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Main - Posts by fzvs


fzvs
Posted on 08-04-08 01:37 AM, in F-Zero FZVS (rev. 2 of 08-04-08 02:42 AM) Link | Quote | ID: 88523

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Heloo

I've been working on a project called F-Zero VS which is basically a way to play multiplayer (1 to 4 player) races on the original F-Zero for the SNES. Not sure if you're interested but its here: fzerovs.blogspot.com There's also a short video demo
Still have to polish the edges before its release though

Michael

fzvs
Posted on 08-05-08 12:48 AM, in F-Zero FZVS Link | Quote | ID: 88543

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Posted by blackhole89
How well does your implementation cope with lagged (non-localhost) connections like you typically have them in proper internet-based play?

That's a good question. It seems to work fine with netplay, although for me the ping was low. Should there be any big network delays, I could write the code to guess the next position of the car based on its velocity which would keep the driving smooth.. it wouldn't be a big problem. The networking code was an afterthought really, because I have been thinking of taking it out and replacing it with shared RAM.

The advantages of this are:
1) completely synchronised games
2) no lag

the disadvantages are:
1) all emulators must be played from the same PC, requiring a more powerful pc
2) multiple monitors needed for large screen racing
3) no network play

what do you think is better?

fzvs
Posted on 08-05-08 02:15 AM, in F-Zero FZVS Link | Quote | ID: 88550

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Posted by blackhole89
If you can't go for the possibility of selecting between both, go for the networking. In practice, the probability of finding another person to play something like this with is much higher on the internet than it is in real life.

Good point, but I actually see it opposite. For me, the probability of someone waiting on an empty server for another player to connect is low, after all it is F-Zero not Quake or Warsow etc so there aren't going to be that many players. But atleast with the non-networked play, you can have a group of friends come over...

fzvs
Posted on 08-05-08 02:57 AM, in F-Zero FZVS Link | Quote | ID: 88553

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True. To do this I will need to make the networking code much more robust and complete than it is at the moment. It should have the ability to handle multiple games simultaneously, etc. I suppose that is where my hesitations lie, in finding the time to do this. That's where public transport to work comes in handy@!

Main - Posts by fzvs

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