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Luigi-San
Posted on 04-18-10 11:13 PM, in Lunar Magic 1.82 released! Link | Quote | ID: 130082


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Oh look, another new version!

Luigi-San
Posted on 05-01-10 12:56 AM, in The Shiny New Layout Thread! Link | Quote | ID: 130771


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This is quite possibly my favorite layout that I've had, mainly because if you refresh, the side image changes (it might take a few tries, but it works, trust me.).

So, whaddya think?

Luigi-San
Posted on 06-20-10 04:00 AM, in The Shiny New Layout Thread! Link | Quote | ID: 132194


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New layout is new.

S

T

R

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C

H

Luigi-San
Posted on 11-01-10 05:40 AM, in Lunar Magic 1.82 released! Link | Quote | ID: 137578


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Lunar Magic 1.82, anyone?

Luigi-San
Posted on 04-25-11 05:14 PM, in Project Cafe (a.k.a Nintendo's next console) Link | Quote | ID: 141143


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Nintendo confirmed it's existence today and will officially reveal it at E3. It'll hit store shelves at some point next year and will feature backward compatibility with both the GameCube and the Wii. Here's some more info:

Posted by Kotaku
This console, believed to be code-named "Project Cafe", is rumored to be a powerful machine, boasting bigger and badder specifications than either the Xbox 360 or PlayStation 3.

According to Nintendo president Satoru Iwata, "We would like to propose a new approach to home video game consoles." But don't look for that to include 3D.

The Wii successor is also suspected of using a novel controller interface which marries a traditional d-pad-and-buttons scheme with a large touch-screen input. Kotaku also reported that while the new console will feature a new controller, it will also support Wii Remote-style controllers.

Luigi-San
Posted on 02-26-12 02:33 AM, in Pokemon Black and White 2 Link | Quote | ID: 150278


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Yes, really.

And apparently Kyurem will have two new formes.

Luigi-San
Posted on 07-26-12 04:29 AM, in New Super Mario Kart: For Super Players! Link | Quote | ID: 151732


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Posted by Dooku
Mattrizzle: Thanks for the link. I had almost found the addresses of the palettes when I read your post, so then I went a little further and sure enough it was the same addresses you had. I had also been wondering if there was anything that could be done about Luigi, so that's really nice to know. Now just to figure out the ceremony palettes.

As I think Segway has mentioned, I believe I have found the location of the AI racer order for each player driver. I was looking randomly through the ROM for free space and stumbled across it. At address 1EE97 we have the following bytes:

08 00 06 00 0E 00 02 00 0C 00 04 00 0A 00 00 00
0E 00 00 00 04 00 0A 00 06 00 08 00 0C 00 02 00
00 00 02 00 06 00 0E 00 08 00 0C 00 0A 00 04 00
04 00 0C 00 00 00 08 00 02 00 0E 00 0A 00 06 00
0C 00 04 00 0A 00 02 00 06 00 00 00 0E 00 08 00
02 00 0E 00 06 00 00 00 04 00 08 00 0C 00 0A 00
06 00 08 00 00 00 0E 00 02 00 0A 00 04 00 0C 00
0A 00 08 00 06 00 04 00 00 00 0C 00 02 00 0E 00

Swapping numbers on a row (each row corresponds to a racer in the usual order) worked fine for changing it up, but putting duplicates (like an entire row of 00 00's) gives weird results.


To add on to this, here's the bytes that represent each driver:

00 = Mario
02 = Luigi
04 = Bowser
06 = Princess
08 = DK Jr.
0A = Koopa
0C = Toad
0E = Yoshi

The second to last byte in each row corresponds to the driver that player 1 is using in singleplayer, and player 2 in multiplayer (i.e. if player 1 picks Mario and player 2 picks Luigi, then the CPU drivers will use Luigi's order).

And for completeness' sake, here are the default orders for each driver:

Mario: DK Jr, Princess, Yoshi, Luigi, Toad, Bowser, Koopa
Luigi: Yoshi, Mario, Bowser, Koopa, Princess, DK Jr, Toad
Bowser: Mario, Luigi, Princess, Yoshi, DK Jr, Toad, Koopa
Princess: Bowser, Toad, Mario, DK Jr, Luigi, Yoshi, Koopa
DK Jr: Toad, Bowser, Koopa, Luigi, Princess, Mario, Yoshi
Koopa: Luigi, Yoshi, Princess, Mario, Bowser, DK Jr, Toad
Toad: Princess, DK Jr, Mario, Yoshi, Luigi, Koopa, Bowser
Yoshi: Koopa, DK Jr, Princess, Bowser, Mario, Toad, Luigi

Luigi-San
Posted on 09-02-12 11:41 PM, in Super Mario Kart Difficulty Curve Fix Link | Quote | ID: 152269


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Minor hack that rearranges the order of the tracks to make a fairer difficulty curve, with the track names on the Time Trial and Match Race track selection screens altered to reflect the rearranged order. Here is the new track order:

MUSHROOM CUP

Mario Circuit 1
Donut Plains 1
Ghost Valley 1
Bowser Castle 1
Koopa Beach 1

FLOWER CUP

Vanilla Lake 1
Choco Island 1
Mario Circuit 2
Ghost Valley 2
Donut Plains 2

STAR CUP

Koopa Beach 2
Vanilla Lake 2
Choco Island 2
Bowser Castle 2
Mario Circuit 3

SPECIAL CUP

Ghost Valley 3
Donut Plains 3
Bowser Castle 3
Mario Circuit 4
Rainbow Road

Download: http://acmlm.kafuka.org/uploader/get.php?id=4302
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Main - Posts by Luigi-San

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