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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Quick Curly

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Quick Curly
Posted on 04-29-09 07:01 PM, in 1-letter Swap Link | Quote | ID: 106106


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Once I give everyone their CUES, let's all hide and wait for our friend to walk through their front door so we can all shout "HAPPY BIRTHDAY!!!!!!"... even though they really aren't our friend... and it probably isn't really their birthday... and we shouldn't have been in their house without getting permission first.

Quick Curly
Posted on 04-30-09 01:06 AM, in 1-letter Swap Link | Quote | ID: 106120


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Sometimes, people BUSS way too much.

Quick Curly
Posted on 04-30-09 01:10 AM, in 1-letter Swap Link | Quote | ID: 106122


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...Or I could jump on a nearby BUS.

Quick Curly
Posted on 04-30-09 01:16 AM, in 1-letter Swap Link | Quote | ID: 106124


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PUSH the EASY button!

Quick Curly
Posted on 05-06-09 02:46 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 106554


Giant Red Paratroopa
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I'm liking all the recent stuff here. Awesome job, guys.

I haven't really been motivated to do much lately due to unfortunate things that have been happening. Not really anything new, but here's a quick screenshot and video for Luigi's Chronicles 2, the SMB3 hack that Googie and I are working on.

See you all later...




Quick Curly
Posted on 05-08-09 07:02 PM, in The end of Geocities ... Link | Quote | ID: 106669


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Aside from using GeoCities to build a small site for our final grade 9 Business class project, the only reason I've been using GeoCities even recently is for the file manager. GeoCities was one of the very few acceptable ways to submit files to RHDN, so that's the only reason I started to use it again. Their other two methods are Hostfile.org which at the time was considered unsafe by SiteAdvisor (although I checked yesterday and apparently it's okay now) and Google Page Creator which says they are apparently no longer accepting new registrations and I never registered with them to begin with. There's nothing in there that I don't already have, but I'm still a little upset about this. Like Arbe said as well, some of the sites on there were pretty neat.

Quick Curly
Posted on 05-08-09 07:26 PM, in Cute image thread #546257 Link | Quote | ID: 106673


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Quick Curly
Posted on 05-10-09 07:57 AM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 106786


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Hi Ark! It's neat how you waited for almost half a year before posting. It took me a little over one month before starting to post. Anyway, hope you enjoy your stay.

Quick Curly
Posted on 05-10-09 08:16 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 106788


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Glad to see you're still at it, RetroRain! Best of luck with your new Mega Man IV hack. The screenshots of it look awesome. Keep up the great work.

Quick Curly
Posted on 05-18-09 08:12 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 05-18-09 08:16 AM) Link | Quote | ID: 107113


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Posted by Ailure
Posted by Quick Curly
I'm liking all the recent stuff here. Awesome job, guys.

I haven't really been motivated to do much lately due to unfortunate things that have been happening. Not really anything new, but here's a quick screenshot and video for Luigi's Chronicles 2, the SMB3 hack that Googie and I are working on.

See you all later...
Heh, remind me to hack SMB3 one of those days. That game really needs more love amongst ROM hackers.

The level looks challenging without being frustrating, so I'm looking forward to try it out!
I'll remember to, buddy.

I agree. It seems like more people are slowly starting to hack SMB3. I've been helping a few SMB3 hackers get started, so in my opinion there is still a considerable amount of love for SMB3 hacking. Of course, I'm sure we also agree that a few beginning ROM hackers who choose to try SMW first could probably consider SMB3 instead. Since ROM hacking is supposedly to be a fun and enjoyable hobby though, if they choose SMW over SMB3, I suppose they figure that it'll be more fun to hack that game instead. But boy, the size of that ROM...

Thanks for the compliment as well, Ailure. I really appreciate the positive feedback and interest. It helps to keep me motivated.

