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Main - Posts by silas |
silas |
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Level: 13 Posts: 1/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Hello everyone! Cool to see your work progressing DahrkDaiz! I really Like SMB3workshop, but seems like hukka stopped the project, saddly. You are now our hopes to make smb3 hacking easier and more disseminated! |
silas |
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Level: 13 Posts: 2/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Should be cool SMB3-SMAS editor, and even a SMA4 editor. But when you make a hack of smb3-smas, doesn't the other games like smb1,smbLL,smb2 still bitching around? I mean, is there a rom of Super Mario all stars which have only SMB3 game in?
Erm, DahrkDaiz, did you receive my personal mensage? |
silas |
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Level: 13 Posts: 3/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Posted by Hamtaro126 Which, by the way, would be wonderfull!!! |
silas |
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Level: 13 Posts: 4/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
I'd like to know if use MMC5 may cause problems with compatibily for some reason?
I am reaching one year of development in my hack (11 months and 1 day to be exact), yesterday I reached W7, I will delay my hack the necessary time to make it a true good hack, so, maybe when Ultimate SMB3 editor be released, I will be able to add more levels, more features and maybe, new musics! |
silas |
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Level: 13 Posts: 5/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Posted by DahrkDaiz O.K., fine... |
silas |
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Level: 13 Posts: 6/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
I have a question:
Will Ultimate Smb3 editor have a buit in save feature patch? |
silas |
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Level: 13 Posts: 7/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Tomorrow, 21/07/2008, “New Super Mario Bros. 3 Hack” will complete one year of development! It was one year of fully dedicated work. I am not a programmer, so, I am doing my best with the tools which I am using: SMB3 workshop (Thanks goes to Hukka), SMB3 TSA editor (Thanks goes to DahrkDaiz), YY-CHR (Thanks goes to Yy), SMB3Map (Thanks goes to Beneficii), and of course I would like to say thanks for Googie too, because he is a good beta tester, a great helper when I had trouble with hacking, and because he is a Stupend Friend! TOO, Thanks to God, because He developed everything!
How are going the progress? -Many graphics-modified, mainly those of layouts. -All Levels over the world 7 (except for flying ships that will be last things to be edited). Then, 58 levels were entire modified. -The overworlds 1,2,3,4,5 & 6. What I am going to do yet? -Finish the worlds 7 and 8. -Change more graphics. -Change the flying ships levels. What I would like to do but I am not sure if it will be possible: -Add save feature. -Add new musics. OK, let’s see some screenshots? The WIP of Title Screen: This WIP overworld is from world 1: Overworld 2 WIP: Overwold 3 WIP: Overworld 4 WIP: Overworld 5 WIP: Overworld 6 WIP: The following screenshots are random parts of game. They will show part of art and layout progress: I got to make the tiles grassy but less overgrassy than until, changing the bottom of level and adding some different background grass. Some objects non used in the original games come to be used, those weird vines give same idea of climbing net from SMW, except the fact that Mario can’t jump here… I have expanded the length of some levels, I just hope that it doesn’t make the ROM crash… Searching for a good background model, even killing some aquatic plants: I changed some character in order to make different possibilities of layouts and challenges, for example, the Murchers become “Angry Blocks”: And finally, here is a little surprise! What is a New Super Mario Bros. without Bowser Jr. ? I just cut out BOOM-BOOM and adapted the Bower Jr.’s sprite from Mario Hops 3 on 3! For Now, That’s it! Doesn’t matter the time delay, the development will continue!Thank you very much for those which have suported the project! |
silas |
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Level: 13 Posts: 8/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
PSlugworth, thanks for your opinion, to me everything is always pending to change. Here is a gif of Angry block, I should have add more gifs. Its easier to show the complete work.
I know, It still strange, but when you play it apears to fit a lot in some levels. DahrkDaiz, thank you for the help with your utilities, and thanks for you are creating Ultimate SMB3 editor, and everymore! I will do my best! |
silas |
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Level: 13 Posts: 9/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
boingboingsplat, I thought it was one of most compatible enemies in this case, because if you hit it with a koopa shell, or use you tail attack as tanooki mario for example, it turns into a normal block! A spike ball like ones of super mario land 2 or kirby, should be cool, but I already put them to replace the weid spiny cheep cheeps!
messiaen, Thank you so much for your support, I will do everything to don't disapoint you and the other ones which are looking for this hack! PSlugworth, Nope, You didn't come off as negative, It is very good to see the people care about you are doing! NightKev, it was 2007 until, later I changed to 2008, today I thought better and decided to put 200X because we never know exactly when it will be ready to release ^^' |
silas |
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Level: 13 Posts: 10/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Raccoon Sam, He, He... You were not the first one which say me that. I have tried make a title screen, similar at New Super Mario Bros., but there is some title limitations that I only will fix if I have its hexadecimal locations. If I don't get how to solve it, I will try some other title screen models .
