missiles:

In order to do this, you need two parts. One is either Energy Egg or Missiles, obviously. The second is another part, one that doesn't normally have Extra Parameters (eg. Wings, Decorations, Block, Tank).

Step 1 - Make the EE/Missile Extra Parameters as normal.

Step 2 - Create a "Set Up Pair Parts" and link it to the second part.

Step 3 - Make the Extra Parameters for the shrapnel of your choice and put those on the second part.

Now, Mon says it's not 100% but it still works. YAY!

Note: The following combinations will have very unusual results, use at your own risk!

1: Missile with Missile shrapnel that uses Missiles as shrapnel - This will essentially create an infinite stream of Missiles from one single shot.

2: Energy Egg/Missile with Homing Laser modified shrapnel - The shots act very unusual and "stick", causing the bullet limit to gradually rise.


Events:

-New variable calculation functions added: Mod, And, Or, Xor (yes!)

-Easier looping, now it can be done in 1 Event instead of 2 or more.

Misc:

-Sprites can be grouped together and chosen at random for generation.

-"You can change the size of a small explosion was the decision of the fraud decision rather slight, You can add effects during contact, Chajiburasuta larger or overall player. Various conservative adjustment."

Patch Fixes:

-Fixed error with Tail connection type.

Updated info pending. See the thread for additional info. Thanks Oneshiningstar and NightKev.

-------

Latest Official Stable Version: 20090204d (Yes, it still hasn't changed.)

New Parts:
-Missile
-Search Light
-Panel-Aim Fixed Angle

Edit Interface:
-Buttons to show 1% damage, 10% damage, and Repair
-Edit Window settings are saved.
-The "target" that represents the player in the editor now has impact animations to see how weapons react to the player.
-2 new part settings, Player and Player(pos). Player sticks said part a certain distance always facing the same direction as the player. Player(pos) is similar except the part changes direction to match the Core.

Misc:
-Additional Style: Danmaku (changes player's hitbox to 1 pixel, may slow movement and boosting down)

*a version fixes:
-Fixed an Energy Egg and Missile issue.

*b version fixes:
-Fixed errors button recovery and damage in all parts that are not selected
-To set the system to monochromatic alpha searchlight Fix and go on the drawing to enable the
-Fixed an error that occurs when the destructive events. I get the errors when the suicide bomber and other parts of recovery.
-Fixed collision detection on blade. (Will not auto-kill when activated.)

*c version fixes:
-Shield graphic mapped correctly.

*d version fixes:
-Fix errors and will be destroyed in that hit the searchlight searchlight
-Fixed a bug tentative event does not work when the enemy of Rhodes. If it is not completely correct.
-Did not convert correctly when loading parts specified index. Try occurring as a side effect (like it) I hope when I can update the event-related failures. --> Fixed issue with part events not working in Try files.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-20-08 05:50 AM, in Compendium Changes and Updates (rev. 7 of 12-21-08 12:36 AM) Link | Quote | ID: 92564


Level: 38

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Since: 10-15-08
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This thread will show any updates and/or major changes done to the Fraxy Compendium Redux, any explanation as needed, and the date of the change/addition.

08/28/08:

There is a new section in the Compendium called Custom User Items. This section will hold creations that have no other place to be put. As of now, the following pages from the old Compendium will go here:

FRAXY creations: Image Variations

FRAXY creations: Custom Weapon Templates

FRAXY creations: Alt Purpose Weapon Templates

Possibly some stuff from the Other Fraxy Compilations and Projects page will go here too.

In the future other pages will be added as needed.

10/19/08:

-Parts Information page made easier to navigate.
-Fraxy Variations page has added format and content.

10/28/08:
-Future of genericboard Redux unknown...
-board2 Compendium's uploader operational. Uploaded file cannot be bigger than 2 MB.

IMPORTANT:
All of the pictures and bosses have to be moved into board2's uploader and put on the Wiki... again. Unless you have alternate locations. The user profiles themselves do not have to be relocated.


____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-22-08 02:08 AM, in 1-letter Swap Link | Quote | ID: 92666


Level: 38

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Since: 10-15-08
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MOOCA

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-30-08 10:18 PM, in Fraxy Compendium Member List (rev. 46 of 06-01-09 04:07 PM) Link | Quote | ID: 93055


Level: 38

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Since: 10-15-08
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This thread is a list of all currently known members of the Fraxy Redux community.

If your name isn't listed or incorrect, please post using this format:

Compendium Name, board2 Name (otherwise N/A), Any other name you go by (if applicable), What your YouTube name is (if applicable), What Wiki you use the most (Redux, Old, Academy), Are you new? (Give or take a few weeks)

If you're new, please note that too. We welcome fresh blood! =) I will list them here as they come. This greeting is also extended to members of other communities!

This will be posted on the other Wikis and special instructions will be posted there. If you are a member of board2 though, please post here to ensure you become known. See the Wiki list for all the members.

