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Main - Posts by Quick Curly |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 45/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Cheating to me takes the fun out of challenging games. I enjoy playing a game the way it was meant to be played. Numerous deaths and fails eventually lead to your improvement, and then you are led down the path to success. It allows you to feel better about your victory when it's not empty. |
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Giant Red Paratroopa Level: 77 Posts: 46/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I still want to help you out with Toad's Trauma Show as well, and I did take a quick look at the sprites a while ago, but I didn't have enough time to really do some work on it.
I'm happy that you like the new levels I've done so far in Luigi's Chronicles 2 though. Hooray! Everyone is getting in the SMB3 hacking mood! Maybe I can experience an SMB3 hacking era after all. |
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Giant Red Paratroopa Level: 77 Posts: 47/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
If I want to DINE at a fancy and expensive restaurant but I don't plan on paying the bill, do you think I would get away with it? |
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Giant Red Paratroopa Level: 77 Posts: 48/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Cool. If you're using McAfee, you should also look into getting McAfee SiteAdvisor. When you use search engines like Google or Yahoo!, you'll be able to see which sites are safe and which are potential risks. It's a really handy tool. Most downloaded files that could potentially have viruses can be avoided if you stick to downloading files from safe sites. |
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Giant Red Paratroopa Level: 77 Posts: 49/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
"Mario's Destiny". I really like the screenshots! Hopefully you'll be able to finish it off, Googie. Is there any additional information that you can reveal about the hack (any ASM modifications, etc.)? How much more work before the hack is finished?
I say yes too. |
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Giant Red Paratroopa Level: 77 Posts: 50/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
So let's see...
- Luigi's Chronicles 2 - Mario Destiny - Mario in Time Flies - Quick Bros. 2 - Toad's Trauma Show Are we on the verge of an SMB3 hacking era? I know I'm missing some SMB3 hacks in that list too. Also, best of luck with Mario's Destiny, Googie. Now that I think of it, RetroRain was working on an SMB3 hack called Dark Mario and from what I saw of it, it looked incredible. Is that project still being worked on? I'd love to see that SMB3 hack released as well. Of course, no pressure if RetroRain has decided not to work on it. |
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Giant Red Paratroopa Level: 77 Posts: 51/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Sounds awesome, KP9000!
And I knew I recognized the name "Mario's Destiny" from somewhere, and I just found out where! EDIT: Shall we add you on "the list", KP9000? (A little Heroes mystique there. ) |
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Giant Red Paratroopa Level: 77 Posts: 52/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by KP9000LOL! I'd say that this thread is living up to its name then - "Hack Ideas Thread" - as now you're interested in jumping into the SMB3 hacking thanks to the posts that have recently been piling up. Posted by GoogieYou're welcome. As we've always said, we ROM hackers look out for and support each other. It sounds like it would be a nice 4-World hack. I know that one thing that's always on my mind is how you're able to manage SO many ROM hacks at once, and as it has been made obvious, a handful of those are actually all individual SMB3 hacks! I can barely find the time to manage one project! So making Mario Destiny a 4-World hack might help finishing it off easier. Now that you bring up finishing off unfinished SMB3 hacks, if I recall correctly, DahrkDaiz mentioned to you before that if anyone wanted to finish off Luigi vs. Mario, they could. I saw that around the time that I started Quick Bros. 2 and some time before I joined the Luigi's Chronicles 2 project, but otherwise I might have taken a stab at it. Hmm - the (E) version. That'll be different! Best of luck with the SMB3 hacks, you two! I was just taking a quick second to post from here at school. Class is done now, so I'm on my way home to do some more work on Quick Bros. 2. With any luck, I'm hoping to release the hack VERY soon... |
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Giant Red Paratroopa Level: 77 Posts: 53/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Those additional screenshots of the hack are awesome, Googie! I also really like those unique graphic changes! I'm really looking forward to how this excellent SMB3 hack turns out! Again, best of luck with it!
I find it awesome that this chain reaction of growing interest in SMB3 hacks in progress was started with KP9000's awesome new enemy idea and your screenshot of it, Googie. This is all really exciting! |
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Giant Red Paratroopa Level: 77 Posts: 54/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
We used to have a PIE inside our fridge; I loved it... until I consumed it whole. |
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Giant Red Paratroopa Level: 77 Posts: 55/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by RetroRainYes, there is a graphics editor in SMB3 Workshop; however, like you recommended RetroRain, it's probably better to use either YY-CHR or Tile Layer Pro to edit the SMB3 graphics. I personally like to use both programs interchangeably, since I find some stuff is easier to edit in YY-CHR like the title screen while Tile Layer Pro allows me to use the Tile Arranger to make editing all of those scrambled graphics a lot easier. |
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Giant Red Paratroopa Level: 77 Posts: 56/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
A comedy is when you go to the hospital and pee in your bed. |
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Giant Red Paratroopa Level: 77 Posts: 57/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
LIKE, I was only joking. It's cool. |
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Giant Red Paratroopa Level: 77 Posts: 58/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
My attempts to understand that logic have caused pain to my SPINE (as if that makes any logical sense whatsoever).
