Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,608,106
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-21-24 05:49 AM
Guest: Register | Login

Main - Posts by DiscoPeach

Pages: 1 2 3 4 5 6 7 8 9

DiscoPeach
Posted on 07-02-09 02:08 AM, in Hyrule Magic: "not enough room for room header" (rev. 2 of 07-02-09 02:47 AM) Link | Quote | ID: 109648


Octoballoon
Level: 31

Posts: 121/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
PIECE OF FUCKING SHIT! sorry, just had to get that out.

I'm trying to make a hole in a room that, when Link falls through, goes to another room. Simple enough, right? WRONG! I can change the room where Link will fall without a problem. However, HM changes it to whatever room it feels like (room 341, specifically). That's not even a room. It's just gibberish. Link falls into a room of video-game-tilted-shit bliss. When I change it back, I get said message in the topic title. What gives? Just in case there's only enough space on the rom for certain holes, I even removed some holes from other rooms (like Death Mountain caves), and I still get beef. It's really pissing me off. Any help?

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-02-09 05:43 AM, in Hyrule Magic: "not enough room for room header" Link | Quote | ID: 109660


Octoballoon
Level: 31

Posts: 122/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Hmmm, and how can I do that, bro? I already removed some room headers from some of the caves in Death Mountain. Was that insufficient or do I have to do it from dungeon room headers?

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-02-09 06:32 AM, in Hyrule Magic: "not enough room for room header" Link | Quote | ID: 109666


Octoballoon
Level: 31

Posts: 123/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by MathOnNapkins
Or it's just corrupt (possible given that we're talking abuot HM here.)


Most likely this could be the case. It's ok, though. I just merely worked around it. If it's going to fall into some random room, fuck it. I'm just editing that room to my liking. As long as nothing else gets fucked up, then it's ok .

Thanks for the help!

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-02-09 07:31 AM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-02-09 07:33 AM) Link | Quote | ID: 109667


Octoballoon
Level: 31

Posts: 124/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Okay, in the dungeon editor, in the Starting Location section, I change the Blockset to say, 4, and save it and everything, yet Hyrule Magic insists on keeping it on 3. What the fuck? Also, in the header (top part of the window), I have a certain blockset and palette. They don't change. It's just the one I mention. Any ideas on what could be happening?

Edit:

I also have a problem with a ladder. I put a stair in the room. Link goes up the stairs no problem. However, when he walks down the stairs he vanishes. When I manage to get to the stairs and go up again, he reappears. What's wrong?

Thanks in advance, guys.

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-02-09 10:43 PM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-02-09 10:56 PM) Link | Quote | ID: 109717


Octoballoon
Level: 31

Posts: 125/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Yes, thanks a lot! It makes sense what you said about the header. Also, now that you mention it, maybe I do have that version of Hyrule Magic that doesn't save that well.

Yes, I know I've been placing a lot of threads. I realized it could be very annoying, which is why I made this one with a very general title. In the first post I merely edited it with a new problem I was having. So yeah! Thanks for the suggestion! Thankfully I was already trying to put it into action! This was the thread I was gonna use anyways for all my HM qualms.

Thanks once again for your insight, MathOnNapkins.

Edit:
P.S.: Where can I get the best version of Hyrule Magic? I have v. 0.962.

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-02-09 11:46 PM, in *sigh* I just LOVE working with Hyrule Magic! Link | Quote | ID: 109721


Octoballoon
Level: 31

Posts: 126/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by MathOnNapkins
Me. I have version 0.963 which has some nifty features not present in 0.962. I can't find this version anywhere else on the web.


Righteous! Would it be too much of a hassle if you can provide it for me in some way? PM me a link from a filesharing site or something? I'd be very grateful .

