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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Quick Curly

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Quick Curly
Posted on 01-28-11 01:20 AM, in Revenge of King Koopa (once called Bowser's Revenge) Link | Quote | ID: 139361


Giant Red Paratroopa
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Posted by sspp03
What the hell! Are you saying that name was already taken by a ROM hacker who used Mario Improvement 3 which the levels look like SHIT! (There are exceptions though and there was Giga_Bowser_009 when I went to acmlm's previous incarnation archived.) Also, not to make you mad but actually, when I first introduced myself to the board almost a week ago, I didn't really rembered if I started hacking back in late-2006 or 2007. I was gessing since I didn't get the chance to gather my thoughts due to my parents frequently forcing me to go on the road with them! But I just now realized I was self-introduced to ROMs in 2006. But that dosen't matter right now. What does matter is that I'm working on my hack and experimenting with making levels and inserting them in the vein of SMB2K3 by Martin Payne (which the levels are all unrecognized offsets).
Don't worry, I'm not mad. I also didn't mean to offend you in any way by pointing that out. Yes, I remember that you said you started hacking past that date, but I wasn't around back then either, so how could I confirm any of the supposed "facts" either way? You might have been connected to MR207 somehow and that's why your SMB3 hacks shared the same name. Again, how would I know? You also didn't have to be registered on a ROM hacking forum to ROM hack or be involved with the activity somehow. I didn't want to just downright assume anything either way and offend you that way either by disregarding any possible connection, and I'm not going to spend all my time trying to find out every possible detail about someone on the Internet. The title screen might have said 1999, but it might have been made in 2006 somehow for all I know and the hacker just wanted to have three 9s on there for some unknown reason. You can't assume what one is thinking, so I was simply considering that anything was possible, despite how evidently unlikely that slim possibility was. There have been cases of confusion in determining when certain games have been made/released due to multiple sources stating different dates, so as far as I'm concerned, a date on a title screen and no other verifiable sources wasn't enough to go on for MR207's Bowser's Revenge hack's actual release, again, considering I wasn't around for any previous incarnations of the board.

But anyway, back to the original point. Sure, there's no rule that prevents one from using the same name for their hack as another hack did in the past. However, it's still my opinion that you should use a different name anyway to prevent possible confusion when trying to tell the hacks apart and someone goes to play it. If someone doesn't know your life story, they could assume that you were MR207 too, and that this series of hacks was a revision of the previous Bowser's Revenge SMB3 hack. Considering you obviously don't think much of that hack in the first place, why would you want to risk the chance of people connecting you to it?

Quick Curly
Posted on 01-30-11 10:16 AM, in Revenge of King Koopa (once called Bowser's Revenge) Link | Quote | ID: 139400


Giant Red Paratroopa
Level: 77

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EXP: 4176000
Next: 15129

Since: 06-15-08
From: Earth

Last post: 31 days
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Just to point out, those Ice tiles in the bottom-left corner should be encased by land edges and not just have water around them like that. I'd also adjust the area around the START tile since it doesn't really look right when attempting to graphically "fuse" the land and water as so. Other than that, good work-in-progress so far.

To get you thinking though, do you actually have how many levels you're going to have in each World planned out? Or are you building your World Maps so then you can edit the levels and fit them in according to your World Map designs? Or even a bit of both methods?

The reason I'm throwing this out there so that you can consider it as early as possible is because without some form of organization, most of the time, the more and more you add in, unless following some predetermined format, the more likely things will tend to become unorganized and/or mixed up. For example, you plan to have 8 Worlds, but say after editing all your planned levels, you don't have enough to fill all the level spaces and/or you don't have enough to fit a certain theme, like say, the aforementioned Ice World (Antarctica for Mario). This just results in extra required maintenance.

I don't say this just as a random thought to make another post in your topic. It's just advice from personal experience (that no one says you have to take). I haven't touched my Quick Bros. 2 SMB3 hack for over a year, and looking back at it, it's just a big mess of randomly edited levels now. Obviously I'm planning to start it from scratch again anyway, only taking the actual good level designs so that I can put them in a fresh ROM following the "custom offsets" methodology, but in such a case, it would evidently waste time unnecessarily to track how many levels corresponding to each theme there are to work with and how you are going to properly assign them among the Worlds in your hack. Since you're obviously committed to your hacks right now, it's unlikely that you are going to take a break from them anytime soon and everything that you're planning to do and your current direction is still fresh in your mind, but you never know when you might end up taking a break and for how long, and then once you come back to it, things might not be so fresh in your mind and depending on how things are organized, it might be easy or difficult to resume the project(s).

Quick Curly
Posted on 02-07-11 05:49 AM, in "Weekly Test" from TV Stations Link | Quote | ID: 139505


Giant Red Paratroopa
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Since: 06-15-08
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It doesn't really happen too often for me, but then again, I don't really watch that much television anymore.

