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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Quick Curly

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Quick Curly
Posted on 12-16-09 07:00 PM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 123101


Giant Red Paratroopa
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Posted by Kawa
Why did Mega-Mario refer to himself in the third person... and do an awful grammatical job at it?
Because he's Frrrrench!
How did I know that's what your answer was going to be?

Quick Curly
Posted on 12-16-09 07:01 PM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 123103


Giant Red Paratroopa
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Since: 06-15-08
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Well, why are you bored?

Quick Curly
Posted on 12-16-09 07:23 PM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 123107


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
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Posted by Kawa
Why is Quick Curly asking that whereas the answer is obvious?
My first guess is that he's also bored.
You have psychic abilities, yes?

And what's so obvious about the answer that I'm missing? (Besides that's he's Frrrrench!)

Did I annoy you with this string of stupid questions? (In which case, sorry. Yes, I was bored as well...)

Quick Curly
Posted on 12-16-09 07:33 PM, in SMA Link | Quote | ID: 123112


Giant Red Paratroopa
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Since: 06-15-08
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Félicitations et merci!

Quick Curly
Posted on 12-17-09 02:25 AM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 123164


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
From: Earth

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Do you think that there have been too many questions that have begun with "Do you think"?

Quick Curly
Posted on 12-17-09 02:31 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 123165


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
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Last post: 31 days
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Of course I completely like it Mineyl.

So... R.I.P. The Original Version of Mineyl's Unnamed SMB3 Hack.

I'll look forward to see what you do with Reuben.

Quick Curly
Posted on 12-17-09 03:04 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 123176


Giant Red Paratroopa
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Since: 06-15-08
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That's okay. You don't have to if you don't want to in order to help keep the surprise of what you do with the power of Reuben to advance it. It's just me, but I like playing the final versions and not forcing authors to release demos if they'd rather not release unfinished work and not have real control over who grabs it. I know some authors like releasing (public) demos in order to get feedback and whatnot; however, I'm personally not a fan of this method. Plus playing a demo would sort of ruin the feel and excitement of the finished product since depending on how much more has been changed, I'd sort of have an idea of what to expect, but again, that's just me. If you're going to be keeping most of World 1 the same for your Reuben advancement, I like your hack enough to put off playing it until you have it to the point that you'd want it to be at on a more complete level. In the end, it's up to you what you want to do, of course.

I know one person in particular who would probably say otherwise though...

You're welcome. I know you'd do the same for me.

Quick Curly
Posted on 12-19-09 06:36 AM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 123432


Giant Red Paratroopa
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Since: 06-15-08
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Will I be able to get some ROM hacking done now that I'm finally on vacation?

Is there anything you're looking forward to over the next few weeks?

Quick Curly
Posted on 12-19-09 05:27 PM, in Do you like snow? Link | Quote | ID: 123469


Giant Red Paratroopa
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Since: 06-15-08
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I thought I was prepared as well; I always dress warm and everything, but that weekend we had to bring the vehicles in to get them oil-guarded was the weekend that I caught whatever it was I had.

It's cool that you still like snow though.

However, not to be even more pessimistic, but I personally dislike the snow even more than I did before now. We were supposed to hang out with some friends today, but it snowed massively overnight and now we finally have snow that stayed on the ground... a LOT of it... and we're being forced to stay home now because of it.

Well... I guess that means that I can get some ROM hacking done today...

Quick Curly
Posted on 12-20-09 08:00 PM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 123578


Giant Red Paratroopa
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Since: 06-15-08
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If you could have any superpower (aside from any form of mimicry or anything like that) what would it be and why?

Do you think that question would work as its own thread?

Did it even work here?

(Okay, I'll stop now. And by the way, you were right with your answer to my previous ROM hacking question. I'll be busy with some stuff over the break, but since I wasn't busy yesterday, I got quite a bit of stuff done. )

Quick Curly
Posted on 12-24-09 12:50 AM, in board2 Town Square - Down'n'Up Link | Quote | ID: 123924


Giant Red Paratroopa
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Since: 06-15-08
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All I ever get are hair styles and facts...

Quick Curly
Posted on 12-24-09 07:12 AM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 123954


Giant Red Paratroopa
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Since: 06-15-08
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Could this be the one that Koitenshin -∞ was thinking of?

So going by this (assuming those specific rules are still in effect) when someone fulfills the requirement(s) needed for custom titles, will there be an additional field for when they're editing their profile, or would they (still) have to send a request to a staff member to make the custom title change?

Quick Curly
Posted on 12-26-09 07:12 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 124183


Giant Red Paratroopa
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Since: 06-15-08
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Welcome to Board 2, RedTL! We're all happy that you have arrived! Hope that you enjoy your stay here!

Quick Curly
Posted on 12-26-09 07:46 PM, in General SMB3 Hacking Thread Link | Quote | ID: 124184


Giant Red Paratroopa
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Since: 06-15-08
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Posted by cobraman
hi

i have a smb3 rom nes and working ok

when i edit an level with workshop program the pointers go wrong somtimes with the enterin of the pipe goase to some where and mario didem,nd some time the exit goas to some where and he died,

what to do?
Hi cobraman. I hope that I can help you out with this.

The SMB3 Level and Pointer Data document has a short explanation on how to get the pointers to work. If you're not deleting all of the objects and enemies in the levels before you start editing your own, I'd recommend you do that as well. It's easier to manage pointers if you don't edit existing ones, and plus it's better so that your levels are more your own and different from the original SMB3 levels.