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-03-09 12:29 AM, in Zelda 3 Hack: Dream Scepter Link | Quote | ID: 109733


Octoballoon
Level: 31

Posts: 127/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
A screenshot of the intro can be found in the previous post: ^

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-03-09 06:56 AM, in *sigh* I just LOVE working with Hyrule Magic! Link | Quote | ID: 109776


Octoballoon
Level: 31

Posts: 128/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by SePH
Granted MathOnNapkins wouldn't be able to lend you a copy I might send it to you or something.


Thank you, Jeebus!! If you can send it to me than great! That'd be super! Could you pm me for it, please? The version I have says 0.962 but it doesn't have the specs you've posted here.

Posted by SePH
Word of caution through, *DO NOT USE* that new HM when you edit the palettes, it screws them! Aside that, there shouldn't have any problems..


What do you mean? That I can't edit the palettes with this latest version or I can't open a rom with previously edited palettes?


____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-03-09 06:26 PM, in Zelda 3 Hack: Dream Scepter Link | Quote | ID: 109790


Octoballoon
Level: 31

Posts: 129/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by Xenesis
It'd be nice to move away from the "Woken by your uncle and rescuing Zelda from the Guardhouse" thing...it's been done :p

I hope you don't make it too hard though...I'm not the greatest Zelda-er and I found Parallel Worlds' intro to be irritatingly difficult...so I never ended up seeing the rest of what looked like a very nice hack.


Well, it's possible to remove the Uncle's dialog at the beginning of the game, but in my case I wanted to keep it there (because of my story - you can see more or less what my hack's about in the first post of this thread). As for the ""woken by your uncle and rescuing Zelda from the Guardhouse" thing", you don't rescue Zelda in this game. Link in fact kills Zelda in this game. This hack starts off after said event, which is why Link is imprisoned. The game starts with the gamer not knowing anything of what happened, and your Uncle is trying to use his influence to try and set things straight (your Uncle as well is a hero; in the original game he's the one who sets out to save Zelda - he's a Knight of Hyrule). That's why I thought it best to keep the Uncle there at the beginning. It's practically the 1st dialog of the game after the telepathic message Link hears (not shown in the screenshot).

It's on an intermediate difficulty. This game can be played by anyone who doesn't suck too badly. I hope the dungeons provide a good enough challenge for the pros as for the not-so-pros. Also, the very secret, rare, and broken items, are extremely difficult to find by intermediate standards. I hope that the pros enjoy my hack in trying to have a 100% completion, because that's where the difficulty will lie.

As soon as I get my groove going with this dungeon editing, I'll try and post a video of the intro and pieces of the first dungeon.

Thanks for the interest!

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-03-09 06:34 PM, in *sigh* I just LOVE working with Hyrule Magic! Link | Quote | ID: 109792


Octoballoon
Level: 31

Posts: 130/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Yay! Thanks a bunch, MathOnNapkins! This should help me get around that pesky "I'm not gonna save the changes you made to the blocksets" bitchiness from Hyrule Magic! Awesome!

Thanks for those warnings as well! Is there anything else I should be weary of? SePH mentioned how some edited palettes get screwed up with this version. But I didn't understand what he meant. I'm waiting for his answer so I know what to avoid. But if you think there's nothing else besides those menu items I should worry about, then great! On to hacking! .

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-03-09 10:46 PM, in *sigh* I just LOVE working with Hyrule Magic! Link | Quote | ID: 109824


Octoballoon
Level: 31

Posts: 131/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by blackhole89
In the future, could you please keep all your Hyrule Magic questions to a single thread? It would be good to keep the ROM Hacking section clean.

Thank you.


Yes, I know. I said so to MathOnNapkins in a previous post:

Posted by DiscoPeach
Yes, I know I've been placing a lot of threads. I realized it could be very annoying, which is why I made this one with a very general title. In the first post I merely edited it with a new problem I was having. So yeah! Thanks for the suggestion! Thankfully I was already trying to put it into action! This was the thread I was gonna use anyways for all my HM qualms.


