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Main - Posts by Quick Curly |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 194/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I LUCKED out since I wasn't actually in that car. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 197/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
That works. Oh, cool! You work fast! You'll have the final version ready in no time.
Hope you're able to find a graphics designer. If not, I second Googie's great idea. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 200/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
SUCKER or lollipop? |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 201/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Sounds good. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 203/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
The cherry PICKER wants some action as well. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 204/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I want a triple-DECKER hamburger with cheese... NOW!!! |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 205/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Cool! I'm going to check it out right now buddy! I'll get back to you in a bit. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 206/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I played through it, buddy. Just a few questions/issues though. (Were the following things intended?)
Bowser's a coward... even more than usual. In this area, there are two Bowsers, but you can only defeat one with fireballs. The second one cannot be beaten no matter how many times you hit it, and despite his invincibility, he still retreats outside of his normal boundary. Floating pipes in outer space! You come out of the pipe oddly, get hurt by the plant inside, and then need to jump to get out of the ground (where you shouldn't be). Same issue here. Yay! Aside from the things pointed out in the screenshots above, I enjoyed playing through the most recent version of your hack. It's cool that you've decided on the name for your hack as well. Just a few more final touches and it should be done, eh? Best of luck! By the way, just curious - has my interest in your hack made me a beta tester? |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 207/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
It's funny that you should mention making guides for SMB3 Workshop. I've had to explain different things to different people over the last year-and-a-half or so, and as some of you may already know, I tend to type out long and exhausting explanations. Having to do that each time, I was thinking about just making a big guide that would cover how to do most of the things in not only SMB3 Workshop, but the other programs like the SMB3 Map Editor as well that would hopefully be a helpful and useful resource for beginning SMB3 hackers so that their questions would hopefully be answered which would mean less typing time and more SMB3 hacking time. I did actually start it a while ago, but I was too busy with other stuff to continue working on it. However, with only one more day of school left, maybe I'll have some time to work on it! Maybe we can gather up a bunch of questions in this topic that everyone wants to have included in the document/series of documents, and then we could have one massive tutorial. What does everyone think?
I'm also hoping that I can finish up Quick Bros. 2 and my half of Luigi's Chronicles 2 as well. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 209/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Does taking expired medicine only make you SICKER? |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 210/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I figured that the two Bowsers were intentional, but it was the issue with the second Bowser being immune to fire power that I was wondering about.
Did you change the proper pointers? I noticed that you did change the sizes of some pipes, but you won't come out of the pipe in exactly the right spot. That reminds me of something else with some pipes as well. In cases like 1-2 when you exit the bonus room and return to the main part of the level, there isn't actually a pipe there - you just float up as if you were exiting a pipe and the blocks set up there push you back. I'm guessing this might be intentional as well, but in some cases like coming up into a pipe improperly and getting hurt by the plant inside of it, that's probably a different story. Cool. Oh, yeah. I suppose I did. Well, I wasn't rushing through the levels or anything. I wanted to test out everything that I could to make sure that everything was working properly. Well, I tested your hack in Nestopia and VirtuaNES and it worked fine in both. However, there was one point when it froze for me as well as I was playing it in VirtuaNES. I only remember that it happened in a fortress level - I think it was 4-4. When I fell in a pit (clumsy me) the game instantly froze up strangely. However, I reloaded and replayed the level and fell in the pit just to see if it would freeze again and it didn't. I think it was just a hiccup, so nothing that can really be looked into. I suppose I'll test the hack out in FCEU when I have a free minute, although maybe we should wait until you have the final version ready so that we can confirm that it works properly. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 211/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Going down the SLIDE is fun, but I think I'm a little too old for that now. |
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Giant Red Paratroopa Level: 77 Posts: 212/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Yeah, and I also think it'd be a good idea for your beta testers to test out the final version of your hack before you officially release it as well, since if there is still something that needs to be fixed, it can be fixed without having to worry about everyone else encountering that problem as well. Then again, I suppose hacks that have been officially released, like programs, are open to bug reports as well. Depending on the situation, there might be a possibility that the person will be less motivated to fix issues though, since they already put a lot of work into it and after having released it, the person doesn't want to bother with it again. Sort of like my first SMB3 hack, Quick Bros. I hate the graphical glitches that I didn't bother to troubleshoot and fix because back then I was only starting out and I was too lazy to fix them, but even now, I still don't feel like going back and fixing them. Motivation comes and goes, I'm afraid. All I'm really saying is that your dedication to your project is awesome and I'm hoping you don't lose motivation to see it through until the very end.
