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Please chime in on a proposed restructuring of the ROM hacking sections.
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Sgraff87
Posted on 04-13-07 08:02 PM, in If you could go back in time, where would you go and why... Link | Quote | ID: 26355


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Posted by Darckthunder
I want to say hi to Hitler and the gang.

And save Kennedy. And Sonny. And Imus.

What about Abe?

Sgraff87
Posted on 04-14-07 06:09 AM, in super puzzle fighter 2 turbo high definition remix ultra Link | Quote | ID: 26483


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Let me guess. No new characters or backgrounds.

Sgraff87
Posted on 04-16-07 07:40 AM, in Somewhat anime-esque (rev. 2 of 04-16-07 07:40 AM) Link | Quote | ID: 27197


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Here is what I tell anyone who wants to draw manga-esque. Learn to draw realistic anatomy. The manga style is a abstracted form of real proportions for either stylization or in order to draw more fast and in larger quantities.

Sgraff87
Posted on 04-16-07 07:42 AM, in My Art Thread Link | Quote | ID: 27200


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Toki was always one of my favorite characters.

Sgraff87
Posted on 04-16-07 10:33 PM, in Yoshi's Island DS - My Review Link | Quote | ID: 27362


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Bowser at the end. One word. Clash.

Sgraff87
Posted on 04-20-07 08:10 PM, in Haloid - The most amazing thing I have seen in a while... Link | Quote | ID: 28297


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The only thing that impressed me was that they would take that much time on something like that. The really could have made something better with their time and skills rather than another Matrix-like fight.

Sgraff87
Posted on 04-21-07 08:47 AM, in SMW Hack Ideas Link | Quote | ID: 28465


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Creating a thread to discuss ideas for your SMW hacks. Too many hacks are lacking new ideas or decent plots. Here you can discuss ideas and get feedback as to what people might think about it or give some ideas back on how to improve on it.

Here are two ideas of my own:

- Remake Mario Bros into a more interactive platformer like the SMB games that came afterwards. The plot is that something is happening in the Brooklyn sewers and the Mario Bros are called in to help. It would be awesome to see the codes hacked so that Mario cannot jump on the enemies but have to hit the blocks under then to knock them upside down (or just kill them). Unlike most Mario games, this will take place fully underground in the sewers or caves.

- Bowser has found a portal to the real world! Now he is sending himself and his army to take over this world. Only Mario and Luigi can save us from the rule of the Koopa King! Basically this hack will be a usual Mario game except it will take place in this world. That means Mario will be stomping Goombas on street sides and fighting his way up sky scrapers rather than stone towers.

Actually now that I think about it, both of these hack ideas are very similar being that both take place in this world rather than the mushroom world. Just one deals with before the events of mario passing through the portal and the other after.

In any case, I hope this thread helps everyone out with making their own hacks.

Sgraff87
Posted on 04-22-07 03:51 AM, in SMW Hack Ideas (rev. 2 of 04-22-07 10:54 AM) Link | Quote | ID: 28651


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Posted by quaker3332


THAT is a cool idea. It gave me a slight chill down my back when I read it.

An idea I'm currently trying to execute is a hack in the style of Donkey Kong '94 that was on the old Gameboy.

Levels are one screen big with no horizontal or vertical scroll and you have to get a key and bring it to the exit. I just thought of it now, but to make it more in the style of DK94 (I don't know how to do this, but) Mario's jump could be weakened significantly so he would have to use ladders/vines to his advantage. This would also make it so Mario's jump wouldn't make the levels really easy because I have one level where he can just jump across the screen and get the key in the keyhole, whereas if this idea was implemented it would keep that problem from occuring.

An idea, that again I would have no idea how to implement (or if it's even possible) is to make a puzzle element similar to that found in Mario vs. Donkey Kong for GBA. Have blocks that turn on colored blocks, switch palace blocks in this case, and then when you turn on another switch that color block turns on and the others turn off, so only one color can be active at one time.

And to make things interesting, the boss levels could be more of an action level (like they were in the Gameboy games) where Mario could climb up a vertical level avoiding barrels, or in this case Chargin' Chuck footballs could be used as a decent replacement for barrels, as could a Fuzzy, Hothead or Sparky generator.

I've got a few really simple levels so far, but if I used some of these ideas I think it could actually turn into a pretty cool hack.


I kinda imagine mixing most of the old gameplay mechanics of the Mario games that take place before Mario ended up in the mushroom kingdom. That means no super mushrooms. Either Mario can have only one hit or health like in SMB2.

I would rather than the screen will be scrollable instead of one screen (too small of a map if it was). Lots of pipe generators. That is for sure.

