Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by JoeZero


JoeZero
Posted on 05-12-08 09:41 PM, in Super Metroid Hack Help FAQ Link | Quote | ID: 83455

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Since: 05-12-08
From: Natols

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Earlier using "debug" as a new area was mentioned.

I've been using that as a new area myself, and have run into a few problems.


First, start button can't be disabled there.

Second, it loads the map for Crateria. (plus Crateria is displayed as area name)

Third, if you edit the map for Debug and try to access it in-game by pressing start, the game crashes.

Fourth, certain effects you might want like heat bit or glow effects... well, debug doesn't have anything like that. Just the basic spike animation and the like.

I have a question of my own as well- if I wanted to move my Debug area to Colony, is there anything that might go wrong? Editing rooms in ceres has caused me much pain and suffering in the past.

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JoeZero
Posted on 05-12-08 10:12 PM, in Super Metroid Hack Help FAQ (rev. 2 of 05-12-08 10:13 PM) Link | Quote | ID: 83457

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Since: 05-12-08
From: Natols

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How many napkins did it take for you to figure that out?

sorry, that was mean. I was just frustrated at missing yet another party.

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JoeZero
Posted on 05-31-08 11:23 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 06-01-08 01:29 PM) Link | Quote | ID: 84496

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From: Natols

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Random stuff in a random room that I randomly change from time to time. I
think I'll keep it more or less the way it is, though.


Movin' 3 from Joe Zero on Vimeo.

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Main - Posts by JoeZero

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