In case you're interested, I just sent Googie an updated version of Luigi's Chronicles 2 with Worlds 2, 4, 6 and 8 edited, minus the World 8 Dungeon which kept giving me problems. I wasted my whole Saturday trying to make it work, but whatever I came up with, Luigi would always fall through the solid floor whenever he entered a door. I took note that it seemed to occur whenever he would appear in front of the special door activated by the P-Switch, so I replaced them with regular doors only to end up with the same result. I tried using regular wooden block 3-byte objects instead of the X-Block 4-byte objects and Luigi still fell through those as well. All of that crap pretty much killed my motivation right there, yet Googie and I still have Worlds 3, 5 and 7 left to edit. So it's reassuring to hear that there are people who are looking forward to this project.

I'm hoping that Googie and I can finish it off as soon as possible so that you won't have to wait long!

And since this is the Screenshot Thread...




Quick Curly
Posted on 05-18-09 08:34 AM, in 1-letter Swap Link | Quote | ID: 107120


Giant Red Paratroopa
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Give me a break...
Give me a break...
Break me off a piece of that Kit Kat bar...
So that I can take a BITE!

Quick Curly
Posted on 05-18-09 06:13 PM, in 1-letter Swap Link | Quote | ID: 107141


Giant Red Paratroopa
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I LIKE the Dodongos.

Quick Curly
Posted on 05-18-09 09:54 PM, in 1-letter Swap Link | Quote | ID: 107182


Giant Red Paratroopa
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I'd HIRE a pyromaniac.

Quick Curly
Posted on 05-18-09 10:30 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 05-18-09 10:57 PM) Link | Quote | ID: 107188


Giant Red Paratroopa
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KDE User X - I sort of felt the same way when I first started hacking SMB3. If you've ever seen the crappiness that is Quick Bros., you'll know what I mean. I hate the guy who made that hack...

Anyway, in my opinion (for what it's worth), SMB3 Workshop is currently the best SMB3 level editor out there, and while it might be complicated at first it doesn't take too long to get used to using it. Plus until DahrkDaiz finishes the Ultimate SMB3 Editor (if he's even still working on it) it's all we really have unless you feel like editing levels directly in a hex editor. There's also Mario Improvement 3 if you really hate SMB3 Workshop that much, although I don't think it'll be any better.

There's an SMB3 Workshop topic. If you have questions, post them there and I'll try my best to help you out if you want (since we shouldn't turn the Screenshot Thread into a tutorial thread).

There's no point in someone making a whole new editor though if your own interest is the problem (not to sound harsh).

I like the screenshots of your SMB1 hack though. Looks like a nice challenge.

Ailure - Cool! Thanks!

So let's see... Do I have anything else in my back pocket? Maybe...



For those of you who thought that I forgot, I didn't.

EDIT: I don't know; the blue doesn't seem to work very well. Hopefully this is better.


Quick Curly
Posted on 05-18-09 10:38 PM, in 1-letter Swap Link | Quote | ID: 107191


Giant Red Paratroopa
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WHERE is that exactly?

Quick Curly
Posted on 05-19-09 07:12 AM, in 1-letter Swap Link | Quote | ID: 107232


Giant Red Paratroopa
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Who thinks that Sylar's a HERO?

(Are we ignoring repeated words now?)

Quick Curly
Posted on 05-19-09 07:34 AM, in 1-letter Swap Link | Quote | ID: 107237


Giant Red Paratroopa
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Some people want Peter to get his empathic mimicry back while some have accepted that it's gone, but the question is will HE get it back in Volume Five: Redemption?

Quick Curly
Posted on 05-20-09 05:04 AM, in 1-letter Swap Link | Quote | ID: 107299


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THEN let's time travel to September so that we won't have to wait!

Quick Curly
Posted on 05-20-09 06:44 AM, in SMB3 Workshop Question Link | Quote | ID: 107304


Giant Red Paratroopa
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You cannot change an actual level's object set since all of the levels of a common set are grouped together. If you try, it'll just load garbage. If you want 1-1 to be a Desert level, the best way to do this is use the SMB3 Map Editor and change the pointer for the first level to a Desert level like 2-1.