Is this what you meant? Cuz if so, then I'll just this thread for all my HM problems. If possible, could you be able to change the title of this thread? Maybe it could say "Disco Peach's Hyrule Magic qualms" :p.

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-04-09 07:30 PM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 4 of 07-05-09 07:41 PM) Link | Quote | ID: 109920


Octoballoon
Level: 31

Posts: 132/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by SePH
I've tried this version MoN posted and it seems not to be doing the same thing I once experienced. Fact is I'm pretty sure it's the custom HM version made for Parallel Worlds that does this, so you shouldn't have any worries with this one while editing the palettes.


Sweet! Thanks, bro! If this helped you and Euclid make Parallel Worlds than that's freakin' awesome! Thanks! If I have no worries then on to hacking! Let's see if I can pop out a decent first dungeon!

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-05-09 07:40 PM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-05-09 07:43 PM) Link | Quote | ID: 109971


Octoballoon
Level: 31

Posts: 133/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Okay, I've got a new problem and it's really hurting my morale.

I'm trying to edit Link's House (Entrance 00). I can do whatever I want to it. I want to place a hole in Link's House that goes to room 85. I removed practically all the room headers. Hyrule Magic keeps insisting on putting the room it feels like placing. I type 85 it puts 314. And if I don't do anything, it places 256. What gives? How can I just have it go to room 85? What's the deal? It's frustrating!

UPDATE:

This isn't just happening to me in the Room 260, but room 261 as well. I'm not only having problems with hole/warp values that don't want to save. HM doesn't want to save changes to the Staircase 1 tab either. As a matter of fact, no changes in the room header want to save when I change them. On any room. What gives? This is happening to me in al versions of Hyrule Magic. v.0.962 and v.0.963 as well.

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-06-09 03:21 AM, in *sigh* I just LOVE working with Hyrule Magic! Link | Quote | ID: 109997


Octoballoon
Level: 31

Posts: 134/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by MathOnNapkins
Headers are one of the main reasons I started development on Black Magic and before that, on a mod to Hyrule Magic. But sephiroth3 asked me to not continue development of Hyrule Magic, so I complied.

Headers are completely fixed in Black Magic. You should just wait until I've got all that finished.


yeah... I know... I'm dying for you to finish it... I constantly check the ALttP forum to see if there're any progress reports .

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-06-09 03:40 AM, in *sigh* I just LOVE working with Hyrule Magic! Link | Quote | ID: 109999


Octoballoon
Level: 31

Posts: 135/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by MathOnNapkins
You can set it up so that you get an e-mail when there's an update to a thread, just FYI.


Yeah, but where's the fun in that .

Oh! By the way, then how do you get around with the room header problems when Zelda3 hacking? Cuz games have been made. What do you suggest in the mean time? I'd really like to get this dungeon done.

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-06-09 03:51 AM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 3 of 07-06-09 04:00 AM) Link | Quote | ID: 110001


Octoballoon
Level: 31

Posts: 136/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
So I guess I have to wait ... Well, at least I can make the rooms in meantime while I wait until I can connect them somehow (with Black Magic ).

Does Black Magic also change the Room 260 header? Because I change this room and it's even stored in the editor, but when I play the ROM, the room still has blockset 3 instead of blockset 4. You have to leave and reenter "Link's house" in order for the change to take place. The room stays in blockset 3 only when you start the game. So, when you access other rooms from the beginning (without going out first), the next rooms are also in blockset 3 instead of 4. They also change to blockset 4 though if you access those rooms after leaving and reentering "Link's house".

Is there any way to fix this in the meantime?

Thanks so far for all your help!

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-06-09 04:44 AM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 4 of 07-06-09 05:13 PM) Link | Quote | ID: 110004


Octoballoon
Level: 31

Posts: 137/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by MathOnNapkins
Black Magic changes every header.


Sweet...

