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Main - Posts by Quick Curly |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 756/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by KawaHow did I know that's what your answer was going to be? |
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Giant Red Paratroopa Level: 77 Posts: 757/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Well, why are you bored? |
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Giant Red Paratroopa Level: 77 Posts: 758/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by KawaYou have psychic abilities, yes? And what's so obvious about the answer that I'm missing? (Besides that's he's Frrrrench!) Did I annoy you with this string of stupid questions? (In which case, sorry. Yes, I was bored as well...) |
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Giant Red Paratroopa Level: 77 Posts: 759/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Félicitations et merci! |
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Giant Red Paratroopa Level: 77 Posts: 764/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Do you think that there have been too many questions that have begun with "Do you think"? |
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Giant Red Paratroopa Level: 77 Posts: 765/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Of course I completely like it Mineyl.
So... R.I.P. The Original Version of Mineyl's Unnamed SMB3 Hack. I'll look forward to see what you do with Reuben. |
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Giant Red Paratroopa Level: 77 Posts: 767/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
That's okay. You don't have to if you don't want to in order to help keep the surprise of what you do with the power of Reuben to advance it. It's just me, but I like playing the final versions and not forcing authors to release demos if they'd rather not release unfinished work and not have real control over who grabs it. I know some authors like releasing (public) demos in order to get feedback and whatnot; however, I'm personally not a fan of this method. Plus playing a demo would sort of ruin the feel and excitement of the finished product since depending on how much more has been changed, I'd sort of have an idea of what to expect, but again, that's just me. If you're going to be keeping most of World 1 the same for your Reuben advancement, I like your hack enough to put off playing it until you have it to the point that you'd want it to be at on a more complete level. In the end, it's up to you what you want to do, of course.
I know one person in particular who would probably say otherwise though... You're welcome. I know you'd do the same for me. |
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Giant Red Paratroopa Level: 77 Posts: 774/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Will I be able to get some ROM hacking done now that I'm finally on vacation?
Is there anything you're looking forward to over the next few weeks? |
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Giant Red Paratroopa Level: 77 Posts: 780/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I thought I was prepared as well; I always dress warm and everything, but that weekend we had to bring the vehicles in to get them oil-guarded was the weekend that I caught whatever it was I had.
It's cool that you still like snow though. However, not to be even more pessimistic, but I personally dislike the snow even more than I did before now. We were supposed to hang out with some friends today, but it snowed massively overnight and now we finally have snow that stayed on the ground... a LOT of it... and we're being forced to stay home now because of it. Well... I guess that means that I can get some ROM hacking done today... |
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Giant Red Paratroopa Level: 77 Posts: 783/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
If you could have any superpower (aside from any form of mimicry or anything like that) what would it be and why?
Do you think that question would work as its own thread? Did it even work here? (Okay, I'll stop now. And by the way, you were right with your answer to my previous ROM hacking question. I'll be busy with some stuff over the break, but since I wasn't busy yesterday, I got quite a bit of stuff done. ) |
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Giant Red Paratroopa Level: 77 Posts: 785/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
All I ever get are hair styles and facts... |
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Giant Red Paratroopa Level: 77 Posts: 791/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Could this be the one that Koitenshin -∞ was thinking of?