What I always do when I want to put in pipes and/or doors that can be entered in my level is I place the pipe/door 3-byte object first and then the next object is just a "dummy" 3-byte object (I'll place it as a coin or something simple like that so that it doesn't take up too much room that I could still be working in) so that I can edit it to be a pointer (3-byte, Bank 7) later. This helps me keep the pipes/doors that can be entered and their respective pointers easily organized, and gives me the freedom to edit them at a later and more fitting time if I'm not ready to set it just yet when I'm designing the level itself (I like to add my objects - and enemies as well, for that matter - going from left to right to keep them in order).

Also, be sure to use the 90-9F 3-byte downward pipe objects and not the B0-BF 3-byte downward pipe objects that ignore pointers. Also keep in mind that it's probably best to keep only one pipe/door that can be entered and pointer within each range (00-0F, 10-1F, ..., D0-DF, and E0-EF). Having more than one can cause some messed up stuff.

And... there's not really anything else that I can think of right now. If you can think of anymore questions you need answered, post them in this thread and hopefully I or someone else who beats me to the punch will be able to help you. I also recommend going through the entire General SMB3 Hacking Thread to see if there's any additional information that you can pick up, especially this post to make sure that you don't overwrite other object and/or enemy data (or how to easily manage it if that's actually what you want to do because you know your hack might be only 3 worlds or something and you want the levels that will be in it to be object- and enemy-packed). Best of luck!

Quick Curly
Posted on 12-27-09 05:24 AM, in DODONGOS Link | Quote | ID: 124228


Giant Red Paratroopa
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Since: 06-15-08
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I've always really liked the dodongos. They've never really been gone completely, and now they're showing up even more. The Christmas hats are a nice and cute touch too.
Posted by Mega-Mario
Seems they also grew horns.
Antlers?

Quick Curly
Posted on 12-29-09 12:26 AM, in General SMB3 Hacking Thread Link | Quote | ID: 124397


Giant Red Paratroopa
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Posted by cobraman
u mean if the data up 263 that will change doors/pips location?
The 263 refers to the original number of bytes used for objects in 1-1. (There are 81 3-byte objects and 5 4-byte objects: (81 x 3) + (5 x 4) = 243 + 20 = 263 bytes.) The idea I was trying to get across with that post was that you don't exactly have unlimited space to work with in each level. If you add more than what was originally used, the extra room you're using has to come from somewhere - specifically from another level (that you'll end up overwriting). The number of bytes used for objects and enemies does not have any direct influence on doors and pipes that can be entered and their pointers aside from the amount of room you have to actually add them. Hopefully that makes sense.

Quick Curly
Posted on 12-29-09 02:17 AM, in General SMB3 Hacking Thread Link | Quote | ID: 124407


Giant Red Paratroopa
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Since: 06-15-08
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As you might recall me mentioning before, with Luigi's Chronicles 2 when I was fixing up World 1 to save space, I ended up adding even more levels with the unused space that I saved from cleaned up edited levels such as the new 1-1, 1-2, etc. It's all possible with a quick and easy peek in a hex editor (and as expected, my 100th+ plug for FCEUXD). In SMB3 Workshop, click on the last object placed (whether 3-byte or 4-byte) and find it in the hex editor to see where your edited level actually ends. Count the number of bytes you have left over (remember that you need 9 for the level header) and write that down. Really any amount will work to give you at least one additional area; a little extra room can be made into a midpoint area for a pointer-heavy level or even an ending area with a goal card. You can enter custom object and enemy offsets for opening levels you want to edit in the program; all you have to do is find the offsets where the object data and enemy data you want to use begin, write them down for quick reference (optional but sometimes helpful step) and then enter them into the Level/Offset Selector in SMB3 Workshop (and remember to enter the proper Object Set as well, of course).

But anyway, the point in all of that was to basically say that using fewer bytes does not hurt at all, no matter how many unused bytes are actually leftover. If you look in a hex editor, you'll see that all that is added is an "FF" to end the level; SMB3 Workshop doesn't actually replace any of the old level data. It's still there, but as long as you don't have anything pointing to it, it won't hurt anything. That's why if you don't get too in-depth and use custom offsets like I tend to (more specifically, you use more than the original SMB3 level offsets) then there's no way you'll be affected by broken level data because you won't be using it. Hopefully that helps clear that up, Binary.

Obviously Reuben will make most of the methods and other things we've been discussing obsolete, but I still believe that anything learned from SMB3 Workshop and working with the original SMB3 can be carried over to Reuben and any experience from the soon-to-be-old stuff can/will still help.

Quick Curly
Posted on 12-29-09 03:46 AM, in Do you like snow? Link | Quote | ID: 124424


Giant Red Paratroopa
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Since: 06-15-08
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The snow was actually all gone on Christmas Day, which was really nice. It was even all gone the following afternoon when I woke up, but then all the snow came back within a couple of hours after that. More has come since then. How has everyone else been holding up?

Quick Curly
Posted on 12-29-09 03:49 AM, in How's The Weather? Link | Quote | ID: 124426


Giant Red Paratroopa
Level: 77

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Since: 06-15-08
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Oh yeah, I forgot to mention in the other thread that it was rain that helped get rid of all the snow over here on Christmas Day. It was awesome.

...Until all of the snow returned the following day, anyway.

Quick Curly
Posted on 12-29-09 06:44 PM, in Do you like snow? Link | Quote | ID: 124470


Giant Red Paratroopa
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Since: 06-15-08
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I heard that too. Thankfully I'm not in the west, or I guess things would be even worse in regards to snow. Hopefully it gets better for everyone who has way too much snow.
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Main - Posts by Quick Curly

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