Posted by MathOnNapkins
One thing complicating your situation is that the game uses Entrance 00 for when you start the game, and Entrance 01 for when you leave and then come back into the house. so you may have to edit a different entrance (00).


Well, when you edit entrance 00 in HM, it changes the same way in entrance 01 and vice-versa. So basically, you have to go in and out. Unless I can just ASM the blockset for that particular entrance which is the only one pissing me off. Is there any way to do that? For that room in the instance of the beginning?

Posted by MathOnNapkins
I do not currently edit entrance data directly in BM, but it will eventually be incorporated. I read it and write it but there's no editor interface for it.


Well, it's fine. Either way, every dungeon has a blockset. Just model the dungeon depending on that entrance. Or vice-versa. If you have the swamp dungeon, then have it branch out from the swamp entrance. So it's ok for the moment if you haven't incorporated it yet in Black Magic.

EDIT:

FUCK!!!! I'm even trying to live with the fact that HM places Hole and Stairs locations where it wants. I'm getting a problem that's even asked in Orochimaru's Perfect Guide (Question 2 (about fucked up scrolling)) and I changed the values and I've been experimenting with everything, yet I still get the same problem. When you reach the right wall of the room you can see the left part of the room. When you try to go to the left part of the room from the right part of the room, the screen doesn't scroll - you merely appear on the right side of the room, yet the collision behaves like Link is actually in the left part of the room.

Man, I really want to make my hack! I'm even changing the rooms HM insists on Link entering. And still no progress! What do I do? How have people even managed to make dungeons with this without any problems? No insult to sephiroth3, I mean hell, he went through the trouble of making Hyrule Magic. But man! I'm losing my mind!

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-06-09 05:12 PM, in *sigh* I just LOVE working with Hyrule Magic! Link | Quote | ID: 110026


Octoballoon
Level: 31

Posts: 138/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by SePH
For your header error, I'm not sure (since I'm at work) but that new version of HM added something like an option to use the same room header as others. In dungeons say you edit an house, you may want to right click and select to use the same room header as a room that has the same similar properties (palettes,blocktype, spriteset etc..). IM pretty sure it uses less space that way and you get more headers for your other rooms.


Well, so far I haven't seen that option. I don't know since I'm using it right now and maybe I'm just not finding it. But I'll try and see if I can find it.

Posted by SePH
Editing Zelda 3 is pretty much removing content to add new stuff, you can't really have more then there was, maybe in the future anything will get expendable but as of right now, either you relocate your dungeon data somewhere else in the rom or you try to use the headers only when you really need them.


Yes, that I am very keen on. The first thing I did was remove all sprites and items from the Overworld before editing it, just so I can have room for my own. Also, many blocks and torches in most dungeon rooms as well. All to try and eliminate as many bugs as possible when hacking.

Posted by SePH
Dungeons can be a bitch sometimes, they don't behave like you want them to, but it's okay, theres always a workaround. Euclid went through the hard parts of doing them in Parallel Worlds so I was left with the overworlds. He also once told me not to screw too much around some rooms, like Link's room for one... And I didn't made Hyrule Magic, sephiroth3 did, I only made that Hyrule Magic guide (Which is more or like a combination of old boards data) and Parallel Worlds with Euclid.


I always said that Parallel Worlds is practically a masterpiece of hacking. Congratulations to both Euclid and yourself. If Euclid was the one who worked on the dungeons then he must have the patience of a fucking saint. As for your work on the overworld and the graphics you are a fucking master. In your Perfect Guide I saw screenshots of a work in progress you must've scratched when working on Parallel Worlds (I'm talking about Lyra Islands). Amazing graphics. I love your beach blockset, verily love it. Amazing. It helped me get more excited about my hack (Link's Awakening sequel).

Oh, I guess I thought you made Hyrule Magic, being as since the guide was made by you, but credited to an Orochimaru, I assumed you changed your name again. Sorry.

Thanks for all your help! I just woke up so I'll try and see if I can change some more things to solve this dilemma of mine!