It's only really happened a couple times during the last few months, and it's always been on the same network.

Quick Curly
Posted on 02-20-11 08:25 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 139669


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
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Welcome aboard, ParaLax! I can already tell that you are an awesome member, and a great addition to Board 2. Hope you have fun here.

Quick Curly
Posted on 02-20-11 08:33 PM, in Sleep deprivation and insomnia Link | Quote | ID: 139672


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
From: Earth

Last post: 31 days
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I was sleeping during the day and staying awake all night for over half a year, but a week ago I somehow stumbled back into a day schedule, and I've been able to maintain it so far. While I was staying up at night, however, I sometimes had difficulty getting to sleep at the same time in the morning, and sometimes I would stay awake until early or even late afternoon. Problem is, constantly adjusting our internal clocks tends to do more harm than good, so it's best to avoid doing so if possible, although everyone is affected by sleep schedule changes differently.

Quick Curly
Posted on 02-20-11 08:35 PM, in It's good to finally be back. Link | Quote | ID: 139673


Giant Red Paratroopa
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Since: 06-15-08
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Welcome back, KaBooM!. Hopefully you are able to keep up on your project and successfully complete it. Looking forward to hearing more about it soon.

Quick Curly
Posted on 02-20-11 09:06 PM, in What are you listening to? (PARAGRAPH OR DEATH) Link | Quote | ID: 139679


Giant Red Paratroopa
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Since: 06-15-08
From: Earth

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Everyone has their personal preferences, so reasons probably differ. I had a major country music phase back in grades 7-8, but now I only listen to a few country songs. I enjoy a bit of everything, but I definitely prefer the heavier stuff.

Currently listening to "Which is in the Mirror?" by Which Witch. I frequently listen to the entire album though. The guitarist is an old high school friend.

Quick Curly
Posted on 02-20-11 09:29 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 139687


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
From: Earth

Last post: 31 days
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I've always been mainly an NES gamer, playing only a few games on a few other consoles. Sudoku and Chess are definitely fun as well. I'm also a Parchisi and Euchre nut.

It's nice that you play video games in moderation. Addiction is hardly a healthy thing, specific situation pending.

Quick Curly
Posted on 02-20-11 10:29 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 139702


Giant Red Paratroopa
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Since: 06-15-08
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I need to work more on that. I always seem to be on the computer, although I guess that's partly because of the winter, so it's just easier to stay inside. I'm hoping for warmer weather soon so that I can go back to using the computer in moderation.

Quick Curly
Posted on 02-20-11 10:41 PM, in What do you like to learn about? Link | Quote | ID: 139704


Giant Red Paratroopa
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Since: 06-15-08
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I've always enjoyed math. Similar to science for you, it just seems to sink in.

I never liked history myself, but the teacher I had didn't make having to learn it any better. That's a major factor though - the person teaching you or the source that you are learning from. Some make learning fun, but others just make it a real chore.

Quick Curly
Posted on 02-20-11 11:02 PM, in Who is your hero? Link | Quote | ID: 139709


Giant Red Paratroopa
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Since: 06-15-08
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Buckethead, the ultimate guitar hero.
Always gives a beat to bang.
Pumps the blood back to my brain.
BUCKETHEAD!!!

Well really, I don't know if I'd consider him my hero, and when you think about it you can have multiple heroes, but I've always been inspired by his music and I've been listening to it for nearly 10 years now, so that's just why he was the first name that I thought of.

Quick Curly
Posted on 02-26-11 06:00 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 139863


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
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It's awesome to see that you're working on something again, RetroRain. I always look forward to whatever you're putting together if you have something in the works! Keep it up and best of luck!

Quick Curly
Posted on 02-27-11 03:19 PM, in Revenge of King Koopa (once called Bowser's Revenge) Link | Quote | ID: 139884


Giant Red Paratroopa
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Since: 06-15-08
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Well I played through the initial demo, so I'll leave you my thoughts/feedback and you can go from there.

- First off, you applied the "supposed" 1-player IPS patch that doesn't actually remove 2-player mode from the game. (If you press Select, you can still select a 2-player game.) Instead, do what DahrkDaiz recommends in this post.
- I couldn't help but notice that you still referred to the hack as Bowser's Revenge. I'd get used to calling it Revenge of King Koopa before even more confusion results.
- Did you even test this demo before uploading it? There are multiple points throughout the levels in their current states that suggest that you didn't.