*Sees addition to post.* Team Nuthead. Very nice. |
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Giant Red Paratroopa Level: 77 Posts: 213/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
If you've already completed the level editing stage, what would the level designers be needed for? With the few issues we've come across, do you plan on just fixing the necessary objects and/or pointers or are you thinking of restarting the levels from scratch? |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 214/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Oh, I see. You're thinking about future projects as well. That's cool. What other hacks do you think you'd be interested in doing?
Since I've never done any SMB1 hacking before, I can only make a guess that you changed/switched pipes around, but didn't change the pointers. From what I could tell as I was playing through Beta 1.2, the destinations of the pipes seemed to be the same as in the original game, although the exiting pipes were changed in some way that caused the aforementioned issues. Perhaps the pointers are what you need to check? Again, I'm unsure how all of that inside SMB1 stuff works since I pretty much focus on SMB3 hacking, so I apologize for that and I'm more than likely wrong. I feel bad that I can't be of more help... |
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Giant Red Paratroopa Level: 77 Posts: 215/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
BURN IT!
Linux! |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 216/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Hee hee. I had similar hopes for a Quick Bros. series. I thought that it could be something like this:
- Quick Bros. (SMB3 Hack) - Quick Bros. 2 (SMB2 Hack) - Quick Bros. 3 (SMB1 Hack) So sort of backwards. However, the SMB2 level editor would always mess up my levels. Quite a few people have had similar experiences when they've tried to make SMB2 hacks. I don't know if you've heard about that or if you've tried to make an SMB2 hack before, but just so you know, it might not be as fun as you think. I abandoned the idea for an SMB2 hack a long time ago. Now Quick Bros. 2 is expected to be an SMB3 hack as well, and if I'm motivated enough to do a Quick Bros. 3, that will more than likely be an SMB3 hack as well. So the ideas for the Quick Bros. series pretty much changed. I've actually thought about it recently though and it would probably be much easier to make an SMB2 hack by editing the levels directly in a hex editor. I haven't bothered to try it yet though. The only other hope would be that someone makes an SMB2 level editor that ensures a higher success rate. Anyway, when Super Nuthead Bros. 3 comes around and it's an SMB3 hack that is being worked on, then I can hopefully be of more direct assistance. In regards to recruiting members for Team Nuthead (& Friends), it's probably best for people to offer their services instead of them being demanded, specifically by them coming in this thread and saying that they'd be willing to help out. I haven't been around as long as the majority of the members on this board, but from some instances in the past, I'm afraid to say that attempts to start new "teams" have not always ended well. I'll hope for the best though. Anyway, it's 1:38 in the morning over here and I have to get up early tomorrow, so unfortunately I have to go. Talk to you later buddy, and best of luck with fixing up your hack! |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 217/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Keep it (since without it, I'd have no home computer ).
Homework (and when you're answering it, remember that we aren't dogs ). |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 218/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Yes, but in general, people don't usually jump at the "opportunity" to join another person's "team" because they prefer doing their own thing and/or they just don't have the time/will to help.
Sounds good. Have you checked out RHDN for some SMB1 documents? DahrkDaiz's "Super Mario Bros. Hacking Document" has a section about "pipe pointers". Do you think maybe that could help (if you haven't checked it out already)? I take it you tried the SMB2 Transmogrificator out then? SMB3 hack! Awesome! |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 219/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I'm taking a RIDE on the wild side. |
Main - Posts by Quick Curly |
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