So going by this (assuming those specific rules are still in effect) when someone fulfills the requirement(s) needed for custom titles, will there be an additional field for when they're editing their profile, or would they (still) have to send a request to a staff member to make the custom title change? |
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Giant Red Paratroopa Level: 77 Posts: 797/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Welcome to Board 2, RedTL! We're all happy that you have arrived! Hope that you enjoy your stay here! |
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Giant Red Paratroopa Level: 77 Posts: 798/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by cobramanHi cobraman. I hope that I can help you out with this. The SMB3 Level and Pointer Data document has a short explanation on how to get the pointers to work. If you're not deleting all of the objects and enemies in the levels before you start editing your own, I'd recommend you do that as well. It's easier to manage pointers if you don't edit existing ones, and plus it's better so that your levels are more your own and different from the original SMB3 levels. What I always do when I want to put in pipes and/or doors that can be entered in my level is I place the pipe/door 3-byte object first and then the next object is just a "dummy" 3-byte object (I'll place it as a coin or something simple like that so that it doesn't take up too much room that I could still be working in) so that I can edit it to be a pointer (3-byte, Bank 7) later. This helps me keep the pipes/doors that can be entered and their respective pointers easily organized, and gives me the freedom to edit them at a later and more fitting time if I'm not ready to set it just yet when I'm designing the level itself (I like to add my objects - and enemies as well, for that matter - going from left to right to keep them in order). Also, be sure to use the 90-9F 3-byte downward pipe objects and not the B0-BF 3-byte downward pipe objects that ignore pointers. Also keep in mind that it's probably best to keep only one pipe/door that can be entered and pointer within each range (00-0F, 10-1F, ..., D0-DF, and E0-EF). Having more than one can cause some messed up stuff. And... there's not really anything else that I can think of right now. If you can think of anymore questions you need answered, post them in this thread and hopefully I or someone else who beats me to the punch will be able to help you. I also recommend going through the entire General SMB3 Hacking Thread to see if there's any additional information that you can pick up, especially this post to make sure that you don't overwrite other object and/or enemy data (or how to easily manage it if that's actually what you want to do because you know your hack might be only 3 worlds or something and you want the levels that will be in it to be object- and enemy-packed). Best of luck! |
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Giant Red Paratroopa Level: 77 Posts: 802/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I've always really liked the dodongos. They've never really been gone completely, and now they're showing up even more. The Christmas hats are a nice and cute touch too. Posted by Mega-MarioAntlers? |
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Giant Red Paratroopa Level: 77 Posts: 805/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Posted by cobramanThe 263 refers to the original number of bytes used for objects in 1-1. (There are 81 3-byte objects and 5 4-byte objects: (81 x 3) + (5 x 4) = 243 + 20 = 263 bytes.) The idea I was trying to get across with that post was that you don't exactly have unlimited space to work with in each level. If you add more than what was originally used, the extra room you're using has to come from somewhere - specifically from another level (that you'll end up overwriting). The number of bytes used for objects and enemies does not have any direct influence on doors and pipes that can be entered and their pointers aside from the amount of room you have to actually add them. Hopefully that makes sense. |
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Giant Red Paratroopa Level: 77 Posts: 806/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
As you might recall me mentioning before, with Luigi's Chronicles 2 when I was fixing up World 1 to save space, I ended up adding even more levels with the unused space that I saved from cleaned up edited levels such as the new 1-1, 1-2, etc. It's all possible with a quick and easy peek in a hex editor (and as expected, my 100th+ plug for FCEUXD). In SMB3 Workshop, click on the last object placed (whether 3-byte or 4-byte) and find it in the hex editor to see where your edited level actually ends. Count the number of bytes you have left over (remember that you need 9 for the level header) and write that down. Really any amount will work to give you at least one additional area; a little extra room can be made into a midpoint area for a pointer-heavy level or even an ending area with a goal card. You can enter custom object and enemy offsets for opening levels you want to edit in the program; all you have to do is find the offsets where the object data and enemy data you want to use begin, write them down for quick reference (optional but sometimes helpful step) and then enter them into the Level/Offset Selector in SMB3 Workshop (and remember to enter the proper Object Set as well, of course).
But anyway, the point in all of that was to basically say that using fewer bytes does not hurt at all, no matter how many unused bytes are actually leftover. If you look in a hex editor, you'll see that all that is added is an "FF" to end the level; SMB3 Workshop doesn't actually replace any of the old level data. It's still there, but as long as you don't have anything pointing to it, it won't hurt anything. That's why if you don't get too in-depth and use custom offsets like I tend to (more specifically, you use more than the original SMB3 level offsets) then there's no way you'll be affected by broken level data because you won't be using it. Hopefully that helps clear that up, Binary. Obviously Reuben will make most of the methods and other things we've been discussing obsolete, but I still believe that anything learned from SMB3 Workshop and working with the original SMB3 can be carried over to Reuben and any experience from the soon-to-be-old stuff can/will still help. |
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Giant Red Paratroopa Level: 77 Posts: 814/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
The snow was actually all gone on Christmas Day, which was really nice. It was even all gone the following afternoon when I woke up, but then all the snow came back within a couple of hours after that. More has come since then. How has everyone else been holding up? |
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Giant Red Paratroopa Level: 77 Posts: 815/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
Oh yeah, I forgot to mention in the other thread that it was rain that helped get rid of all the snow over here on Christmas Day. It was awesome.
...Until all of the snow returned the following day, anyway. |
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Giant Red Paratroopa Level: 77 Posts: 819/1443 EXP: 4176016 Next: 15113 Since: 06-15-08 From: Earth Last post: 31 days Last view: 31 days |
I heard that too. Thankfully I'm not in the west, or I guess things would be even worse in regards to snow. Hopefully it gets better for everyone who has way too much snow. |
Main - Posts by Quick Curly |
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