World 1 Map
- Notice how your water tiles at the bottom there don't blend correctly with the land colour? If I were you, I'd use a Water 37 (#a6) tile for the left corner and Water 33 (#a2) tiles across the bottom so that there is definitively visible land.
- Take note that the far-left and far-right tile columns aren't actually visible while playing the game. Your "Help!" sprite isn't visible, so if you want it to be, a redesign is necessary.
- You didn't change the airship retreat points. Upon losing in the ship level, the airship moves into the water underneath the fortress, and thus the player is screwed.

1-1
- I wouldn't put the Para-Goomba with Micro-Goombas up in the sky. The first time you're playing, you aren't expecting it and depending on your timing, it will hit you mid-jump so you have no way to avoid it.
- A reset pipe would be appropriate here in case you don't have Raccoon Mario or a Koopa shell to hit the block with the P-Switch and/or if you fail to use the P-Switch to proceed successfully.
- The groups of background hills at the beginning of the level and after the first pit have instances of the definitive outer black perimeter getting cut off so they don't look right. I'd reposition them accordingly.
- I entered the bonus pipe one time and everything was fine, but another time I did the underground area misaligned the objects graphically. I'd definitely give this another look, or better yet, an overhaul, or just remove it completely so that you can set up a reset pipe instead.
- The most critical issue to point out is that your level exceeds the original object and enemy data sizes for 1-1. You cut into the 1-1 Bonus Area and 7-5 Outside Area for object data (it's really messed up in the hex editor with a lot of "FF"s scattered throughout which tells me that you extended the level size and then removed objects as you were editing at some point, but the data doesn't revert back and this results in useless garbage) and the 7-5 Outside Area and 3-8 Ending for enemy data. You have to remember that hacking a ROM and modifying its data is not like making a game with Game Maker, etc. in the sense that you don't create and set your own space limits; you have to work with the original limits unless you clear everything out and actually do work from scratch. I highly recommend you fix this as soon as possible before you go any further and it ends up being too late to turn back.

1-2
- The pipe entrance upon entering the level is messed up.
- There are numerous corner and side cutoffs. It just honestly looks very messy.
- Like with many other hackers who edit the original 1-5 (no, that's not a typo; 1-2 is actually the original 1-5) many points of your level follow the same exact object layout as the original.
- Your object data exceeds the original limit by 1 byte and you have 7 more enemies than the original.
- You have to be careful with ceiling enemy placements (i.e. Upside-down Spinies and Upside-down Buzzy Beetles). If there are slopes in their paths, they will walk into them. If you're going to have ceiling enemies, don't have slopes in connection with their walking areas so that this doesn't happen.
- Similarly, take out the Surface Cheep-Cheeps. If they jump into the ceiling or slopes, they automatically disappear (i.e. BROKEN). Tip: Just don't put any form of jumping or flying Cheep-Cheeps in Hilly or Underground levels because of how they interact with hilly objects.
- Pipe Ptooie = enemy graphical glitch. (Really?)
- Para-Goombas and Green Koopa Paratroopas float on water, while their main offense is evidently bouncing. Therefore, placing that Para-Goomba at the start where it immediately ends up in the water doesn't really make any sense to me.
- When exiting through the other end of the end pipe, Mario comes out of a pipe that has cutoff background hills behind it. Don't do this. Please...

1-3
- Similar to the previous level, you use the same level flow as the original 1-2 (again, not a typo).
- You didn't set a pointer for the pipe, so if you enter it, you're stuck. The only way to get past this point is to fly over that pipe, so if you're not Raccoon Mario, you're screwed once again.

Dungeon
- Okay, all I can type is - WHAT? Your Dungeon is seriously broken, because it's literally only possible using two methods - either use Raccoon Mario's ability to prevent yourself from falling as fast to get across those wide lava pit gaps, or you have to use the area at the beginning to get a running start that you have to keep up as you run-jump across the gaps. However, your Thwomp placements as well are very questionable, because you require pixel-perfect jumping and landing or getting hit is inevitable, especially since there is barely any room to pass through them (most specifically the first one; the second one isn't as bad and the third one is more reasonable). Again, did you even test this (without save-states or cheats)?
- Having an invisible door was a good idea, but having no reward and just a return door is... pointless.

1-4
- It's good that you at least offered reset pipes in this level.
- However, do not have an upside-down plant in a pipe that Mario comes out from going down. With the screen transition, the plants are outside of their respective pipes by default, and upon appearing, the upside-down plant will hurt Mario. You should never have it so that getting hurt is mandatory (aside from gimmick hacks that establish themselves as so or if you're Binary).
- Similar to the previous levels, your design is pretty much just a knockoff from the original. Try to come up with your own ideas for your level designs.
- Also, once again, you've exceeded the original object and enemy limits.
- You have the scrolling set to advance upwards with Mario's flying. Well let's just say that Mario flies up to the top of the level. What does he see? The tops of cutoff pipes, and the possibility of getting stuck (if Mario brings a Koopa shell or a nearby Venus Fire Trap's fire hurts Mario). Avoid this by simply placing a strip of Blue X-Blocks across the top of the level so that Mario cannot go anywhere that he shouldn't. You have to think ahead for any and all possibilities!
- Hitting the brick to defeat the Hammer Brother following the second main brick barrage automatically defeats the Boomerang Brother. In the case that this ever happens in-game, a redesign is necessary because you definitely don't want this exception to occur.