I don't quite get what you're asking about having different enemies. You can change both the object data and enemy data of the levels in SMB3 Workshop. Just delete all of the objects and enemies and make your levels from scratch. Just make sure you don't add more objects or enemies than what were originally in the levels; otherwise you'll be overwriting data for other levels. However, if you don't try to load levels that you overwrite, this is fine for expanding other levels. Just keep track of anything you overwrite. You can refer to the SMB3 Object Data & Enemy Data Orders document to make it easier to keep track of which levels come after others since they are not ordered the same way as you play through them in the game.

It's always awesome to see interest in SMB3 hacking. Are you just starting out, or have you tried hacking SMB3 before? Either way, I also highly recommend that you check out all of the documents that come with the SMB3 Workshop download. Lots of useful information there.

As for SMB3 music... There was never a publicly released program to edit the SMB3 music. The way I do it is with the hex editor in FCEUXD. First you have to get an idea of what the music data looks like so then you can actually find it. What I did was I went on Data Crystal since I remembered that the SMB2 music data ROM locations were known. I took a guess that seeing what it looked like might send me in the right direction to finding the SMB3 music data.


009010 to 009039 (00002a) = Music Pointers
00903A to 009112 (0000d9) = Music Headers
009113 to 00911B (000009) = Music Headers
00911C to 009124 (000009) = Music Headers
009125 to 00912D (000009) = Music Headers
00912E to 00A19D (001070) = Music Data
00A19E to 00A3FE (000261) = Instrument Sounds
So I looked in those areas of the SMB2 ROM.



I also remembered an SMAS document that said the SMB3 music data was in the 0x3**** area... or was it 0x3*****? I cannot remember because this is October 2008 that I'm talking about here.

Anyway, I looked in the 0x30000 - 0x3F000 area and... looks pretty similar, doesn't it?



Next, open the FCEUXD Code/Data Logger next to the FCEUXD hex editor. As a song in the game is playing, press "Start" to log the data and code. When the "Bytes Logged as Data" isn't increasing anymore, stop the logging. Next, look in the 0x38000 - 0x3B000 area and anything to do with the music data of the current song that was playing should appear in blue, whether it is the song itself, the pointers, the music headers, or the instrument sounds.



I always wanted to make a document that just showed all of the necessary information so that anyone else looking for it wouldn't have to use this method themselves. I planned to do it after finishing off Quick Bros. 2 since I wanted to change the music for it, but obviously that's been a slow process since I'm only still working on the graphics. On top of that and to be brutally honest, I've been really lazy and unmotivated lately. For that, I apologize. But hey... at least this is out in the open now, so hopefully it makes it possible for all the other SMB3 hackers out there to easily find the music data that they're looking for by themselves.

Plus I guess we have a new SMB3 Workshop topic now. Let's not let this one die like we did the old one.

And hey... maybe if we all make the love for SMB3 better known, maybe we'll get an SMB3 hacking forum on here! Huh? No, I'm not pressuring. It's just... you all know how excited I get when it comes to SMB3.

Quick Curly
Posted on 05-20-09 05:19 PM, in SMB3 Workshop Question Link | Quote | ID: 107315


Giant Red Paratroopa
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You're welcome. Glad that I could help.

Ah, now I see what you were referring to; the good old graphical glitches. There's a document about that with SMB3 Workshop (SMB3 enemy compatibility); I'm guessing you've seen it. Some enemies cause the graphics of other enemies to glitch up if they appear together because the game cannot load the proper graphics for both respective enemies at the same time since their graphics are stored in different graphics banks.

An easy way around this is to just spread incompatible enemies out in the level, perhaps putting blocks between them, so that they can never meet and appear on the screen at the same time (as explained in that document).

Sort of half-on-topic and half-off-topic for a second, I just took a look on RHDN and there's a new utility that was approved an hour ago called NESICIDE. Crap! I want to try this out!
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Main - Posts by Quick Curly

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