Insectduel, Thank you so much! I will make the possible to be fast and efficient! Ah, I am looking for Mega Girl! Keep it up! |
silas |
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Level: 13 Posts: 11/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Celice, I really would like to show more, but you know, It is cool make some suprises!!
Xeruss, I've get how edit the maps very recently, so, somethings could change. For example, it will has secret levels like SMW, just leave it to me! messiaen, No. Sorry! It will only be available when it be completely finished! Falô Portoalegrense? Lembranças de Minas! Googie!!! Here is the Man! I was afraid you did not see the credits which I Let for you in the first post! Thank you so much for everything! |
silas |
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Level: 13 Posts: 12/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
I am needing some help here:
The red squares are the airship retreat points, But I don't know why, sometimes when Mario lose a life in the airship level, the airship goes where is the red triangle. I already looked to level map editor and I just do not get what the f*ck is going on. [Edit] Thanks for everyone's help '¬¬ I already fix it... |
silas |
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Level: 13 Posts: 13/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Jasp, It is good to see that you still around! |
silas |
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Level: 13 Posts: 14/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Come on man! What am I going to apologize? You are always so kind and up to help! If someone here which must say "I am sorry!" it is me. Because I may have bitched you in sometime of our contacts. I have only to be grateful for your help on my hack and for your feats on hacking scene! Thanks a lot man! |
silas |
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Level: 13 Posts: 15/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Rise from your grave! This time there are no screens, there is just a video showing how the stages which was already showed are now - plus 2 not showed stages. At this case it is more to show the graphical changes.
The game itself is about 90% done. There are more than 90 new stages! I want to use every free space to add more! http://www.youtube.com/watch?v=pzAI6ZfyuLg Thanks specially to Quickcurly, Jasp, RetroRain, DahrkDaiz, Hukka (of course), Googie and MacBee. When I finish the hack I will make a better and bigger list of thanks. Everyone few free to make any type of suggestion, comments or criticism |
silas |
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Level: 13 Posts: 16/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Posted by Quick Curly Or you can mix the enemy data with one of big vertical levels (such w5-lv2 pipe room). Then you can find the autoscroll object (and even the pipe pointer object easily) |
silas |
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Level: 13 Posts: 17/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
@zbyte: The music editing was one of features which I really appreciate, and I know most of people too, but I don't have the power and talent of some of our music composers to do this alone.
@bongboingsplat: Thanks! I want to redraw everything. The problem it's my inspiration to make graphics is a little slow. I' ve never had touch the graphics maybe the hack would be finished months ago... yep, I am without patience, I don't wanna correct the engRish errors. [EDIT] I was looking on my PM box, looks like everyone will have a bunch of surprises when it be out. |
silas |
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Level: 13 Posts: 18/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
I don't know if some one already figured out what I am going to post it anyway:
About the pipe which "ignores pointers". It looks like they doesn't ignore the pointers, but the part of level header which is set to send you to the next area you supposse to go. But you will need use the pointers ( I mean that green 3 bytes object) to make it work because they will set in which place of Bonus area of the current world you will be sent. It would open more possibilities of gameplay and secrets. |
silas |
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Level: 13 Posts: 19/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
"yeah, i didn't like the level engine, so i rewrote it, and then made my own level editor"
Did you do any change on mirroring engine? I mean the strange collors of sides of screen when you scroll left or right. Will we have sprite limit on screen? I've heard in someplace that there is a unused feature on smb3 engine that duplicates the game speed. Maybe it would be used when the excess of sprites reach a slowdown. "Just the level format will be change. No changes in music." I think you should reconsider the music part. New Musics gives a good and new taste for the games. |
silas |
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Level: 13 Posts: 20/24 EXP: 8937 Next: 1330 Since: 06-30-08 Last post: 5073 days Last view: 3373 days |
Will it have support for ml3 levels? So we can make a transposition of our level hacks to your engine?
I asked this because I was here giving some polishing in my hack New Super Mario Bros. 3 then I perceived that some levels are poor in aesthetics because the original level lacks of space and your new editor could help us when adding more objects. Unused objects, unused sprites, they can be used in a "normal" smb3 hack, but if you are not a programmer you still having to work with your own limitations. I think thats what you want don't you? Do you want to separate the "good hacks"(which you waste time and effort to do) from the bad hacks (that pieces of junk we see on all the net). Personally I agree with this view point. The bad part of this is that if you want make a fancy project to have fun and give fun for everyone you must be programmer...Luckily there are programmers like Retrorain (which helped me in the part of power ups hack) and Jasp which feel compassion of my project and helped me in the music and save feature parts... There is only 4 levels left to use, I have to modify palletes, graphics, world maps 7 and 8 yet. I will wait for Reuben, the hack could be improved a lot. |
Main - Posts by silas |
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