Off-topic for a split second - Mr. Freeman, I am glad to hear that I am not the only one having that problem. |
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Giant Red Paratroopa Level: 77 Posts: 59/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
When you deleted all of the objects and sprites in the level, did you delete each one individually or did you delete all of them by going under the Object menu and using the "Delete All" option for each case? Also under the Edit menu, make sure that you have Freeform Mode (allows adding and deleting objects) checked and Limit Size (limit data size to avoid overwriting next levels) unchecked. With these settings, you should be able to add objects and enemies fine unless you have something else set differently that I am missing. The only reason I think this might be a possible reason is because whenever you use "Delete All" to take everything out, the totals for the objects and enemies stay the same until you add a new object or enemy. However, if you have Limit Size checked, you would probably be restricted from doing this, and therefore the totals would not be able to reset because you would not be able to add a new object or enemy.
ACTUALLY... I just tested it out and it still worked for me, even though I had Limit Size checked. I tried to uncheck Freeform Mode though and I was unable to add any objects or enemies. I'm not really sure what the problem could possibly be since I never had this problem. If anything, I can only recommend that you make sure that Freeform Mode is checked. Maybe a screenshot could help? |
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Giant Red Paratroopa Level: 77 Posts: 60/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Does anyone want some ASPIC? It's good stuff! () |
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Giant Red Paratroopa Level: 77 Posts: 61/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
You can view/edit which level the pointers in the level you are currently editing point to by going into the Level Header Editor and clicking the "Next area/Start" tab. Here you can put in the Object Data, Enemy Data, and Object Set for the desired location for the level you are currently editing.
Here's a document I did near the end of August 2008 that basically displays the Object Data, Enemy Data, Object Set, number of objects, and number of enemies for every level, as well as a "quick" (good enough) explanation about editing the level pointers. SMB3 Level and Pointer Data I haven't updated that document since I released it though, so if you still have any questions if you choose to check that out, I'll try my best to help you out. Similar to Really Snooky's problem with not being able to add objects or enemies, I haven't heard of pipes automatically turning into pointers before. I will point out what was pointed out before in regards to SMB3 pointer questions though and that's that you make sure that you are using the 90-9F 3-byte downward pipe object that you can go down and not the B0-BF 3-byte downward pipe object that you can go down that ignores pointers. If the pipe "turns into a pointer", since pipes and pointers are both 3-byte objects, couldn't you just change the one pointer back into a pipe? That's how I design my levels too - with Limit Size under the Edit menu unchecked. In the bottom-right hand corner when you don't have any objects or enemies selected, the "Object byte data/level size" is displayed. As a quick example, say you want to edit level 1-1 (3-byte: 81, 4-byte: 5; total: 263 -> (81*3) + (4*5) = 243 + 20 = 263) but you need to use more 4-byte objects than 3-byte objects. You could put 77 3-byte objects (231 bytes) and 8 4-byte objects (32 bytes) and that would come to a total of 263 bytes as well, so you are not overwriting another level's data. If you download the document as a reference, it's easier to avoid exceeding the object data and enemy data limits. On a similar note, I was actually working on a document that organized all of the object data and enemy data as it is actually organized in the SMB3 ROM. I'm at school right now so I still need to go home, but once I do I'll finish off the last little bit of it and if you want, I can PM you an advanced copy. It would really only be useful in the case that you want to expand a certain level and you would have to overwrite another level's data in order to do so, as with it you would easily be able to find out which level(s) you would be overwriting. I was also thinking about it the other day, and if enough SMB3 hacking is going on and there are more questions or potential data sharing, maybe there could be a single topic used specifically for SMB3 stuff - sort of like on the old ACMLM (which I was unfortunately not around for ). It's just an idea though. Anyway, I got to go to do that then. Hopefully this post is useful in some way to you, and I'll check back in with you later. |
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Giant Red Paratroopa Level: 77 Posts: 62/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I think I'm starting to get this now. Sorry about my first post, RomManic. It was all in good fun. |
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Giant Red Paratroopa Level: 77 Posts: 63/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by thesnake383Hey! I think I know who you are! I remember watching one of those videos. Welcome to Board 2, Snake! I'll have to make a note to connect with you on YouTube. (I haven't gotten on for almost a week though. Since my Internet keeps cutting out on me, I'm unable to upload any new videos because they'll just fail anyways, so I've been hanging around the forums and doing some ROM hacking every now and then. Hopefully I can get on soon though. ) |
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Giant Red Paratroopa Level: 77 Posts: 64/1443 EXP: 4175995 Next: 15134 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by Quick Curly Posted by nutman217 Posted by pieguy1732(Uh-oh!) I feel like the ground just opened up underneath all of us and we're all about to fall into a bottomless PIT. P.S. Sorry. |
Main - Posts by Quick Curly |
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