Hammer Brother Battle
- Pretty much the original minus the bricks. Try to come up with something that is more your own creation.

Ship
- Again, pretty much the original level, and you exceeded the original number of enemies.
- CLEAR YOUR LEVELS OUT BEFORE YOU MAKE THEM! This level has that occurrence in Ship levels that extends wooden ship pillars (that you likely haven't even placed) so that you cannot pass them! Now I know without a doubt that you didn't test this.

Also, I have to point this out...
Posted by sspp03
After those f**ktards RetroRain and Ice Penguin snubbed me on the screenshot thread
Don't do this - EVER. The General Screenshot/Video Thread is for everyone, and you already have your own topic (i.e. this one) so posting there makes little sense anyway, not that it's not allowed since it's been done before in the past, but in that case you have to respect the other members because they have just as much right to post their stuff as you do, if not more due to their actual experience and longevity in ROM hacking. If no one posts/comments on your stuff, don't make a big deal about it and move on. Not everyone enjoys the same games, so it would make little sense to comment on something that they're not interested in. To sum it up, if anything, you were in the wrong here. I saw the posts as they happened and neither person did anything to deserve you saying that.

In conclusion, I recommend that you test your stuff more, especially as you're making it to make sure that everything functions properly. Final testing stages before final releases are a given, but that doesn't mean that you don't test anything until then. I test every level progressively as I'm making it, and then once I've completed it, I give it one more thorough play-through. Also remember that you shouldn't use save-states or cheats for any testing, and if your level design gives even you a hard time, you should definitely redesign it. Also remember not to exceed original level limits unless you've removed all of the object and enemy data yourself and you're making everything from scratch! I can only imagine what the current version of poor Luigi's game is like, but just remember to be proactive in what you do for both hacks. If anything, in my opinion, I would actually suggest you sticking to just one hack, because right now I just don't believe that you should be doing two simultaneously.

Quick Curly
Posted on 02-28-11 04:46 PM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 139901


Giant Red Paratroopa
Level: 77

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EXP: 4176000
Next: 15129

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Posted by Mega-Mario
Is ParaLax trying to make Board2 live a constant posting spree?
Why not?

Quick Curly
Posted on 02-28-11 04:48 PM, in Ask Mega-Mario anything (or almost) Link | Quote | ID: 139902


Giant Red Paratroopa
Level: 77

Posts: 1037/1443
EXP: 4176000
Next: 15129

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
What can you do if you always say the wrong thing?

Quick Curly
Posted on 03-08-11 06:14 PM, in What are you listening to? (PARAGRAPH OR DEATH) Link | Quote | ID: 140064


Giant Red Paratroopa
Level: 77

Posts: 1039/1443
EXP: 4176000
Next: 15129

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Tiles - All She Knows

I really enjoy this band's music, and I'm disappointed in myself for not searching more frequently to discover that additional songs that I haven't heard before have been uploaded.

Quick Curly
Posted on 03-08-11 06:19 PM, in Ask Mega-Mario anything (or almost) Link | Quote | ID: 140066


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Is the IRC Quotes Thread really only restricted to IRC? (It's just that I'd like to join the fun of quoting, but I don't use IRC. )

Quick Curly
Posted on 03-08-11 06:24 PM, in What games are you playing right now? Link | Quote | ID: 140067


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
I just cannot stop playing Dr. Mario. I don't know why.

Quick Curly
Posted on 03-08-11 06:35 PM, in What was the first game you ever emulated? Link | Quote | ID: 140068


Giant Red Paratroopa
Level: 77

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EXP: 4176000
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Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Super Bucketheadland 3, a graphics hack of Super Mario Bros. 3, on NEStron, back in Business class in grade 9 in 2002. (Specific enough? ) I didn't even know what ROM hacking (or even emulation) was back then; I was just glad to be able to play my favourite game at school - with a Buckethead theme as a bonus!

Quick Curly
Posted on 03-08-11 06:37 PM, in <GreyMario> literally like fifteen minutes in mspaint (GreyMario's Art Dump) Link | Quote | ID: 140069


Giant Red Paratroopa
Level: 77

Posts: 1043/1443
EXP: 4176000
Next: 15129

Since: 06-15-08
From: Earth

Last post: 31 days
Last view: 31 days
Awesome stuff, as always!
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Main - Posts by Quick Curly

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