Oh! By the by! I don't know if you'd consider this, but I'd really love to use that beach blockset I saw in that Lyra Islands screenshot. I'd really love to use it for my Toronbo Shores in my hack. I'm gonna turn Zora's Domain into Toronbo Shores. Very important due to the nature of my hack. I'm turning the Dark World into Koholint Island. If I can't, it's ok . But if you let me than I'd be ecstatic!

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-06-09 10:13 PM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-06-09 11:02 PM) Link | Quote | ID: 110046


Octoballoon
Level: 31

Posts: 139/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Posted by SePH
So yeah no worries, feel free to use them, they serve me no purpose anymore.


Fuck yes!! Where can I get them? Is it possible for you to send them to me like you did with NEONswift? Or what do I gotta do to obtain them?

Posted by SePH


That way you will free headers, duplicate rooms to retain the same sprites/gfx set but you can of course change the layout.


Nice! Let me see if that works for me! Thanks!

EDIT:

Ok, that's all nice and peachy, but I want to completely reset all dungeon room headers so that I can create space. If I change it to another header, it doesn't let me. It says: not enough room for room header.

Also, using the arrows to eliminate information in the room header doesn't seem to help much. It frees up more space, but I still can't do the changes I want.

Maybe I don't understand exactly what I have to do. Do you mean that I have to change all the rooms that I want to use? For example, if I want to edit room X, I change it to room Y (if room Y is what I want to imitate)? But if room Z is linked or affected by room Y, then I'd have to change room Z to room W in order for it to not interfere with my changes?

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0

DiscoPeach
Posted on 07-07-09 06:18 PM, in *sigh* I just LOVE working with Hyrule Magic! (rev. 2 of 07-07-09 06:53 PM) Link | Quote | ID: 110085


Octoballoon
Level: 31

Posts: 140/175
EXP: 177519
Next: 7844

Since: 04-15-08
From: Puerto Rico

Last post: 4579 days
Last view: 4560 days
Sure! I'll PM you my email!

Hmmmm... I see where you're going. Okay, let me just see if I understand you now, so as to not linger in this situation:

Since you think that the rooms have too many objects in them, should I also remove all objects from rooms I want to change in order to free them up? And then link them with "discard room header"? Say I want to change rooms X and Y. I empty them completely and then I discard both their room headers and change each to the other one? X to Y and Y to X?

I'm not having that "not enough room for room header" with some rooms now, yet I'm still not able to save changes. Do you think I can merely (in the mean time) change all the rooms to a generic room without any headers? That way I can free up all that space and be able to do what I want. Is this a good way to go?

Also, I understand what you mean by Euclid splitting the rooms across different roms and then reassemble them. So that I don't forget ideas, while some rooms don't want to link together, I edited a rom just for that purpose - to make rooms in the meantime, so that I can merely remake them in the main rom. That way I don't "lose" my progress .

Thanks for all your help so far, SePH! Now I gotta add you in the credits along with MathOnNapkins and Omega45889 ! I wouldn't've been able to do 90% of all the shit I've done without MathOnNapkins' help. He's a fucking genius, man.

EDIT:

Okay, apparently, changing all the rooms' header to a single room's header, say room15, not only does their room header not change, but the only thing that those rooms use from room15 is it's blockset and palette. Room15 has no room header - no tags, no special conditions, no holes or anything. Yet, when I change other rooms' header to this one, they retain their original headers. The only thing they copy from room15 is its blockset in the Starting Room section of the window. Argh!

____________________
MathOnNapkins' Zelda 3 (ALttP) Hacking Forum on Arc-Nova: http://arc-nova.org/forum/index.php?board=7.0
Pages: 1 2 3 4 5 6 7 8 9


Main - Posts by DiscoPeach

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.235 seconds. (337KB of memory used)
MySQL - queries: 128, rows: 160/160, time: 0.224 seconds.