The Wiki list is here: Member Page

On a different note, RIP #thebard...
Hello #fraxy!


____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-02-08 06:10 PM, in Free, downloadable games Link | Quote | ID: 93309


Level: 38

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Since: 10-15-08
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If you're into military strategy games, you really can't go wrong with Nectaris. It's easy to learn and challenging. I'll not bore you with the history of the series, instead directing you here to read about it and learn how to play:

Base Nectaris

The one worth looking at is the German Abandon-Ware version which is a massive overhaul of the game. It can be located here along with most of the other games in the series, however other than the Win 95 and German ones, the rest are probably illegal to download. Nectedit allows you to modify saved games on the German version.

Mike's Nectaris Downloads

Note: To play the German one, you need DOSBox as it's a DOS game.

Here's how you can use a shortcut to run it:

1. Create a new shortcut.

2. When it asks you for the path, type this: 'C:\Program Files\DOSBox-0.72\dosbox.exe' '(Drive Letter):\(any extra folders followed by a \ until...)\nec\nec.exe'

eg. 'C:\Program Files\DOSBox-0.72\dosbox.exe' 'C:\NectarisDOS\nec\nec.exe'

3. Rename the shortcut to whatever.

The Win 95 one is also worth downloading due to how many different maps you can get and how to create your own maps (if you can figure it out).

You can get such stuff here: Win nec

Download NECEDIT for the map creator/editor.
The ..._MAP.zip files on the page are recreations of the GB, Neo, and PS contest maps.

Enjoy!

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-03-08 07:43 AM, in glowing.splint's bosses [Boss] [SS] Link | Quote | ID: 93347


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You're in luck! The creators, Bukkarooo and Nutman217 respectively, are around here on board2. VERY nice looking bosses BTW. Much better in design than mine.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-03-08 07:37 PM, in Fraxy Compendium Member List Link | Quote | ID: 93361


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Since: 10-15-08
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Hey! Welcome aboard! We thought we lost you to the changes...

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-03-08 11:08 PM, in This thread smells! Link | Quote | ID: 93378


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It's true that the concept will not be phased out of the human genome anytime soon, but I think we have conditioned ourselves towards deodorant more than the natural scents.

On the other hand, there is perhaps more to "smell of fear" than just body signals. We do release chemicals under certain conditions/situations and they probably exceed the deodorant chemicals.

There are products that claim to mimic some of our chemical scents in order to, for the most part, attract the opposite sex. The validity of such items are subject to debate.

On a side note, there is a debate as to whether deodorant is harmful to a person. The claim is, some of the chemicals get absorbed through the pores and over time cause damage.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-04-08 01:27 AM, in DirectX Port Link | Quote | ID: 93399


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This post was started by Zeta on GenericBoard

okay, short answer: no, mon won't permit it because it (at least, to the best of mon's knowledge*) pretty much requires a complete rewrite of the code into an actual programming language (believe it or not, it's written in HSP - a scripting language based in C++ - not an actual programming language in itself).

* - mon does NOT know of any method to call DirectX functions and methods from HSP

The relevant parts of the email are being quoted:

mon said ...If FRAXY was making it by a high-level language (C,C++,Delphi,etc...), it would be possible to make the DirectX version.
But it's probably impossible to make them correspond to DirectX directly because that's made by HSP.
I don't know the way to use DirectX directly in HSP, and I think it's also probably unprecedented.
When using the plug-in which expands the function, it becomes possible, but that's against a policy of FRAXY and it's necessary to rewrite a code from the beginning.
Even if it's recreated using a plug-in, I don't know whether drawing of present FRAXY (mainly, alpha branding) can be reproduced.
Because drawing of FRAXY uses the technique dependent on a standard order of HSP.
And the source code already being spaghetti.
It's difficult that even oneself as well as others understand that.
So I can't consent to this.



so, no dice there.


also (since it was in the same replay as other information), Zax (and anyone else who have problems with detatching parts and deploy cores), mon needs some sample enemies to diagnose the 'deploy core and children' problem. go ahead and put them where they can be accessed readily (preferably not megaupload or similar if you can avoid UL'ing it there), and give me the links. the other major bug (with the editor) has been fixed, and mon probably fixed the one other bug I found (regarding one of the settings in FREE MODE where the enemy spawn position wouldn't stay 'fixed' relative to where you were) without realizing it was there.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-04-08 01:46 AM, in Part Files - They're Editable [Info, HowTo] Link | Quote | ID: 93400


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This thread was started by NightKev on GenericBoard. Only relevant posts are shown.

NightKev:
Apparently there's no checksum or encryption, as shown by AliceMargatroid's editing of the Laser M to be larger than the Laser L.
Right now there's not much point, as Mon has been updating Fraxy every 2 weeks or so. It's still awesome, though.

