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Main - Posts by Mega-Mario |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1451/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
What do you think will happen if blackhole89 keeps improving the board? Do you think we could have the software releasable? ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1452/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Hi Doggy, welcome to the board, enjoy your stay and post a lot
(wait, didn't I just say what Haz said with different wording? well that doesn't matter ) Also Niko, I am glad you finally reconsidered your decision and came back ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1453/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Spoiler:
I was kidding Seriously though, I do think this forum system is decent. Aren't you saying it sucks just because it lacks a doctype and therefore OMFG it doesn't validate XHTML 1.0 Strict? ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1454/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Also, didn't I already say that it shouldn't keep all that junk in your URL after you've voted? That should work like the "Mark forum read" links IMO. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1456/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Allright. So we have like four days till Christmas. The editor is already undergoing a betatesting phase.
What remains to be done: - a readme.txt (that noone will read anyway ) - some keyboard shortcuts - more little tidbits What will be supported in this release: - 3D preview of the level: geometry, background, and objects as color cubes - Editing existing objects, moving them directly in the 3D preview - Changing the level's background - Changing the level's object banks - Texture dumping Adding/removing objects is planned for future versions, but can't be implemented now because SM64DS is a fucking bitch to edit, and adding objects is gonna be a major pain in the ass. To give you an idea of the absolute nightmare it is, the level overlays, that embed the objects and all for each level, also embed code and actor definitions for the objects specific to the concerned levels. And if objects are added to the level, not only the actor definitions, but also the objects' code, have to be fixed (like, reads or branches pointing to data that has been moved). ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1457/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Posted by Ailure Actually, the levels themselves don't have code, only data defining their objects and everything else. However, most levels have certain objects that are specific to them, like the Chain Chomp in Bob-Omb Battlefield. Those objects, in most cases, have their code and actor entries right in the overlay of the level they are for. Since, because of that, the level data is stuck between object code and object actor entries (and other object data), this makes enlarging level data quite problematic as any object code that referred to object data past the level data will be broken. And when I'm talking about code, that's not even some kind of scripting- that's purely ARM assembly code. So yeah. It's gonna be a pain to have the editor properly follow and fix that code. Also, thank you guys for the feedback ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1458/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Version 1.0 is out! Check out the first post for details.
Merry Christmas guys! ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1459/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
I can see that Christmas dodongos are walking on thin ice too, now that they invaded the banner...
What about we [REDACTED] the last year? ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1461/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Happy new year, guys! May it be filled with success
Also, iirc, isn't the board's birthday close to this date? Oh yeah, the first post was made on 19th February 2007. May the board's birthday be celebrated with an epic posting spree (or atleast over 50 posts ). ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1463/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Mostly Minecraft, but I've also been playing Age of Empires II recently with my sister. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1464/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
In case anyone actually cares, v1.01 is out, with nothing really exciting. Just the same as v1.0, plus fallback rendering for old graphics cards/drivers. Enjoy ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1466/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
How would you extend a .obj file? I think he was talking about his ROM... ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1467/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
The guys at the RVLution forums suggest that I rename the editor to 'Dorrie'. What do you guys think of it?
(wow, four posts of mine with nothing else inbetween.) ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1468/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
A model importer/exporter will be done. This is planned for v1.1, but well there's many work for that release so it will take some time
Also, if someone wants to try messing with the models themselves, I have a (badly-written) doc about the .bmd files. For those who are curious as to the suggestion of the name 'Dorrie', it came from RVLution- the guys there find 'SM64DS Editor' to be boring. (on the other hand, 'SM64DS Editor' is clearer than anything else, noone can wonder what the software is ) ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1469/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Yeah.
I don't know if there are any active japs around here, but the next version of the editor will support JAP ROMs. I just finished adapting the patching method to those ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1471/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Oh shit. Now I'm kinda afraid of my chair. However, is that gas lift less likely to explode if it's in its topmost position, or bottommost position? ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1472/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
My god! What's that? A posting spree? ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1473/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
So is this becoming the new Toad's Tool? j/k it'd be nice though.
Either way, looks nice. Aside from that the camera movement seems somewhat wonky... ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1474/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Never posted so much visual stuff here, so here's some update.
This, to tell that I've implemented support for accessing files within NARC archives. In other words, those shared-with-multiplayer levels, that are currently impossible to edit, will be editable in the next version. Let's just hope it won't break multiplayer ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 1475/1610 EXP: 4888482 Next: 104367 Since: 09-10-08 Last post: 3609 days Last view: 3029 days |
Posted by messiaen Oh wow. That'd suck. If you're using XNA for 3D display, may I recommend (C#) OpenTK? That's what I use for SM64DSe's 3D display, and it works fine Or you could also use a Direct3D wrapper if you don't like OpenGL. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Main - Posts by Mega-Mario |
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