Another idea.

Game & Watch World. Basically the game will look like a game and watch game. Everything will be in black and whites to grays.

Sgraff87
Posted on 04-22-07 08:16 AM, in Super Maria Sisters Link | Quote | ID: 28721


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Sorry for the delay I am very busy with college. Well here are some more concept drawings. Here is Prince Toadstool and Toadsie. Basically I wanted a male version of the Princess that is masculine enough to look male, but also be weak enough to be kidnapped by Bowsie.


Sgraff87
Posted on 04-22-07 09:01 AM, in Super Maria Sisters Link | Quote | ID: 28730


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Posted by icegoom
Prince Toadstool could be the biggest, hairiest oaf in all of the Mushroom World and it wouldn't diminish his masculinity a bit to be captured by Bowsie. Because she's that badass. Is he being lassoed into the Koopa Klown Kopter there?


Well him being tied up and is hanging from the Koopa Klown Kopter.

Posted by icegoom
I do like the way his outfit sort of mirror's Peach's dress with the puffy sleeves and the jewel on his belt. And I'm loving the Toadette-inspired braids on Toadsie.

Yeah he has that kinda cheesy prince look. But it fits in the mirroring like you said. I made sure to keep the crystal that is on Peach's chest located on his belt. Also the hair is the same, just more short.

As for Toadsie, I have not played the Paper Mario games so I am not sure exactly what Toadette looks like.

Sgraff87
Posted on 04-22-07 06:12 PM, in Idea: Super Mario World++ (rev. 2 of 04-22-07 06:25 PM) Link | Quote | ID: 28850


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I vote for drawing more frames to the animations and more detail and graphics.

Also, I have the SMW CD soundtrack which features major improved music.

*wipes drool from mouth*

Sgraff87
Posted on 04-23-07 10:26 PM, in Super Maria Sisters Link | Quote | ID: 29268


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Posted by icegoom
Posted by Sgraff87
I am thinking traditional koopas instead. Stomp on them and they go into their shell.

Hey, just to let you know, Mattrizzle's discovered how to do this now. He posted instructions in the ASM Hack request thread.


I saw that. I just have to teach myself how to put the ASM in.

Sgraff87
Posted on 04-25-07 11:05 PM, in Super Maria Sisters Link | Quote | ID: 30095


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Posted by Techokami
On the subject of giving Luisa her own GFX:
Go here and get SmallHacker's Separate Luigi GFX patch. =)


Tried it. Screws up the game.

Sgraff87
Posted on 04-26-07 06:33 AM, in SMB2 Music Patch! (rev. 2 of 04-26-07 06:34 AM) Link | Quote | ID: 30280


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Good to hear this. I would love to have different music for my Super Maria Sisters hack than the usual SMW tracks.
Though I would have to say I am not thinking about it too much.

What about things like sound effects? I do not know anything about this kind of hacking, but is there a difference between the music and the sound effects?

Sgraff87
Posted on 04-26-07 07:06 AM, in Super Maria Sisters Link | Quote | ID: 30282


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Posted by Smallhacker
Like it says in the readme (it's called "readme" for a reason, you know?), the patch should be applied to a clean ROM.


I see.... that makes things more difficult.

Sgraff87
Posted on 04-26-07 08:43 PM, in Super Maria Sisters Link | Quote | ID: 30353


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Posted by Techokami
Not entirely. Just export all graphics/ExGFX/levels/palletes/Map16/etc from your hack, then put them back into a clean ROM (after applying smallhacker's patch). Sure it is tedious, but this way you don't have to start all over again =P


Another question. Will the Luigi patch and the raccoon patch work together?

Sgraff87
Posted on 04-27-07 04:51 AM, in SMB2 Music Patch! Link | Quote | ID: 30550


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If there is ever a zelda music patch, I am afraid that I will have to make a zelda hack of my own.

Sgraff87
Posted on 04-30-07 01:25 AM, in One last silly long titled SFII? Link | Quote | ID: 31371


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Mustard problem

Sgraff87
Posted on 04-30-07 02:35 AM, in One last silly long titled SFII? Link | Quote | ID: 31391


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Posted by Shiryu
I don't want to know what the ghosts are made of then...


Jello. Hence, there is always room for them.

Sgraff87
Posted on 04-30-07 05:17 AM, in One last silly long titled SFII? Link | Quote | ID: 31444


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Posted by Xkeeper


That and I have no idea what the difference between the last three sprites is other than lololcolors.

I would assume they are different colors for different modes of gameplay.
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Main - Posts by Sgraff87

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