======

Void:
If anyone out there wants to direct me to a group of people who can a) code and b) love fraxy, go ahead. I'd love to work with someone on a parts factory type thing, I can even think of a couple of good ways to avoid update problems ;P

======

Screature:
If I were you Alice, I'd still be reserved in what I hack/edit/change.
I know its freeware, and I can't find any specific copyright, but it's still editing something that shouldn't be edited.

Hell, I'm sounding like a moose, I know! Hack away, just be careful what you change
Personally, I like my Fraxy install to be clean and unchanged.
(That doesn't stop me being intrigued as to what you manage to do! )

======

Zeta:
mon holds the copyright to the game and (I believe) the data files.

I'm sure creating a general purpose 'all-weapons' part would be a useful application of this. that would allow us to change out the weapons of a part at any given time. the only possible issue with that is the 'vulcan-cross' weapon pair.

(cont.)

I don't think he'll mind it as much so long as we are not abusing it to the point where we are creating another game using the data files. (although a DirectX-powered 'port' might be appreciated, since that would be able to address some of the shortcomings that mon himself has acknowledged [mainly lag-related - too many bullets = lots of lag])

if you want me to go ahead and ask him about this, go ahead and let me know.

======

Screature:
I've always been very eager of the opportunity for this community to work side by side with Mon in the fullest sense. If we can help Fraxy along in ways he agrees with, and ways that would help, I'm ALL for it.
I'm not just talking coding and stuff.....
I'm talking features, bug testing, collaborative coding, sprite buidling, EVERYTHING!

Yeah Zeta, please do ask him about this. Could you make sure he makes it clear what our boundaries are too

======

Zeta:
here's the email I'm sending mon, in its entirety.

This is an unusual question. A few members of the FRAXY Compendium has started to look at the FRAXY Part Data (the files in the PARTS\ and PARTS_ENG\ folders) and modifying it to determine how the data in it is stored. In other words, they are actually creating new enemy parts by trial and error while documenting the format of the files. The people who are doing this would like to have your permission to fully document the file format in the hopes that some people can create their own parts using the documentation.

As of now, they have successfully made what was a Medium-Laser fire a laser larger than that of the Large-Laser, and changed the projectiles used on some projectile weapons (vulcan instead of ripple, for instance).

If you will permit the modifcation of the fraxy part data, I would like to suggest a 'custom part folder' for these modified parts (so that the original part data can stay unmodified).

The discussion that came out of this can be located at http://genericboard.com/forums/thread.php?id=270 (an image showing one of these modified parts in action is attatched to the first post in the thread)

Thanks in advance,
-Zeta

(cont.)

okay, we've got a reply!

mon said ...If it isn't abuse (in this case, it make an error etc intentionally by modified data), it's no problem as it is also written on readme.
But I don't recommend that, because there is a problem of the specification of part data.
When it's explained easily, modified part influences all enemies with the original part data (of part index).
Even if a custom folder is made, this problem can't be evaded by convenience of the specification of the part data.
And when even knowing the format of the part data, you can add new part, but an overlap of part index will be a problem.

Whether modifying will be an abuse, that depends on the user.
So please judge wisely.

Sincerely,
mon

basically, that amounts to the following (assuming I'm reading this correctly):

A) the act of modifying the part data and/or documenting the part data for research is permitted, but not recommended (errors can - and probably will - result, mainly from index overlap)

B) the main issue with modified parts is that it would affect all enemies that use the original parts (assuming the modified parts use the same partID). granted, if the only thing modified is the name, there is no issue here.

C) mon will not provide technical support of any kind for people using modified parts. if you find a bug and you are using modified parts, make sure it is reproducible with the original parts before reporting it.

and on a relevant note, I will not include any actual specifications beyond how the default part name is declared as far as part data is concerned in my documentation. the only reason the default part name will be included is for the sake of translation into additional languages.

======

Salitrynski:
Maybe this should be investigated and tutorialized...



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CrossTheRubicon
Posted on 11-05-08 01:49 AM, in About the Theme of The Month Contests [Contest] [Info] Link | Quote | ID: 93533


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Yeah... The Naked Core theme kinda died, sadly. Obviously, the moving contributed to it. When the judges all get settled and stuff then judging will resume I'm sure.

____________________
RX-12 - Bydo Coefficient Test Unit

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Asker: How do I remove the border on a GroupBox in .NET?
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CrossTheRubicon
Posted on 11-13-08 01:48 AM, in Free, downloadable games (rev. 2 of 11-13-08 02:32 AM) Link | Quote | ID: 94191


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Here is an updated link for an excellent little shmup called Guxt, which was talked about earlier in the thread.

Get it here along with other Pixel games and stuff: Studio Pixel Games

Another shmup, almost appropriately named, is called Minishoter RS. There are many secrets to be found in this game (unless you cheat and mod files). It is very challenging and also a good timewaster.

You can get it here: Minishoter RS

And for other excellent shmups, some of which were already talked about (Torus Trooper), go here: ABA Games

You will not be disappointed. =)

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.
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